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"I'm sorry about that everyone, I think I was a bit of a spare part in that one. Not sure I managed to achieve anything."

GM Ietsuna |

Oh no, I don't want anything from you. I am just an "interested observer" and wanted to have a little brush with the latest celebrities in the pact worlds.
Turning on her heel Datch starts to head for the door. Here, eat the rest of this food. You’ve earned it. Good luck She swaggers toward the door and just as she leaves says back over her shoulder Be seeing you and she disappears.

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Max gives a nod to the ysoki as she starts to leave. Once she is gone, he looks back at the others in the group with a confused look on his face. "What was that about? Somehow I don't think she just wanted to say hi," he says with a raised eyebrow. He looks around the room to see if they are still being recorded. He then looks over at the table of food and then at Chk'tarlsh. "How's the food taste? You feeling ok?"

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Chk'tarlsh pauses, midway through another dumpling, as Datch takes her leave.
Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2
Cocking his head, his compound eyes regard the door where the ysoki departed. "Well, that wash sstrange," he murmurs.
Antennae twitching, he snaps his mandibles in consternation. "I think sso," he replies uncertainly to Max.

GM Ietsuna |

The encounter was strange certainly, but the food seems ok. Rushing to the door you cannot see the ysoki anywhere as she seems to have melted back into the maze of Zo!'s facility. You have roughly half an hour sitting in the break room before the zombie production assistant appears once again. You are lead to the elevator and it rockets upward.
For your next challenge, the film crew brings you up to Eox’s surface. The crew provides a space suit for anyone lacking armor or environmental protections. The crew go on to explain that you must now battle against hordes of mindless undead.
Far above the safety of the underground complex, a barren cratered landscape surrounds a clear protective dome. The dome slowly retracts as a horde of undead approaches at a shambling gait. For their third challenge, our contestants face off against an undead army! Lethea’s voice bellows. Don’t worry folks, they’re mindless, so it’s okay. Well, okay enough for PRIME TIME! Quell then adds in. Contestants, don’t be shy; there’s plenty more corpses than these ones!
Suddenly, a burning object crashes into the dust right outside the dome, creating a fresh dent in the planet’s pockmarked surface. Time to kill, kill, kill! Quell trills. Lethea then adds one final line. I think you mean REkill!
Object marked by orange rectangle on the map
The dome surrounding you lowers and the undead outside eye you with empty sockets.
Magic-14: 1d20 + 4 ⇒ (15) + 4 = 19
Radiance: 1d20 + 3 ⇒ (11) + 3 = 14
Valeron: 1d20 + 7 ⇒ (17) + 7 = 24
Chk’tarlsh: 1d20 + 8 ⇒ (7) + 8 = 15
Max: 1d20 + 8 ⇒ (4) + 8 = 12
Undead: 1d20 + 2 ⇒ (7) + 2 = 9
Combat Round 1 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance
Max
N8-6XTN
Undead

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Assuming weapons are drawn. Full action vs blue.
Valeron reacts without thinking and asks questions later.
Perforator Pistol, Diffraction: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 Penetrating Sonic: 1d4 ⇒ 2
Perforator Pistol, Diffraction: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 Penetrating Sonic: 1d4 ⇒ 3
"What are those things!?"

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Spent 1 RP during rest time to regain SP.
Face now covered by the full helm of his hidden soldier armour, Chk'tarlsh peers warily at the desolation surrounding them. Seeing the dome opposite them open to release the undead contained within, he draws his pistol and long sword.
I assumed this is okay for them to be ready for action, given they were briefed that the task would be combating undead. I will adjust accordingly if this is in error.
Moving forward, the shirren skirts the edge of a crater and fires a round of his pistol at the nearest foe.
Tactical semi-auto pistol: 1d20 + 7 ⇒ (14) + 7 = 21
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4

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Magic-14 shoulders his rifle at red and makes a full attack at red.
Azimuth Laser Rifle: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Fire Damage: 1d8 ⇒ 8
Azimuth Laser Rifle: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Fire Damage: 1d8 ⇒ 7

