[PFS] GM MattMorris In the Grandmaster's Name T2 (Inactive)

Game Master ChesterCopperpot

Slides and Maps


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God Falls Dacilane Prey for Death

Glorne, as you peek into the hallway, you see the northern turning ends at the outer wall. Doorways to what must be small rooms sit on either side of it. To the south, you can see into the kitchen, where Nayeli is supervising a servant who is assembling a tray of finger sandwiches.

Two doorways sit on the western side of the passage toward the kitchen, and you can see another door on the kitchen's far side.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”Let’s check the small rooms to the north before we mess with the kitchen,” Ash declares.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho opens one of the northern doors. see map

perception: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas sneaks up along with the others, eyes looking for traps as he goes.

perc: 1d20 + 14 ⇒ (1) + 14 = 15+2 for traps


God Falls Dacilane Prey for Death

Psycho, can you make a stealth check as well?

The nondescript rooms contains a pair of single beds, a washbasin, and chests of drawers. A carefully-folded Blackjacket uniform sits on top of one of the dressers.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

stealth: 1d20 + 1 ⇒ (19) + 1 = 20

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Im waiting on the result of the stealth check.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

me too


God Falls Dacilane Prey for Death

Sorry, I was waiting for you guys. Stealth check was successful.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Hey! What are you doing, yes? We're dying of thirst here! My little grippli friend back there gets sick if he doesn't get enough moisture, and you just keep us waiting while you idle yourselves back here yes? Lazy oafs! You'll be lucky to keep your jobs when your mistress gets back, yes! And as for doing business with my consortium, your wine had better be one thousand times better than I have been lead to believe, yes! Get on with it! Hurry yourselves up, all of you! Time is money, yes!"

profession: merchant, time is money!, polly: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas watches the tengu order the servants around...silently wishing he had bought a sap.

Much easier to knock them out and get moving...

Grand Lodge

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m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne whispers to Malachi... "Ask if we can inspect the wine cellar."

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Oh, yes, let me save you some bother since you are evidently work-shy, yes! Show us the wine cellar and we will judge for ourselves, yes."

prof.merchant again if needed, polly: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

Rallas wrote:
silently wishing he had bought a sap.

You can do brawler unarmed strikes for nonlethal same as Mal can, Rallas.


God Falls Dacilane Prey for Death

At Malachi's words, Nayeli looks up and frowns...deeply.

"There's no call to be rude. You show up unannounced in the midst of a very busy time for us. Be assured that my mistress will be fully briefed on your behavior before she negotiates with you."

Nayeli draws herself up imperiously, "It would be completely inappropriate for you to visit the wine cellar, but as I said, I would be happy to procure you a sample. Please, return to the great room." Nayli gestures to the doorway, then nods to the servant in the kitchen, "Please set up for a tasting."

The servant scuttles off into the dining room to retrieve goblets, while Nayeli glides over to the door in the south-eastern corner of the kitchen without waiting for you to comply. She slips through and closes the door behind herself.

For the moment, you are left alone in the kitchen.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi beckons the rest of the party into the kitchen.

"Eh, she's gone downstairs. That door over there, yes. If we're quick, we can follow her and knock her out without having to deal with any other guards, yes. She probably has keys to the whole estate."

We could also take a quick look in the other rooms off the kitchen, but Malachi has a pretty firm idea for knocking out the major domo now.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash agreed with the bird man. ”I concur. Let’s do our business. Nothing lethal...remember!”

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

Glipplesplech will follow behind (on my phone now, can’t move my token)


God Falls Dacilane Prey for Death

The party follows the majordomo down the stairway in the pantry.

Could everyone who is coming downstairs put yourself in an appropriate place on the map? Malachi is the front of the line, but after that order doesn't matter.

I'll detail events in the basement when everyone is ready.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho follows others.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash follows as well.

Could someone move my token as I’m posting on the phone? Thanks! Maybe put me second to last.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Ready.


God Falls Dacilane Prey for Death

You follow down the stairs at Nayeli's heels, staying just out of sight.

She passes through the door and you hear a masculine voice shout, “The air is poison! You must let me out!!”

Stone steps lead deep beneath the earth to a cool, dry room carved into the bedrock beneath the manor. Rows of wooden wine casks line the polished stone walls to the north and west of the stairwell. To the east, an impressive wine rack carved of rare polished woods displays tiers of wine bottles, their labels obscured by a thin layer of dust. To the north, directly facingthe entrance, three 10-foot-tall steel vats tower above the stone floor. A sweet, fruity smell hangs heavy in the air.

Handcuffed to the wall near one of the wine vats in the cellar is a wan looking Varisian man, obviously holding his breath and struggling against the manacles that hold him.

Nayeli gasps, "What are you talking about?" before she realized that you are behind her. When she sees you, she reaches for a whistle hanging around her neck.

