Priestess of Pharasma

Katya Menia's page

111 posts. Organized Play character for redward.


Full Name

Katya Menia

Race

Werebat-Kin Skinwalker

Classes/Levels

Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

Gender

Female

Size

Tiny

About Katya Menia

L9 Katya Menia, Blood Kineticist
Female werebat-kin skinwalker (bloodmarked)hydrokineticist 9 (Pathfinder RPG Bestiary 5, Pathfinder RPG Occult Adventures 10, 88)
N Tiny humanoid (shapechanger, skinwalker)
Init +6; Senses low-light vision, scent; Perception +9 (+11 at night)
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Defense
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AC 27, touch 18, flat-footed 21 (+4 armor, +6 Dex, +1 natural, +4 shield, +2 size)
hp 111 (9d8+63) (currently 88)
Fort +15, Ref +15, Will +8; Situational Text, +4 vs. disease, +4 and one size larger to resist effects of wind
Defensive Abilities fortification 15%
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee (M) cold iron dagger +2/-3 (1d4-2/19-20) or
. . (M) silver light mace +2/-3 (1d6-2) or
. . bite +6 (1d3-2)
Space 2½ ft.; Reach 0 ft.
Special Attacks kinetic blast, metakinesis (empower, maximize)
Spell-Like Abilities (CL 9th; concentration +10)
. . 2/day—darkvision, see invisibility
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—bleeding infusion, extended range, foe throw (DC 20), gut-wrenching infusion, snake, vampiric infusion, wrack
. . Blasts—blood blast (10d6+22), water blast (5d6+17)
. . Utility—basic hydrokinesis, blood tell, kinetic cover, kinetic healer
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Statistics
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Str 7, Dex 22, Con 23, Int 9, Wis 10, Cha 13
Base Atk +6; CMB +10; CMD 18
Feats Bat Shape, Iron Will, Point-Blank Shot, Precise Shot, Vision Mastery
Traits ease of faith, fashionable, fast-talker
Skills Acrobatics +12 (+4 to jump), Bluff +9, Diplomacy +9, Disguise +1 (+11 to appear as a bat in bat form), Fly +20, Heal +4, Intimidate +7, Knowledge (nature) +3, Perception +9 (+11 at night), Sense Motive +5, Stealth +33, Survival +0 (+2 to avoid becoming lost), Swim +10, Use Magic Device +7; Racial Modifiers +2 Fly
Languages Common
SQ animal-minded, bleeding infusion, blood tell, blood throw, burn (3 points/round, max 9), change shape, change shape (+4 perception), change shape (bite), change shape (falls), change shape (scent), elemental overflow +3, gather power, gut-wrenching infusion, infusion specialization 2, internal buffer 1, wrack
Combat Gear wand of infernal healing (50 charges), alchemist's fire (2), alkali flask[APG] (2); Other Gear cold iron dagger, silver light mace, - custom magic item -, belt of physical might +2 (Dex, Con), cloak of resistance +2, eyes of the eagle, goz mask[ISWG], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], lucky horseshoe[OA], ring of chameleon power, ring of eloquence[ACG], wayfinder[ISWG], jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), waterskin, 6,612 gp
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Special Abilities
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Animal-Minded +2 to Perception checks at night.
Bat Shape (Bat) Take the form of a bat, as beast shape II.
Bleeding Infusion (DC 20) (Su) Failed save: Target takes 1 point of bleed damage for every die of blast damage.
Blood Blast (Sp) Level 4; Burn 2
Blood Tell (Su) Learn from blood of another being, as blood biography.
Blood Throw (Su) You can use foe throw with water and blood blasts.
Burn 3/round (9 nonlethal/burn, 9/day) Burn HP to gain greater effects on your wild talents.
Change Shape (+4 Perception) (Su) You can choose to gain a +4 racial bonus to Perception when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Falls) (Su) You can choose to treat falling damage as 20 feet less while in bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Elemental Overflow +3/+6 (Max +3, +2 CON, +2 STR, 15% fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Fly (60 feet, Average) You can fly!
Foe Throw (DC 20) Throw a creature if it fails its save.
Fortification 15% You have a chance to negate critical hits on attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gut-Wrenching Infusion (DC 20) (Su) Blast targete is sickened for 1 minute.
Infusion Specialization 2 (Ex) Reduce burn cost of blasts with infusions by 2
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Snake Blast can bend around corners.
Vision Mastery (2/day) darkvision or see invisibility as a spell-like ability
Water Blast (Sp) Level 4; Burn 0
Wrack (DC 20) (Su) Target takes half damage, but dam is untyped and ignores DR.