[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

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Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn shouts out what he learned, "Cold Iron or Good-aligned stuff, hit them with that if you have it!"

He follows that by tossing an alchemist fire at the front ooze, hoping to splash several of them and then kazaps two of them again.

Quick Bomber and 2-action Spell Cast

Moderate Alchemist’s Fire at Red: 1d20 + 9 ⇒ (9) + 9 = 18 for Fire + Splash: 2d8 + 2 ⇒ (6, 1) + 2 = 9 on a hit and adds 2 Persistent Fire. A miss does 2 Fire. A Fumble does nothing. Cyan, Blue & Orange also take 2 fire splash on a hit or miss.

Cast Electric Arc on Red/Cyan for 2d4 + 4 ⇒ (3, 2) + 4 = 9 electricity, basic reflex DC 19.

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

The goblin sustains his Flaming sphere.

Flaming sphere:3d6 + 3 ⇒ (3, 1, 1) + 3 = 8

Reflex DC 19

And then he casts another fire spell.

Produce flame: 1d20 + 9 ⇒ (20) + 9 = 29

Damage:4d4 + 8 + 2 ⇒ (3, 4, 4, 4) + 8 + 2 = 25 +1 is because of Burn it

Then 1d4+1 persistent. The +1 is because of Burn it

Fire, fire, I love fire. Fire again!!!!!

Sovereign Court

Dranald channels a thunderous blast...

Fort: 1d20 + 8 ⇒ (13) + 8 = 21.
Fort: 1d20 + 8 ⇒ (15) + 8 = 23.
Fort: 1d20 + 8 ⇒ (13) + 8 = 21.
Fort: 1d20 + 8 ⇒ (18) + 8 = 26.
Fort: 1d20 + 8 ⇒ (14) + 8 = 22.
Fort: 1d20 + 8 ⇒ (2) + 8 = 10.

...but once again, the fungi do not appear to be particularly affected.

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25.

The fungus once again dodges Okh's ball of flame, but leaps straight into the path of his fire-blast, exploding in a shower of spores.

Farryn then immolates another one, before channeling a burst of electricity...

Reflex: 1d20 + 9 ⇒ (1) + 9 = 10.
Reflex: 1d20 + 9 ⇒ (1) + 9 = 10.

...causing the other front fungus to explode into a spore cloud.

A Fungal Bloom By Any Other Name..., Round 1/2:

Gruvok (-13; Fort save x2)
Dranald (-)
Okh (-)
Jasariel (-10; Fort save x2)
Farryn (-)
AF (-41, -16, -14, -22)

Gruvok and Jasariel are up!

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21
Fortitude: 1d20 + 9 ⇒ (7) + 9 = 16

As she tries to resist the pods attempting to burrow into her, Jasariel raises her shield to ward off future attacks. She then levels her trident at whichever of the front two creatures looks least injured and generates a swirl of cold around its prongs. The freezing air condenses into sleet and then ice, forming a dagger-sized projectile which blasts towards the fungus.

Casting winter bolt on Orange or Blue, whichever has taken less damage.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing Damage: 2d8 ⇒ (5, 2) = 7
Delayed Cold Damage: 2d12 ⇒ (9, 3) = 12

Will Shield Block if hit.

Envoy's Alliance

Half-Orc Sorcerer (8)

Fort #1: 1d20 + 8 ⇒ (18) + 8 = 26
Fort #2: 1d20 + 8 ⇒ (3) + 8 = 11
Fort Reroll: 1d20 + 8 ⇒ (12) + 8 = 20

"Nasty.. goopy.. I don't like my robes gettin' soiled."

Gruvok steps forward and fans flames over the entire group.

Burning Hands (Level 2, DC 20 Basic Reflex Save)
Fire: 4d6 ⇒ (4, 4, 1, 6) = 15
If [blue] fails its save it takes an additional 2 fire damage.

Sovereign Court

Gruvok Strides forward, and channels flame into the remaining fungi...

Reflex: 1d20 + 9 ⇒ (14) + 9 = 23.
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25.
Reflex: 1d20 + 9 ⇒ (10) + 9 = 19.
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21.

...causing the most heavily-injured one to explode into another cloud of spores.

Unfortunately, you are now close enough to be affected, so I need another Fort save from you.

