GM Ietsuna's Confirmation (Inactive)

Game Master Ietsuna

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Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Hearing about the undead, Jain enchants a few stones and moves forward to get a clear line of sight. Jain waits to see if any approach.

Jain will Will use misfortune to force an enemy to reroll the first attack roll or saving throw that comes up 15 or greater (before modifiers) assuming that enemy is within 30 feet.


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I am delaying my enemies to try to speed combat up in the next rounds.

Combat Round 1 - Bold May Act

Saski (delay)
Red
Jain
Adowyn
Cillian
Yellow
Green
Purple
Luke
Akkina
Andros

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

"No room for the glaive in here. Wait, weren't there some flasks in Janira's pack?" The elf roots through the well worn leather pack and pulls out the two alchemist fire's. "Any takers?"

I will do a move and a standard to pull the two flasks. Would it be a swift for someone to grab one from me?

Grand Lodge

Probably a move action I would have thought


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Yes, a move to take a flask from another player.


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Yellow, Green and Purple approach.

Combat Round 1 - Bold May Act

Saski (delay)
Jain
Adowyn
Cillian
Red
Yellow
Green
Purple
Luke
Akkina
Andros

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Andros steps forward and holds up his holy symbol.

The light of Sarenrae shall cleanse the world of your foul presence.

channel positive: 1d6 ⇒ 5

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

After Andros channels energy, Jain steps back and tosses one of her enchanted stones at the closest undead still standing.

Magic Stone: 1d20 + 4 ⇒ (1) + 4 = 52d6 + 2 ⇒ (3, 3) + 2 = 8

Her stone goes badly off the mark.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

With a smirk of satisfaction, Akkina moves up to the purple-robed skeleton and attacks, using a defensive stance.

sawtooth sabre, fighting defensively: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
damage, slashing: 1d8 ⇒ 4

AC 18 -- +2 bonus to AC

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

The elf looks at the two bottles in his hands, "No takers, huh? Well, kinda let to toss them now. Might hit someone else." He goes about stowing the flasks back in Janaria's pack.

I always hate this bottle neck!

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

just target two square deep and splash all the undead!


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Yeah, I hate this bottle neck too. I feel like if I just have them stand and wait it is not right, but I feel bad about forming a conga line to attack you.

Grand Lodge

Luke charges the nearest undead.

Attack(rapier): 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 ⇒ 1

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Can't charge, there's people in the way. Please delay as Akkina will get out of the way soon with her domain ability.

Grand Lodge

finally got the map working. I'll delay for later then


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No-one manages to kit the undead as they lurch towards you.

Purple will attack Akkina.

Slam: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Combat Round 2/3 - Bold May Act

Saski
Jain
Adowyn
Cillian
Red
Yellow
Green
Purple
Luke
Akkina
Andros

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Akkina disappears as the undead misses!

Sudden Shift (APG 89): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power 5 times a day.

She attacks the green zombie and 5-ft steps backwards!

sawtooth sabre: 1d20 + 4 ⇒ (9) + 4 = 13
slashing dmg: 1d8 ⇒ 3

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

As the cleric disappears deeper into the cavern, Cillian propares to repel any of the undead coming toward the party.

Readied Action (bad guy in range) Glaive {reach}: 1d20 ⇒ 6

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Andros holds up his symbol again, a stern look on his face.

Begone, foul beasts! You are abominations!

channel: 1d6 ⇒ 4DC 13...forgot that last time


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Yellow and Purple fall to the ground, clattering as the bones strike teh earth, the power of Sarenrae washing over them.

Will Save Green: 1d20 + 3 ⇒ (11) + 3 = 14

Will Save Red: 1d20 + 3 ⇒ (5) + 3 = 8

Combat Round 2/3 - Bold May Act

Saski
Jain
Adowyn
Cillian
Red -9
Green -7
Luke
Akkina
Andros

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Jain steps up and tosses a stone at red.

Magic Stone: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 132d6 + 2 ⇒ (1, 6) + 2 = 9


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Jain's stone takes out Red.

Combat Round 2/3 - Bold May Act

Saski
Jain
Adowyn
Cillian
Green -7
Luke
Akkina
Andros

Grand Lodge

Luke attempts to squeeze his way past people and take up position on green.

Attack(Rapier): 1d20 + 3 ⇒ (16) + 3 = 191d1d4 ⇒ 3


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Luke stabs with his rapier but it goes straight through and does no damage.

Green attacks Luke.

Slam: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Luke takes 7 points of damage.

Combat Round 3/4 - Bold May Act

Saski
Jain
Adowyn
Cillian
Green -7
Luke
Akkina
Andros

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Akkina walks around the stalagmite and flanks green with the halfling.

sawtooth sabre, flank: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
slashing dmg: 1d8 ⇒ 7


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Akkina takes out the last remaining undead.

GM Dice: 2d10 ⇒ (10, 6) = 16

On the fallen body, you find a note detailing plans to start an army of undead made from the “fish people” who have been frequenting this cave. The only other things of note on the body or in the room are a simple metal ring and a set of leather bracers with scales etched into them.

detect magic + DC 22 Spellcraft:
bracers of armor +1

detect magic + DC 20 Spellcraft:
ring of protection +1

DC 20 Perception:
Is that? Yes it is. There is a passage concealed in the northern wall.

