[Gameday VIII] GM Wolffauer - SFS 1-05 The First Mandate (Inactive)

Game Master Wolffauer

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Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

yep.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Not having any more questions for Radaszam, Dariox will do what she can to try and find out anything about this assassin as they head to investigate.

Culture: 1d20 + 6 ⇒ (10) + 6 = 16

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne will only look over the shoulder (standing on the tip of his toes) of anyone investigating, he's out of his depth when dealing with the criminal underworld.

Has anyone dealt with this kind of menace before? I’m used only to criminals who want money or secrets - straight out murder is completely baffling to me!

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Captain Marbles scrolls through his Rolodex of business contacts trying to get more information on the assassins.
profession bodyguard: 1d20 + 7 ⇒ (8) + 7 = 15

Second Seekers (Luwazi Elsebo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

I've never understood those kinds of destructive impulses either DuQuesne. I'm a builder, and assassinations, plots, skulduggery like this, it just slows down the work. As she speaks and they head to their destination, Nadia brings up her wrist computer and tries to search for more information about the location. Maps, ownership records, tenant history, that sort of thing.

Computers: 1d20 + 7 ⇒ (4) + 7 = 11

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Bilimi follows the others as they do what they do to get more information.


Starship Roles | S2-12 Slides | S2-18 Slides

Nadia searches the infosphere for details about their target, but comes up empty handed.

Dariox recalls hearing about Triloteya before. They are associated with a years-long series of crime reports and wanted notices from throughout the Pact Worlds. Captain Marbles confirms this information with his contacts.

You arrive at the neighborhood of Sparks without incident. The air carries a distinctive metallic tang of mechanical industry, sharp chemical smells, and the stale odors of countless living beings crammed into too-tight spaces. The corrugated metal corridors are cramped, with ceilings only 10 feet high and lit only with stark LED lighting strips; the grinding, clanging, clattering sounds of countless engineers at work carry through the halls.

You make your way through the maze of corridors to locate the address Radaszam provided, at one point getting directions from a half-orc mechanic.

The stained plastic door of this engineering bay is no different from the dozens lining the grimy hallway. A glaring LED lighting strip illuminates the address code imprinted along the doorframe. Every few seconds, this light, along with all the others along the corridor, flickers briefly. Though the sounds of industry still echo through the corridors, this section clearly sees less traffic and is currently devoid of passersby. Some quick scouting locates a second door around the corner. See map

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Whispering: “Would anyone care to cover the second door? I’d be happy to knock on this one and introduce myself while you keep an eye for possible escapees - or even an ambush!” . Takes a closer look at the door. “Do you think this door could be trapped? We are dealing with a murderer, after all. It’s unbelievable!”.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Marbles will nod at DuQuesne and draws out his plasma bolter, dark mystical energies creep over the weapon like a spreading infection. He walks to the corner, ready if anything were to try and come out through the side door.
perception: 1d20 ⇒ 12

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Dariox will also look at the door, trying to see if there are any traps.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Whether or not she finds anything, she says "I think I'll stay at this door. I'm not much of a person to go sneaking around." As she is speaking, she draws her pistol, keeping it held low and towards the ground.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Bilimi reaches up and grabs the black orb circling his head. As he does it seems to ooze down his arm covering his body from the neck down in a shiny black armor. Then drawing his Pistol in one hand and tactical baton in the other. Switching on his comms and goes the the other door. "Ready"


Starship Roles | S2-12 Slides | S2-18 Slides

DuQuesne gives the all clear at the first door, and everyone gets into position. Marbles and Bilimi move around to the second entrance, and stand ready. Marbles checks the door there, but sees nothing out of the ordinary.

Suddenly, Dariox calls out "Wait! Something isn't right here." She points out some tiny wires which DuQuesne missed, "Looks like this door is wired for something."

Computers or Engineering DC 18 to disable whatever surprise Triloteya has for you. Both doors are locked: Engineering DC 20 to disable, or Computers DC 25 to hack.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

I can't do or help with any of those tests. But after someone disarms the trap, I'm ready to ring the door bell and try to talk them outside the front door, or fleeing into the back door.

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Dariox will quickly get to work on trying to disable whatever this trap is. After she does that, she will attempt to unlock this door if others give the go-ahead.

Engineering (to disable): 1d20 + 7 ⇒ (20) + 7 = 27
Engineering (to unlock): 1d20 + 7 ⇒ (14) + 7 = 21

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Marbles looks at Bilimi. Do you see anything with the door? Sounds like the other one is locked and trapped, I'm afraid I won’t be any help getting this one open

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Bilimi looks over the door to see if he sees anything.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Starship Roles | S2-12 Slides | S2-18 Slides

Dariox is able easily disable both the trap and the lock on the front door without seeming to alert anyone. Bilimi cautiously checks out the back door, but sees nothing unusual. He does note it has the same locking mechanism and can be presumed to be locked. Same checks to unlock

Bilimi and Marbles prepare for anyone trying to escape, while DuQuesne knocks on the front door. No response comes, nor do you hear anything from inside. After a few moments DuQuesne gives a shrug and turns back to the other.