Perception DC 25:
You hear the hiss of gas escaping from a valve in one of the vats.
Knowledge (nature), Profession (vintner or similar) DC 15
Spoiler:
The gas is likely carbon dioxide created by the fermentation process. It will likely fill the room in 5 rounds.

Initiative:

Psycho: 1d20 + 1 ⇒ (20) + 1 = 21
Glorne: 1d20 + 3 ⇒ (4) + 3 = 7
Ashwell: 1d20 + 2 ⇒ (3) + 2 = 5
Malachi: 1d20 + 3 ⇒ (20) + 3 = 23
Rallas: 1d20 + 1 ⇒ (8) + 1 = 9
Glipplesplech: 1d20 + 3 ⇒ (1) + 3 = 4
Nayeli: 1d20 ⇒ 17

~+~Combat Round 1~+~
Malachi
Psycho

Nayeli
Rallas
Glorne
Ashwell
Glipplesplech

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

perception, hawkeye, polly: 1d20 + 14 + 2 + 1 ⇒ (20) + 14 + 2 + 1 = 37
know.nature: 1d20 + 7 ⇒ (7) + 7 = 14

"Eh, some gas coming from one of those vats, yes! Maybe is poison?"

Actions will be up after Polly.

The Exchange

F very rare parrot-hawk familiar (emissary) 4 | AC 17 T 15 FF 14 | HP 35/35 | F +9 R +7 W +7 | CMD 16 | Init +3 | Perc +21 (10) lowlight vision

"Caw!"

Polly flies into Nayeli's face, and goes for the whistle. Movement provokes an AoO if she has combat reflexes, as Polly is Tiny and has reach 0.

disarm/steal combat manoeuvre vs Nayeli (take whistle): 1d20 + 7 ⇒ (20) + 7 = 27 Manoeuvre also provokes an AoO if Nayeli has combat reflexes.


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God Falls Dacilane Prey for Death

Polly comes away with the whistle!

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Yes, get the shiny! Good Polly!"

Malachi sidesteps and attacks in a blur of feathers. As he strikes with knees and elbows, a long, narwhal-like horn emerges from under his tricorne hat...

raging furious brawler unarmed strike vs Nayeli, power attack: 1d20 + 9 + 2 + 2 - 2 ⇒ (6) + 9 + 2 + 2 - 2 = 17damage: 1d6 + 11 ⇒ (4) + 11 = 15sneak attack damage: 2d6 ⇒ (5, 3) = 8
raging furious brawler unarmed strike vs Nayeli, iterative, power attack: 1d20 + 4 + 2 + 2 - 2 ⇒ (14) + 4 + 2 + 2 - 2 = 20damage: 1d6 + 11 ⇒ (1) + 11 = 12sneak attack damage: 2d6 ⇒ (5, 1) = 6

Both brawler strikes are non-lethal

Malachi follows up with a nasty peck and a gore from his narwhal horn:

raging furious peck (bite) vs Nayeli, power attack, secondary: 1d20 + 4 + 2 + 2 - 2 ⇒ (4) + 4 + 2 + 2 - 2 = 10damage: 1d3 + 6 ⇒ (2) + 6 = 8sneak attack damage: 2d6 ⇒ (4, 2) = 6
raging furious gore vs Nayeli, power attack, secondary: 1d20 + 4 + 2 + 2 - 2 ⇒ (19) + 4 + 2 + 2 - 2 = 25damage: 1d8 + 6 ⇒ (1) + 6 = 7sneak attack damage: 2d6 ⇒ (6, 2) = 8

Natural attacks deal lethal damage. Malachi stops attacking if Nayeli drops.


God Falls Dacilane Prey for Death

Your first two attacks knock her unconscious. We're still in rounds, though.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Knowledge (nature): 1d20 + 9 ⇒ (7) + 9 = 16
"The gas is likely carbon dioxide created by the fermentation process. We have to hurry. Do not breathe air."

Psycho takes deep breath and starts searching Nayeli for a manacles key.

perception: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas rushes over to the shackled man and grabs his tools from his bandolier.

I'll have you free in a second. Tie her up...we have to get out of here!

disable device: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28+1 from mwk tools


God Falls Dacilane Prey for Death

She doesn't have the key on her.

Rallas, it's a full-round action to try to open the lock, so it will take your standard action on this turn and the next.

It looks like Rallas is very close to opening the lock, but having a little trouble, if anyone has a way to help him.

The Exchange

F very rare parrot-hawk familiar (emissary) 4 | AC 17 T 15 FF 14 | HP 35/35 | F +9 R +7 W +7 | CMD 16 | Init +3 | Perc +21 (10) lowlight vision

"Caw!"

Polly flutters over and casts Guidance on Rallas. if that's ok, it might technically be on his second standard action.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

my bad...forgot it was a full round...also moved my toke....forgot to earlier...


God Falls Dacilane Prey for Death

I think guidance is fine. He's still doing the check when the bird arrives.

