
GM MattMorris |

Glorne, as you peek into the hallway, you see the northern turning ends at the outer wall. Doorways to what must be small rooms sit on either side of it. To the south, you can see into the kitchen, where Nayeli is supervising a servant who is assembling a tray of finger sandwiches.
Two doorways sit on the western side of the passage toward the kitchen, and you can see another door on the kitchen's far side.

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Psycho opens one of the northern doors. see map
perception: 1d20 + 12 ⇒ (17) + 12 = 29

GM MattMorris |

Psycho, can you make a stealth check as well?
The nondescript rooms contains a pair of single beds, a washbasin, and chests of drawers. A carefully-folded Blackjacket uniform sits on top of one of the dressers.

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stealth: 1d20 + 1 ⇒ (19) + 1 = 20

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me too

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"Hey! What are you doing, yes? We're dying of thirst here! My little grippli friend back there gets sick if he doesn't get enough moisture, and you just keep us waiting while you idle yourselves back here yes? Lazy oafs! You'll be lucky to keep your jobs when your mistress gets back, yes! And as for doing business with my consortium, your wine had better be one thousand times better than I have been lead to believe, yes! Get on with it! Hurry yourselves up, all of you! Time is money, yes!"
profession: merchant, time is money!, polly: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

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Rallas watches the tengu order the servants around...silently wishing he had bought a sap.
Much easier to knock them out and get moving...

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"Oh, yes, let me save you some bother since you are evidently work-shy, yes! Show us the wine cellar and we will judge for ourselves, yes."
prof.merchant again if needed, polly: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
silently wishing he had bought a sap.
You can do brawler unarmed strikes for nonlethal same as Mal can, Rallas.

GM MattMorris |

At Malachi's words, Nayeli looks up and frowns...deeply.
"There's no call to be rude. You show up unannounced in the midst of a very busy time for us. Be assured that my mistress will be fully briefed on your behavior before she negotiates with you."
Nayeli draws herself up imperiously, "It would be completely inappropriate for you to visit the wine cellar, but as I said, I would be happy to procure you a sample. Please, return to the great room." Nayli gestures to the doorway, then nods to the servant in the kitchen, "Please set up for a tasting."
The servant scuttles off into the dining room to retrieve goblets, while Nayeli glides over to the door in the south-eastern corner of the kitchen without waiting for you to comply. She slips through and closes the door behind herself.
For the moment, you are left alone in the kitchen.

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Malachi beckons the rest of the party into the kitchen.
"Eh, she's gone downstairs. That door over there, yes. If we're quick, we can follow her and knock her out without having to deal with any other guards, yes. She probably has keys to the whole estate."
We could also take a quick look in the other rooms off the kitchen, but Malachi has a pretty firm idea for knocking out the major domo now.

GM MattMorris |

The party follows the majordomo down the stairway in the pantry.
Could everyone who is coming downstairs put yourself in an appropriate place on the map? Malachi is the front of the line, but after that order doesn't matter.
I'll detail events in the basement when everyone is ready.

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Psycho follows others.

GM MattMorris |

You follow down the stairs at Nayeli's heels, staying just out of sight.
She passes through the door and you hear a masculine voice shout, “The air is poison! You must let me out!!”
Stone steps lead deep beneath the earth to a cool, dry room carved into the bedrock beneath the manor. Rows of wooden wine casks line the polished stone walls to the north and west of the stairwell. To the east, an impressive wine rack carved of rare polished woods displays tiers of wine bottles, their labels obscured by a thin layer of dust. To the north, directly facingthe entrance, three 10-foot-tall steel vats tower above the stone floor. A sweet, fruity smell hangs heavy in the air.
Handcuffed to the wall near one of the wine vats in the cellar is a wan looking Varisian man, obviously holding his breath and struggling against the manacles that hold him.
Nayeli gasps, "What are you talking about?" before she realized that you are behind her. When she sees you, she reaches for a whistle hanging around her neck.
Knowledge (nature), Profession (vintner or similar) DC 15
Psycho: 1d20 + 1 ⇒ (20) + 1 = 21
Glorne: 1d20 + 3 ⇒ (4) + 3 = 7
Ashwell: 1d20 + 2 ⇒ (3) + 2 = 5
Malachi: 1d20 + 3 ⇒ (20) + 3 = 23
Rallas: 1d20 + 1 ⇒ (8) + 1 = 9
Glipplesplech: 1d20 + 3 ⇒ (1) + 3 = 4
Nayeli: 1d20 ⇒ 17
~+~Combat Round 1~+~
Malachi
Psycho
Nayeli
Rallas
Glorne
Ashwell
Glipplesplech

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perception, hawkeye, polly: 1d20 + 14 + 2 + 1 ⇒ (20) + 14 + 2 + 1 = 37
know.nature: 1d20 + 7 ⇒ (7) + 7 = 14
"Eh, some gas coming from one of those vats, yes! Maybe is poison?"
Actions will be up after Polly.

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"Caw!"
Polly flies into Nayeli's face, and goes for the whistle. Movement provokes an AoO if she has combat reflexes, as Polly is Tiny and has reach 0.
disarm/steal combat manoeuvre vs Nayeli (take whistle): 1d20 + 7 ⇒ (20) + 7 = 27 Manoeuvre also provokes an AoO if Nayeli has combat reflexes.

