GMAndrewW's Passing the Torch Parts 1 and 2 (Inactive)

Game Master andreww

Maps and Slides

PC Initiative:

[dice=Alie]1d20+6[/dice]
[dice=Valrar]1d20+11[/dice]
[dice=Wynnreyell]1d20+10[/dice]
[dice=Shump]1d20[/dice]
[dice=Tortuga]1d20+10[/dice]
[dice=Gaius]1d20+13[/dice]
[dice=Sir Ambrose]1d20+5[/dice]
[dice=Ambassador]1d20+2[/dice]

PC Perception:

[dice=Alie]1d20+2[/dice]
[dice=Valrar]1d20+1[/dice]
[dice=Wynnreyell]1d20+19[/dice]
[dice=Shump]1d20+1[/dice]
[dice=Rhino]1d20+9[/dice]
[dice=Tortuga]1d20+25[/dice]
[dice=Gaius]1d20+25[/dice]
[dice=Sir Ambrose]1d20+3[/dice]
[dice=Ambassador]1d20+1[/dice]

PC Spellcraft:

[dice=Alie]1d20+15+2[/dice]
[dice=Wynnreyell]1d20+15[/dice]

PC Will save:

[dice=Alie]1d20+14 +2[/dice], +2 vs illusions
[dice=Valrar]1d20+11[/dice]
[dice=Wynnreyell]1d20+13[/dice], +2 vs fear and enchantments
[dice=Shump]1d20+11[/dice], Immune charm, disease, fear
[dice=Rhino]1d20+5[/dice], +4 vs enchantment
[dice=Tortuga]1d20+18[/dice], +2 vs enchantments
[dice=Gaius]1d20+14[/dice], +4 vs enchantment, +10 vs mind affecting, +2 vs transmutation, +1 vs death
[dice=Sir Ambrose]1d20+13[/dice], +4 morale vs enchantment, +4 untyped vs enchantment, +2 vs sleep, paralysis, stun, +2 vs aberrations, undead, outsiders SLA's, SU and spells, +1 vs death
[dice=Ambassador]1d20+7[/dice], SR24

GM Notes:

Awarenness: 4


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Once selected please make sure your complete profile is up to date and you fill out all of your character information on the spreadhseet so I can do your chronicle.


Hello all,

It is probably going to take me another day or two to review things and get everything set up to start. I anticipate starting on Monday of next week. I recommend you take the time to discuss how you will work, what you bring to the table and talk tactics. Feel free to introduce yourselves to each other in the gameplay thread.

In the meantime please make sure you do the following:

1. Make sure your character profile is up to date. I will be looking at them this weekend and may have questions.

2. Make sure you have filled out all of your information on the Chronicle Spreadsheet

3. Check in to the roll20 table (linked at the top of the campaign) so you can access all of the maps and handouts.

This game has a voluntary hard mode. Playing an even harder version of the scenario doesn’t offer extra rewards, it’s available solely to provide groups a legal way to face a greater challenge and win bragging rights. This option is only available if all the players explicitly agree to take on the extra challenge. Please indicate if you do, or do not want to play on hard mode.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I’d prefer to avoid hard mode because I’m a chicken, lol.

Day job: Perform Vocal 1d20 + 11 ⇒ (12) + 11 = 23

DM, the roll20 link doesn’t work for me. Says I am “not authorized.”

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Valrar would love to do hard mode. He did it at PaizoCon, and everyone nearly died because only our paladin was able to hit the BBEG. He'd still be up for it, though. Crunch, however, would rather not if even one or two people are against it.

Day Job (Sleight of Hand): 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36

Ditto for me on the roll20.

Mechanically, Valrar does the standard swashbuckler stuff: annoy the GM into killing us and keeping their free Chronicle getting in close for high damage and good defense. He dishes out some nasty effects on crits, which he can land fairly often. He has a few good skills in finesse and social areas, but his familiar also has very high Knowledge.


The roll20 link should work now.


OK, as I said I am going to have a quick review of each persons character to make sure everything is ready for us to start. I hope to start on monday next week.

First up is Alie.

