[PFS] GM MattMorris In the Grandmaster's Name T2 (Inactive)

Game Master ChesterCopperpot

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The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"So, eh, we going to lock her in, yes? Or play along? We want to get our man out before the boss-lady gets home, yes."

Malachi turns a key over in his hand whilst eyeing the door to the kitchen. It's a skeleton key and I assume it can be used to lock as well as unlock doors. Does the kitchen door have a visible keyhole?

Dark Archive

Male Undine Psychic 10 | AC (20)16/16/13 | HP 72/72 + _10__ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”If you think you can lock her in, that might be for the best. She seems pleasant enough, I don’t see any reason to have to knock her out or anything.”

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

"I agree with locking in."

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

In the absence of a better idea, Malachi goes and tries his skeleton key on the kitchen door to lock the major-domo inside.

disable device, skeleton key, polly-guidance, take 10: 10 + 10 + 1 = 21


Frozen Flame + Dragon's Demand

I don't think you can take 10 with a skeleton key.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

You are correct - my first time using the item.

skeleton key d.d., polly: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25


Frozen Flame + Dragon's Demand

That will be good enough to jam the lock.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"OK, we got a few minutes at least to get a head start here, yes. Let's go find our man. Let's try these fancy doors, yes, the ones the major-domo came out of."

Malachi checks over the northern rosewood door, looking for signs of traps or other defences, before opening them if they seem safe. Unless someone wants to double-check.

perception: 1d20 + 14 ⇒ (2) + 14 = 16 +3 more in bright light

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

Glipplesplech will move over to the other door and listen in.
1d20 ⇒ 3

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas heads over the lend a trained eye to the tengu's observations.

perc: 1d30 + 14 ⇒ (19) + 14 = 33+2 for traps

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho opens door on the west and starts the search.

perception: 1d20 + 12 ⇒ (8) + 12 = 20


Frozen Flame + Dragon's Demand

Looks like we are exploring to the north and west. As the doors seem safe, and there are not any noticable noises behind them, I'm going to assume you open them.

Malachi and Rallas: To the north, behind the double doors the majordomo came out of, A grand dining table carved of rosewood and surrounded by highbacked chairs occupies the center of the dining room. Golden cutlery and white silk napkins folded into elegant triangles grace the table. Two picture windows flank the southern wall, providing a lovely view of the gardens and hedge maze outside. Polished squares of pink and white marble tile the floor, and the ceiling above displays a triumphant fresco of white-clad humans bedecked in gold and jewels seated on thrones towering above the globe.

Knowledge (religion) DC 20:
The ceiling fresco as a depiction of the Hour of Victory, the foretold time when followers of the Prophecies of Kalistrade will use their amassed wealth to “own” the world, granting a type of immortality to all true believers.

Two picture windows along the north wall provide a pleasant view of the gardens and hedge maze outside. Wooden doors in the north wall lead outside. Doors also lead out of the room to the east and west.

Two human staff members dressed in black and white uniforms busily clean the room and set the table, but they seem to be ignoring your intrusion.

Psycho: The furnishings of this room are surprisingly austere. A four-poster bed sits in its center, accompanied by a fine, but plain dresser. A bronze case sits on top of the dresser and a closed wardrobe rests against the wall.

Glipplesplech: The furnishings of this room are a dramatic departure from the opulence seen elsewhere in the manor. A four-poster bed carved of ebony stands before a curtained window to the south, while a desk and wardrobe of the same wood stand to the west and east of the room. The elegant decorations are limited to a black and white damask rug and a painting of the night sky on the ceiling.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne moves closer to Malachi and watches the two staff members...

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho searches entire room.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28 


Frozen Flame + Dragon's Demand
Psycho Dread wrote:

Psycho searches entire room.

[dice=Perception]1d20 + 12 

Are you opening drawers and looking in cabinets/boxes?

