Devis

Ka'atib's page

49 posts. Organized Play character for Chris Marsh.


Full Name

Ka'atib Ibn Farhad, Hoot-TickTick-Hoot

Race

| HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33

Classes/Levels

Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • Gender

    Male CG Human

    Size

    Medium

    Age

    25

    Alignment

    CG

    Languages

    Abyssal, Celestial, Dwarven, Elven, Giantish, Kelish, Ignan, Infernal, Hallit, Polyglot, Taldane, Tian, Thassilonian, Undercommon, Varisian, Vudrani, Skald

    Strength 8
    Dexterity 16
    Constitution 12
    Intelligence 16
    Wisdom 10
    Charisma 25

    About Ka'atib

    Descriptive fluff:
    This is Ka'atib the bard. He stands of average height. His thin frame is neither impressive nor memorable, but it allows the latest of fashions to be displayed as if on a tailor's mannequin. Indeed his adventuring gear is impeccably worn. The enchanted chain shirt is woven to sleeves and a color of the most supple of leather. His boots likely cost more than a laborer makes in a year. His fingers sparkle and reflect light in a myriad of colors form the gems on his rings, fingers typically caressing the cheeks of the comeliest woman in the room. Ka'atib's long hair is meticulously groomed, a trait that even the most harrowing of missions never seems to steal. Long and straight it's tied back into a ponytail. His trimmed beard is the latest in Kelishite styles, highlighted by earrings of the purest gold. Ka'atib's eyes are dark and stormy. Their depths have bedded countless women and frightened countless men. In all his comportment commands respect and attention from prince and pauper alike.
    But it is his voice that conquers all. His darkened skin bespeaks of his Kelish ancestry, but his voice flows forth with an accent unplaceable. Master of a dozen tongues celestial and otherwise every word comes with an artistic tilt. When the bard chooses to weave in his bardic talents of oration to a speech it shapes thoughts as surely as dwarf's chisel or a wizard's wand. Diplomats sweat and husband's fume at his very presence.
    This is Ka'atib the bard, master of word and recorder of stories. He is an orator and troubadour. He is a womanizer and plunderer. He is a diplomat and instigator. He is a Pathfinder through and through.

    Offense:
    • Speed: 30' (8 Squares,)
    • BAB: +9/4
    • CMB: +8
    • Ranged: +14/9 +2 shortbow (1d6+1) (arrows: 20)
    • Melee: +12/7 MW rapier (1d6-1/18-20)

    Class Abilities:


    • Bardic Performance (Move Action) 31 Rounds/Day
    • Countersong +16
    • Distraction +28
    • Fascinate Will DC 21 (5 targets)
    • Suggestion Will DC 21
    • Inspire Courage: +3 morale v. charm/fear, +3 competence to hit/damage
    • Inspire Competence: +4 to skill check
    • Inspire Greatness: Target gains 2 HD (2d10 HP), +2 competence to hit, +1 competence on FORT saves
    • Dirge of Doom: 60' all foes are shaken
    • Lore Master: Take 20 on Knowledge 2/Day
    • Jack of All Trades. Can use any skill, even if untrained.
    • Soothing Performance: Use 4 rounds of Performance to cast CSW, Mass (3d8+12)

    Spells:

    Level 4: (DC 20) 4/4: Dimension Door, Freedom of Movement, Greater Invisibility, Song of Healing
    Level 3: (DC 19) 6/6 Confusion, Cure Serious Wounds, Dispel Magic, Haste
    Level 2: (DC 18) 7/7 Blistering Invective, Cure Moderate Wounds, Ghostbane Dirge, Glitterdust, Minor Image
    Level 1: (DC 17) 7/7 Cure Light Wounds, Ear Piercing Scream, Grease, Hideous Laughter, Liberating Command, Silent Image
    Cantrips: (DC 16) ∞ Dancing Lights, Detect MAgic, Read Magic, Resistance, Sift, Summon Instrument

    [spoiler=Feats]

    • Trait Eastern Mystic: 1/Day increase Spell DC by 1.