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Not having a clear shot at the one Valeron attacked, Max fires on the one Magic-14 attacked.
Ranged attack (semi-auto pistol): 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage (P): 1d6 ⇒ 3
Ranged attack (semi-auto pistol): 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage (P): 1d6 ⇒ 1

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Watching the hoard of undead approaching. Nate looks to the nearest one (red) and fires a couple shots.
azimuth laser pistol vs EAC: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1Damage: 1d4 ⇒ 3
azimuth laser pistol vs EAC: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18Damage: 1d4 ⇒ 2

GM Ietsuna |

Valeron fires at the skeletons approaching and while both shots hit, neither seems to do any damage.
Chk'tarlsh likewise hits but his shot also seems to do no damage.
Magic-14 misses with his first shot, but the second hits and while it seems to do less damage than expected, it does do some.
Max fires twice and only the first hits, but does no damage.
Nate has no better luck as his second shot hits and does nothing.
Combat Round 1 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance
Max
N8-6XTN
Undead (Red -2)

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Botting Radiance
Holy fire BURN (Azimuth Laser Rifle): 1d20 + 3 ⇒ (17) + 3 = 20
Half-fire, half-holy damage: 1d8 ⇒ 5

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Radiance gives a low whistle at the mounding horde of undead and snaps her fingers, laser rifle forming in her hands. She raises the butt of the weapon to her shoulder, takes aim and fires. "Sarenrae, grant these poor, mindless souls rest! And also please keep them the hell out of my face!"

GM Ietsuna |

Radiance's shot seems to hit, but only the holy damage seems to go through. Yellow closest, targeting it
The undead advance on you.
Red approaches Max and swings with a claw looking to rake his flesh.
Claw: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Blue raises a claw and moves at Chk'tarlsh menacingly slashing with its fingers.
Claw: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Yellow attacks Radiance with a claw.
Claw: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Combat Round 2 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance -4
Max -4
N8-6XTN
Undead (Red -2, Yellow -2)

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"Looksh like we'll need a different approach," he calls to his companions, having seen their collective attacks have little effect on their targets. "I wash part of a misssion that dealt with ssome undead in Freemarket - let me try ssomethinhk..."
Chk'tarlsh lets the useless pistol drop to the ground and grabs the assault hammer hanging from the harness across his chest. Hefting the weight of the heavy weapon, he counters the (blue) skeleton with a backhanded blow.
Assault hammer: 1d20 + 5 ⇒ (12) + 5 = 17
Bludgeoning Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Should he land his attack and it seems to do damage, he will inform the rest of the party.
Free Action, Move Action, Standard Action
He is now wielding his hammer and long sword

GM Ietsuna |

Chk'tarlsh swings and his hammer cracks into the skeleton. Some of the damage goes through, but most does not.
Combat Round 2 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance -4
Max -4
N8-6XTN
Undead (Red -2, Yellow -2, Blue -3)

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Radiance gives the advancing skeleton an incredulous look, and then narrows her eyes as it swipes at her drawing blood. "You just did what? Oh, Heavens no! You, buddy boy, are going down!"
She takes a step back, realigns her rifle and fires another shot at the yellow tinged skeleton.
Holy fire BURN (Azimuth Laser Rifle): 1d20 + 3 ⇒ (19) + 3 = 22
Half-fire, half-holy damage: 1d8 ⇒ 3
She then takes a moment to remember that book her father had about undead anatomy...
Mysticism (-5 DC if it relates to the Sun, plane of fire, or positive energy plane): 1d20 + 7 ⇒ (5) + 7 = 12

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Magic-14 continues to full attack on red (reduce their AC bonus by if Max is giving a cover bonus due to Sniper's Aim).
Azimuth Laser Rifle: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Fire Damage: 1d8 ⇒ 2
Azimuth Laser Rifle: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Fire Damage: 1d8 ⇒ 8
"It's not very effective but I don't have a lot of other options right now!"

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"Something is not right, Cover Me." Nate says as he Charges towards the object that fell from the sky.
"Charge/Double Move towards the Orange Item 60ft.