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity
GM MattMorris wrote:
Psycho Dread wrote:

Psycho searches entire room.

[dice=Perception]1d20 + 12 

Are you opening drawers and looking in cabinets/boxes?

Yes, all!

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

In a whisper, Glippleplech reports his findings: ”This looks like a fancy, if spartan, room. I don’t see anyone keeping a prisoner in here.”

Dark Archive

Male Undine Psychic 10 | AC (20)16/16/13 | HP 72/72 + _10__ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ashwell casts Detect Magic, looking closely through out the rooms with the others.

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

Glipplesplech will also cast detect magic, the start looking into the other rooms.
Kn-Religion when he gets to the northern room: 1d20 + 11 ⇒ (12) + 11 = 23
GM, please let me know when I get to make the check.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho will also detect magic in the room.


Frozen Flame + Dragon's Demand

Perception (Glipplesplech): 1d20 + 0 ⇒ (11) + 0 = 11

Psycho, you find some interesting items in your search.

Psycho:

You find a wand in the dresser.

In the wardrobe is a battered adventurer's backpack with the following inside: two vials of alchemist’s fire, a vial of holy water, a disguise kit, an everburning torch, a healer’s kit, a light crossbow with 10 bolts, a set of masterwork thieves’ tools, a thunderstone, a blank wizard’s spellbook, the first dozen pages of which are filled with nonsense scribblings, as though the owner were using it as a prop while pretending to be a wizard, a potion, and 3 scrolls.

You also discover a hidden compartment in the the wardrobe containing a silver key set with a finely cut piece of jade.

Let me know what you want to take, if anything, and what you might take the time to identify, if anything.

Glipplesplech, in the other room, the wardrobe contains white ermine furs, two white satin royal outfits, and an assortment of jewelry. You also detect magic somewhere in the wardrobe, but you aren't able to pinpoint it. You can make that Knowledge check as soon as you look in the dining room.

Perception (Ashwell): 1d20 + 10 ⇒ (11) + 10 = 21 Ashwell, you find a hidden drawer in the room, inside of which is a magical tiara.
(I'm giving you a circumstance bonus for detecting magic.) Let me know what you want to do with the tiara.

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

Note that Glipplesplech is keeping his voice low, not wanting to alert the rest of the house.

The Grippli rummages through the wardrobe. ”Lots of expensive stuff here. Something magic but I can’t pinpoint the aura. Maybe someone who’s better at searching can find it. I’m going to go to the northern room.”

I’m going to leave the wardrobe in ‘the other room’ for someone else to search.

As soon as Glipplesplech gets to the north room, his face sours instantly. ”It would seem our absent host follows the teachings of Kalistrade. Not surprising considering where we are.”. He points to a fresco in the northern room. “She’s under the delusion that if she and her ilk can amass enough wealth, they can ‘buy’ Golarion and so cheat the Lady of Graves. As if money could buy you out of the river of souls. It’s disgusting.”

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Is that what they believe? Ha! Besmara take the lot of them, yes."

Malachi approaches the servants: "My friends, could you kindly direct me to where her ladyship keeps her 'special guests,' yes? The ones she really doesn't want to leave, yes?"

Malachi jingles a pouch of gold coins, clearly offering the serving staff an incentive. He taps the side of his beak in a conspiratorial fashion. "You help me, I help you, yes?"

Malachi is willing to offer a bribe of up to 75gp total, which is covered by the 'Slush Fund' Exchange boon.

Dark Archive

Male Undine Psychic 10 | AC (20)16/16/13 | HP 72/72 + _10__ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash comes out wearing the tiara. ”Does this match my eyes? No seriously...this tiara is magical. I’m not sure what it does, but it’s plenty magical.”

Spellcraft 1d20 + 12 ⇒ (8) + 12 = 20


Frozen Flame + Dragon's Demand

Ashwell, you study the headband's aura, but you can't tell what the function is.