    • Trait Reactionary

    • Bonus Human Toughness

    • Level 1 Improved Initiative

    • Level 3 Lingering Performance

    • Level 5 Skill Focus (Oratory)

    • Level 7 Harmonic Spell

    • Level 9 Improved Dirge of Doom

    • Level 11 Discordant Voice

    Skills:

    Armor check penalty is included in final value. ACP = -0

    • Acrobatics +27

    • Appraise +7

    • Bluff +27

    • Climb +3

    • Craft (ALL) +3

    • Diplomacy +33

    • Disable Device +4

    • Disguise +27

    • Escape Artist +7

    • Fly +27

    • Handle Animal +6

    • Heal +0

    • Intimidate +20

    • Knowledge (Arcana) +11

    • Knowledge (Dungeoneering) +11

    • Knowledge (Engineering) +11

    • Knowledge (Geography) +11

    • Knowledge (History) +11

    • Knowledge (Local) +14

    • Knowledge (Nature) +11

    • Knowledge (Nobility) +11

    • Knowledge (Planes) +11

    • Knowledge (Religion) +11

    • Linguistics +18

    • Perception +15

    • Perform (Untrained) +12

    • Perform (Act) +26

    • Perform (Dance) +26

    • Perform (Oratory) +32

    • Perform (Percussion)

    • Ride +3

    • Sense Motive +33

    • Sleight of Hand +16

    • Spellcraft +7

    • Stealth +14

    • Survival +0

    • Swim -1

    • Use Magic Device +22

    Slot and Magic Gear:

    Head: None

    Headband: Headband of Alluring Charisma +6

    Eyes: Treasure Hunter Goggles

    Neck: None

    Shoulders: Cloak of Resistance +5

    Chest: None

    Body: None

    Armor: Chain Shirt +2

    Shield: +1 Light quick draw shield

    Belt: Incredible Dexterity +2

    Wrist: Bracers of the Glib Entertainer

    Hands: Gloves of Larceny

    Left Ring: None

    Right Ring: None

    Feet: Boots of the Cat

    Slotless: Cracked Dusty Rose IOUN Stone

    Left Bandoleer:

  • Potion of Cure Light Wounds

  • Potion of Cure Light Wounds

  • Potion of Cure Light Wounds


  • Right Bandoleer:

  • Wand of Cure Light Wounds 50/50

  • Wand of Magic Missile 50/50

  • Wand of Endure Elements 50/50

  • Backpack and person:

  • Backpack

  • Bedroll

  • Iron Pot

  • Messkit

  • Soap

  • Torches (10)

  • Waterskin

  • Rope 50'

  • Trail Rations (5 Days)

  • Beltpouch:

  • Money

  • Flint and steel

  • Boons:

    Crown of Spring and Summer (Archerfest 4712): Single Use. Grant ally and self +1 morale bonus on skill, ability, and saves for 1d4+1 rounds. A nat 20 extends duration 1 round.
    Debauchery (Archerfest 4712): -1 on saves versus sleep. +2 on saves versus spells with emotional descriptor, or cause fear effects.
    House Thrune’s Favor (#9): +3 Circumstance bonus on Diplomacy checks verus members of Thrune or Hellknights
    Debt of the Cyphers (#12) +2 on Knowledge (Arcana), Diplomacy (Gather Information), and Linguistics in Riddleport.
    Foiled Plans (#13) Foiled the plans of ”The Spider”
    Deal with Janderhoff (Year of the Risen Rune) Single Use. Make TWO Day job checks after helping the Trade Prince.
    Scholar of the Gates Ajar (#15) +2 Competence on checks regarding, Daemons, Demons, and devils.
    Mendevian Commendation x2 (#16, 22) +2 on Mendevian Crusaders
    Riftwardern Magic (#19) (ALL agents under 1824) have access to Anti-summoning Field, Protection from Outsiders, and Telepathic Censure.
    Friend in the Business (#19) Count Fame as 1 higher for Wondrous Item purchase limit
    Student of Spells:
    Diverse Training: 1/Scenario make a skill check as if trained at 1d20+8.
    Retributive Abujuration: 1/Scenario: Swift Action Gain protection from Energy (15 Points.) Can use it on melee attack.
    Essential Field Agent: Single Use. Wayfinder acts as an Aegis of Recovery curing 2d8+10 HP.
    Vaults of the Ten: Purchase single item of choice. See chronicle for details.
    Ghalcor’s Spellcraft: (#22) (ALL agents under 1824) have access to Burst with Light, Detect Demon, and Righteous Blood
    Darkland’s Delver (#25) +2 on Knoweldge regarding the Darklands, +4 versus Duergar
    Avaraka Trained (#26) (ALL agents under 1824) have access to Averaka Arbiter archetype
    Wise Quarter Warden: (#28) +2 untyped bonus on all skill checks in the Arcanamirium, Blakros Museum, and Forae Logos.
    The Coins Custodian: (#28) Single Use, borrow an item of up to 2,500 x level GP in value.