[Gameday VIII] GM JChapman's Hao Jin Cataclysm (Inactive)

Game Master J. A. Chapman


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Scarab Sages

Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
Spoiler:
Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

Ulysses will try to identify that spell...

Spellcraft Check: 1d20 + 18 ⇒ (8) + 18 = 26

Wayfinders

Signal: Map & Handouts |

As the magic settles over Shucks the Undead Roper, Ulysses watches in horror as control is wrested from him. The shambling monstrosity turns towards its former master, mouth widening to reveal giant, pointed teeth...

... and Lazlo sees the imminent threat to the necrocultist, only to blanket the group in magical invisibility!

No longer able to see their foes, the Baykoks both swoop down near where they last saw the Pathfinders, only to unleash blood-curdling howls! TWO DC 19 Will saves or be Paralysed for 1 round. Making the save means you are Shaken for 1 round instead

ROUND 1
Ka'atib: Invis
Undead 1: Spell
Lazlo: MOAR Invis
Undead 2: Howl
Ulysses: Go
Shucks: TBD
Katya: TBD
Riegel: TBD
Zan'Kul: TBD

Scarab Sages

Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
Spoiler:
Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

Two will saves...

1d20 + 11 ⇒ (11) + 11 = 22

1d20 + 11 ⇒ (19) + 11 = 30

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

DC 19 Will: 1d20 + 11 ⇒ (2) + 11 = 13
DC 19 Will: 1d20 + 11 ⇒ (10) + 11 = 21

Lalzo is horrified by the sound and paralyzed with fear!
Guess this invisibility sphere is not going anywhere for awhile.

Sovereign Court

Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

Will 1: 1d20 + 8 ⇒ (6) + 8 = 14
Will 2: 1d20 + 8 ⇒ (1) + 8 = 9

Scarab Sages

Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
Spoiler:
Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

Ulysses will move away from Shucks and cast Dispel Magic, targeting the Command Undead spell.

Caster Level Check: 1d20 + 10 ⇒ (14) + 10 = 24

The Exchange

Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • 1d20 + 12 ⇒ (17) + 12 = 29
    1d20 + 12 ⇒ (10) + 12 = 22

    Wayfinders

    Signal: Map & Handouts |

    Ulysses takes a chance, breaking from the invisibility to try and overpower the controlling magic on Shucks. The threads of magical might battle, though Ulysses' proves stronger!

    ROUND 1
    Ka'atib: Invis
    Undead 1: Spell
    Lazlo: MOAR Invis
    Undead 2: Howl
    Ulysses: Dispel + Shucks Go
    Katya: Paralysed
    Riegel: Will saves + Maybe go?
    Zan'Kul: Will saves + Maybe go?

    ROUND 2
    Ka'atib: Go

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Ulysses suggests to Shucks that he should move away from the group, which he does.

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    will: 1d20 + 10 ⇒ (14) + 10 = 24
    will: 1d20 + 10 ⇒ (3) + 10 = 13 <--FAAAAK

    Rigel once again unmanned by undead shenanigans

    Wayfinders

    Signal: Map & Handouts |

    Zan'Kul (Will save): 1d20 + 13 ⇒ (13) + 13 = 26
    Zan'Kul (Will save): 1d20 + 13 ⇒ (1) + 13 = 14

    Zan'Kul too succumbs to the fear.

    Wayfinders

    Signal: Map & Handouts |

    Riegel and Zan'Kul also fall victim to the horrifying howl of the Baykoks!

    ROUND 1
    Ka'atib: Invis
    Undead 1: Spell
    Lazlo: MOAR Invis
    Undead 2: Howl
    Ulysses: Dispel + Shucks Moves
    Katya: Paralysed
    Riegel: Paralysed
    Zan'Kul: Paralysed

    ROUND 2
    Ka'atib: Go

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    As per Slack, Ka'atib casts Freedom of Movement on Riegel

    Wayfinders

    Signal: Map & Handouts |

    From within the safety of Lazlo's invisibility sphere, the bard continues his oration and weaves magic that, with a touch, allows Riegel to move once more!