To Malachi, the servants respond: "I'm sorry sir, I don't know what you are talking about. Please, we are very busy." They seem sincere to you.

GM Stuff:

Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Pcycho collects all items. And tries to detect magic on silver key.

wand,
two vials of alchemist’s fire,
a vial of holy water,
a disguise kit,
an everburning torch,
a healer’s kit,
a light crossbow with 10 bolts,
a set of masterwork thieves’ tools,
a thunderstone,
a blank wizard’s spellbook,
a potion,
and 3 scrolls,
silver key

spellcraft - wand: 1d20 + 14 ⇒ (18) + 14 = 32
spellcraft - potion: 1d20 + 14 ⇒ (6) + 14 = 20
spellcraft - 1st scroll : 1d20 + 14 ⇒ (15) + 14 = 29
spellcraft - 2nd scroll: 1d20 + 14 ⇒ (6) + 14 = 20
spellcraft - 3rd scroll: 1d20 + 14 ⇒ (4) + 14 = 18
spellcraft - key if magical: 1d20 + 14 ⇒ (17) + 14 = 31


Frozen Flame + Dragon's Demand

Psycho takes a minute to identify the items and read the scrolls.

I'm keeping track of time. We're about 2 minutes in.

The wand is a wand of air bubble with 5 charges remaining. The potion is a potion of cure moderate wounds. The scrolls are: scroll of bless, scroll of burning hands, scroll of cure light wounds, scroll of magic missile.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas helps with quickly searching the room, his elven eyes darting to and fro.

perc: 1d20 + 14 ⇒ (4) + 14 = 18

not much I can do here other than help search...

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, you don't want bonus payments? Must be pretty rich already, yes? OK, on with the tour then yes? Which room is this?"

Malachi gestures towards the western door.

The Exchange

F very rare parrot-hawk familiar (emissary) 4 | AC 17 T 15 FF 14 | HP 35/35 | F +9 R +7 W +7 | CMD 16 | Init +3 | Perc +21 (10) lowlight vision

"Squawk!"

Polly flies off Malachi's shoulder and flies about the room, before landing on a candlestick on the table. She eyes the servants suspiciously.

If one of the servants should move towards the kitchen Polly's empathic link with Malachi will warn him, and he will cast Cheetah's Sprint to grant a boost of speed and intercept them.


Frozen Flame + Dragon's Demand

Behind the western door is a library. The walls of this room are lined with ebony shelves housing thousands of books. Rolling golden ladders ascend the towering bookshelves. Overstuffed black leather chairs surround rosewood reading tables strewn with texts and scrolls in the western half of the room. The floor is covered in thick white carpet. Frescoes on the ceiling portray images of a white-robed human woman storing gold and jewels in a chest, walking past a group of beggars in rags, and sitting at a table decked with rich meats and cheeses but taking only a loaf of bread.

Knowledge (religion) DC 15:
The images on the library ceiling as depictions of the prophet Kalistrade’s teachings, including conservation of resources, avoidance of charity and material comforts, and adherence to dietary restrictions.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho exits the room and then goes toward the library. He looks inside.

know religion: 1d20 + 10 ⇒ (7) + 10 = 17

Dark Archive

Male Undine Psychic 10 | AC (20)16/16/13 | HP 72/72 + _10__ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash stows his tiara into a belt pouch as the others didn’t seem as interested in it as he did. He planned on getting it identified at a later date.


Frozen Flame + Dragon's Demand

Perception (Psycho): 1d20 + 12 ⇒ (6) + 12 = 18

Psycho notices that a book and some scrolls sit on one of the reading tables, and a fine set of armor is on a stand in the corner.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho approaches table and tries to detect magic on books, scrolls and armor.


Frozen Flame + Dragon's Demand

The book and several of the scrolls are magical:

Spellcraft DC 32:
The book is a lesser book of extended summoning.

