[Gameday VIII] GM JChapman's Hao Jin Cataclysm (Inactive)

Game Master J. A. Chapman


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Scarab Sages

Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
Spoiler:
Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

***BOTTING AS ZANKUL***

Relishing the invisibility, Zankul charges red mosquito, powerfully attacking with his resolute blade with steadfast abandon:

Zankul charges and power attacks: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

If it hits...

Damages: 1d8 + 20 ⇒ (8) + 20 = 28

Could the GM please move Zankul 15' diagonally to the square to the right of red mosquito?

Wayfinders

Signal: Map & Handouts |

Moved him to the nearest square, per charge rules

With invisibilty has his ally, Zan'Kul charges forward and skewers the mosquito!

GM Dice:
Will save 1: 1d20 + 3 ⇒ (4) + 3 = 7Will save 2: 1d20 + 3 ⇒ (7) + 3 = 10

The two hill giants wander and bumble about, still blinded by glitter.

ROUND 2
Ka'atib: Go
Ulysses: Go
Lazlo: Go
Riegel: Go

Mosquito: TBD
Zan'Kul: TBD
Katya: TBD
Giant, Type 2: TBD

Scarab Sages

Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
Spoiler:
Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

Shucks will move 10ft.

Ulysses will move, and then spend one point of necromantic focus as a standard action to summon a Ghostly Horde. It's a 20ft diameter circle (and a 60ft range), and he'll center it to catch two targets.

Ghostly Horde Damage: 5d6 ⇒ (5, 2, 5, 4, 3) = 19

The targets will get a DC 20 Fortitude save for half damage. It bypasses all damage reduction as long as the targets are living creatures.

Scarab Sages

Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

Lazlo moves over to Shucks and Ulysses — Care for a ride? — and dimension doors them over near the unblinded giant. Can move Shucks and Lazlo, but not Ulysses.

Wayfinders

Signal: Map & Handouts |

GM Dice:
Fort save 1: 1d20 + 11 ⇒ (11) + 11 = 22Fort save 2: 1d20 + 9 ⇒ (9) + 9 = 18

After a few dark intonations, Ulysses conjures a strange, ghostly mob of people appear around one of the giants and the remaining mosquito. You're able to make out the attire of monks from the Temple of Empyreal Enlightenment. But they don't behave like monks, as each apparition works savages the Pathfinder's foes.

Lazlo places a hand on the day old corpse of the roper and with a few words whisks the two of them to the other side of the battlefield.

ROUND 2
Ka'atib: Go
Ulysses: FOR THE HORDE
Lazlo: Dimension Door
Riegel: Go
Mosquito: TBD
Zan'Kul: TBD
Katya: TBD
Giant, Type 2: TBD

Silver Crusade

M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
FA RS:
[dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

a 5' step brings me close enough to the bug for touch AC, but not the giant. Jeff, please adjudicate accordingly!

Riegel steps forward, Discordia screaming!!

Shoot the mosquito (blue) until it is dead. Then move to giant (red). Note that attacks vs. red resolve to regular AC, not touch.

1: 1d20 + 14 + 3 + 1 ⇒ (10) + 14 + 3 + 1 = 28
1d8 + 16 + 3 ⇒ (2) + 16 + 3 = 21

2: 1d20 + 14 + 3 + 1 ⇒ (8) + 14 + 3 + 1 = 26
1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24

3: 1d20 + 9 + 3 + 1 ⇒ (10) + 9 + 3 + 1 = 23
1d8 + 16 + 3 ⇒ (1) + 16 + 3 = 20

Haste: 1d20 + 14 + 3 + 1 ⇒ (14) + 14 + 3 + 1 = 32
1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24

Wayfinders

Signal: Map & Handouts |

Discordia continues her deadly spree at the hands of Riegel as two shots end the giant mosquito and another two tear into the giant!

