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Dave moves as quietly as he can.
stealth: 1d20 - 1 ⇒ (19) - 1 = 18
He then puts his shoulder under part of the statue and lifts with his legs Spine health is important
Dave is carrying 5.5 bulk and is encumbered at 9, so he'll take on 3 bulk of the statue

GM Doug H |

What people are doing to bypass this trap:
Dargon: ?
Jorgan: ?
Medium Dave: Carrying 3 bulk, stealth check made.
Skorpa: Carrying 6 bulk, stealth check made.
Mandower: Carrying statue (10 bulk). Needs to make stealth check.
Veyanna: Concentrating on a spell in Dorm A.
I'll bot stealth checks for anyone who hasn't posted by tomorrow morning.

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I'm looking as I currently have 6 Bulk 4 L on my person. Encumbered at 7 and max at 12 Bulk. I could assist with 5 L of the statue. :-P
Stealth(Trained): 1d20 + 7 ⇒ (7) + 7 = 14
While he knows he's not the strongest, the dwarf slides into the room to do his part. 'E'er liddle bit 'elps.'

GM Doug H |

As the melee types move the statue, some of the creatures move towards the source of the noise. However, due to Veyanna's distraction you make it out of the room safely!
Wow you guys actually did it. That was close! Good work! Everyone can have one hero point! You should all have two by now.
It's a 10-minute walk to the cart, so you may want to complete your investigations here before returning the statue.

GM Doug H |

It looks like there are some areas left to investigate. You're getting close though, so let me know when you want to leave.
Investigation Round 6: bold may act!
Dargon
Jorgan
Medium Dave Fatigued
Skorpa
Mandower
Veyanna

GM Doug H |

Base: 240 min
6-player adjustment: 200 min
Into the Gravelands 1 failure: 180 min
Walk to college: 170 min
Healing after combat: 160 min
Investigation rounds (5) x10: 110
You decide to abandon the investigation and head back.
Mandower and Dave lead the way, grunting under the weight of the statue — they suddenly halt at the bottom of the stairs and quickly put the statue down.
There is a man clad in dark robes waiting in the middle of the main hall; he's wearing a black scarf around his neck and black robes. He's accompanied by two skeletal beings whose eyes glow with the pale light of distant, dying stars.
The strange man laughs maniacally in a high-pitched voice. HAHAHAH— it's cut short as he gasps for breath. Found you! Found you! No more hide and seek, little ones! Time join the Whispering Tyrant!
Larraz, the fellow Pathfinder, has followed behind your group; he stands tall and whispers: I'll help.
Slide 1 updated. For the sake of simplicity, I'll say you put the statue down while he was talking but as such have not drawn weapons yet.
Dargon, Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jorgran Ghildruk, Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Mandower Steel Strong 2, Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Medium Dave, Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Skorpa, Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Veyanna, Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Larraz: 1d20 + 8 ⇒ (10) + 8 = 18
Necromancin': 1d20 + 10 ⇒ (13) + 10 = 23
Spoooky 1: 1d20 + 8 ⇒ (2) + 8 = 10
Spoooky 2: 1d20 + 8 ⇒ (17) + 8 = 25
"If your result is tied with a foe’s result, the adversary goes first." — CRB 468
The Necromancer Strikes! Round 1: Bold may act!
You make a Religion check as an action if you want to know things about these undead.
Medium Dave Fatigued
Skeleton 2
Veyanna
Necromancin'
Dargon
Jorgran
Mandower
Larraz
Skeleton 1
Skorpa

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Dave moves up to the first skeleton, drawing his club as he goes. His eyes go wide as he enters a rage then he swings at the skeleton attempting to knock the lower vertebra out and crumble the skeleton.
Greatclub: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12
-1 AC, +3 Temporary Hit Points

GM Doug H |

Sudden charge? Remember, fatigued also gives you -1 AC.
Medium Dave swings furiously, but misses by a wide margin! He sees that the skeleton is wearing chain mail, in addition to the shield.
Longsword, Piercing: 1d8 + 4 ⇒ (5) + 4 = 9
Guarded step, Strike, Raise shield
One hit against AC 15=9 damage
The skeleton steps carefully towards the barbarian. Its teeth chatter with pleasure as its longsword pierces deeply into Dave's flesh. It then raises its shield.
The Necromancer Strikes! Round 1: Bold may act!
You make a Religion check as an action if you want to know things about these undead.
Medium Dave -9 Hp, Fatigued
Skeleton 2 Shield raised
Veyanna
Necromancin'
Dargon
Jorgran
Mandower
Larraz
Skeleton 1
Skorpa