GM Ietsuna |

Radiance shoots and a little of the damage gets through.
Magic-14 fires twice and none of the first shot gets through, but some of the second does.
Combat Round 2 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance -4
Max -4
N8-6XTN
Undead (Red -5, Yellow -3, Blue -3)

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"Shoot first! Ask questions later!" Valeron yells as he continus to pull the trigger.
Perforator Pistol, Diffraction: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12Penetrating Sonic: 1d4 ⇒ 2
Perforator Pistol, Diffraction: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 Penetrating Sonic: 1d4 ⇒ 4
Continue targeting blue

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Seeing the creature approach him, Max tries to dodge the swipe of its claw but is unable to as it rakes across his chest. He takes a step back to give himself room to shoot as he has no other options.
Trick attack (stealth): 1d20 + 11 ⇒ (20) + 11 = 31 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 2
Ranged attack (pistol): 1d20 + 4 ⇒ (13) + 4 = 17
Damage (p): 1d6 ⇒ 3

GM Ietsuna |

Valeron's first shot misses, the second hits, but does no damage.
The undead is flat-footed and Max hits, but does no damage.
They continue to attack.
Blue attacks Chk'tarlsh
Claw: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Green moves to Valeron Provoking from Chk'tarlsh if you have a melee weapon out
Claw: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Yellow attacks Radiance
Claw: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Red attacks Magic-14
Claw: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Combat Round 3 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance -4
Max -4
N8-6XTN
Undead (Red -5, Yellow -3, Blue -3)

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Chk'tarlsh chitters in agitation as his opponent lands a solid blow. Recovering, he prepares for his counterattack and notices another skeleton trying to slip by on his left. He slashes out at the passing skeleton (green) with his longsword.
Long sword: 1d20 + 5 ⇒ (11) + 5 = 16
Slashing Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Just confirming we are all good for Round 3? Nobody is bolded.

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Also damage doesn't seem to have been calculated right. Radiance took another 4 damage. Which leaves her at 4 hp. She back off for some distance. I was trying to get some space so she could get off a full round magic missile but that isn't happening this turn.
Radiance gives a his as the undead rakes it's claws against her flesh, drawing a good amount of blood. She backs off with quite some speed. "Sarenrae's light burn these things, they seem to have a taste for human! Sorry fellas but I can't stay here much longer, or I'm going to have to start healing myself up!"
Five foot step and then a full move to get back behind the undead.

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The previous post was Chk'tarlsh's AoO. It seems like we should all be good for Rd 3, so I'll go ahead and post my turn and we can adjust if needed, as I'll likely not have a chance later today.
Chk'tarlsh uses his momentum from the swipe at the passing skeleton to launch into a rapid forehand-backhand combo with his long sword in retaliation at his attacker (blue).
Long sword 1: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
Slashing Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Long sword 2: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Slashing Damage: 1d8 + 6 ⇒ (6) + 6 = 12

GM Ietsuna |

As Blue moves past Chk'tarlsh he slashes at it, and does significant damage, but not quite enough to drop it. His follow up attacks miss as he struggles to find a spot to strike.
Combat Round 3 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance
Max
N8-6XTN
Undead (Red -5, Yellow -3, Blue -3)

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5 ft step away from red, take a shot at red
Azimuth Laser Rifle: 1d20 + 6 ⇒ (19) + 6 = 25
Fire Damage: 1d8 ⇒ 4

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Max takes another step back and fires.
Trick attack (stealth): 1d20 + 11 ⇒ (5) + 11 = 16 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 3
Ranged attack (pistol): 1d20 + 4 ⇒ (2) + 4 = 6
Damage (p): 1d6 ⇒ 2

GM Ietsuna |

Assuming N8 moves to the box this round and opens it
Inside the box that fell from the sky N8 finds two frag grenades II, two incendiary grenades II, two manual sights, a merc NIL grenade launcher, and a squad machine gun
Magic-14 and Max both hit the zombies, but do no damage.

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Scooping up the equipment, Nate turns and yells back, "Magic, Chk'tarlsh! I got you new toys!" As he starts heading back.
Not honestly sure how much movement I would have left after collecting the gear.

