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Baragh harrumps at the legal forms...muttering, "I hear that somebody attempted to use one of these things to get people souls...I am going to make sure it doesn't happen to me."
[profession=Priest]1d20+7[/dice] And if it deals with my soul, or something with religions or priesthoods, I get a -5 to DC's.

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Apparently don't attempt to post and talk to the wife at the same time...
Profession(Priest): 1d20 + 7 ⇒ (9) + 7 = 16

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Croaker knowing nothing about such forms wait and observes what other agents are doing. After hearing a question from Flameclaw he is interested in the response that the company might give

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Donovan looks it over to make sure that he's not giving away his undying soul, but signs the release.

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Seeing nothing about him signing his soul to the corporation, Baragh signs.

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You deal with the agent in an agreeable matter
You can rest if you want, I assume Flameclaw did even though he is only down 2 SP
With the tasks of the dignitary satisfied, you begin to make your way back to the Lorespire Complex. You stumble in to a group of Goblins that are working one some type of robot. The goblins and the robot are covered in swashes of green paint. One of the “Longshanks not be here! You in Glasshead territory!” The goblin waves his pistol at the party. Another goblin by the robot, that has some exposed wires and seems to be a combination of at least three different chassis, speaks up as well. “No! Now you face our great creation! Glassy Sparky! Git!”
With that the other goblins take up remote positions while the robot sparks and lurches forward.
Init, Gargalus: 1d20 + 0 ⇒ (19) + 0 = 19
Init, Croaker: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Flameclaw: 1d20 + 0 ⇒ (8) + 0 = 8
Init, Baragh: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Donovan: 1d20 + 3 ⇒ (20) + 3 = 23
Init, Glasshead Goblins: 1d20 + 3 ⇒ (18) + 3 = 21
Glasshead Robot: 1d20 + 5 ⇒ (16) + 5 = 21
Although still suffering some effects of the posion, Donovan gets to act first.
Travel back-- Current Time (0:00)
Group conditions:
Round 1Donovan - dmg ; -2 to Con Checks
Glasshead, Red --
Glasshead, Green --
Glasshead, Blue --
Glasshead, Yellow --
Glasshead Robot, Purple -- dmgGargalus - dmg;
Croaker - dmg;
Flameclaw - dmg;
Baragh - dmg;

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"Oh, come on! Really?" Donovan takes cover behind a wall and fires at the robot.
Arc Pistol, Static:
v EAC: 1d20 + 5 ⇒ (17) + 5 = 22 Electrical Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

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Donovan's static pistol shocks and sparks the robot with great effect.
The robot then lumbers forward and shoots Flameclaw
Robot Arc emitter: 1d20 + 13 ⇒ (3) + 13 = 16 v EAC
Arc emitter damage: 1d4 + 4 ⇒ (2) + 4 = 6 E
Two of the goblins shoot at Flameclaw
Goblin Junklaser Attack: 1d20 + 3 ⇒ (3) + 3 = 6 vEAC
Goblin Junklaser Attack: 1d20 + 3 ⇒ (14) + 3 = 17 vEAC
Junklaser damage: 1d4 ⇒ 1 F
The other two shift and shoot at Gargalus
Goblin Junklaser Attack: 1d20 + 3 ⇒ (11) + 3 = 14 vEAC
Goblin Junklaser Attack: 1d20 + 3 ⇒ (4) + 3 = 7 vEAC
After a barrage of blazing bolts the brave bold bravados bully forward
Everyone is up
Travel back-- Current Time (0:00)
Group conditions:
Round 1Donovan - dmg ; -2 to Con Checks
Gargalus - dmg;
Croaker - dmg;
Flameclaw - 7 dmg;
Baragh - dmg;Glasshead, Red --
Glasshead, Green --
Glasshead, Blue --
Glasshead, Yellow --
Glasshead Robot, Purple -- 7 dmg

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Baragh smiles as the small orc's jump out. "Oh, I have been wanting some payback from when these creatures blew a hole into my home...."
With that he quickly runs forward, attempting to engage two of the small orcs.
Double Move to the 2 goblins.