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Veyanna looks the... rather strange gentleman up and down once, then purses her lips as she lets out a breath of air. "I do not wish to join your tyrant. Because he is a tyrant. Take your 'friends' and go." To punctuate her words she steps around the corner and holds her hand out in the direction of the crazy man and a high pressure blast of water shoots from her palm towards the Necromancer's head.
One action to move to my new location, and two actions to cast Hydraulic Push! With a hero point! If it lands he gets pushed back by 5 ft.
Hydraulic Push: 1d20 + 7 ⇒ (6) + 7 = 13
Hydraulic Push: 1d20 + 7 ⇒ (18) + 7 = 25 Using my Hero Point!
Damage: 3d6 ⇒ (2, 2, 2) = 6

GM Doug H |

Not enough for a critical.
The necromancer slides backwards, spluttering in fury as he stumbles around the pillar!
He incants an arcane word in a strange language whose consonants sound like corpse-flies droning; his fingers move back and forth making profane signs. The space around him begins to shimmer with an insidious aura.
He then coughs another phrase in that same foul language, touching his chest above his own heart as he does so. As the spell causes his flesh to turn cadaver-grey, his grin becomes even more euphoric. Use verbal and somatic components, use verbal component.
The Necromancer Strikes! Round 1: Bold may act!
If you move adjacent to the necromancer I please make will save. Roll it first, before your attacks.
Medium Dave -9 Hp, Fatigued, Raging
Skeleton 2
Veyanna 1/2 hero points
Necromancin' -6 HP
Dargon
Jorgran
Mandower
Larraz
Skeleton 1
Skorpa

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Mandower moves in with his warflail and swings at number 2 raging hit: 7 + 1d20 ⇒ 7 + (11) = 18 dmg: 1d10 + 6 ⇒ (6) + 6 = 12
hit: 2 + 1d20 ⇒ 2 + (12) = 14 second attakc dmg: 1d10 + 6 ⇒ (3) + 6 = 9

GM Doug H |

Mandower moves in, but cannot connect. See discussion thread for how I parsed Mandower's available Actions here.
The Necromancer Strikes! Round 1: Bold may act!
Medium Dave -9 Hp, Fatigued, Raging
Skeleton 2
Veyanna Used 1 Hero Poiunt
Necromancin' -6 HP
Dargon Please position your mini on the map per the ooc discussion
Jorgan
Mandower Raging
Larraz
Skeleton 1
Skorpa

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Jorgan draws his loaded heavy crossbow and moves into the entrance hall, positioning himself on the first steps of spiral staircase in order to get a view of the battlefield without cover. Draw weapon, Stride, Stride. Seems reasonable that the ranged character would try to place themselves in a high-ground location without cover.

GM Doug H |

Larraz moves into the room. He channels positive energy at Medium Dave. I won't let another Pathfinder die!
2-action Heal: 1d8 + 8 ⇒ (7) + 8 = 15 Dave is back at full!
----
Well… skeleton 1 has only one target.
Attack 1, Longsword: 1d20 + 10 ⇒ (20) + 10 = 30
Attack 1, P: 1d8 + 4 ⇒ (7) + 4 = 11 doubled to 22
Critical hit on natural 20; 22 damage. Since M. Dave is Fatigued and therefore cannot Rage, he has no temp HP. This Strike takes him from full health (22) to exactly 0 HP.
The skeleton plunges its longsword three-quarters of the way into Medium Dave's chest — as the big man's vision fades away, he sees a fleshless grin looming above.
The skeleton then steps forward, bright blood dripping from its blade. It raises its shield. Strike, Guarded Step, Raise Shield
Larraz, traumatized at seeing yet another Pathfinder fall to the undead, jibbers in terror. The necromancer grins: A new recruit! And this one's so… BIG!
The Necromancer Strikes! Round 1: Bold may act!
Skeleton 2 Shield Raised
Veyanna Used 1 Hero Point
Necromancin' -6 HP; 5' emanation requires will save
Dargon
Jorgan
Mandower Raging
Larraz
Medium Dave Dying 2, Fatigued
Skeleton 1 Shield Raised
Skorpa