The manacles will open during the second round--as you are out of immediate danger we can go out of rounds now. You have a prisoner and an unconscious majordomo on your hands.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, I don't care about her. You, Busca yes! We work for Torch. We're here to get you out, yes. Got some information for you too. Come on, yes!"

Malachi stuffs several bottles of expensive looking wine in his pack because pirate :)

appraise, get the good stuff?: 1d20 + 6 ⇒ (16) + 6 = 22


God Falls Dacilane Prey for Death

Disguise and/or Bluff checks to convince Emilio.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Welp.

disguise aid another? kit, eagle's splendour: 1d20 - 2 + 2 + 2 ⇒ (6) - 2 + 2 + 2 = 8

Nothing much I can do there.

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

”Listen, the lady of the house is out and the servants aren’t asking questions FOR NOW, but who knows how long that will last, we gotta get going, like, yesterday!”

Bluff aid another to whoever tries it: 1d20 + 4 ⇒ (2) + 4 = 6
Damn, the game really doesn’t want me to bluff, does it? Another fail aid another.

The Exchange

F very rare parrot-hawk familiar (emissary) 4 | AC 17 T 15 FF 14 | HP 35/35 | F +9 R +7 W +7 | CMD 16 | Init +3 | Perc +21 (10) lowlight vision

"Caw!"

Polly offers Guidance to whoever leads the talking now ie. whoever leads the skill check. Rallas?

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

"You can come with us or stay and die, choice is yours. Either way we're leaving."

Bluff: 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

"You can come with us or stay and die, choice is yours. Either way we're leaving."

Bluff: 1d20 + 1 ⇒ (6) + 1 = 7

Glorne picks up the unconscious woman and heads up the stairs.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Bluff 1d20 + 5 ⇒ (20) + 5 = 25

”You don’t know us, but if you come with us, we will fill you in on everything later. Or you can stay here and try to reason with your captors. Your call...”

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

"Come with us and all will be great!"

bluff: 1d20 + 2 ⇒ (20) + 2 = 22

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Do you really want to argue with the people that rescued your sorty hide. We were sent to help...

aid bluff Ashwell: 1d20 + 6 ⇒ (19) + 6 = 25


God Falls Dacilane Prey for Death

He's willing enough to come with you folks. The Bluffs were to establish your identity as Torch's agents. Sorry, I wasn't clear about that. I'll take Ashwell's roll.

Malachi, you notice several rare-looking bottles of wine, along with a likely-looking sack and pair of gloves that you're easily able to recover.

Loot:
When you have a moment of quiet, Psycho is easily able to identify the items as engineer's gloves and a handy haversack. Inside the havesack are a set of marvelous pigments. The wine is four bottles of Encarthan
Fishgold Rose worth 225 gp each.

Once you are out of the wine cellar, Emilio addresses you all: “Well met. And to whom do I owe this rescue?” The former prisoner seems willing to accept that you are representatives of Grandmaster Torch--though a few of you might have piqued his suspicions.

After introductions are made, Emilio sighs. [b]“That damned Kalistocrat really had it out for me. She came down here every day to rub it in my face that she finally caught me. As if I could forget! She let me in on a little secret, too.” Emilio licks his lips and smirks. ”She researched some ruins in Varisia chock full of treasure and magic. All she needs to trip the wards is the blood of one of the ancient families—that’s where I come in. She’s planning to drag me out to Varisia and bleed me in some cave, then take everything for herself. That’s how I’m supposed to pay my debt. But here you are, busting me out. I know where she keeps her notes, so let’s nick ‘em and take ‘em back to the boss.”

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

"That sounds like a good plan! Shall we guys!?"

Silver Crusade

Male Grippli: HP: 32/32 | AC/FF/TCH(Mage Armor) 14(18)/11(15)/14 | F/R/W: +3/+5/+5 l init +3 I Per +0 Sorcerer (Ectoplasm) 5

Glipplesplech rolls his eyes. ”We are supposed to be getting you outta here. Oh well, I guess the-uh . . . The grandmaster would want that stuff.”

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Always happy to collect booty, yes! But we have a message for you from the boss, Busca. You need to see this. Boss says very urgent, yes! Let's get out of this cellar. We shut her inside, yes." Malachi looks at the supine Major Domo.

Who has the documents that we're supposed to give Busca? We should hand them over.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Did someone say booty? I'm down for that... Rallas says, trying to play it as excitement.

bluff: 1d20 + 6 ⇒ (12) + 6 = 18


God Falls Dacilane Prey for Death

Emilio tells you that the notes are hidden somewhere in the library. He thinks that they might be hidden on the bookshelf of the south wall.

Perception checks, please! Also, what are you doing with the majordomo?

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas focuses on the south wall, using all his training to find the notes.

perc: 1d20 + 14 ⇒ (3) + 14 = 17+2 more if any traps...

Seeing as how he has a hair in his eye, Rallas concentrates for a moment and reaches out with his hand.

cast detect magic....CL 7...from the envoy alternate racial feature

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