ROUND 2
Ka'atib: Go
Ulysses: FOR THE HORDE
Lazlo: Dimension Door
Riegel: BAM!
Mosquito: TBD
Zan'Kul: TBD
Katya: TBD
Giant, Type 2: TBD

The Exchange

Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Ka'atib ceases his performance Lingering for 2 rounds He then begins a potent contrapuntal dirge of doom! He weaves into a spell of Hideous Laughter on the unblinded giant. Will DC 18

    Wayfinders

    Signal: Map & Handouts |

    GM Dice:
    1d20 + 1 ⇒ (19) + 1 = 20

    Assuming you mean the closer of the two, since they're both blind...

    Despite every, the giant is unable to find anything funny with Ka'atib's joke. The situation is simply too dire.

    ROUND 2
    Ka'atib: Bad Joke
    Ulysses: FOR THE HORDE
    Lazlo: Dimension Door
    Riegel: BAM!
    Zan'Kul: Go
    Katya: Go

    Giant, Type 2: TBD

    Grand Lodge

    Male Human Ftr 9 | hp 85/85 | Init +4 | AC 30, T: 14, FF: 27 | CMB +12, CMD 30 | F +10 R +9 W +8 (+2 vs. fear) | Prcptn +10, SM +0 |

    Zankul likes the idea of being invisible and rushes the next giant without having to deal with retaliation!

    He charges the next giant.

    charge and attack with a flank: 1d20 + 23 ⇒ (3) + 23 = 26
    damage: 1d8 + 19 ⇒ (4) + 19 = 23

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya splooshes at the ghost-ridden giant.

    Sploosh: 1d20 + 17 + 3 ⇒ (1) + 17 + 3 = 21
    Splat?: 5d6 + 17 + 3 ⇒ (1, 6, 6, 6, 1) + 17 + 3 = 40

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    >:(

    Wayfinders

    Signal: Map & Handouts |

    The warrior's blade cuts deep, and the giant howls in pain.
    Inexplicably, Katya's watery blast misses. I mean, what the heck, right? Get it together already.

    Having an idea of where the sword came from, the giant tries to swing its club at Zan'kul...
    Miss chance (High Hits): 1d100 ⇒ 24
    ... but the weapon doesn't even come close.

    GM Dice:
    1d20 + 1 ⇒ (3) + 1 = 41d20 + 3 ⇒ (17) + 3 = 20

    The giant near Shucks rubs the last of the glitter from its eyes, only to see the danger it's in!

    ROUND 3
    Ka'atib: Go
    Ulysses: Go
    Lazlo: Go
    Riegel: Go
    Zan'Kul: Go
    Katya: Go

    Giant, Type 2: TBD

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    The Ghostly Horde dissipates.

    Ulysses will move 30' and cast Shield.

    Prepping for further encounters...the Shield will last 10 minutes.

    Shucks will bite the blue giant.

    Shucks' Bite: 1d20 + 22 + 3 ⇒ (9) + 22 + 3 = 34

    Shucks' Damage: 4d8 + 19 + 1d6 ⇒ (8, 1, 8, 8) + 19 + (3) = 47

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    The gunslinger steps forward again, tapping his heels together & ending his Haste--this may be a long day!

    He fires only slightly slower than before.

    Spend 1 grit for Up Close & Deadly

    1: 1d20 + 14 + 3 ⇒ (5) + 14 + 3 = 22
    1d8 + 16 + 3 + 3d6 ⇒ (1) + 16 + 3 + (3, 5, 6) = 34

    2: 1d20 + 14 + 3 ⇒ (6) + 14 + 3 = 23
    1d8 + 16 + 3 ⇒ (5) + 16 + 3 = 24

    3: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
    1d8 + 16 + 3 ⇒ (3) + 16 + 3 = 22

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    On Blue

    Sploosh: 1d20 + 17 + 3 ⇒ (1) + 17 + 3 = 21
    Splat?: 5d6 + 17 + 3 ⇒ (2, 6, 1, 1, 4) + 17 + 3 = 34

    Sovereign Court

    2 people marked this as a favorite.
    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    >:( >:(

    Wayfinders

    Signal: Map & Handouts |

    Shucks bites hard into the one giant, and Riegel needs but a single shot to finish the other.

    The GM doesn't even bother to mention Katya.