GM Doug H |

The skeleton attacks the raging dwarf barbarian twice.
VS AC 13
Attack 1, Longsword: 1d20 + 10 ⇒ (16) + 10 = 26
Attack 2, Longsword: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Attack 1, S: 1d8 + 4 ⇒ (3) + 4 = 7 doubled to 14
Attack 2, P: 1d8 + 4 ⇒ (2) + 4 = 6
Hot GM dice…
It slashes into Mandower's shoulder, cutting deeply into his muscle. It then follows through, stabbing him in the side. 1 crit, 1 hit vs AC 13. Rocked by these blows, the dwarf nevertheless stands strong! The skeleton instinctively raises its shield when it sees that Mandower still stands.
The Necromancer Strikes! Round 2: Bold may act!
Skeleton 2 Shield raised
Veyanna Used 1 Hero Point
Necromancin' -6 HP, 5' emanation requires will save upon entering.
Dargon
Jorgran
Mandower Raging, -20 HP
Larraz
Medium Dave Dying 2, Fatigued
Skeleton 1 Shield raised
Skorpa

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Veyanna watches with some dismay that despite Larraz's best efforts the skeletons keep putting Medium Dave down onto the floor rather brutally. She sucks in her breath and glances to their new 'recruit' to the team. "Get a hold of yourself and get Medium Dave back together. We aren't done yet."
She then turns her attention on the Necromancer and mocks his expression with a little quirk of her own lips. "You over estimate your position, wet one. Stay quiet." She points her hand at the emo looking fool again and a much more intense blast of water bursts from her fingers with enough force to slam him into the wall.
Then she shapes a few droplets from her fingers and pulls a scroll from her waist.
Two actions to cast Hydraulic Push again. WHICH CRITS. Damage is below and he's knocked back 10ft instead of 5. Last action to draw my scroll of heal.
Hydraulic Push: 1d20 + 7 ⇒ (8) + 7 = 15
Second Hero Point: 1d20 + 7 ⇒ (20) + 7 = 27
Hydraulic Push Crit Damage: 6d6 ⇒ (4, 4, 2, 5, 2, 5) = 22

GM Doug H |

The necromancer's insane laughter continues as he stumbles backwards.
He looks hatefully into Veyanna's eyes as he slams into the wall… he begins to cast a spell, and then slides slowly to the floor, dead — the grin still plastered on his face. That was really close — your crit almost didn't take him down! Epic!
The Necromancer Strikes! Round 2: Bold may act!
Skeleton 2 Shield raised
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -20 HP
Larraz
Medium Dave Dying 2, Fatigued
Skeleton [ooc]1 Shield raised
Skorpa

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Mandower attacks three times and the one that attacked him and crit will die first hit: 1d20 + 7 ⇒ (10) + 7 = 17 dmg: 1d10 + 6 ⇒ (10) + 6 = 16 If that kills that one, then the warflail will gain the sweep property, so +1 to attack to hit the other guy
hit: 1d20 + 2 ⇒ (4) + 2 = 6 dmg: 1d10 + 6 ⇒ (9) + 6 = 15
So I can spend a hero point to reroll any check? 2nd hit: 1d20 + 2 ⇒ (8) + 2 = 10
third attack: -3 + 1d20 ⇒ -3 + (15) = 12

GM Doug H |

Yep! You can use hero points to reroll an attack roll.
Mandower cannot seem to land a hit on the well-armored skeleton.
The Necromancer Strikes! Round 2: Bold may act!
Skeleton 2 Shield raised
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -20 HP, 1/2 Hero Points used
Larraz
Medium Dave Dying 2, Fatigued
Skeleton 1 Shield raised
Skorpa