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Andros goes over to Luke. Here..let me take care of that.. he says as he clean the wound quickly than holds his hand over it. A warm sensation flows through Luke's arm as the cut closes up.

clw: 1d8 + 1 ⇒ (4) + 1 = 5

He then looks at the found items

spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 + 3 ⇒ (15) + 3 = 18

These are magical of some sort, but I cannot determine what they do...sorry...magical identification is not my strong suit.

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

"I am sure Janira can tell us what they do when we meet up with her again. Let us let the gillman know what we have uncovered quickly and go on our way again."

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

As the others try to decide what the magic item do, the elf investigates the rest of the room.

"Does anyone else feel a breeze? I could swear there's a draft coming from right over here. Oh Wow! There's a passage concealed here in the northern wall. Shall we see where it leads?"

Perception (Take 10): 10 + 9 = 19
Disable Device (if needed): 1d20 + 6 ⇒ (5) + 6 = 11
Disable Device (if needed): 1d20 + 6 ⇒ (10) + 6 = 16

"It doesn't look trapped...or locked."

Grand Lodge

Thanks Andros, that stung a little.

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Wiping her blade on the deceased necromancer, Akkina smiles at the sight of the destroyed undead.

"My goal here in these caves has been achieved... although I wouldn't mind if you all walk back with me to Absalom. Shall we?"

Spellcraft 1: 1d20 + 5 ⇒ (7) + 5 = 12

Spellcraft 2: 1d20 + 5 ⇒ (5) + 5 = 10

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


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You take the passage and feel a slight draft moving through the tunnels. You move through the maze of tight passages that include steep ascents and short climbs as you wind you way along. [ooc] See slide 5[/dooc]

GM Dice: 1d6 ⇒ 5

Ahead of you lies a denser patch of fungus and mushrooms.

DC 12 Knowledge (Dungeoneering):
You know about these. That is a slime mold.

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Dungeoneering: 1d20 + 10 ⇒ (20) + 10 = 30

"Oh hey! I did my term paper on these. Here's what we need to know..."

Special Attacks / Defenses / Resistances if you please.


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Special attacks - Engulf. Its defenses are very low, it has no armour and isn't very dexterous. It is resistant to fire being that it is a moist pile of fungus.


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Initiative:

Adowyn: 1d20 + 4 ⇒ (5) + 4 = 9
Cillian: 1d20 + 1 ⇒ (11) + 1 = 12
Andros: 1d20 + 1 ⇒ (17) + 1 = 18
Jain: 1d20 + 3 ⇒ (4) + 3 = 7
Saski: 1d20 + 2 ⇒ (14) + 2 = 16
Luke: 1d20 + 5 ⇒ (13) + 5 = 18
Slime Mold: 1d20 - 1 ⇒ (16) - 1 = 15

Combat Round 1 - Bold May Act

Luke
Andros
Saski
Slim Mold
Cillian
Adowyn
Jain

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

?


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I made a pre-done initiative before you joined Akkina. Sorry. Prep for the win/lose

Akkina: 1d20 + 5 ⇒ (10) + 5 = 15

Combat Round 1 - Bold May Act

Luke
Andros
Saski
Akkina
Slim Mold
Cillian
Adowyn
Jain

Grand Lodge

Luke moves up and swings at it.

attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 ⇒ 1

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Akkina moves down a side passage to get out of the way.

"If your blades fail, fall back, and I will channel antimatter on it when it walks into the intersection..."

Grand Lodge

Luke waves an affirmative

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Andros grabs Janira's pack and rummages through it.

There was a flask of acid in here...one moment...
he says frantically, searching for the vial.


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Luke sticks the mold and a small amount of goo seems from the wound.

The slime mold ripples, a wave crossing its body which ends in a slam into Luke.

Slam: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Luke dodges out of the way of the wave of fungus.

Combat Round 1 - Bold May Act

Luke
Andros
Saski
Akkina
Slim Mold -1
Cillian
Adowyn
Jain

The Exchange

Female LN Human Cleric (Crusader) 4 - Init +3, Senses: Normal Vision, Perception +9, AC 19/ touch 12/ ff 18; hp 31/31, F+8, R+3, W+8, Speed 20 ft. Skills Knowledge (Religion) +8, Perception +9, Sense Motive +10, Spellcraft +6, Stealth +8. | Wand IH: 49/50

Can you please update the map GM Ietsuna? thanks!


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Updated. The mold cannot really move too far. It has grown wider that the surrounding tunnels

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Jain loads her crossbow and fires a shot at the mold, hoping it might do something.

cover not included
Light Crossbow: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 Damage: 1d8 + 0 ⇒ (1) + 0 = 1

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +3, R +2, W +5, Init +1, Perc +3

Here it is...found it. Andros says as he tosses the vial at the mold.

splash: 1d20 + 1 ⇒ (6) + 1 = 71d6 ⇒ 4


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Andros finds a flask and tosses it at the mold. It misses, but some of the contents does splash onto it.

Combat Round 1 - Bold May Act

Luke
Andros
Saski
Akkina
Slim Mold -2
Cillian
Adowyn
Jain

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

"It's working Andros, do it again!"

Delay. If it can't really catch us, I'm good 'flasking' it to death.


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Between the flask and the channels the mold succumbs.

You move past the remains of the gelatinous mess and push on through the tunnels.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and the light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Janira and the minotaur suddenly appear again, obviously exhausted and still fighting each other.

The stream is rough water and will require a swim check to cross. The log will work as a bridge but will require an acrobatics check to cross

Map is up on slide 7

Grand Lodge

Luke withdraws back to the party

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