Jasariel raises her shield, then channels the power of winter into a bolt, which lodges into the front fungus.

The three remaining fungi all Stride forward, and target Gruvok...

Slam: 1d20 + 11 ⇒ (20) + 11 = 31, for 2d6 + 8 ⇒ (5, 1) + 8 = 14 damage.
Slam: 1d20 + 7 ⇒ (5) + 7 = 12, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.

Slam: 1d20 + 11 ⇒ (5) + 11 = 16, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Slam: 1d20 + 7 ⇒ (9) + 7 = 16, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.

Slam: 1d20 + 11 ⇒ (14) + 11 = 25, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.
Slam: 1d20 + 7 ⇒ (19) + 7 = 26, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.

...and do a surprisingly good job of beating the tar out of him.

Jasariel's icicle then explodes, which not only destroys another fungus (causing it to explode in a cloud of spores which reaches both Gruvok and Jasariel), but incidentally freezing Gruvok into unconsciousness, as well...

A Fungal Bloom By Any Other Name..., Round 2/3:

Dranald (-)
Okh (-)
Jasariel (-10; Fort save)
Farryn (-)
Gruvok (-46; Unconscious; Dying 1; Fort save x2)

AF (-42, -41)

Party is up!

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn looks a bit confused, "Do they... have ice powers too? That one just blew up and froze Gru."

He doesn't allow this confusion to stop him though, tossing another fire flask at the back slime, angling it to avoid any splash damage in adjacent squares. He follows that up with his telltale KaZapp of Electricity.

Moderate Alchemist’s Fire at Green: 1d20 + 9 ⇒ (10) + 9 = 19 for Fire + Splash: 2d8 + 2 ⇒ (2, 5) + 2 = 9 on a hit and adds 2 Persistent Fire. A miss does 2 Fire. A Fumble does nothing.

Cast Electric Arc on Green & Orange for 2d4 + 4 ⇒ (1, 4) + 4 = 9 electricity, basic reflex DC 19.

Sovereign Court

Farryn immolates Green with a molotov cocktail (causing it to explode), then electrocutes Orange...

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13.

...which *also* explodes.

This explosion manages to reach as far as Farryn and Dranald, however...

A Fungal Bloom By Any Other Name..., Round 2/3:

Dranald (-; Fort save)
Okh (-)
Jasariel (-10; Fort save x2)

Farryn (-; Fort save)
Gruvok (-46; Unconscious; Dying 1; Fort save x4)

Staying in initiative, pending the results of those Fort saves, since if Gruvok fails enough of them (although it is statistically unlikely, given the DC), it could kill him...

Envoy's Alliance

Half-Orc Sorcerer (8)

O.O

Fort #1: 1d20 + 8 ⇒ (12) + 8 = 20
Fort #2: 1d20 + 8 ⇒ (14) + 8 = 22
Fort #3: 1d20 + 8 ⇒ (9) + 8 = 17
Fort #4: 1d20 + 8 ⇒ (17) + 8 = 25

Definitely didn't foresee the dominoes falling from the sky, there.

Verdant Wheel

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N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Fortitude: 1d20 + 9 ⇒ (18) + 9 = 27
Fortitude: 1d20 + 9 ⇒ (17) + 9 = 26

As Gruvok steps into the blast radius of her icicle Jasariel is about to warn him of the danger, but the heat of his fire spell accelerates the melting of the icy projectile and it explodes before she speaks.

"That was my spell, actually," she tells Farryn ruefully. "About as effective against the fungi as I'd hoped, but I did not expect him to... engage so directly. No matter, the creatures are dealt with and we are nothing if not capable of reversing injuries."

Jasariel walks up to Gruvok and channels green healing energy through her hand and into the patches of frostbite left by her more destructive magic.

2nd level heal: 2d8 + 16 ⇒ (7, 1) + 16 = 24

Envoy's Alliance

Half-Orc Sorcerer (8)

As Gruvok lay on the ground, his clothes thoroughly soiled, burnt and torn, he blinks his one good eye and stares at the ceiling.

"Thank you, Lord, for teaching me what a blast radius truly feels like."


(Gruvok's Familiar)

A strange owl-monkey with vivid yellow eyes crawls out of Gruvok's backpack and begins emitting soothing chirping noises.