    ROUND 3
    Ka'atib: Go
    Ulysses: Bite
    Lazlo: Go
    Riegel: Kill (move action available)
    Zan'Kul: Go
    Katya: >:( >:(
    Giant, Type 2: TBD

    The Exchange

    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Maintaining the dirge, Ka'atib steps up and tries the other giant with the Uncontrollable Hideous Laughter. Will DC 18

    Wayfinders

    Signal: Map & Handouts |

    GM Dice:
    Will save: 1d20 + 1 ⇒ (13) + 1 = 14

    "... he said, using a sling as a weapon!" Ka'atib says, landing the punchline of joke even giants will understand. It collapses to the ground, laughing hysterically.

    ROUND 3
    Ka'atib: Good joke
    Ulysses: Bite
    Lazlo: Go
    Riegel: Kill (move action available)
    Zan'Kul: Go
    Katya: >:( >:(
    Giant, Type 2: TBD

    Wayfinders

    Signal: Map & Handouts |

    With the lone remaining giant prone and blinded my magic, the Pathfinders make short work of your foe. With the threat to the area, you collectively head off to fortify another area of the tapestry.
    This takes ~20 minutes. Note this for any buffs

    Following the tapestry portals, you emerge back near the Temple of Empyreal Enlightenment. The inhabitants of the temple have wisely boarded up the doors against the assault. You make your stand within the garden of the temple.

    Aram Zey's voice carries through the tapestry. "I wish I could say I'm surprised that pirates would strike at a time like this. But there are always forces lurking in the shadows looking to take advantage of weakness. Don’t let them get away with it."

    As if a prelude to his words, an elf mounted on a bronze griffon swoops down toward you, closely followed by a woman wielding a morningstar!
    The griffon and his rider are 20ft up, and the woman is 30ft up off ground.

    A Note on the Terrain:
    The garden is well-maintained now, and is no longer the overgrown mess it once was. Any areas where there is obvious greenery are treated as difficult terrain.

    Initiative:
    Ka'atib 1d20 + 10 ⇒ (12) + 10 = 22
    Katya 1d20 + 6 ⇒ (1) + 6 = 7
    Lazlo 1d20 + 4 ⇒ (8) + 4 = 12
    Riegel 1d20 + 9 ⇒ (17) + 9 = 26
    Ulysses 1d20 + 7 ⇒ (4) + 7 = 11
    Zan'Kul 1d20 + 4 ⇒ (14) + 4 = 18
    Elven Rider 1d20 + 2 ⇒ (7) + 2 = 9
    Human Woman 1d20 + 6 ⇒ (15) + 6 = 21

    ROUND 1:
    Riegel: Go
    Ka'atib: Go

    Woman: TBD
    Zan'Kul: TBD
    Lazlo: TBD
    Ulysses: TBD
    Rider: TBD
    Katya: TBD

    The Exchange

    1 person marked this as a favorite.
    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • K'atib starts an oration, regaling the party with the tail of the the time the great cleric Dortlin readied a Blade Barrier against a charging air force of evil.

    He then reaches out with an esoteric barrage of words hoping to confuse the woman. Will DC 19

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya's beady little bat eyes examine the invaders, looking for details such as weaponry, armor, spell component pouches, etc.

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    I heard about that tale, Ka'atib! I heard the feathers of the oncoming bird made quite a shower!!

    Eyeing the opposition, Riegel goes for a twofer--if he can kill the griffon, the rider will fall!

    Target griffon until dead. Any extra shots go to the rider (preferably while he's in the air!!)

    On first shot:
    spend 1 grit on UC&D
    spend 1 grit for called shot to the wing. If it hits, must make DC20 fly check or fall 20 feet (how convenient!)

