Worshipper of Torag

Baragh Dented Helm's page

109 posts. Organized Play character for Jim Crase.


Full Name

Baragh Dented Helm

Race

| SP 26/27 HP 17/27 | RP 6/6 | EAC 19; KAC 21 (20% fortification) | Fort +4; Ref +1; Will +4 | Init: +1 | Perc: +1, SM: +1, Darkvision 60ft

Classes/Levels

| Speed 30ft + jump jets | Active conditions: Shirt Reroll Not.

Gender

Male NG Priest Soldier (Armor Storm) 3 (Star Knight archetype)

About Baragh Dented Helm

SFS # 56565-705
Experience 8
Slotted Faction Acquisitives
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Baragh Dented Helm
Male Dwarf Priest soldier (Armor Storm) 3 (Star Knight archetype)
NG Medium humanoid
Init +1; Senses Perc +2 SM +1, Darkvision 60ft

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Defense
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EAC 19, KAC21
SP 27 HP 27 RP 6
Fort +4, Ref +1, Will +5 :+2 Racial bonus to Poisons, Spells or Spell-like Abilities.

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[b]Offense

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Speed 30 ft, 30’ fly (jump jets)
Melee: +8, Ranged: +4, Thrown: +8
Unarmed Strike (Hammer Fist): +8 (1d4+10 B) | None |Analog
Longsword, standard : +6 (1d8+7 S) | None | Analog
Hail Pistol, Subzero: +4 (1d4+1 C and P)| Bleed 1d4 | 20ft | 20 Charge Usage 1
Reaction Cannon, Light: +4 (1d10+3 P)| None | 90ft | 6 shots | Penetrating
Space 5 ft.; Reach 5 ft.

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Statistics
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Str: 18 (20), Dex: 12, Con: 12, Int: 12, Wis: 14, Cha: 8

Skills
Acrobatics (1) +3, Athletics (1) +6, Bluff (0) -1, Culture (3) +4, Diplomacy (0) -1, Engineering (1) +5, Intimidate (2) +4, Mysticism (2) +6, Perception (1) +2,Profession (Priest) (3) +7 (+12 with clothing and toolkit), Sense Motive (0) +1, Stealth (0) -1, Survival (1) +6

-5 to DC mysticism and culture rolls about religion

Feats
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1: Divine Blessing (Iomedae)
3: Toughnesss

Languages Common, Dwarven, Eoxian, Orc, Ysoki

Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Synaptic Accelerator mk 1 (STR+2) (Cyber Personal upgrade)

Combat Gear
Subzero Hail Pistol
Longsword, standard
Reaction Cannon, Light with 20 rounds
Lashunta Ringwear II (with jump jet armor upgrade) (Tier 5 armor, bought from Chronicle sheet)

Other Gear (in Industrial Backpack)
Comm unit
Clothing, Everyday,
Clothing, Professional
Serum of healing mk 1 (x2)
Hygiene kit
R2E (x5)
Batteries (2)
Cable line titanium (50ft)
Toolkit: Priest
Canteen with dwarven spirits

Cyberware
Minimal Speed Suspension

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Special Abilities:

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Hammer Fist (Ex)-1st level
You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gar boost.

Armor Mastery -2nd level
If you are already proficient with heavy armor, you instead gain the fortification ability when wearing heavy armor or power armor. Your fortification gives you a 20$ chance that a critical hit is treated as a normal attack, dealing normal damage and not applying any critical effect. You roll your fortification percentage chance before the critical hit’s damage is rolled. If you have a fortification ability froma nother source, you instead increase the change of a critical hit being created as normal attack by 20%.


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Boons Slotted this Adventure
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Ally: Publicist (Profession: Priest)
Faction: Acquisitives Champion
Personal: Dwarf Race
Promotional: Shirt Reroll
Social: Known Quality (tier 2)
Starship:
Slotless:

All My Boons:

Ally Boons: Publicist
Promotional: Promotional Reroll (shirt)
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure. Friend of the Ghibrani (both). Budding Media Celebrity. AbadarCorp Augmentations. Contractor’s respect (Knights of Golarion) Limited Use (X O O), Knowledge of a Forgotten Military, Known Quality
Starship: Automated Defense, Star Monster Slayer, Weapons of a Lost Civilization
Slotless: Marked Field Agent, Salvations’ Delver, Ghibran Linguist, Mormalaw linguist from 701), Jinsul linguist (from 701), Star Sugar Heartlove!!!, Copaxi Linguist

Adventure Log::

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 – Live Exploration Extreme + 1xp, 2 Fame/Rep, 740 (+40 day job) Credits
CS #2 – Yesteryear’s Truth +1xp, 2 Fame/Rep, 741 (+40 day job) Credits
CS #3 - Commencement +1 xp, 2 Fame/Rep, 753 (+32 day job) Credits
CS #4 – Half-Alive Streets +1 xp, 2 Fame/Rep, 735 (+42 day job) Credits
CS #5 – Ashes of Discovery +1xp, 2 Fame/Rep, 733 (+42 day job) Credits
CS #6 – Blackmoon Survey +1xp, 2 Fame/Rep, 727 (+56 day job) Credits
CS #7 – Protectorate Petition +1xp, 2 Fame/Rep 1494 (+44 day job) Credits

Bot Me!:

Baragh knows that he is not the smartest, or the most wise, but he also knows that he is there to be the shield for the group. He knows that his job is to hit and get hit. He will rush headlong into battle, doing whatever is needed to hopefully draw the fire and ire of the baddies away from his allies. He always prefers to punch things real good, but will switch to another melee or ranged if needed.

[dice=Punching real good at the baddy!] 1d20+6[/dice]
[dice=Bludgeoning Damage]1d4+6[/dice]

[dice=Splut (subzero hail pistol)]1d20+3[/dice]
[dice=Cold Damage]1d4[/dice]

[dice=Longsword]1d20+6[/dice]
[dice=Slashing Damage]1d8+4[/dice]

In ship combat, the best place is either in the gunners seat, or if necessary in the engineering.

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Reputation
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Starfinder Society 10
Exoguardians: 0 Reputation (Tier 0)
Acquisitives: 16 Reputation (Tier 2)
Dataphiles: 0 Reputation (Tier 0)
Second Seekers (Luwazi Elsebo): 0 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier 0)
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