    The devourer sees Ulysses, but knows too that there are still allies nearby. It calls upon more innate magic, this time filling the mind of Ulysses and all the other Pathfinders with a barrage of mental images meant to confuse! Confusion! DC 19 Will save or be Confused!

    Lazlo remains paralyzed... long enough for the Baykoks to unleash a barrage of arrows on the one visible target, Ulysses!
    Baykok (Red)
    Attack 1: 1d20 + 13 ⇒ (11) + 13 = 24
    Damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11 PLUS DC 19 Fort save
    Attack 2: 1d20 + 13 ⇒ (6) + 13 = 19
    Attack 3: 1d20 + 8 ⇒ (16) + 8 = 24
    Damage: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8 PLUS DC 19 Fort save
    Attack 4: 1d20 + 3 ⇒ (10) + 3 = 13

    After seeing its ally struggle to hit, the second baykok takes more careful aim...
    Baykok (Blue)
    Attack 2: 1d20 + 19 ⇒ (4) + 19 = 23
    Damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15 PLUS DC 19 Fort save
    Attack 3: 1d20 + 14 ⇒ (9) + 14 = 23
    Damage: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 PLUS DC 19 Fort save
    Attack 4: 1d20 + 9 ⇒ (16) + 9 = 25
    Damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 PLUS DC 19 Fort save

    Mercifully, all the arrows miss!

    ROUND 2
    Ka'atib: FoM + Will save
    Devourer: Confusion
    Lazlo: Paralysed + Will save
    Baykok: Arrows!
    Ulysses: Go + Will save
    Katya: Go + Will save
    Riegel: Go + Will save
    Zan'Kul: Go + Will save

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    I'm taking the roll twice boon.

    will: 1d20 + 8 ⇒ (2) + 8 = 10

    will: 1d20 + 8 ⇒ (5) + 8 = 13

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    As an immediate action costing 2 points of abjuration focus, Ulysses erects a Mind Barrier which will negate the first 20 points of damage from the arrows.

    Ulysses' Will Save: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Fort Save 1: 1d20 + 13 ⇒ (6) + 13 = 19

    Fort Save 2: 1d20 + 13 ⇒ (20) + 13 = 33

    Fort Save 3: 1d20 + 13 ⇒ (7) + 13 = 20

    The Exchange

    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Will: 1d20 + 12 ⇒ (15) + 12 = 27

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    I'm going to take the +2 to a will save boon, please! and because you do NOT want Riegel shooting at friends, using a personal boon as well...

    The man in black jumps forward, tittering like a fiend, and throws a card at Rigel. Death, Gunslinger...but never for you!!

    gain +2 on one save, and become shaken for 1 round

    will: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19 <--ppppfffffewwww!!

    Rigel shakes his head as if he were slapped in the face as the card strikes his forehead--but it's enough to fight off the evil magic. With Discordia drawn, he taps his heels (activate Boots of Speed, free action) and glares at the Man in Black. Thrice cursed soothsayer..just leave me be!!

    He then turns his gaze on the most dangerous foe, the Devourer, and opens fire.

    this is close enough for touch attack, but not close enough for Point Blank Shot. Will adjust accordingly.

    current conditions: shaken, -2 hit. Inspire, +3 hit/damage. Haste, +1 hit.

    spend 1 grit for Up Close & Deadly, for extra damage
    attack vs. touch: 1d20 + 13 - 2 + 3 + 1 ⇒ (2) + 13 - 2 + 3 + 1 = 17
    1d8 + 15 + 3 + 3d6 ⇒ (2) + 15 + 3 + (6, 1, 2) = 29
    If I miss (which Im betting I do), UC&D still does half its damage, 4 in this case

    attack vs touch: 1d20 + 13 - 2 + 3 + 1 ⇒ (10) + 13 - 2 + 3 + 1 = 25
    1d8 + 15 + 3 ⇒ (7) + 15 + 3 = 25