Treat Wounds, DC 15: 1d20 + 8 ⇒ (17) + 8 = 25
Crit!: 4d8 ⇒ (6, 6, 7, 7) = 26

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Fort save: 1d20 + 8 ⇒ (20) + 8 = 28

Then the cleric looks at the party. Gruvok seems to have come back to maximum hit points. So Dranald patches Jasariel only.

Medicine, treat wounds, DC 20:1d20 + 12 ⇒ (19) + 12 = 31

Damage healed, crit:4d8 + 20 ⇒ (5, 2, 3, 1) + 20 = 31

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Everybody is all right now?

The goblin is ready to cast a heal spell if necessary.

Sovereign Court

The DC on the Fort save was only 14 - I said it was unlikely to be a problem ;-)

Whilst healing up, you have an opportunity to search the corridor, and find several fragments of silver, which seem to have been spattered around the room in a molten state. In total, the fragments are worth 28 gp.

Moving on to the next area...

B3:

This cavernous chamber seems to have been used for an academic purpose. Large stone tables are arranged in a rough square around the center of the room, with giant-sized stone stools and chairs throughout. The eastern wall is covered by an amazingly intricate mural painting, the colors and details preserved in the sealed environment.

In the walls, shelves contain rotted scroll tubes and worm-eaten books, although a few shelves seem to contain thin sheets of stone in haphazard piles. In an alcove, a large glass orb about a foot in diameter rests on a pillar. On the floor, the original tiled mosaic has been hacked and defaced, covered with crude painted depictions of flame and a single unblinking eye.

As outside air swirls into the room for the first time in centuries, creeping discoloration begins to spread across the murals and writings before your very eyes. The fog of history will undoubtedly reclaim them once again, and soon.

Alright, this is a 'Research Combat'.

Each 'Round' (which takes an hour) each of you may investigate one of the following three things:

Map-Mural of Koloran - 40-foot painted mural of the Koloran Empire’s history.

Art Lore, Society, or Occultism checks.

Stone Tablets of Ai’Sheen - A collection of thin hexagonal sheets of basalt, chiseled in Aklo by the cyclops seer Ai’Sheen

Abyss Lore, Academia Lore, Library Lore, Occultism, Arcana, or Religion - but you *MUST* know at least one of Aklo, Azlanti, Celestial, Cyclops, Draconic, or Jotun to make these checks.

Special: A PC can attempt to use the tablets to assist another character performing research with a DC 20 Athletics check to Aid; this represents physically moving the heavy tablets to help correlate the research.

Ocularity - This crystal cyclops eye offers visions to those who gaze within... at a price...

Occultism or Perception checks.

Special: A PC who conducts research using the Ocularity must *also* make a Will save each 'round', or stuff... happens...

Each of the three sections has a maximum number of 'hit points'; once they have been exhausted, you can no longer attempt checks against that particular thing.

Lost Library of Koloran, Round 1:

Dranald (-)
Farryn (-)
Gruvok (-)
Jasariel (-)
Okh (-)

Map-Mural of Koloran (-)
Stone Tablets of Ai’Sheen (-)
Ocularity (-)

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric begins with the collection of thin hexagonal sheets of basalt, chiseled in Aklo by the cyclops seer Ai’Sheen. It must be said that he currently speaks Jotun.

Religion:1d20 + 10 ⇒ (17) + 10 = 27

Then I can do Ocularity with +12 Will and +10 Perception

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Looking at what is about here, the goblin takes a stone chair and sit down.

He has no asked skills or to low.

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Fortitude Save from earlier: 1d20 + 8 ⇒ (7) + 8 = 15

In the next room, Farryn watches Dranald start looking at the stone sheets and decides to hop over to the Map to take a gander, "Hmm... Interesting."

Society (T): 1d20 + 9 ⇒ (13) + 9 = 22

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel tries to recall if she has seen anything like the flame and eye graffiti before.

Recall Knowledge using whatever skill is relevant.

She then attempts to gaze into the great crystal without suffering any ill effects.

Perception (T): 1d20 + 9 ⇒ (13) + 9 = 22
Will (E): 1d20 + 11 ⇒ (12) + 11 = 23

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok analyzes the map, standing behind and over Farryn.