    1: 1d20 + 14 ⇒ (17) + 14 = 31
    1d8 + 16 + 3d6 ⇒ (8) + 16 + (5, 5, 6) = 40

    2: 1d20 + 14 ⇒ (17) + 14 = 31
    1d8 + 16 ⇒ (6) + 16 = 22

    3: 1d20 + 9 ⇒ (13) + 9 = 22
    1d8 + 16 ⇒ (5) + 16 = 21

    Wayfinders

    Signal: Map & Handouts |

    GM Dice:
    Will save: 1d20 + 9 ⇒ (18) + 9 = 27Ride check: 1d20 + 19 ⇒ (6) + 19 = 25Fly: 1d20 + 6 ⇒ (19) + 6 = 25

    Ka'atib attempts to weave magic within his tale (not tail), targeting the flying woman. She seems to easily rebuff the mental magic.

    Riegel takes aim at the griffon. Though the rider tries to maneuver his mount out of the way, Riegel's first bullet strikes its wing! Though painful, the griffon stays in the air... until the follow-up shot blasts through the magical beast's skull! It disappears in a puff of smoke, dumping the surprised rider to the ground.
    Fall damage: 2d6 ⇒ (4, 5) = 9

    The gunsliger's third shot, now aimed at the rider, sails over the prone form.

    Batya eyes the two figures. She barely has an opportunity to see what's what with the rider, who is armed with a lance and shield and sports a well-made suit of banded mail. The flying woman wields a morningstar and has a pair of javelins in a holster. She sees that the woman also his girded in a breastplate made of pure force energy. She does not have a pouch with material components as far as any of you can tell.

    The woman curses, then shouts to her ally, "Get up Braenthal! Deal with that sharpshooter, I'll deal with the other group."
    She begins weaving an incantation and, with an outstretched hand, turns to arching bolts of lightning that strike Lazlo, Lazlo's familiar (Katya), Ka'atib, and Zankul!
    Chain Lightning (Reflex for half. DC 23 for Lazlo, DC 21 for the rest): 13d6 + 13 ⇒ (4, 5, 3, 1, 6, 3, 4, 2, 2, 3, 4, 4, 1) + 13 = 55
    She then flies over and up (now 40ft up) to get some distance between her and the gunslinger.

    ROUND 1:
    Riegel: Kill
    Ka'atib: Confusion + Reflex
    Woman: ZAP
    Zan'Kul: Go + Reflex
    Lazlo: Go + Reflex
    Ulysses: Go

    Rider: TBD
    Katya: TBD + Reflex

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    Yes, Braenthal! DEAL WITH ME!!!

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Reflex: 1d20 + 15 ⇒ (2) + 15 = 17

    The Exchange

    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • REF: 1d20 + 15 ⇒ (18) + 15 = 33 "Shocking."

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    DC 23 Refl: 1d20 + 9 ⇒ (13) + 9 = 22 Drat!

    Smoke wisps come out of Lazlo's ears as he takes the full brunt of the chain lightning.

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Reflex reroll: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    Lazlo frowns slightly.
    Frowning of any sort is an unfamiliar feeling on his face.
    He does not like it.
    At ALL.

    He casts his own spell at the electric lady boogaloo, spending an arcane reservoir point to up the DC. Feeblemind, DC 21. Save gets a -4 if she casts arcane spells.

    Wayfinders

    Signal: Map & Handouts |

    GM Dice:
    Will save: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

    Lazlo's casts his own spell, the potency of which is heightened against the flying woman. The magic takes hold, and her eyes glaze over. Seconds later her tongue lolls out of her mouth and drool drips from the side.

    ROUND 1:
    Riegel: Kill
    Ka'atib: Confusion
    Woman: ZAP
    Zan'Kul: Go + Reflex
    Lazlo: Feeblemind
    Ulysses: Go
    Rider: TBD
    Katya: TBD

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Ulysses 5ft steps, and will cast Ray of Enfeeblement, targeting the prone fellow.

    Ulysses' Ranged Touch: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20

    If it hits, he'll need to make a DC 17 Fortitude save to take half of following Strength Damage...

    Strength Damage: 1d6 + 5 ⇒ (6) + 5 = 11

    Ulysses orders Shucks to use a tentacle.

    Shucks' Touch: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17

    If it hits, he'll need to make a DC 17 Fortitude save or take all of the following Strength Damage...