GM Ietsuna |

Take full movement. This fight is.... annoying in the way it is built

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Finding himself in an unfavourable position, Valeron does the unthinkable and attempts to strike them with his bare hands!
Unarmed Strike: 1d20 + 3 ⇒ (17) + 3 = 20damage: 1d3 + 2 ⇒ (1) + 2 = 3Of which half is cold.
Unarmed Strike: 1d20 + 3 ⇒ (14) + 3 = 17damage: 1d3 + 2 ⇒ (2) + 2 = 4Of which half is cold.
Swift action to make my attacks imbued with cold damage. Full round unarmed strike vs Green.Sorry guys, don't think i'm going to be very useful in this combat.

GM Ietsuna |

Valeron punches at Green. The blunt damage doesn't seem to do anything, but the cold does.
Combat Round 4 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance
Max
N8-6XTN
Undead (Red -5, Yellow -3, Blue -3, Green -3)
Have a busy morning at work. I will post the undead's attacks in a little bit.

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Radiance takes a moment to breath a couple deep breathes and then she slowly raises her hands, palms up and starts singing a hymn to Sarenrae. As she does, small motes of light start to form around her head, growing rapidly in size and intensity, covering the woman in her namesake. She then reaches the pinnacle of the hymm, and gestures at three of the undead, flinging a softball sized ball of brilliance at each indicated skeleton.
Shooting stars (Magic missile) Red: 1d4 + 1 ⇒ (1) + 1 = 2
Shooting stars (Magic missile) Yellow: 1d4 + 1 ⇒ (4) + 1 = 5
Shooting stars (Magic missile) Blue: 1d4 + 1 ⇒ (1) + 1 = 2
"Punch me in the face will ya!"

GM Ietsuna |

All three magic missiles hit their targets and do the amount of damage expected.

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His strikes not landing with the force expected, Chk'tarlsh chitters in annoyance. Letting his hammer fall to the ground, he utters a word in Shirren, and a starknife appears in his hand. He slashes out at the nearest skeleton (blue) with the bladed weapon.
Called tactical starknife: 1d20 + 5 ⇒ (19) + 5 = 24
Piercing Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Weapons with fusions are considered magic for the purpose of overcoming damage reduction. CRB p191

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Weapons with fusions are considered magic for the purpose of overcoming damage reduction. CRB p191
Then Radiance's laser rilfe would be considered magic as well. She has a called fusion on it.

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Getting back to the group. Nate drops the new equipment. "So I got a grenade launcher, grenades, and a Machine gun. Who wants them."

GM Ietsuna |

I was unaware that any of you have weapon fusions. In terms of the damage done so far by Radiance Yellow would have taken 2 additional damage. I will note that, but it still would not have dropped Yellow. But you have rightly determined that they have DR 5/Magic

GM Ietsuna |

Sorry. I lost track.
The zombies continue their assault.
Blue swings a clawed hand at Chk'tarlsh.
Claw: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
The claws of Green lash out at Valeron.
Claw: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Yellow attacks Nate
Claw: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Red attacks Max
Claw: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Combat Round 5 - Bold May Act
Valeron
Magic-14
Chk'tarlsh
Radiance
Max (take 4 damage please)
N8-6XTN
Undead (Red -5, Yellow -3, Blue -3, Green -3)

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Nate turns and takes a shot at yellow.
azimuth laser pistol vs EAC: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 ⇒ 2

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Feeling the starknife bite into the skeleton, Chk'tarlsh lashes out with two quick strikes at the (blue) skeleton, missing both in his haste.
Called tactical starknife 1: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Piercing Damage: 1d4 + 6 ⇒ (1) + 6 = 7 Magic
Called tactical starknife 2: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8
Piercing Damage: 1d4 + 6 ⇒ (2) + 6 = 8 Magic

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Magic-14 grabs the machine gun and opens fire on red.
Machine Gun: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d10 ⇒ 1
Sad trombone

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Getting frustrated and hurt, Max takes a step back and shoots again hoping to find a vulnerable spot.
Trick attack (stealth): 1d20 + 11 ⇒ (20) + 11 = 31 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d4 ⇒ 2
Ranged attack (pistol): 1d20 + 4 ⇒ (20) + 4 = 24
Damage (p): 1d6 ⇒ 4
Crit confirm: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (p): 1d6 ⇒ 6