GM Doug H |

Dargon that's a 21 to hit, the second attack is at -5. Still hits.
One of you finally makes contact with a skeleton! However, the results are not quite what you hoped for.
The skeleton reacts to the strike by using its shield to knock away much of the greataxe's inertia. When the greataxe finally does strike the creature, the slashing weapon does little damage to its tough bone. Shield Block and resistance to slashing damage
The Necromancer Strikes! Round 2: Bold may act!
Skeleton 2 Shield raised
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -20 HP, 1/2 Hero Points used
Larraz
Medium Dave Dying 2, Fatigued
Skeleton 1 -1 HP, shield -6 HP
Skorpa

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Taking aim at the bony creature, he glances towards the fallen comrade. 'Dat no kin be gud'
Realizing the best thing he can do is finish off these creatures quickly, he studies them closely.
Raising the bow, he takes aim and lets the bolt fly. Quickly pulling back the strings, he prepares to drop another bolt in.
Heavy Crossbow: 1d20 + 7 ⇒ (8) + 7 = 15 for Piercing: 1d12 + 2 ⇒ (9) + 2 = 11 120ft Range; Reload 2
Hunt Prey - 1 action
Strike - 1 action
Begin reload 1 of 2

GM Doug H |

Jorgran's shots fly wide.
Larraz looks at the corpse of the grining necromancer and stands up taller. We can do this!
He clutches a piece of holly in one hand and makes gestures with the other, chanting in a language none of you know. Green-hued energy splashes out, pushing back the shadows as it heals everyone. Dave wakes up… but still sees that grin looming above. Mandower's wounds knit.
3-action Heal: 1d8 ⇒ 7
One of the skeletons shudder in the sudden light of Spring. The other is unaffected. Larraz shouts: That was my last one! Destroy these things — fast!
Basic Will Save, Skeleton 2: 1d20 + 6 ⇒ (11) + 6 = 17
The Necromancer Strikes! Round 2: Bold may act!
Skeleton 2 -3 HP, Shield raised
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz
Medium Dave -15 HP, prone, dropped items, Fatigued, wounded 2
Skeleton 1 -1 HP, shield -6 HP, reaction used
Skorpa

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Dave tries to stand up then picks up his club and swings at skeleton 1
Greatclub, fatigued: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13 Damage, fatigued: 1d10 + 4 - 1 ⇒ (7) + 4 - 1 = 10

GM Doug H |

Dave, still woozy from his ordeal, is seeing double — he cannot connect.
He notices that Skeleton 2 looks at him with its longsword raised as he stands up — luckily for him, it deigns to keep on the defensive… for now. Hint: these things seem to have the Attack of Opportunity reaction too.
Skeleton 1 steps towards the person who just channeled positive energy…
Longsword, attack 2: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
damage: 1d8 + 4 ⇒ (7) + 4 = 11 doubled to 22.
It swings twice — first stabbing its longsword deeply into the left side of Larraz's chest, then swinging at Veyanna. It misses the elf.
Larraz screams — no doubt remembering his friends' traumatic deaths — as he watches blood gush from his wounded chest. Somehow, he manages to remain standing. Guarded Step, Strike, Strike
The Necromancer Strikes! Round 2: Bold may act!
Skeleton 2 -3 HP, Shield raised
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz -22 HP
Medium Dave Fatigued, wounded 2
Skeleton -1 HP, shield -6 HP
Skorpa

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Skorpa studies the skeleton. He moves around to flank it and strikes with both his weapons.
1: Hunt prey Skeleton 2, 2: Stride, 3: Twin Takedown
Longsword, Strike 1: 1d20 + 6 ⇒ (15) + 6 = 21
Longsword Damage, Slicing : 1d8 + 3 ⇒ (8) + 3 = 11
Hatchet, Strike 2: 1d20 + 4 ⇒ (19) + 4 = 23
Hatchet Damage, Slicing : 1d6 + 3 ⇒ (6) + 3 = 9
damage is combined for overcoming slashing resistance