Everything looks fine I just have a couple of queestions.

You have forcecage and true seeing as spells known. Both have some expensive material components, I dont see any listed on your profile. Do you have any?

You have quite a few metamagic rods, just as a reminder using a rod as a sponataneous caster increases casting time in the same way as applying a metamagic feat. Which do you normally carry?

It looks like your fortitude save should be +16, not +15
+4base +4con +5cloak +1trait +2profane


OK, Alrar is up next. I have a couple of questions.

You have a combined cloak of resistance and muleback cords. I know such an item exists but I didnt think it could be upgradd. Where is it from?

Do you have a profile for your familiar?

I cannot get your attack bonus to work out. I see:
+14bab +8dex +3weapon training +1weapon +1weapon focus for +27
I know I am missing something but I cannot work out what. I am coming up 1 short on your dagger and crossbow attacks as well. Do you havee a cracked pale green ioun stone not on your equipment list?

I get your initiative as +11
+8dex +2 swash +1ioun stone.
What am I missing?


Next up Wynnreyell,

What spell do you have stored in your armour normally?
What spells do you normally prepare?
What is a moonsilver manuscript?

I see 50 arrows listed on your sheet. At this level, shooting maybe 5 a round with haste I might suggest buying some more!


Ok, a few questions for Shump.

Can you break down your attack bonus for me please? I see:
+16 bab +7str +2weapon +1weapon focus
I am missing 4 points of attack bonus

I am not sure how you are at +13 static damage. I get
+7 str +2weapon

What traits do you have?


Tortuga looks fine.

I am not familair with the sheet you are using but it looks like you are adding 15hp and skill points from favoured class bonus?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |
GMAndrewW wrote:

OK, as I said I am going to have a quick review of each persons character to make sure everything is ready for us to start. I hope to start on monday next week.

First up is Alie.

Everything looks fine I just have a couple of queestions.

You have forcecage and true seeing as spells known. Both have some expensive material components, I dont see any listed on your profile. Do you have any?

You have quite a few metamagic rods, just as a reminder using a rod as a sponataneous caster increases casting time in the same way as applying a metamagic feat. Which do you normally carry?

It looks like your fortitude save should be +16, not +15
+4base +4con +5cloak +1trait +2profane

I’ll get you an answer to everything tonight, GM. As far as Forcecage goes, I just learned it and didn’t notice the material component requisite. I might choose a different spell since I haven’t actually played Alie with that spell.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

1. You are right about the components. I used up mine from True Seeing and forgot to replace them. I’ll pick up 500 gold for two castings worth of components.

I am going to scrap Forcecage as I didn’t realize it had a component cost. I’m taking Grasping Hand instead.

2. I use the Extend rod at the beginning of the day to cast Mage Armor and False Life.
Generally, I keep that one stowed after. Usually, I keep the Piercing rod in hand.

3. You are right on the Fort save. It’s been corrected.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste
GMAndrewW wrote:

OK, Alrar is up next. I have a couple of questions.

You have a combined cloak of resistance and muleback cords. I know such an item exists but I didnt think it could be upgradd. Where is it from?

Do you have a profile for your familiar?

I cannot get your attack bonus to work out. I see:
+14bab +8dex +3weapon training +1weapon +1weapon focus for +27
I know I am missing something but I cannot work out what. I am coming up 1 short on your dagger and crossbow attacks as well. Do you havee a cracked pale green ioun stone not on your equipment list?

I get your initiative as +11
+8dex +2 swash +1ioun stone.
What am I missing?

1. I completed a scenario (Fortress of the Nail) that granted any item worth up to 1500 GP as a boon. I asked my GM if I could get muleback cords (1000 GP x 1.5) added to my cloak of resistance, and I got a yes. Can recant that if you'd like, I still need to pick a stat to give +1 to from a boon and it could be Strength.

2. Yes, here. I put the link in my header last night too.

3. I have a greater hat of disguise (unique item off a Chronicle, Curse of the Riven Sky) that gives me alter self at will instead of disguise self. Valrar is usually in a small form, reflected in his stats. Usually a wayang or goblin for darkvision, or a gnome to better blend in.