    Strength Damage: 1d6 ⇒ 5

    Wayfinders

    Signal: Map & Handouts |

    GM Dice:
    Fort save: 1d20 + 11 ⇒ (8) + 11 = 19Fort save: 1d20 + 11 ⇒ (14) + 11 = 25

    Both Ulysses and Shucks make contact with the prone rider, though neither attack is as potent as they could have been. Still, the strength is quickly sapped from the elf.

    ROUND 1:
    Riegel: Kill
    Ka'atib: Confusion
    Woman: ZAP
    Zan'Kul: Go + Reflex
    Lazlo: Feeblemind
    Ulysses: No Str for You!
    Rider: TBD
    Katya: TBD


    With an opponent on the ground, Zan'Kul rushes forward and pushes through the foliage. When he gets to ten feet away from the downed rider, he shouts, "COME AT ME, BRO!"

    It's all very odd, and not like him at all to say.

    Wayfinders

    Signal: Map & Handouts |

    The rider gets up, sees a close target, and takes a chance in ignoring the gunslinger. Lance in hand, he steps back and drops the weapon to draw a nasty looking flail.

    ROUND 1:
    Katya: Go

    ROUND 2:
    Riegel: Go
    Ka'atib: Go

    Woman: TBD
    Zan'Kul: TBD
    Lazlo: TBD
    Ulysses: TBD
    Rider: TBD
    Katya: TBD

    Sovereign Court

    Female Werebat-Kin Skinwalker Hemokineticist 9 - Init +6; Senses: low-light vision, scent; Perception +9 (+11 at night) AC 27, touch 19, flat-footed 21

    Katya's confidence seems diminished after her recent performance. Nonetheless, she gathers a vortex of blood-tinged water around her and fires a blast at the elf. There's a little extra mustard on this blast. Hard to tell just by looking at it, but something's different.

    Empowered Bleeding Water Blast: 1d20 + 18 + 3 ⇒ (8) + 18 + 3 = 29
    damage: 5d6 + 18 + 3 ⇒ (1, 5, 3, 4, 1) + 18 + 3 = 35

    If a 29 hits, 52 damage and he needs to make a DC20 Fort save to avoid 5 bleed damage.

    Wayfinders

    Signal: Map & Handouts |

    Fort save: 1d20 + 11 ⇒ (18) + 11 = 29
    Batya's watery blast hits the elf full on, though it doesn't quite cut mustard. Still, the elf has clearly had better days.

    ROUND 2:
    Riegel: Go
    Ka'atib: Go

    Woman: TBD
    Zan'Kul: TBD
    Lazlo: TBD
    Ulysses: TBD
    Rider: TBD
    Katya: TBD

    Silver Crusade

    M Half-orc Gunslinger (Pistolero) 10 Init 7(9); HP; 70/80 AC 30 T 19 FF 22; Perception 19; Grit 3/4
    FA RS:
    [dice=1]d20+14[/dice] [dice]d8+16[/dice] [dice=2]d20+14[/dice] [dice]d8+16[/dice] [dice=3]d20+9[/dice] [dice]d8+16[/dice]

    Not desiring to steal Zan'Kul's thunder, Riegel switches targets to the stupefied floater. if she goes down, then fire at the ground target

    Use the Healing Burst we won!!

    1 vs touch: 1d20 + 14 + 3 ⇒ (15) + 14 + 3 = 32
    1d8 + 16 + 3 ⇒ (1) + 16 + 3 = 20

    2 vs touch: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27
    1d8 + 16 + 3 ⇒ (6) + 16 + 3 = 25

    3 vs touch: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25
    1d8 + 16 + 3 ⇒ (2) + 16 + 3 = 21

    The Exchange

    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Ka'atib keeps his oration going while inserting a list of invectives so cutting that it makes his allies wince. The enemy though, she catches fire. Intimidate: 1d20 + 20 ⇒ (9) + 20 = 29 for Fire: 1d10 ⇒ 1 REF DC 18 or catch fire. (Demoralize effect is first.)

