GM Silbeg |
Bon Jon kicks the corporal in the face, and she drops after the first attack, out cold.
The Sergeant swings at Sven as he moves by,
longsword vs AC20: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 slashing: 1d8 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Wrex was readied, not in delay. Assuming a default trick of defend. He's now got the command to flank, and will do so on his turn.
Jordun, Ktasha, Sunlight up is/are up.
Universal Adjustments: Inspire +1
Universal Conditions:
Knowledge:
- x Sunlight
- R Wrex
- x Sergeant
- x Chamius
- R Grunt
- x Bon Jon Bovi
- x Sven
- Jordun
- Ktasha
- Corporals
U = Unconscious S = Surprised D = Delay
Conditions:
Bon Jon: 44/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Enemies;
Blue (Sergeant): -20
Green (Corporal):
Purple (Corporal):
Round to progress 2020-03-19 1700 CDT (UTC-5)
Jordun of the Linnorm Kingdoms |
The light wound still elicits a hissing of sharp breath from the lead tengu. Stepping to the flank, Jordun lays into the lead guard with a sharp rap.
Tetsubo on Sergeant: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Nonlethal Damage on Sergeant: 1d10 + 6 ⇒ (1) + 6 = 7
GM Silbeg |
Ktasha in delay
The green corporal takes advantage of her situation, and swings her blade at the flanked Sven. She misses.
mwk longsword, flank vs AC20: 1d20 + 6 + 2 - 1 ⇒ (9) + 6 + 2 - 1 = 16
Ktasha, Sunlight, Wrex up is/are up.
Universal Adjustments: Inspire +1
Universal Conditions:
Knowledge:
- => Sunlight
- => Wrex
- Sergeant
- Chamius
- R Grunt
- Bon Jon Bovi
- Sven
- Jordun
- D Ktasha
- x Corporals
U = Unconscious S = Surprised D = Delay
Conditions:
Bon Jon: 44/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Enemies;
Blue (Sergeant): -20
Green (Corporal):
Purple (Corporal):
Round to progress 2020-03-24 1700 CDT (UTC-5)
Sunlight Under Stone |
The ground again trembles from the leshy’a footsteps as Sunlight Under Stone ponderously steps around his companion. ”Either go away or stay put!” they yell, heaving a slurry of thawed permafrost and sand at the leader of the guards.
Kinetic Blast, PBS, EO, IC: 1d20 + 7 + 1 + 1 + 1 ⇒ (11) + 7 + 1 + 1 + 1 = 21
Bludgeoning damage, PBS, EO, IC: 3d6 + 8 + 1 + 2 + 1 ⇒ (1, 4, 6) + 8 + 1 + 2 + 1 = 23
Gather Power and Entangling Infusion again. If the Sergeant fails a Reflex 17 save, they are further entangled and stuck to the ground.
GM Silbeg |
The leader is hit by the totally not overpowered kinesticist. He doesn't need to save against the entangle. After being hit by a house-sized clod of ice, he collapses to the ground.
Ktasha and Wrex?
GM Silbeg |
If given the attack command, they will attack apparent enemies, so he can move to attack the last standing
Silbeg |
Waiting on Wrex?
Chamius, Bon Jon, Grunt, Wrex up is/are up.
Universal Adjustments: Inspire +1
Universal Conditions:
Knowledge:
- => Sunlight
- => Wrex
- => Chamius
- => Grunt
- => Bon Jon Bovi
- => Sven
- Jordun
- D Ktasha
- x Corporals
U = Unconscious S = Surprised D = Delay
Conditions:
Bon Jon: 44/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Enemies;
Blue (Sergeant): -43
Green (Corporal):
Purple (Corporal):
Round to progress 2020-04-28 1700 CDT (UTC-5)
Bon Jon Bovi |
Bon Jon moves around to put the last foe into a flank before kicking him
unarmed strike, flank, inspire: 1d20 + 12 ⇒ (17) + 12 = 29
non-lethal, inspire, dragon style: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
GM Silbeg |
The green corporal takes one to the face, but does not go down.
Chamius does not notice anyone watching. In fact, he thinks he sees folks deliberately not watching.
Wrex moves up next to Sven.
GM Silbeg |
Ktasha draws here elven curve blade, and holds it in a menacing manner.