    Between shots, he touches Discordia to his Silver Crusade pin Activate "A Sure Thing" trait to gain +2 to hit vs. evil opponent for one attack, once per day

    For the Silver!! FOR THE WHITE!!

    attack vs touch: 1d20 + 8 - 2 + 3 + 1 ⇒ (12) + 8 - 2 + 3 + 1 = 22
    1d8 + 15 + 3 ⇒ (3) + 15 + 3 = 21

    haste attack vs. touch: 1d20 + 13 - 2 + 3 + 1 ⇒ (12) + 13 - 2 + 3 + 1 = 27
    1d8 + 15 + 3 ⇒ (4) + 15 + 3 = 22

    Wayfinders

    Signal: Map & Handouts |

    Ka'atib, Riegel, and Ulysses all fend off the potent magic from the devourer. Katya is not so fortunate.

    Riegel then unloads, landing three solid shots while making Dark Tower references that the other Pathfinders remain mostly unfamiliar with. Though the creature seems immune to pain, it certainly takes note of Riegel now...

    ROUND 2
    Ka'atib: FoM
    Devourer: Confusion
    Shucks: Move
    Lazlo: Paralysed + Will save
    Baykok: Arrows!
    Ulysses: Go
    Katya: Go (Confused)

    Riegel: BAM BAM
    Zan'Kul: Go + Will save

    ROUND 3
    Ka'atib: Go

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    confusion: 1d100 ⇒ 34

    Katya squeaks to herself, incoherently.

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    DC 19 Will: 1d20 + 11 ⇒ (10) + 11 = 21 not confusel like a heffalump or woozle, still paralyzed

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Ulysses casts a spell with a standard action, deftly calling forth a Wall of Bone

    The wall is two inches thick, with hardness 4 and 14 hp per 5ft square section. It will be 25ft long, and 10ft high.

    The skeletal hands of the wall will try to reach out and grapple Shucks.

    Wall of Bones Grapple Check: 1d20 + 10 ⇒ (6) + 10 = 16

    If successful, Shucks will take 1d6 ⇒ 4 points of damage.

    As a swift action, Ulysses will spend 1 point of Abjuration focus to bring up his Mind Barrier - it will absorb 20 points of damage until the start of his next turn.

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Ulysses calls out, Avoid standing next to that wall!


    Now twice invisible, Ka'atib sings a very fast song about being very fast. Haste.


    Zan'Kul will save: 1d20 + 8 ⇒ (20) + 8 = 28

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    Speed metal FTW! \m/ >.< \m/


    With clear eyes and a full heart, Zan'Kul sees three flying enemies. Accordingly, he draws and drinks a tasty potion of fly. It is grape-flavored.

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]
    redward wrote:
    ... clear eyes and a full heart...

    CAN'T LOSE!!

    Wayfinders

    Signal: Map & Handouts |

    The Devourer mentally commands Shucks, and the roper immediately tries to breach the wall of bone with its massive strength!
    Str check vs DC 17: 1d20 + 13 ⇒ (3) + 13 = 16
    The wall, miraculously, holds!

    It then moves towards it's only real threat to date, and reaches out to touch the gunslinger.
    Melee Touch for Devour Soul: 1d20 + 19 ⇒ (17) + 19 = 36
    Damage (failed Fort save): 12d6 + 18 ⇒ (1, 4, 6, 5, 4, 2, 6, 1, 6, 2, 6, 4) + 18 = 65
    OR, if you make a DC 22 Fort save take
    Damage (made Fort save): 3d6 + 18 ⇒ (5, 1, 2) + 18 = 26

    ROUND 3
    Ka'atib: Haste
    Devourer: Devour Soul
    Shucks: Trump Walled
    Lazlo: Go
    Baykok: TBD
    Ulysses: TBD
    Katya: TBD (Confused)
    Riegel: TBD + Fort save
    Zan'Kul: TBD

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    Lazo casts wall of stone, trying to put another barrier between the massive undead thing (and the confused Batya) and the party. as drawn on map.