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"Yes, get the shiny! Good Polly!"
Malachi sidesteps and attacks in a blur of feathers. As he strikes with knees and elbows, a long, narwhal-like horn emerges from under his tricorne hat...
raging furious brawler unarmed strike vs Nayeli, power attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (6) + 9 + 2 + 2 - 2 = 17damage: 1d6 + 11 ⇒ (4) + 11 = 15sneak attack damage: 2d6 ⇒ (5, 3) = 8
raging furious brawler unarmed strike vs Nayeli, iterative, power attack: 1d20 + 4 + 2 + 2 - 2 ⇒ (14) + 4 + 2 + 2 - 2 = 20damage: 1d6 + 11 ⇒ (1) + 11 = 12sneak attack damage: 2d6 ⇒ (5, 1) = 6
Both brawler strikes are non-lethal
Malachi follows up with a nasty peck and a gore from his narwhal horn:
raging furious peck (bite) vs Nayeli, power attack, secondary: 1d20 + 4 + 2 + 2 - 2 ⇒ (4) + 4 + 2 + 2 - 2 = 10damage: 1d3 + 6 ⇒ (2) + 6 = 8sneak attack damage: 2d6 ⇒ (4, 2) = 6
raging furious gore vs Nayeli, power attack, secondary: 1d20 + 4 + 2 + 2 - 2 ⇒ (19) + 4 + 2 + 2 - 2 = 25damage: 1d8 + 6 ⇒ (1) + 6 = 7sneak attack damage: 2d6 ⇒ (6, 2) = 8
Natural attacks deal lethal damage. Malachi stops attacking if Nayeli drops.

GM MattMorris |

Your first two attacks knock her unconscious. We're still in rounds, though.

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Knowledge (nature): 1d20 + 9 ⇒ (7) + 9 = 16
"The gas is likely carbon dioxide created by the fermentation process. We have to hurry. Do not breathe air."
Psycho takes deep breath and starts searching Nayeli for a manacles key.
perception: 1d20 + 12 ⇒ (19) + 12 = 31

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Rallas rushes over to the shackled man and grabs his tools from his bandolier.
I'll have you free in a second. Tie her up...we have to get out of here!
disable device: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28+1 from mwk tools

GM MattMorris |

She doesn't have the key on her.
Rallas, it's a full-round action to try to open the lock, so it will take your standard action on this turn and the next.
It looks like Rallas is very close to opening the lock, but having a little trouble, if anyone has a way to help him.

GM MattMorris |

I think guidance is fine. He's still doing the check when the bird arrives.
The manacles will open during the second round--as you are out of immediate danger we can go out of rounds now. You have a prisoner and an unconscious majordomo on your hands.

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"Eh, I don't care about her. You, Busca yes! We work for Torch. We're here to get you out, yes. Got some information for you too. Come on, yes!"
Malachi stuffs several bottles of expensive looking wine in his pack because pirate :)
appraise, get the good stuff?: 1d20 + 6 ⇒ (16) + 6 = 22

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Welp.
disguise aid another? kit, eagle's splendour: 1d20 - 2 + 2 + 2 ⇒ (6) - 2 + 2 + 2 = 8
Nothing much I can do there.

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”Listen, the lady of the house is out and the servants aren’t asking questions FOR NOW, but who knows how long that will last, we gotta get going, like, yesterday!”
Bluff aid another to whoever tries it: 1d20 + 4 ⇒ (2) + 4 = 6
Damn, the game really doesn’t want me to bluff, does it? Another fail aid another.

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"You can come with us or stay and die, choice is yours. Either way we're leaving."
Bluff: 1d20 + 1 ⇒ (6) + 1 = 7
Glorne picks up the unconscious woman and heads up the stairs.

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Bluff 1d20 + 5 ⇒ (20) + 5 = 25
”You don’t know us, but if you come with us, we will fill you in on everything later. Or you can stay here and try to reason with your captors. Your call...”

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"Come with us and all will be great!"
bluff: 1d20 + 2 ⇒ (20) + 2 = 22

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Do you really want to argue with the people that rescued your sorty hide. We were sent to help...
aid bluff Ashwell: 1d20 + 6 ⇒ (19) + 6 = 25

GM MattMorris |

He's willing enough to come with you folks. The Bluffs were to establish your identity as Torch's agents. Sorry, I wasn't clear about that. I'll take Ashwell's roll.
Malachi, you notice several rare-looking bottles of wine, along with a likely-looking sack and pair of gloves that you're easily able to recover.
Fishgold Rose worth 225 gp each.
Once you are out of the wine cellar, Emilio addresses you all: “Well met. And to whom do I owe this rescue?” The former prisoner seems willing to accept that you are representatives of Grandmaster Torch--though a few of you might have piqued his suspicions.
After introductions are made, Emilio sighs. [b]“That damned Kalistocrat really had it out for me. She came down here every day to rub it in my face that she finally caught me. As if I could forget! She let me in on a little secret, too.” Emilio licks his lips and smirks. ”She researched some ruins in Varisia chock full of treasure and magic. All she needs to trip the wards is the blood of one of the ancient families—that’s where I come in. She’s planning to drag me out to Varisia and bleed me in some cave, then take everything for herself. That’s how I’m supposed to pay my debt. But here you are, busting me out. I know where she keeps her notes, so let’s nick ‘em and take ‘em back to the boss.”

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"That sounds like a good plan! Shall we guys!?"

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"Always happy to collect booty, yes! But we have a message for you from the boss, Busca. You need to see this. Boss says very urgent, yes! Let's get out of this cellar. We shut her inside, yes." Malachi looks at the supine Major Domo.
Who has the documents that we're supposed to give Busca? We should hand them over.

GM MattMorris |

Emilio tells you that the notes are hidden somewhere in the library. He thinks that they might be hidden on the bookshelf of the south wall.
Perception checks, please! Also, what are you doing with the majordomo?

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Rallas focuses on the south wall, using all his training to find the notes.
perc: 1d20 + 14 ⇒ (3) + 14 = 17+2 more if any traps...
Seeing as how he has a hair in his eye, Rallas concentrates for a moment and reaches out with his hand.
cast detect magic....CL 7...from the envoy alternate racial feature