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"Longshanks? Glasshead? What kind of nonsense is this!"
Croaker is shocked with this absurd, he steps back a few steps pulling out his knife with a bent blade. While murmuring something he kneels and touches the ground with his knife. The green mist begins to gathers on the ground.
From that place, a giant rat jumps out and rushes towards the Glasshead robot. The rat has shiny eyes and a set of big teeth. It jumps on its torso and bites at its head.
Mova action and drawing knife, casting wisp ally in the shape of a big green rat on the robot. That provides harrying fire for 2 rounds giving +2 to hit it for whoever attacks it first.
I am out of lvl 1 spell slots for the day.

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Gargalus moves toward the robot while drawing his axe and says Get'Em!
Get'Em +1 moral bonus to hit the robot
As Reaction, Gargalus can give someone +4AC against an attack (for that, the target must use his reaction and fall prone after.

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Photon attunement: 1
Flameclaw scurries at cybernetically-enhanced speed around to get into a flanking position with Gargalus, drawing his greataxe as he does so. "You goblin hooligans are being very disrespectful to the ambassador. This is not at all representative of Pact Worlds hospitality!"
Greataxe attack on robot (get 'em, harrying fire, flanking) vs. KAC: 1d20 + 7 + 1 + 2 + 2 ⇒ (12) + 7 + 1 + 2 + 2 = 24
Greataxe damage, photon attuned: 3d6 + 7 + 1 ⇒ (5, 3, 4) + 7 + 1 = 20 S

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Dononvan moves to cover closer to the goblins. He targets green goblin with Get'em.

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The party shifts around and Flameclaw gets a solid hit on the robot. It then proceeds to flail at the vesk
Robot slam: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 v KAC
Robot slam: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18 v KAC
Slam damage: 1d6 + 7 ⇒ (4) + 7 = 11 B
One of the sparking limbs strikes Flameclaw
Two goblins take shots at Gargalus
Goblin Junklaser Attack: 1d20 + 3 ⇒ (10) + 3 = 13 vEAC
Goblin Junklaser Attack: 1d20 + 3 ⇒ (1) + 3 = 4 vEAC
The shot miss the half-orc
The two goblins near Baragh draw their dogslicers and cut at him
Goblin dogslicer: 1d20 + 0 ⇒ (20) + 0 = 20 v KAC
Goblin dogslicer: 1d20 + 0 ⇒ (6) + 0 = 6 v KAC
dogslicer damage: 1d4 ⇒ 3 S
dogslicer damage: 1d4 ⇒ 3 S
One gets a solid hit on the dwarf
Everyone is up
Travel back-- Current Time (0:00)
Group conditions:
Round 1Donovan - dmg ; -2 to Con Checks
Gargalus - dmg;
Croaker - dmg;
Flameclaw - 18 dmg;
Baragh - 4 dmg;Glasshead, Red --
Glasshead, Green -- Get 'em
Glasshead, Blue --
Glasshead, Yellow --
Glasshead Robot, Purple -- 27 dmg ; Get 'em, Wisp Ally

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Baragh focus on the green one.
Get'em
Dononvan fires at green
Arc Pistol, Static: get'em
v EAC: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Electrical Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

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Get'Em says Gargalus looking at the Robot then strikes it.
Greataxe vs KAC: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damages, S: 1d12 + 8 ⇒ (2) + 8 = 10
Get'Em +1 moral bonus to hit the robot
As Reaction, Gargalus can give someone +4AC against an attack (for that, the target must use his reaction and fall prone after.

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Photon attunement: 2
Flameclaw slashes at the robot, his mote flaring with red energy at the thrill of combat.
Greataxe attack, get 'em, flanking, vs. KAC: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21
Greataxe damage, photon attuned: 3d6 + 7 + 1 ⇒ (1, 1, 3) + 7 + 1 = 13 S
Whether or not the robot is felled by his blow, he moves. The hand without the greataxe is surrounded with the red glowing energy and draws his solar weapon from his mote, the red serrated blades protruding again from his hands.
If the robot is still up, it gets an AoO on me. Here's an Acrobatics roll to see if I can avoid it.
Acrobatics, move through threatened squares: 1d20 + 4 ⇒ (10) + 4 = 14

