Eterran |
keep watch while they deal with their wounds, then continue onward.
perception: 1d20 + 6 ⇒ (11) + 6 = 17
Naugrimm Firebeard |
Heal checks until everyone is well.
heal: 1d20 + 3 ⇒ (16) + 3 = 19
heal: 1d20 + 3 ⇒ (12) + 3 = 15
heal: 1d20 + 3 ⇒ (3) + 3 = 6
heal: 1d20 + 3 ⇒ (10) + 3 = 13
heal: 1d20 + 3 ⇒ (18) + 3 = 21
heal: 1d20 + 3 ⇒ (18) + 3 = 21
heal: 1d20 + 3 ⇒ (20) + 3 = 23
Mysterious Storyteller |
After a few minutes of intense focus, Grimm has bandaged the wounded feet and the party is able to move on without further slowing.
Weed's hastily fired arrow connects and the fleeing skulks screeches in pain as it continues to flee.
The way ahead is a continuation of the rough path winding up the ravine side. It appears that there is one last switchback ahead before the trail reaches the top and the hidden village of the skulks.
Naugrimm Firebeard |
“That took too damn long, let’s go!”
Onward!
perception: 1d20 + 7 ⇒ (19) + 7 = 26
Mysterious Storyteller |
Grimm gets the sense of something awaiting the party around the next switch back and wisely reigns the party in before advancing. Peering around the corner he sees a group of 3-4 skulk warriors crouched behind a rough wooden barricade of discarded wood planks and poles. A bit further back are a pair of skulks with slings and a larger skulk with a short bow who appears to be in command.
Naugrimm Firebeard |
“Skulks ahead behind a barricade.”
Grimm strides forward to the barricade and blasts the skulks there:
burning hands: 2d4 ⇒ (4, 4) = 8
DC14 reflex for1/2
Rodion |
Rodion summons an Eagle to attack a skulk injured by the fire.
Talons: 1d20 + 3 ⇒ (19) + 3 = 22
Dam: 1d4 + 2 ⇒ (4) + 2 = 6
Talons: 1d20 + 3 ⇒ (18) + 3 = 21
Dam: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Dam: 1d4 + 2 ⇒ (3) + 2 = 5
Mysterious Storyteller |
DC14 save: 4d20 ⇒ (7, 6, 2, 14) = 29
sling: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 1
sling: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 4
shortbow: 1d20 + 6 ⇒ (20) + 6 = 263d6 ⇒ (5, 4, 6) = 15
spear: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 1 ⇒ (4) + 1 = 5
spear: 1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (4, 1) + 2 = 7
spear: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (2) + 1 = 3
Grimm and Eterran move forward, with a gout of flame and a swing of axe. The flames are largely blunted by the barricade which starts to burn; three of the skulks are lightly wounded and one not at all. Eterran hews through the burning barricade and hacks one of the singed skulks down as Rodion summons a magical bird which badly hurts a wounded skulk. Weed delays (2 actions this post).
The ranged skulks fire at Rodion hitting thricely, taking down the brave wizard (20 HP damage). One of the skulks behind the barricade stabs Eterran with a spear for 7 HP.
Rodion is down and bleeding (stabilize check needed); Weed has 2 actions but is a full round of moving from melee; Grim is 15' from the burning barricade; Eterran is at the barricade but in danger of taking burning damage if he stays engaged in melee.
Party action.
Weed |
Weed yells out to the Skulks
Stop...negotiate with us and you live....we are the only thing keeping you and your kin alive...everyone knows that you are carrying out the humans work and that youre not responsible....we just want to know who the humans are that you deal with and you will be left in peace to continue on with your life...the other option is a sphinx coming to destroy you and your village....we promise there will no harm...we just want the information
Naugrimm Firebeard |
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
Heal Eterran.
Rodion |
Heal Eterran??? Please Grimm!
-20/11 HP
Stabilize: 1d20 + 1 - 9 ⇒ (17) + 1 - 9 = 9
So -21/11 HP. 2 HP to go
I think the eagle gets to continue attacking though . . .