GM Doug H |

This time the skeleton takes an attack of opportunity.
1d8 + 4 ⇒ (2) + 4 = 6
Crit vs AC 18 for 12 damage
Its longsword slashes deeply into Skorpa's neck — bright blood spills onto the tile as the ranger stumbles into a better ideal position.
With the flank, Skorpa strikes true twice — the combined strikes crack bone, but the skeleton remains upright. 15 damage
Attack One: 1d20 + 10 ⇒ (3) + 10 = 13 GM dice are cold…
1d20 ⇒ 1
The creature takes a guarded step towards Skorpa then lashes out once — failing to connect, possibly due to the damage it just took — and raises its shield. Step, Strike, Raise shield
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -18 HP, Shield raised, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz -22 HP
Medium Dave Fatigued, wounded 2
Skeleton -1 HP, shield -6 HP, AOO available
Skorpa -12 HP

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Mandower will swing again at the skeleton three times hit: 7 + 1d20 ⇒ 7 + (5) = 12 dmg: 1d10 + 6 ⇒ (5) + 6 = 11
hit: 2 + 1d20 ⇒ 2 + (16) = 18 dmg: 1d10 + 6 ⇒ (10) + 6 = 16
hit: -3 + 1d20 ⇒ -3 + (10) = 7 dmg: 1d10 + 6 ⇒ (1) + 6 = 7

GM Doug H |

Mandower still has problems connecting.
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -18 HP, Shield raised, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz -22 HP
Medium Dave Fatigued, wounded 2
Skeleton -1 HP, shield -6 HP, AOO available
Skorpa -12 HP

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Veyanna had wanted to use her scroll to heal the entirety of the group, but not with this frightfully effective skeletons standing so close to her. Instead she opts to take a careful step backwards, putting some distance between herself and the threat. Then takes it further by putting a large puddle of grease on the ground between them and beneath the skeleton. "I cannot fix what they're doing to you all if you let this one chase me about."
1 action to take a guarded step, the other two to cast grease on the red squares. One is beneath Skeleton #1. DC 17 Reflex or Acrobatics, failure means falling prone.

GM Doug H |

So, is the area under Larraz greased too? The area of Grease is "4 contiguous 5-foot squares" but only 3 are marked on the map.
Reflex, Larraz if needed: 1d20 + 5 ⇒ (19) + 5 = 24
The skeleton remains standing in the grease.
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -18 HP, Shield raised, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz -22 HP
Medium Dave Fatigued, wounded 2
Skeleton -1 HP, shield -6 HP, AOO available
Skorpa -12 HP

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Quickly dropping a bolt into the crossbow, Jorgran sights in the skeleton again. 'Dis not go'n gud fer us.'
Pulling back the trigger, he hopes...prays for success. His frown deeping, he draws the bow back again.
Heavy Crossbow vs Skeleton 2: 1d20 + 7 ⇒ (7) + 7 = 14 for Piercing: 1d12 + 2 + 1d8 ⇒ (9) + 2 + (8) = 19 120ft Range; Reload 2
Action 1: Finish Reload
Strike
Begin Reload 1 of 2

GM Doug H |

We can say that a wall is greased as the 4th contiguous square.
Jorgran's shot flies wide. This is a classic case of PC dice collectively getting cold :( Sorry guys.
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -18 HP, Shield raised, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz -22 HP
Medium Dave Fatigued, wounded 2
Skeleton -1 HP, shield -6 HP, AOO available
Skorpa -12 HP

GM Doug H |

Dargon still cannot seem to connect.
Larraz takes a Step back and chants in a strange language, clutching his sprig. Green-white energy lances into Skeleton one, turning some of its bones to ash.
positive energy: 1d6 + 3 ⇒ (4) + 3 = 7
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -18 HP, Shield raised, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz -22 HP
Medium Dave -15 HP, Fatigued, wounded 2
Skeleton 1 -8 HP, shield -6 HP, AOO available
Skorpa -12 HP

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Botting Medium Dave.
Medium Dave delays. Free action to drop out of initiative.