Plan B?

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

DuQuesne opens the door and leaves it half open, trying to get cover from it. He takes a peek inside before speaking (if it’s dark, he has no darkvision nor low-light vision).

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Hello! This is Doctor DuQuesne, from VitariTech Industries. I heard the current tenant of this building is the person to speak with, about the cessation of biological matter. Would you care to discuss business?

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

He is not bluffing, in the way he worded his phrasing, but if you think it would be more appropriate, my Bluff is +6, so we can just reduce 1 from the result above.


Starship Roles | S2-12 Slides | S2-18 Slides

What you can see of the room within is a cluttered and cramped workspace. The lights flicker and the sounds of sparks come from within. Two creatures fly into view and give out a squawk of rage. Mysticism to ID

Init:

DuQuesne, Init: 1d20 + 4 ⇒ (12) + 4 = 16
Marbles, Init: 1d20 + 3 ⇒ (11) + 3 = 14
Bilimi, Init: 1d20 + 2 ⇒ (1) + 2 = 3
Dariox, Init: 1d20 + 2 ⇒ (18) + 2 = 20
Nadia, Init: 1d20 + 1 ⇒ (15) + 1 = 16
Critters, Init: 1d20 + 4 ⇒ (14) + 4 = 18

Dariox, you are up first

Status wrote:

Round 1

Dariox
Critter (red)
Critter (green)
DuQuesne
Nadia
Marbles
Bilimi

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

"Those don't look friendly! Everyone, get the one with the red spines!" Lifting up her pistol, Dariox will then fire off a shot at the one she indicated.

Activating Get'Em on Red. Everyone gets +1 morale bonus to hit them until the beginning of my next turn.
Decoupler Pistol: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 And, a miss..

Move Action: activate Get'Em on Red; Standard Action: attack Red.


Starship Roles | S2-12 Slides | S2-18 Slides

Dariox's shot goes wide, but it is enough to focus the attention of the creature. They come flying towards the door until they notice DuQuesne at the side. With another squawk it releases a burst of electricity.

Electrical Discharge: 1d6 + 2 ⇒ (4) + 2 = 6 (E)
Dariox Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
DuQuesne Reflex: 1d20 + 7 ⇒ (3) + 7 = 10
Dariox takes half damage. DuQuesne takes full damage and is staggered for one round (take only a single move or standard action).

The second critter flies past the doorway to the other side of the room.

Everyone else is up

Status wrote:

Round 1

Dariox -- 3 SP
Critter (red)
Critter (green)
DuQuesne -- 6 SP, staggered 1 round
Nadia
Marbles
Bilimi

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Heavens! That stings!” yells DuQuesne, as he staggers back in a guarded step away from the creature. “Marbles, Bilimi, we have hostile creatures at our door! Help!”, wheezing.

Move action: guarded step to the northwest.

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Marbles will run back down the corridor Spread out! Let’s see if we can draw them out into the hallway!

Double move

Second Seekers (Luwazi Elsebo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Nadia gestures to her Drone to attack before moving up the hall and firing her pistol at the creature. Arkady also fires.

Nadia attack: 1d20 + 1 ⇒ (14) + 1 = 15
Nadia Fire Damage: 1d4 ⇒ 3
Arkady Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Arkady Piercing Damage: 1d6 ⇒ 1


Starship Roles | S2-12 Slides | S2-18 Slides

Nadia gets a shot off which strikes the critter, who cries in pain while whipping its tail around.

Bilimi delays. Dariox is up.

Status wrote:

Round 2

Dariox -- 3 SP
Critter (red) -- 3 dmg
Critter (green)
DuQuesne -- 6 SP
Nadia
Marbles
-- Bilimi -- delaying

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

"Continue focusing fire on this one!" Dariox calls out, before firing at it again.

Activating Get'Em on Red again.

Decoupler Pistol: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Move Action: Get'Em; Standard Action: fire at Red.


Starship Roles | S2-12 Slides | S2-18 Slides

Tail Slap (red): 1d20 + 9 ⇒ (2) + 9 = 11

Dariox gets off a shot, but misses as the critter closes in. Its tail lashes out at her but she ducks out of its path.

The second one flies out to join its companion in the hall before discharging a blast of electrical energy.