Society (T): 1d20 + 7 ⇒ (3) + 7 = 10

Sovereign Court

Dranald heads over to the stone tablets, and starts looking for clues, picking up on a few promising leads.

Farryn starts poring over the map, noticing a few locations of interest.

Gruvok tries to assist, but instead ends up distracting Farryn, causing him to go off on a tangent, which muddies the waters.

10 was a crit-fail, unfortunately...

Jasariel gazes into the crystal, temporarily losing herself in the infinite facets held within... but pulls out before her mind is damaged; however, she does learn anything of value, this time.

Okh, meanwhile, pulls up a chair, and watches morosely.

Lost Library of Koloran, Round 2:

Dranald (-)
Farryn (-)
Gruvok (-)
Jasariel (-)
Okh (-)

Map-Mural of Koloran (-1; +1)
Stone Tablets of Ai’Sheen (-1)
Ocularity (-)

Party is up!

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn gets into a big argument with Gru about what they are interpreting, ”No you idiot, look here! It means THIS!!!”

Society (T): 1d20 + 9 ⇒ (1) + 9 = 10
Society (T) Halfling Luck reroll: 1d20 + 9 ⇒ (13) + 9 = 22

Horizon Hunters

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Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Do you see, Gruvok. That’s to avoid this that I’m sitting here.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel tries to block out the sounds of the argument as she continues focusing on the crystal.

Perception (T): 1d20 + 9 ⇒ (17) + 9 = 26
Will (E): 1d20 + 11 ⇒ (19) + 11 = 30

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric continues to take time with the collection of thin hexagonal sheets of basalt.

Religion:1d20 + 10 ⇒ (17) + 10 = 27

Envoy's Alliance

Half-Orc Sorcerer (8)
Farryn Sarjyre wrote:
Farryn gets into a big argument with Gru about what they are interpreting, ”No you idiot, look here! It means THIS!!!”

Gruvok is taken aback by the halfling's outburst.

"Listen here, shortstuff, you gotta read between the lines. Or, in your case, above them! HAhahAHAAHA!"

Society (T): 1d20 + 7 ⇒ (7) + 7 = 14

Maybe Okh's advice is the safest course of action...

Sovereign Court

Dranald continues to make progress with the stone tablets, thanks to his knowledge of Jotun.

After a narrow escape from a faulty logic path (which he was put down by Gruvok), Farryn starts to actually make some reasonable headway with the mural.

Finally, Jasariel peers into the the Ocularity again, and wrests some jumbled knowledge from its crystalline depths!

Meanwhile, Okh carefully tries to stay out of the way.

Lost Library of Koloran, Round 3:

Dranald (-)
Farryn (-)
Gruvok (-)
Jasariel (-)
Okh (-)

Map-Mural of Koloran (-2; +1)
Stone Tablets of Ai’Sheen (-2)
Ocularity (-1)

Party is up!

Envoy's Alliance

Half-Orc Sorcerer (8)

Sadly, +7 is Gruvok's best modifier for these.

Clearly, since the grandness of the plaza requires depth perception, Gruvok determines that his efforts are best spent keeping watch with Okh.

"Up for a game of cards?"

Envoy's Alliance

1 person marked this as a favorite.
Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn mumbles, "That's right. Personal insults are the only fallback for the uneducated. Go throw some dice or something with the goblin."

He returns to his task, attempting to refocus after the distractions.

Society (T) hoping I don't blow it now, lol: 1d20 + 9 ⇒ (11) + 9 = 20

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric continues his job on the stone tablets.

Religion: 1d20 + 10 ⇒ (17) + 10 = 27

Horizon Hunters

1 person marked this as a favorite.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Yes we can play cards if you want. Do you know a goblin game?

GM: if there are still a lot of dice roll we have perhaps the time to play chess instead :)

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel continues staring into the crystal, reciting a short prayer under her breath to keep her mind from wandering.

Perception (T): 1d20 + 9 ⇒ (6) + 9 = 15
Will (E): 1d20 + 11 ⇒ (20) + 11 = 31

Sovereign Court

Dranald continues to extract useful leads from the Tablets.

Farryn, by the absolute skin of his teeth, follows-up on a promising lead.

Gruvok joins Okh for a game of poker...

Jasariel retains control of her mind, but doesn't learn any additional information.