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GM, please roll a percentile for that critical hit you did on me...I have fortification from Armor mastery. If you are already proficient with heavy armor, you instead gain the fortification ability when wearing heavy armor or power armor. Your fortification gives you a 20% chance that a critical hit is treated as a normal attack, dealing normal damage and not applying any critical effect.
As the gobbo's knife finds a small chink in his armor, Baragh just smiles at the goblin. "Ye like poking things at people don't ya, squirt. Lets see how you like this."
Full round action: Full attack
Punch attack on Green with get em (KAC): 1d20 + 8 - 4 + 1 ⇒ (10) + 8 - 4 + 1 = 15 to hit!
Damage (Bludgeoning): 1d4 + 10 ⇒ (4) + 10 = 14 damage.
Punch attack on Yellow (KAC): 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 to hit!
Damage (Bludgeoning): 1d4 + 10 ⇒ (3) + 10 = 13 damage.
Booyah! I think that will hit both. With that...for flavor's sake....
Baragh grabs the green gobbo by its neck with one hand, and the yellow gobbo neck with his other, and slams both of them together, letting them go afterwards to likely fall on the floor in a heap. Clapping his hands together to get the stink of goblin off of them, Baragh just grins wildly, and looks aroung. "Who wants to continue to have fun?!"

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Baragh was reading your line for KAC, either way not a big difference
Baraghs axe swings wide and take down both of the goblins. Donovan takes his shot at the robot shocking it enough for both Gargalus and Flameclaw to turn it in to a pile of rubble.
The remaining goblins take quick pot shots at Flameclaw before starting to scamper off.
Goblin Junklaser Attack: 1d20 + 3 ⇒ (3) + 3 = 6 vEAC
Goblin Junklaser Attack: 1d20 + 3 ⇒ (5) + 3 = 8 vEAC
With their guardian robot destroyed they are fleeing.
You are free and able to chase them down or just let them go
Everyone is up
Travel back-- Current Time (0:00)
Group conditions:
Round 1Donovan - dmg ; -2 to Con Checks
Gargalus - dmg;
Croaker - dmg;
Flameclaw - 18 dmg;
Baragh - 4 dmg;Glasshead, Red --
Glasshead, Green -- DEAD
Glasshead, Blue -- 2 dmg
Glasshead, Yellow -- DEAD
Glasshead Robot, Purple -- 52 dmg ; Get 'em, Wisp Ally

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Photon attunement: 3 **FULLY ATTUNED**
Flameclaw runs after the two goblins, shouting, "Hooligans!" As he does so, his red glow spikes like a flare, exploding outward in 10 feet in all directions as a burst of radiant fire.
Supernova dmg, Reflex DC 15 for half: 5d6 ⇒ (3, 1, 2, 4, 4) = 14 F

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Well they have 6 hp. So even if they save...
With a final leap and burst the last of the goblin gangers go down.

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Flameclaw walks back to the ambassador. "I think this may have been another assassination attempt. We should get you to safety."

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After dropping the 2 unconscious--though probably dead--goblins, Baragh shrugs, picks up one of the goblin dogslicer and walks back to the ambassador. "Gobbo's are not known for their scruples. Who knows, they might have been paid to possibly put a hit out on you for a few computer scraps. Pesky things, often times more a pest than rats or corridor cockroaches. I do agree with Flameclaw, we better get you back to the Lorespire Complex so you can meet with Chiskisk. Things are getting just a little to exciting for me to feel safe with you out here. Also, here,"Baragh says, as he holds out the dogslicer,"a little gift to show that your importance here was noted by others."

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"Aye, one of those gobbo's used that little toothpick to prick me under the ribs, don't worry about it though, was just a light scratch. Tis amazing that he was able to even do so, as this armor was designed to stop those kind of attacks. Must have been a lucky hit."

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Tradock laughs with amusement. "This is a wonderful place! Such entertainment abounds. Yes I must come here again, though after the formalities of my mission are concluded, of course"
You make your way back to the Lorespire Complex and give an accounting. Chiskisk listens to your report as well as the praises of your guest. The dignitary thanks Chiskisk and is willing to sign the treaty at once, and have the party act as witnesses. “This is wonderful news.” as Chiskisk prepares the documents.
After a brief ceremony, the dignitary thanks you again. “It has been a pleasure to work with such a fine society as yours”

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"Aye, Ambassador Tradock, it was a pleasure to meet you and help you on the tour of our fair station. "
On hearing about beer, "Of course Gargalus, let's go get a beer...and maybe something a bit stiffer to drink as well. We can regale each other in our wild pursuits with the society!

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Flameclaw leaves, shaking his head, genuinely bewildered. "I did not realize that Absalom Station recreation areas were so dangerous. Nothing compared to the fight pits of Akiton, of course, but still ..."