Read Magic:
The scrolls are grease (2), locate object, remove paralysis, black tentacles, and scrying.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

spellcraft - book: 1d20 + 14 ⇒ (15) + 14 = 29
Psycho casts read magic.

"Guys we have here some scrolls. Grease , locate object, remove paralysis, black tentacles, and scrying. I will take that for now."

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

”I can cast any of those too. Too bad that scroll isn’t ‘locate person.’ . .” Glipplesplech volunteers.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Eh, what are these people doing, by Besmara!

"ඇණ ගසා නැති සියල්ල රැගෙන යාමට ඔබට අවශ්‍යද? මෙහේ මෙහෙ ඉන්න දෙන්නෙක් ඉන්නවා, ඔයා හිතන්නේ ඔවුන් ඔයාව කොල්ලකනකොට ඔබ නොසලකා හරිනවා කියලා, ඔව්? ඔවුන් මගේ අල්ලස් නොගත්තෙමි. ඔවුන් ගැටලුවක් බවට පත් වනු ඇත. ඔවුන් ඝාතනය කිරීම ඉතා ඝෝෂාකාරී වේ. ඔබට ඔවුන්ව නිදා ගැනීමට හෝ වෙනත් දෙයක් කිරීමට හැකිද? අපි අපේ මිනිසා සොයාගෙන ඔව් ඔව්."

Auran:
"Eh, you want to take everything that's not nailed down? There's two servants here, you think they're going to ignore you whilst you rob the place, yes? They wouldn't take my bribe, they're going to be a problem and killing them is too noisy yes. Can you put them to sleep or something? We've got to find our man and get out, yes.'

Malachi admonishes his colleagues, in a language he is fairly certain that the servants won't understand. Leaving Polly to watch over the staff, he looks under the beds and lifts the rug in the larger bedroom, looking for possible secret dungeon entrances.

perception: 1d20 + 14 ⇒ (12) + 14 = 26 +3 more in bright light.


Frozen Flame + Dragon's Demand

Nothing of interest under the bed or the rug. The servants seem to be minding their own business, so far.

At about the 3-minute mark.

Dark Archive

Male Undine Psychic 10 | AC (20)16/16/13 | HP 72/72 + _10__ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Auto aid on Spellcraft check made by PD.

”Ok, let’s get the search going. We aren’t going to have too much time. Let’s find our guy!”

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

"Glipplesplech if you wanna you can take the scrolls you want. Here!"
Psycho offers all scrolls to Glipplesplech.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

"Oh and I have that book. It is magical. I don't know what it is. If somebody else can check!"
He shows the book.

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

glipplesplech cannot possibly get a DC 32 with his +10 spellcraft. 32 seems high, but okay.
Glipplesplech looks at the book but can't make heads or tails of it.


Frozen Flame + Dragon's Demand
Glipplesplech wrote:

glipplesplech cannot possibly get a DC 32 with his +10 spellcraft. 32 seems high, but okay.

Glipplesplech looks at the book but can't make heads or tails of it.

Sorry. The caster level on the item is stupidly high. It's like how you could never actually identify a pearl of power.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi looks over the eastern door, and opens it.

perception: 1d20 + 14 ⇒ (3) + 14 = 17 +3 more in bright light


Frozen Flame + Dragon's Demand

Malachi, do you want to peek in or open the door? Roll a Stealth check if you want to peek.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Let's take a peek.

stealth, armoured: 1d20 + 6 ⇒ (14) + 6 = 20


Frozen Flame + Dragon's Demand

You see a short hallway that quickly branches off north and south. You can see two closed doors in front of you on the far side of the branch.

To the south, you hear the sounds of the plates clattering, and Nayeli speaking to a servant about preparations for the mistress' return.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Please move Glorne up with Malachi.

Stealth: 1d20 + 11 ⇒ (5) + 11 = 16
Perception: 1d20 + 10 ⇒ (11) + 10 = 21

"I guess we go North."

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