    He then moves behind Ulysses (everyone still affected by invis sphere remains invisible).

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    fort vs. soul sucker: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22

    NOT TODAY goblin!!

    Current AC = 31

    Wayfinders

    Signal: Map & Handouts |

    Riegel resists the worst of the effect from the devourer, and is given a momentary reprieve when a wall of stone appears between him and the large dead creature.

    Having seen the deadly efficiency of Riegel, the baykoks change their attention. One shifts position, then starts letting arrows fly at Riegel!

    Baykok (Red)
    Attack 1: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28
    Attack 2: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
    Attack 3: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
    Attack 4: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7

    When it becomes clear that Riegel is a challenging target (that is benefiting from cover by an invisible ally), the other baykok takes more careful aim.

    Baykok (Blue)
    Attack 2: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30
    Attack 3: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
    Attack 4: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22

    ROUND 3
    Ka'atib: Haste
    Devourer: Devour Soul
    Shucks: Bone Walled
    Lazlo: Stone Walled
    Baykok: Misses
    Ulysses: Go
    Katya: Go (Confused)
    Riegel: Go
    Zan'Kul: Go

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Confusion: 1d100 ⇒ 79

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya is very confused, but she is also very sure that the Devourer in front of her is an enemy.

    She floops back to create a little space, then gathers all of her blood and lets loose a torrent in the general direction of the undead.

    Maximized empowered blood blast: 1d20 + 18 + 3 + 1 ⇒ (18) + 18 + 3 + 1 = 40

    129 damage if a 40 hits.

    Wayfinders

    Signal: Map & Handouts |

    Katya collects her thoughts enough to absolutely obliterate the devourer! It flops to the ground, a gaping cavity where the ghostly form in its chest used to be.

    ROUND 3
    Ka'atib: Haste
    Devourer: Devour Soul
    Shucks: Bone Walled
    Lazlo: Stone Walled
    Baykok: Misses
    Ulysses: Go
    Katya: Blast (Confused)
    Riegel: Go
    Zan'Kul: Go

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    The gunslinger laughs loudly, boldly, at the arrows whizzing by his head as he remains untouched by the onslaught. Shaking off the momentary fear that the Soothsayer's interference brought, he clicks his heels (turning off the boots' powers & relying on Ka'atib's magic instead). His hands do their deadly trick, reloading faster than seems possible, keeping his gun hand true.

    You hobs picked the wrong spot to invade!! I KILL WITH MY HEART!!

    targeting Red first

    1 VS TOUCH: 1d20 + 14 + 3 + 1 ⇒ (20) + 14 + 3 + 1 = 38 <--THREAT!!!
    1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24

    2 vs touch: 1d20 + 14 + 3 ⇒ (7) + 14 + 3 = 24
    1d8 + 16 + 3 ⇒ (6) + 16 + 3 = 25

    3 vs touch: 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
    1d8 + 16 ⇒ (5) + 16 = 21

    Haste vs. touch: 1d20 + 14 + 3 + 1 ⇒ (5) + 14 + 3 + 1 = 23
    1d8 + 16 + 3 ⇒ (3) + 16 + 3 = 22

    CRIT CONFIRM: 1d20 + 14 + 3 + 1 ⇒ (14) + 14 + 3 + 1 = 32
    crit damage: 3d8 + 48 + 9 ⇒ (2, 3, 3) + 48 + 9 = 65

    Wayfinders

    Signal: Map & Handouts |

    With the devourer no longer operating as a distraction, Riegel unloads on the baykoks. He targets the closest one first, and after two well-placed shots on the undead creatures spine manages to break one apart, severing the magic that created it. The third shot misses, but the final manages to impact the lone remaining baykok.