Talons: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 2 ⇒ (4) + 2 = 6
Talons: 1d20 + 3 ⇒ (8) + 3 = 11
Dam: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Dam: 1d4 + 2 ⇒ (1) + 2 = 3
Mysterious Storyteller |
Weed moves up and heals Eterran.
Hearing Weed's passionate entreaty, the skulk that appears to be in charge yells out a few words and the missile skulks hold their fire (readied action) while the melee skulks wait to see what Eterran does (readied action).
I don't think you can control the summoned creature from not attacking?: "It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."
The summoned eagle takes down the skulk it wounded last round before disappearing.
Eterran action.
Eterran |
Eterran will back away from the flaming barricade.
-good thing I didn't start raging, not sure I'd be able to stop so quick-
Rodion |
I don't think you can control the summoned creature from not attacking?: "It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."
Sounds right.
Stabilize: 1d20 + 1 - 10 ⇒ (20) + 1 - 10 = 11
Rodion stabilizes at -21/11 HP
Weed |
Weed backs away further....
and continues everyone knows its a group of humans....we will leave you in peace....and ask that you allow us to settle this within our own kind...we dont want to involve your tribe more than need be....we only want to know one name....just one...of one of the humans behind this...and we all walk away to our families and eat with them tonight...we can pay for the name if you wish...
Naugrimm Firebeard |
Believe she offered 600gp to solve but we did not receive yet.
Think we have about 80gp from other stuff so 20gp each.
Weed |
Weed holds out a pouch with gp in it....and tosses it 10 feet in front of him....and sits on the ground....come and talk..you take the gold...and we all go back to see our families this night
Mysterious Storyteller |
Weed holds out a pouch with gp in it....and tosses it 10 feet in front of him....and sits on the ground....come and talk..you take the gold...and we all go back to see our families this night
For clarity: Weed takes all the available loose GP the party has, puts in a purse (showing it to the skulks) and tosses it 10' in front of him (well behind the burning [almost destroyed] barricade)?
Weed |
no....just his 20gp in his pouch....shows it to skulks..tossing it 10 feet in front of weed...on the ground for the skulk to come get it and trade for the name (s)
Mysterious Storyteller |
The lead skulk has a few moments of intense argument with those nearest him before moving towards the barricade. As he does, another group of six warrior skulks show up. With a wave of his hand and a sharp bark of command he halts them and moves his way around the now burnt-out barricade.
He eyes Eterran and Grimm warily as he passes them and advances towards Weed and the purse of gold. Picking up and inspecting the contents of the purse he looks at Weed and growls-This much for information, but the murder of my people will cost you just as much. Give me another twenty gold crowns and I'll tell you what you want to know and we all get to eat tonight.
Mysterious Storyteller |
The party produces another 20 GP (please mark off of someone's PC sheet) and the lead skulk smiles-If you are here and asking these questions, I can only assume you already know about Kymeth and Onamae. They are of the Nisku, although at this point I would not say they are part of the Nisku.
They were recruited a few years ago by the humans you seek, and today are the only voice we hear from that group. Of all of us, they look the most like humans and that's why they were chosen.
The folks Kymeth and Onamae have joined go by many names but we know them as the Gilded Hand. Their leader is Borvius Monchello; a heard hearted murder if ever there was one. If you seek him out, take a keen blade and when you drive it home twist it for the Nisku.
Weed |
I am known as Weed...i thank you for your honor and help...we shall trouble you no further.....and will not involve you
Weed backs away towards the party.....
Naugrimm Firebeard |
Grimm throws down 20gp.
Naugrimm Firebeard |
Sorry, forgot Rodion was down. Move back to check on Rodion while Weed talks.
CLW: 1d8 + 2 ⇒ (8) + 2 = 10
channel: 1d6 ⇒ 4
Mysterious Storyteller |
The lead skulk takes the gold and moves back to his people. Grimm resuscitates Rodion who notices his eagle has already disappeared. The party regroups at the switch back and watches as the lead skulk argues with some of the other skulks who clearly think that gold is not enough restitution for the dead, but the lead skulk seems to be convincing enough of them for the time being.
Party action.