At this point, you have learned the basic history of the Koloran Empire, from its founding by refugees fleeing the declining Ghol-Gan Empire to their descendants’ demise during Earthfall. You also learn that, like the Ghol-Gan from which they fled, the Koloran leaders also eventually turned to various demonic patrons and even fouler entities from the Dark Tapestry to try to stave off their fall...

FYI, that is only the first tier of information; there are still a lot of tiers to go...

Lost Library of Koloran, Round 4:

Dranald (-)
Farryn (-)
Gruvok (-)
Jasariel (-)
Okh (-)

Map-Mural of Koloran (-3; +1)
Stone Tablets of Ai’Sheen (-3)
Ocularity (-1)

Party is up!

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric continues to learn things from the stone tablets.

Religion: 1d20 + 10 ⇒ (14) + 10 = 24

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel stares even harder, her eyes beginning to water as they remain fixed on the crystal.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Will: 1d20 + 11 ⇒ (15) + 11 = 26

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn quadruples down on his research as it seems the group is settling into a pattern. He digs even deeper into the lore.

Society (T): 1d20 + 9 ⇒ (1) + 9 = 10
Society (T) Hero Point Reroll: 1d20 + 9 ⇒ (19) + 9 = 28

Envoy's Alliance

Half-Orc Sorcerer (8)

"Go fish."

Deception (T): 1d20 + 10 ⇒ (8) + 10 = 18

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Oh do you like to play ´Meat, fish, vegetables´?

Envoy's Alliance

Half-Orc Sorcerer (8)

"What sorta goblin game has vegetables?"

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

It represents the cards you must avoid to get.

Envoy's Alliance

Half-Orc Sorcerer (8)

"Makes sense. Alright. Deal me in."

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

If you have a right cards game, the jokers and the kings are the meat, the queens the fishes and the aces are the vegetables. The rest are the water or wine... up to the goblin. One player begins with the red cards and one with the black ones. Each player pick a card among the one of the other one. Once one hasn't any vegetable anymore, he says: I eat! And he win. If he forgets to say it, the game continue.

Sovereign Court

Dranald continues to delve deeply into the giant tablets.

Farryn, after another close call, continues to make some progress.

Once again, Jasariel continues to manage to rip knowledge from the Ocularity, whilst maintaining a firm grip on her mind.

Meanwhile, the other two party members start to get lost in their card game...

Lost Library of Koloran, Round 5:

Dranald (-)
Farryn (-)
Gruvok (-)
Jasariel (-)
Okh (-)

Map-Mural of Koloran (-4; +1)
Stone Tablets of Ai’Sheen (-4)
Ocularity (-2)

Party is up!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

Well I simply want to avoid crit fail that ruins the efforts of the others.

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 138/138, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric continues his hob on the stone tablets.

Religion:1d20 + 10 ⇒ (13) + 10 = 23

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn looks around after another grueling session, I almost made a very bad mistake there, pull it together man!

Noticing how intently the human is working, he gives him a thumbs up, "Good work Dranald."

He glances over at the half elf, "How ya doing with that orb? Making you want to kill all of us yet?"

And lastly, he returns to his research, hoping to uncover everything for once and all.

Society (T): 1d20 + 9 ⇒ (14) + 9 = 23

Envoy's Alliance

Half-Orc Sorcerer (8)

Uhh... So opposed Gambling Lore (or Intelligence?) checks? Best 2 of 3!

Intelligence: 1d20 + 1 ⇒ (5) + 1 = 6
Intelligence: 1d20 + 1 ⇒ (11) + 1 = 12
Intelligence: 1d20 + 1 ⇒ (13) + 1 = 14

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

or dexterity to show some cards better than some others?

Flat check: 1d20 ⇒ 11

Flat check: 1d20 ⇒ 20

Flat check: 1d20 ⇒ 14

Envoy's Alliance

Half-Orc Sorcerer (8)

"HaHAHA! Good show! You were pretty tricky! I think I should have stuck with the murals!"

Which, good thing we didn't, because those rolls would have still failed for both of us.

Verdant Wheel

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N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel looks up from the crystal long enough to reply, "Not that I've noticed, though I suppose it could be a subconscious effect that'll trigger later and cause me to murder all of you in your sleep."

She then resumes gazing into the orb.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Will: 1d20 + 11 ⇒ (17) + 11 = 28

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