    Wayfinders

    Signal: Map & Handouts |

    All three shots from Riegel find their mark. The first shot doesn't seem to cause any wounds though, as if the bullet's effect was absorbed by magic. But she bleeds.

    Reflex: 1d20 + 10 ⇒ (8) + 10 = 18
    Ka'atib's words are both potent and frightening. She doesn't catch on fire though.

    With barely any sense left in her brain, the flying woman magically propels herself away from this combat at full speed. (240ft to the north of current position)

    ROUND 2:
    Riegel: Shoot
    Ka'atib: Blistering Invective
    Woman: Flee
    Zan'Kul: Go
    Lazlo: Go
    Ulysses: Go

    Rider: TBD
    Katya: TBD

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Ulysses will move, drawing his falchion, and attack the rider.

    Ulysses' Attack: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19

    If he hits...

    Falchion Damage: 2d4 + 14 + 3 + 1d6 ⇒ (4, 1) + 14 + 3 + (5) = 27

    Shucks will toss out another tentacle at the rider.

    Shucks' Ranged Touch: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16

    Strength Damage: 1d6 ⇒ 6

    DC 17 Fort to negate the Strength damage.

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    BOT FOR ZAN'KUL
    The Taldan strides over to the prone rider and swings with his +1 adamantine longsword.

    1d20 + 13 ⇒ (16) + 13 = 29
    dmg: 1d8 + 14 ⇒ (5) + 14 = 19

    Grand Lodge

    **OVERSEER ANNOUNCEMENT**

    Aram Zey speaks out through the tapestry. “The assault from the Astral Plane has been turned aside! But the tapestry remains in danger. Fight on!”

    GMs, the Astral Invaders Retreat condition on page 29 is in effect.

    Wayfinders

    Signal: Map & Handouts |

    Zan'Kul steps forward and cuts down the griffon rider just as Aram Zey's voice echoes through the Hao Jin tapestry. A quick search yields a few interesting items.

    Useful Loot:
    potions of cure light wounds (2)
    potion of heroism
    figurine of wondrous power (bronze griffon)

    Collecting your findings, you leave the temple and head to the next tapestry portal, this time to deal with the undead that plague the demiplane. Feel free to post whatever healings you do to get back to full. As a gentle reminder, you each have a Potion of Cure Serious Wounds

    Appearing before a familiar set of jungle ruins (because the GM used the wrong map before, and is course correcting now), you arrive as Aram Zey calls out instructions to you. "The undead are strongest in the tapestry’s ancient ruins. Cut this problem off at its source."

    To your horror, the undead were seemingly digging their way out of the tapestry! They stop, and you note two different forms of undead. Two howling corpses swoop through the air with hideously elongated legs and a bows made of bone. A third is a hovering corpse with a chest that acts as a jagged ribbed prison within which is trapped a tormented ghostly form. Knowledge Religion, DC 19 and 21 are where questions start

    Initiative:
    Ka'atib 1d20 + 10 ⇒ (16) + 10 = 26
    Katya 1d20 + 6 ⇒ (6) + 6 = 12
    Lazlo 1d20 + 4 ⇒ (20) + 4 = 24
    Riegel 1d20 + 9 ⇒ (2) + 9 = 11
    Ulysses 1d20 + 7 ⇒ (6) + 7 = 13
    Zan'Kul 1d20 + 4 ⇒ (2) + 4 = 6
    Undead 1 1d20 + 7 ⇒ (17) + 7 = 24
    Undead 2 1d20 + 10 ⇒ (8) + 10 = 18

    ROUND 1
    Ka'atib: Go
    Undead 1: TBD
    Lazlo: TBD
    Undead 2: TBD
    Ulysses: TBD
    Katya: TBD
    Riegel: TBD
    Zan'Kul: TBD

    The Exchange

    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Knowledge (Religion): 1d20 + 11 ⇒ (13) + 11 = 24 Special Attacks, Defenses
    Knowledge (Religion): 1d20 + 11 ⇒ (16) + 11 = 27 Special attacks

    Ka'atib weaves another spell of invisibility, this time on himself! He also brings forth an oration the likes of which no one has ever heard!