4. Huh, that's been it for a while but I must have messed up, sorry. Changed to +11.


Valrar Altimari II wrote:
1. I completed a scenario (Fortress of the Nail) that granted any item worth up to 1500 GP as a boon. I asked my GM if I could get muleback cords (1000 GP x 1.5) added to my cloak of resistance, and I got a yes. Can recant that if you'd like, I still need to pick a stat to give +1 to from a boon and it could be Strength.

Unfortunately no, those sorts of combined items are not PFS legal outside of specific boons providing for them.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Alright, Gaius should be completely updated.


For some reason your feats spoiler wont open.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Fixed.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1
GMAndrewW wrote:

Tortuga looks fine.

I am not familiar with the sheet you are using but it looks like you are adding 15hp and skill points from favoured class bonus?

15 skill points from favored class bonus

15 hit points from toughness.

Prof:Sailor: 1d20 + 18 ⇒ (19) + 18 = 37

I have about 25000 gp to spend and could use some ideas on what to do with it.

1. Increase my AC more.
2. Add some +1 equivalent ability to my amulet of mighty fists.
3. Buy something else I haven't thought about.
4. Save it for something bigger like increasing my belt to +4.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Okay, sounds good. I'll add +1 to my Strength and pick up a scroll of true seeing then.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

no hard mode please. You killed one of my PCs already :P

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
GMAndrewW wrote:

Next up Wynnreyell,

What spell do you have stored in your armour normally?
What spells do you normally prepare?
What is a moonsilver manuscript?

I see 50 arrows listed on your sheet. At this level, shooting maybe 5 a round with haste I might suggest buying some more!

#1) Empowered shocking grasp is in the armor.

#2) Will update my stat block tonight to show spells chosen. I usually prepare some vision enhancements like darkvision and see invisibility. And then gravity bow and abundant ammunition.

#3) It is just the named my starter spell book. Nothing fancy.

#4) Went ahead and purchased more arrows. 50 more cold iron, 40 normal and 20 blunt. That should last me one scenario.


Gaius, I have had a look over your sheet and just have a couple of questions.

Sir Ambrose is showing +18 natural armour, is this including barkskin?

Where do Sir Ambrose's save bonuses come from I recognise the devotion ability and feat bonus and dragon style. Where is the generic save versus enchantment from? is that enchantment foil? What about the generic mind affecting bonus?


OK, it looks like we have everyone here. I am going to kick us off. Shump if you could have a look at the things I asked about it would be much appreciated.

I recommend everyone logs into the roll20 table, that is where I will put any handouts and what we will use for maps.

You are straight up APL15, playing on normal mode.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

The roll20 link works for me now!

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

@GM AndrewW:

Yes, it does include Barkskin (which I chain-cast to cover my waking hours)

The +4 generic bonus is from Enchantment Foil (which is listed as one of the 'standard' buffs for both of us); the +2 is from the Death-Touched trait.


As we are starting a quick note on initiative. I generally runs things in block initiative. I will roll for you and set you up in groups between whatever the enemies roll. People can act in whatever order they want within that block. I generally resolve in post order. If you want your action to wait for something (haste etc) then I will take that into account.

I normally require familiars and animal companions to roll their own initiative. If you are riding your companion then they will use your roll (I assume Shump will be riding the rhio). If they go before you then you can have a default command for them, defend or follow are pretty standard. otherwise they will generally delay until your turn.

For familiars I dont generally go out of my way to target them. however if they are out and active and doing stuff then they are a valid target and may well get caught in area effect stuff. If they are not active then I ignore them.

Finally a note on rolls. I will generally roll things that occur on my turns such as saves just to keep us going. If it looks like a critical thing I will hold off resolving to allow you to use things like rerolls. Gaius has both fortune and misfortune, Gaius, do you want to set any particular conditions for using these for me to take into account that might help speed things up?

I will normally make rolls like knowledge checks for you as well to save time. I normally dont do the question/answer thing but if there is information from such checks that you normally prefer to learn then let me know and I will try and oblige.