Electrical Discharge (green): 1d6 + 2 ⇒ (6) + 2 = 8 (E)
Dariox Reflex: 1d20 + 5 ⇒ (16) + 5 = 21
DuQuesne Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Nadia Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

Everyone makes the save and takes half damage

Everyone is up

Status wrote:

[u]Round 2[/u]

Critter (red) -- 3 dmg, Get'em target
Critter (green)
DuQuesne -- 6 SP, 4 HP
Nadia - 4 SP
Marbles
Bilimi

[u]Round 3[/u]
Dariox -- 7 SP

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

This is definitely not my day…”. DuQuesne stumbles away from the creatures and moves back further into the corridor. “Just give me a moment to recompose myself, I’ll be with you in an instant”, as he begins to fumble with the straps for the tactical plasma bolter on his back.

Move action: guarded step
Move action: move your speed

Bilimi doubles moves towards the battle, both his weapons in hand and his solar armor already formed. He starts attuning photon mode.

Move action: move your speed
Move action: move your speed

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Marbles moves as far as he can. He tries to line up a shot on red but with Dariox between him and the beast he shifts slightly and fires at green.
plasma bolter: 1d20 + 4 ⇒ (5) + 4 = 9
E&F damage: 1d10 ⇒ 1

Move move up to speed
Standard shoot green

Second Seekers (Luwazi Elsebo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Nadia fires off a shot at red again before directing Arkady to do the same.

Nadia Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Nadia Damage: 1d4 ⇒ 2
Arkady Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Nadia Attack: 1d6 ⇒ 6


Starship Roles | S2-12 Slides | S2-18 Slides

As the party closes in, Marbles' shot goes wide, but Nadia gets in a hit.

Dariox is still up

Status wrote:

[u]Round 3[/u]

Dariox -- 7 SP
Critter (red) -- 5 dmg, Get'em target
Critter (green)
DuQuesne -- 6 SP, 4 HP
Nadia - 4 SP
Marbles
Bilimi

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Apologies for the delay.

"Once we take down one of these creatures, they should be able to do less to us. Let's get this one!" Dariox shows which one she means by firing at it with her gun.

Activating Get'Em on Red again.

Decoupler Pistol: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Move Action: activate Get'Em on Red; Standard Action: fire at Red.


Starship Roles | S2-12 Slides | S2-18 Slides

Dariox's pistol misfires, leaving her target unharmed. Both swing at her with their tails.

AoO from taking a ranged attack
Tail slap (red): 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Tail slap (green): 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

One of them breaks away from Dariox to go after Nadia, while the other stays to continue the fight.

Tail slap (red): 1d20 + 9 ⇒ (13) + 9 = 22 vs Dariox
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Tail slap (green): 1d20 + 9 ⇒ (2) + 9 = 11 vs Nadia

Everyone is up

Status wrote:

[u]Round 3[/u]

Critter (red) -- 5 dmg, Get'em target
Critter (green)
DuQuesne - SP 0/6 HP 4/8
Nadia - SP 3/7
Marbles
Bilimi
[u]Round 4[/u]
Dariox - SP 0/12 HP 7/18

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Move back, Dariox! You’re going to get yourself killed!”. DuQuesne draws his weapon and takes a shot at the creature closer to him.

Tactical plasma bolter: 1d20 + 4 ⇒ (17) + 4 = 21
Electricity & Fire damage: 1d10 ⇒ 9

Move action: draws his weapon
Standard action: shoots the creature (green)

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Moving forward, Bilimi takes a shot at red.

tactical semi-auto pistol vs KAC: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23Damage: 1d6 ⇒ 4

Move action: Move forward
Standard Action: attack red

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Dariox! Move I can’t shoot through you!
Marbles issues a menacing, deep guttural growl at Green then fires at green.
improved demoralize: 1d20 + 7 ⇒ (15) + 7 = 22
attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d10 ⇒ 2

Move improved demoralize
standard attack

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

@GM Wolffauer, would you say that there is enough loose items around to make use of the Barricade feat?


Starship Roles | S2-12 Slides | S2-18 Slides

Dariox - Sure!


Starship Roles | S2-12 Slides | S2-18 Slides

DuQuesne gets it a good shot, but it seems less effective than expected.

In spite of having to fire past Dariox, Bilimi hits as well!

Status wrote:

[u]Round 3[/u]

Critter (red) -- 9 dmg, Get'em target
Critter (green) -- 5 dmg, Shaken 1 round
DuQuesne - SP 0/6 HP 4/8
Nadia - SP 3/7
Marbles
Bilimi
[u]Round 4[/u]
Dariox - SP 0/12 HP 7/18

Second Seekers (Luwazi Elsebo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

Blasted rats with wings! Nadia pulls a large electro-spanner wrench from her belt and swings it at green while Arkady continues to fire at Red.