GM Doug H |

Skeleton 1 steps out of the grease and stabs the healer.
piercing: 1d8 + 4 ⇒ (5) + 4 = 9 doubled to 18
Attack 2, Longsword vs Mandower: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
Its longsword plunges efficiently into Larraz’s neck. The Pathfinder drops his sprig of holly; he looks pleadingly at you before slumping to the floor. Crit vs AC 16; Larraz is dying 2.
It then chops at Mandower, but misses.
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -18 HP, Shield raised, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz Prone, Dying 2
Skeleton 1 -8 HP, shield -6 HP, AOO available
Medium Dave Delayed, -15 HP, Fatigued, wounded 2
Skorpa -12 HP

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Dave steps up to to skeleton 2 and swings his greatclub twice.
Greatclub: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Greatclub: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9 Damage: 1d10 + 4 ⇒ (8) + 4 = 12

GM Doug H |

Medium Dave’s club skitters off the skeleton’s shield. Had to quickly edit. Forgot shield was raised; M. Dave missed twice.
Skeleton 2 -18 HP, Shield raised, AOO/Reaction available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz Prone, Dying two
Skeleton 1 -8 HP, shield -6 HP, AOO/Reaction available
Medium Dave Delayed, -15 HP, Fatigued, wounded 2
Skorpa -12 HP

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Skorpa takes another swing with both weapons and follows up with two more strikes of his axe.
Twin Takedown, Strike, Strike
Twin Takedown
Longsword, Strike 1: 1d20 + 6 ⇒ (15) + 6 = 21
Longsword Damage, Slicing : 1d8 + 3 ⇒ (6) + 3 = 9
Hatchet, Strike 2: 1d20 + 4 ⇒ (16) + 4 = 20
Hatchet Damage, Slicing : 1d6 + 3 ⇒ (4) + 3 = 7
Damage from these two combined
Hatchet, Strike 3: 1d20 + 2 ⇒ (8) + 2 = 10
Hatchet Damage, Slicing: 1d6 + 3 ⇒ (1) + 3 = 4
Hatchet, Strike 2: 1d20 + 2 ⇒ (17) + 2 = 19
Hatchet Damage, Slicing: 1d6 + 3 ⇒ (5) + 3 = 8

GM Doug H |

Skorpa hits on the first twin takedown but not the second. The skeleton raises its shield to block, reducing the damage it takes. Its bones are also resistant to piercing and slashing damage.
1d8 + 4 ⇒ (1) + 4 = 5 doubled to 10
attack 2, longsword: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
The skeleton returns the blow in kind, cutting Skorpa down with yet another critical hit before missing Dave with a second strike. It then steps toward the big man, for some reason opting not to raise its shield.
The Necromancer Strikes! Round 4: Bold may act!
Remember, you all have two rerolls unless otherwise noted in the ooc part of the initiatives below.
Skeleton 2 -18 HP, Shield -5 HP, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz Prone, Dying two
Skeleton 1 -8 HP, shield -6 HP, AOO available
Medium Dave -15 HP, Fatigued, wounded 2
Skorpa Dying 2, prone, dropped items

GM Doug H |

Dargon lands a strong blow on the skeleton, but its tough bones resists the slashing weapon, and remains standing!
The Necromancer Strikes! Round 3: Bold may act!
Skeleton 2 -21 HP, Shield -5 HP, AOO available
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz Prone, Dying two
Skeleton 1 -8 HP, shield -6 HP, AOO/Reaction available
Medium Dave -15 HP, Fatigued, wounded 2
Skorpa Dying 2, prone, dropped items

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Mandower will continue raging and swing at number 2 with his war flailhit: 7 + 1d20 ⇒ 7 + (12) = 19 dmg: 1d10 + 6 ⇒ (9) + 6 = 15
hit: 2 + 1d20 ⇒ 2 + (13) = 15 dmg: 1d10 + 6 ⇒ (1) + 6 = 7
hit: -3 + 1d20 ⇒ -3 + (3) = 0 dmg: 1d10 + 6 ⇒ (9) + 6 = 15 if 2 dies, go to number 1.

GM Doug H |

The skeleton's last mistake was not raising its shield, allowing Mandower to connect! Its skull rolls across the floor. The barbarian doesn't come close to connecting with the other skeleton, however.
The Necromancer Strikes! Round 4: Bold may act!
Rememebr, you all have two rerolls unless otherwise noted in the ooc part of the initiatives below.
Veyanna Used 2/2 hero points
Dargon
Jorgran
Mandower Raging, -14 HP, 1/2 Hero Points used
Larraz Prone, Dying two
Skeleton 1 -8 HP, shield -6 HP, AOO/Reaction available
Medium Dave -15 HP, Fatigued, wounded 2
Skorpa Dying 2, prone, dropped items