    ROUND 3
    Ka'atib: Haste
    Devourer: Devour Soul
    Shucks: Bone Walled
    Lazlo: Stone Walled
    Baykok: Misses
    Ulysses: Go
    Katya: Blast (Confused)
    Riegel: KILL
    Zan'Kul: Go


    Zanny Koolnutz pushes off the ground and charges straight through the air at the remaining Baykok, Peter Pan-style.

    ZAN'KUUUUUUUUUUULLLLLLL: 1d20 + 13 + 3 + 1 + 2 ⇒ (10) + 13 + 3 + 1 + 2 = 29

    Damage: 1d8 + 14 + 3 ⇒ (1) + 14 + 3 = 18

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Ulysses moves with haste, avoiding the grabby wall of bones. He'll then cast Command Undead, targeting Shucks.

    Shucks gets no save, for he is not intelligent.

    Wayfinders

    Signal: Map & Handouts |

    Zanny Coolnutz strikes the Baykok right on the head with his blade, and Ulysses gets his friend request auto-approved by Shucks.

    ROUND 4
    Ka'atib: Go
    Lazlo: Go

    Baykok: TBD
    Ulysses: TBD
    Katya: TBD (Confused)
    Riegel: TBD
    Zan'Kul: TBD

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    Lazlo takes a step forward and pulls a wand out of his haversack, pointing it at the baykok and letting a pair of jets of flame streak toward it.

    ranged touch (ray 1) FROM INVIS: 1d20 + 5 + 3 + 2 ⇒ (7) + 5 + 3 + 2 = 17
    fire: 4d6 ⇒ (2, 4, 4, 6) = 16

    ranged touch (ray 2): 1d20 + 5 + 3 ⇒ (3) + 5 + 3 = 11
    fire: 4d6 ⇒ (4, 3, 6, 6) = 19

    Wayfinders

    Signal: Map & Handouts |

    Lazlo surprises the baykok with a pair of rays. Thanks to the invisibility, one of those rays finds its mark!

    BOT for Ka'atib: The bard stops his oration, though the words linger in the group's heart. And after he considers what he had that's combat worthy, he calls it a day. "I'm beat!"

    The baykok hasn't given up, and so it moves backward 5ft... which (botting for Zan'Kul) sees Zanny step up into the space. It takes a chance at putting an arrow into the warrior, which he takes advantage of...
    Zan'Kul AoO: 1d20 + 17 ⇒ (2) + 17 = 19
    ... but misses.

    Arrow 1: 1d20 + 17 ⇒ (8) + 17 = 25
    And the Baykok misses. It confidently takes another shot, but of course Zan'Kul is ready for this and swings again!
    Zan'Kul AoO: 1d20 + 17 ⇒ (2) + 17 = 19
    ... but misses. Again.

    Arrow 2: 1d20 + 17 ⇒ (9) + 17 = 26
    But the baykok misses a second time.
    Thinking that has to be the last, it fires a third arrow. It was wrong though.

    Zan'Kul AoO: 1d20 + 17 ⇒ (19) + 17 = 36
    Damage: 1d8 + 17 ⇒ (1) + 17 = 18
    The warrior breaks bones and the baykok looks... well, can it be surprised? Maybe. Still, the arrow flies...

    Arrow 3: 1d20 + 12 ⇒ (7) + 12 = 19
    The arrow flies wide again, with Zan'Kul's pressure being too much.

    ROUND 4
    Ka'atib: Meh
    Lazlo: Rays
    Baykok: AoOed
    Ulysses: Go
    Katya: Go (Confused)
    Riegel: Go
    Zan'Kul: Go

    ROUND 5
    Ka'atib: Go
    Lazlo: Go

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    No longer bothering to talk smack, the gunslinger lets Discordia do his talking for him!!