    Wayfinders

    Signal: Map & Handouts |

    Ka'atib disappears from sight, though the sound of his voice echoes loudly to bolster his Pathfinder allies.

    He identifies a Devourer as the foe on the far left, a creature capable of devouring the souls of the dead and dying. They can also drain the life force of living creatures when struck.

    Special Attacks (Devourer):
    Devour Soul (Su) By making a touch attack as a standard action, a devourer can deal 12d6+18 points of damage as if using a slay living spell. A DC 22 Fortitude save reduces this damage to 3d6+18. The soul of a creature slain by this attack becomes trapped within the devourer’s chest. The creature cannot be brought back to life until the devourer’s destruction (or a spell deflection—see below) releases its soul. A devourer can hold only one soul at a time. The trapped essence provides a devourer with 5 essence points for each Hit Die possessed by the soul. A devourer must expend essence points when it uses a spell-like ability equal to the spell’s level (for sake of ease, spell levels for its spell-like abilities are included in its stats in superscript). At the start of an encounter, a devourer generally has 3d4+3 essence points available. The trapped essence gains one permanent negative level for every 5 points of essence drained—these negative levels remain if the creature is brought back to life (but they do not stack with any negative levels imparted by being brought back to life). A soul that is completely consumed may only be restored to life by a miracle or wish. The save DC is Charisma-based.

    The two skeletal fliers are Baykoks. They also have a knack for devouring souls in their own way, a powerful howling voice, and very potent arrows.

    Special Attacks (Baykok):
    Devour Soul: A baykok can take a standard action to devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a DC 19 Fortitude save. If it fails, the target is instantly slain. If the creature is already dead, it does not make a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect. The save DC is Charisma-based.

    Dread Howl: Once per day, a baykok can unleash a blood-curdling howl. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round unless it resists with a DC 19 Will save. Any creature that makes this saving throw is instead shaken for 1 round. This is a fear effect. The DC is Charisma-based.

    Infused Arrows: A baykok creates arrows of bone as it fires its bow—it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy on a hit. Further, the first creature struck in a round by a baykok’s arrow must succeed at a DC 19 Fortitude save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes—such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.

    The Devourer sees Shucks and mutters some strange syllables to form magic. It then points at Ulysses and says, "Eat."

    Spellcraft (DC 22) to ID:
    It cast Control Undead! How situationally hilarious!

    DC 22 Will save for Shucks, please. Failure means it complies with the Devourer's command.

    ROUND 1
    Ka'atib: Invis
    Undead 1: Spell
    Lazlo: Go
    Undead 2: TBD
    Ulysses: TBD
    Katya: TBD
    Riegel: TBD
    Zan'Kul: TBD

    Scarab Sages

    Male Gnome Arc11 | hp 76/76 | Init +4 | AC 18/14, T: 14, FF: 18 | CMB +4, CMD 16 | F +10 R +9 W +11 (+2 vs. writng-related) | Prcptn +0, SM +0 |

    Four charges from wand of infernal healing for Lazlo. Available as needed for others too, just let me know.

    if Shucks fails the save:
    Lazlo moves over and casts invisibility sphere, leaving the zombroper out of the sphere.

    if Shucks makes the save:
    Lazlo moves over and casts glitterdust on the flyers with a point of arcane reservoir to up the DC. DC 18 Will.

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    Shucks' Will Save: 1d20 + 9 ⇒ (6) + 9 = 15

    Scarab Sages

    Male Half-Orc Occultist (necroccultist) 10 | Init +7 | Senses: Darkvision 60 ft.; Perception +14 | HP: 59/83 | AC: 27, Touch: 14, FF: 21| FORT: +13, REF: +9, WILL: +11, | CMB: +11, CMD: 25
    Spoiler:
    Abjuration Focus 1/4; Divination Focus 2/2; Necromancy Focus 3/6; Transmutation Focus 4/5

    RE-ROLL!

    Shucks' Will Save: 1d20 + 9 + 5 ⇒ (5) + 9 + 5 = 19

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