Nadia Melee Atk: 1d20 + 1 ⇒ (10) + 1 = 11
Nadia Melee Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Arkady Pistol Atk: 1d20 + 4 ⇒ (11) + 4 = 15
Arkady Pistol Dmg: 1d6 ⇒ 3

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Dariox carefully steps away from the two creatures, reeling slightly from her wounds. Then, seeing a variety of loose debris cluttered on the ground around her, she quickly starts grabbing them and setting them atop each other. Old drink receptacles, an old pizza box, and a few chunks of loose cabling all go together to form a loose wall in between her and the creatures.

The pink box represents the barricade. The barricade has Hardness 7 and 18 Hit Points. I can link to where I calculated this if you need to.

Move Action: guarded step away from the creatures; Move Action: activate Barricade feat.


Starship Roles | S2-12 Slides | S2-18 Slides

Level 1 item - all good

Nadia misses, but Arkady connects with one, drawing its attention!

Red moves up 5'

Tail slap (red) vs Arkady: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Tail slap (green) vs Nadia: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Everyone is up

Status wrote:

[u]Round 4[/u]

Critter (red) -- 12 dmg
Critter (green) -- 5 dmg
DuQuesne - SP 0/6 HP 4/8
Nadia - SP 0/7 HP 7/10
Arkady - HP 4/10
Marbles
Bilimi
[u]Round 5[/u]
Dariox - SP 0/12 HP 7/18

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Having a clear line of fire, Marbles will attempt to demoralize red as he yells at it then fires his plasma bolter at it.

improved demoralize: 1d20 + 7 ⇒ (13) + 7 = 20
attack: 1d20 + 4 ⇒ (18) + 4 = 22
f&e damage: 1d10 ⇒ 10

Move: improved demoralize
Standard: attack

Acquisitives

Female Half-Orc Xenoarcheologist Envoy 2 | SP 12/12 HP 18/18 | RP 5/5 | EAC 14; KAC 15; ACvCM 23 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | darkvision 60 ft | Active conditions: none

Staying safe behind her makeshift wall, Dariox calls out "You know, just target either of them. They're both hurt, so target whichever is easier!"

Move Action: activate Get'Em on Red; Move Action: activate Get'Em on Green.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Watching the Red creature get closer, Bilimi takes two quick shots at it to try and bring it down.

tactical semi-auto pistol vs KAC: 1d20 - 1 ⇒ (9) - 1 = 8
Damage: 1d6 ⇒ 2
tactical semi-auto pistol vs KAC: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d6 ⇒ 4


Starship Roles | S2-12 Slides | S2-18 Slides

The creature dodges Bilimi's shots only to get hit by Captain Marbles, whose plasma bolter is only partial effective.

Status wrote:

[u]Round 4[/u]

Critter (red) -- 17 dmg, Shaken 1 round
Critter (green) -- 5 dmg
DuQuesne - SP 0/6 HP 4/8
Nadia - SP 0/7 HP 7/10
Arkady - HP 4/10
Marbles
Bilimi
[u]Round 5[/u]
Dariox - SP 0/12 HP 7/18

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Let’s share the love a little bit, shall we? I’ll take care of this one! Although plasma doesn’t seem to work very well!”, yells as he shoots the green one. “Be careful with those electricity explosions they used earlier! You all are too close!”, as he pulls back into the corridor.

Tactical plasma bolter: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Electricity & Fire damage: 1d10 ⇒ 1

Standard action: shoots the creature (green)
Move action: moves back as far as possible but still within his first range increment (40 ft)

Second Seekers (Luwazi Elsebo)

Female LN Korasha Lashunta Spacefarer Mechanic 1 | SP 2/7 HP 9/10 | RP 2/3 | EAC 12; KAC 15 | Fort +3; Ref +3; Will +0 | Init: +1 | Perc: +3(Drone) | Speed 25ft | Daze(at will), Psychokinetic Hand(at will), Detect Thoughts(1/day)

[/i]Well, someone needs to keep these things occupied.[/i] Nadia continues attacking.

Nadia Melee Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Nadia Melee dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Arkady Ranged Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Arkady Ranged dmg: 1d6 ⇒ 2


Starship Roles | S2-12 Slides | S2-18 Slides

Tail slap (red) vs Arkady: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Tail slap (green) vs Nadia: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

With another lash of the creature's tail, Arkady is knocked out of the air, while Nadia dodges the attack against her.

Everyone is up. Red is looking in rough shape (as are many of you...)

Status wrote:

[u]Round 5[/u]

Critter (red) -- 17 dmg, Get'em target
Critter (green) -- 6 dmg, Get'em target
DuQuesne - SP 0/6 HP 4/8
Nadia - SP 0/7 HP 7/10
Arkady - HP 0/10
Marbles
Bilimi
[u]Round 6[/u]
Dariox - SP 0/12 HP 7/18

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Hoping to take one creature out the fight Bilimi takes another shot at Red.

tactical semi-auto pistol vs KAC: 1d20 + 3 ⇒ (14) + 3 = 17Damage: 1d6 ⇒ 4

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