Finally, I will generally keep all of my combat rolls in a spoiler tagged section of my post. You are free to look at those unless it says otherwise. I will also keep a combat tracking note. None of my rolls will show enemy dice modifiers. You might see adjustments for things like flank or power atttack but I generally just provide the bare d20 and do the maths in the background.

I will also keep track of peoples status in a spoiler at the bottom of my combat posts. Given we are using roll20 I may also track HP on the tokens I have provided on the table.

If you have any questions or queries about how I run things now would be the time to ask.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin
GMAndrewW wrote:


I normally require familiars and animal companions to roll their own initiative. If you are riding your companion then they will use your roll (I assume Shump will be riding the rhio).

@GM I filled out the spreadsheet.

I'm not going to be riding the Rhino if we're in an urban area like the Grand Lodge for instance.

Yeah I haven't used it a lot in PFS play.


Thanks for that. Is your strength 25 or 26, you have both values listed. One in the profile, one in the stat block. If its 26 your static bastard sword damage should be 1 higher. Also, what bane property is on your weapon? I am guessing evil outsiders?

And yes, I generally consider large animal companions to be very much outdoor creatures. Few people are going to let you bring enormous tigers or rhinos into their homes or shops.

Does the Rhino have a name?

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

One thing to note about initiative, it may come up. I have both the forewarned and sandals of quick reaction if surprise rounds come up.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin
GMAndrewW wrote:

Thanks for that. Is your strength 25 or 26, you have both values listed. One in the profile, one in the stat block. If its 26 your static bastard sword damage should be 1 higher.

Whoops it's 26.

GMAndrewW wrote:

Also, what bane property is on your weapon? I am guessing evil outsiders?

Yeah, I cut and pasted the .txt file from Herolab and it didn't pick that up. I edited my stat block.

GMAndrewW wrote:


Does the Rhino have a name?

Yeah, its Rhino :)

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

If Wynn's Elven better than thou attitude gets too much, just let me know and I'll dial it back. He has always been rough around the edges.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Anyone have any preference what Image we take? Does a group of nonspecific human pirates sound good to everyone else?

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Pirates is fine with me. I've got enough profession (sailor) to cover the lingo.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Sure, that should work for me.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

No issues with going with pirates.

Dibs on Quartermaster :-P

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Temporary hit points 1d10 + 10 ⇒ (3) + 10 = 13

For some reason the dice rollover would not work for me in my gameplay post.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Let me know if you had any trouble following what I was doing. My attacks tend to get complicated.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

FYI, if anyone is in range and my immediate action is still available when something critical comes up, I have the following ki power:

Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. If the ally can hear the monk, she can reroll a single attack roll or saving throw. The ally must take the second result, even if it is worse. A monk must be at least 8th level before selecting this ki power.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I'll be at a convention tomorrow through Sunday. I might have time to post in the evenings, but if I am holding things up, please bot me.

I'm hoping it won't be an issue here. This is my highest level PC and botting him properly is somewhat difficult because there are so many if-thens in his attack routine. I'm going to try making posts here my first priority.


Thanks for that.

If I do need to bot you could you put your normal attack sequence into your profile for me please. That makes life a lot easier for me.

In general I am more likely to delay people than bot them unless it is something really crucial.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

I tried to but the forum ate my post and it's too long for me to want to type again, so I guess just delay me, but I'll likely try to post later in the evening when I am done with the con slots.


I can reconstruct it from your post if need be.


I will be away at Paizocon UK from this coming Thursday until Monday, my posting will be limited.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Have a good trip!

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

I'll be out of the country on a cruise for my anniversary next week with limited access to WiFi please bot me as needed.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

FYI, natural 20s are always crit threats.

Quote:

When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”).

Increased Threat Range

Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit.

Any attack roll that doesn’t result in a hit is not a threat.


A good point, well made. It still doesnt confirm sadly.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Sorry, I must've missed the AO roll in you block. I will go ahead and dock the additional arrow now. Thanks.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

I'm having a medical procedure tomorrow. I probably won't be able to post. Please bot me as needed.


Will do, hope everything goes well with it.

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