    1: 1d20 + 14 + 3 + 1 ⇒ (17) + 14 + 3 + 1 = 35
    1d8 + 16 + 3 ⇒ (8) + 16 + 3 = 27

    2: 1d20 + 14 + 3 + 1 ⇒ (4) + 14 + 3 + 1 = 22
    1d8 + 16 + 3 ⇒ (8) + 16 + 3 = 27

    3: 1d20 + 9 + 3 + 1 ⇒ (8) + 9 + 3 + 1 = 21
    1d8 + 16 + 3 ⇒ (4) + 16 + 3 = 23

    Haste: 1d20 + 14 + 3 + 1 ⇒ (7) + 14 + 3 + 1 = 25
    1d8 + 16 + 3 ⇒ (8) + 16 + 3 = 27

    Can I get a halelujia?? Can I get your loudest AMEN!!

    he then pulls out his potion of CSW & quaffs it.

    CSW: 3d8 + 7 ⇒ (4, 4, 2) + 7 = 17

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Confusion: 1d100 ⇒ 18

    Katya turns into human form and walks into the wall of bones.

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    The wall of bones will attempt to grapple Katya.

    Wall of Bones Grapple Check: 1d20 + 10 ⇒ (13) + 10 = 23

    If successful, she'll take 1d6 ⇒ 6 points of damage.

    The CMD to break the grapple is 20

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya is emgrapled (CMD 19).

    Wayfinders

    Signal: Map & Handouts |

    This is silly enough that I'll allow it.

    The wall of bone keeps Katya uncomfortably pinned for long enough that she eventually comes to her senses.

    Please post what healing you are doing. I will be moving us along tomorrow

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya takes two taps from her wand of infernal healing.

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    Lazlo honors Katya's unspoken request, poking Katya in her other eye with her mage armor wand.

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    Community / Forums / Online Campaigns / Play-by-Post / [Gameday VIII] GM JChapman's Hao Jin Cataclysm All Messageboards

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    Wayfinders

    Signal: Map & Handouts |

    Discussion thread. Feel free to chat among yourselves OOC, but I'd also appreciate the usual details. Namely,

    Your Name/Handle:
    PC Name:
    PFS #:
    Faction:
    Any random bits that I should know as a GM:

    Also, please fill in your details in the signup for this game. Just search for GM JChapman, and scroll to the right.
    https://docs.google.com/spreadsheets/d/1TGx0mxGIKDd0t7U4jZgG58l_mdOQRKTXOQQ ajumxn3w/edit#gid=1099840171

    Thanks!


    ***Aid Token #7***

    Passing To: GM JChapman

    Boost:
    Allied offensive boosted by Narayan Singh

    The Exchange

    ***Aid Token #1***

    Passing To: GM Chapman

    Boost: Share Knowledge Arcana (Hard)
    Boosted By: Charlotte "of the Stage" Lucidum (Human Psychic 8)

    Boost: Allied Offensive (+2d8)
    Boosted By: Laara (Half Elf Rogue/Brawler)

    Boost: Share Knowledge Religion (Average)
    Boosted By: Yabatha (Gnome Cleric/Wizard 4)

    The Exchange

    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Just want to give a heads up. I'll be on travel Thursday afternoon to Monday morning. I have NO idea what my internet time will be as I'll be in a different country and way different time zone (GMT +2.) If you're waiting on me, I trust people to bot. I suspect I'll have time in the morning and at night to post though.


    Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

    ***Aid Token #1***

    Passing To: GM Chapman
    Current boosts: None


    ***Aid Token #1***

    Passing To: GM Chapman
    Current boosts: None

    Third time this aid token is here :-D

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya attempts to boost the aid token with hot blood power.

    attack roll: 1d20 + 17 ⇒ (20) + 17 = 37

    Community / Forums / Online Campaigns / Play-by-Post Discussion / [Gameday VIII] GM JChapman's Hao Jin Cataclysm Discussion All Messageboards

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