The remaining corporal takes a step to clear her flank, and then attacks Bon Jon with her longsword.
longsword vs AC18: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 longsword: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Party is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:
- => Sunlight
- => Wrex
- => Chamius
- => Grunt
- => Bon Jon Bovi
- => Sven
- => Jordun
- => Ktasha
- x Corporals
U = Unconscious S = Surprised D = Delay
Conditions:
Bon Jon: 35/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Enemies;
Blue (Sergeant): -43
Green (Corporal):
Purple (Corporal):
Round to progress 2020-04-1 1700 CDT (UTC-5)
Chamius Lune PFS |
Chamius shrugs and steps forward into a flank with Bon Jon, unlimbering his whip...
Whip trip attempt on corporal, including flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
...and hurling it to the frost-covered road as it catches on his belt.
Sunlight Under Stone |
Unwilling to abandon their post, Sunlight Under Stone summons more frozen earth and hurls it at the remaining guard.
Kinetic Blast, PBS, EO, IC: 1d20 + 7 + 1 + 1 + 1 ⇒ (13) + 7 + 1 + 1 + 1 = 23
Bludgeoning damage, PBS, EO, IC: 3d6 + 8 + 1 + 2 + 1 ⇒ (6, 6, 4) + 8 + 1 + 2 + 1 = 28
No infusions, just straight blast. There’ll be cover from Wrex, and that’s acceptable.
GM Silbeg |
Sunlight throws another rock at a corporal, which strikes her right between the eyes, and she goes down... dead as a doornail.
Combat over, what do you do next?
Chamius Lune PFS |
"Here, what's that?"
Bluff check: 1d20 + 9 ⇒ (11) + 9 = 20
Chamius points down the street, and when everyone is looking he quickly picks up his whip and stows it on his belt.
"My mistake...thought it might have been another guard."
Jordun of the Linnorm Kingdoms |
"Perhaps it is better to be on our way." Jordun looks around the streets for any further guards. "While we are being given little notice here, I doubt the guard will have any trouble finding someone willing to talk of our incident."
GM Silbeg |
You quickly make your way, following the map that you got from Runa White. A large, dilapidated building sits crammed between equally dilapidated warehouses and flophouses. Its doors are chained shut, its windows are filled with broken glass and boarded from the inside, and its facade is faded, crumbling, and encrusted with icicles. Faded, hard-to-read letters are painted 10 feet tall across the top of the ruined structure—they read: Auntie Marny’s Bitter Brew.
healing on the way?
Conditions:
Bon Jon: 35/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Sunlight Under Stone |
Sunlight Under Stone pulls on Chamius’s sleeve. ”Watch the chest and I’ll investigate,” they answer before slipping away towards the building like a small mobile bush, their feet not even leaving tracks in the snow.
Stealth: 1d20 + 13 ⇒ (15) + 13 = 28
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Lol, pass without trace means no footprints. Trying to get closer (without alerting any occupants that they have visitors) to search for an entrance.
Bon Jon Bovi |
Bon Jon thanks him for the healing and then passes his wand to Chamius for a bit more healing.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Bon Jon is fully healed.
Before entering the brewery, he tries to use his wand of Mage Armor on himself. (I don't think we have anyone with it on their list?)
UMD DC 20: 1d20 + 8 ⇒ (12) + 8 = 20 success
GM Silbeg |
The Pathfinders make their way in through the open doors. Please place yourselves in the taproom
A mass of broken tables, chairs, and barstools clutter the center of this dusty room, and a crumbling bar still stands in front of a broken mirror on the north wall. Three small alcoves in the southwest corner once served as semiprivate bar booths but now host only rubble. The door to a storage room in the northwest corner hangs loose on its hinges, the smell of rotting refuse wafting from within. Two sets of double doors lead to the street to the south and farther into the building to the north.
Jordun of the Linnorm Kingdoms |
"I do not know how feasible that is in town. Sven, what do you think?"
GM Silbeg |
Sven does what he can to cover the trail. He doesn't think that there is much that you can do on the cobblestones, but that there isn't much need, either.
survival: 1d20 + 8 ⇒ (1) + 8 = 9
Bon Jon Bovi |
Bon Jon has also moved into the room.
Sven of the Linnorm Kingdoms |
I don't like this one bit... Sven says as he follows his companions into the dilapidated building. Something definitely doesn't feel right to him. He makes his was to the double door and, when his companions are gathered close, opens one side carefully to avoid a sudden disturbance in case someone is on the other side.
Sunlight Under Stone |
I hate taunting doors, Sunlight Under Stone thinks grumpily as they prepare themself for the worst.
Bon Jon Bovi |
Bon Jon looks around the large room to be sure they haven't missed anything...
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
... which he's certain they haven't.
Then he checks the double doors for traps...
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
... and then he opens the double doors.
GM Silbeg |
The remnants of a once-working brewery are neatly organized around this large, warehouse-like room. Huge metal colanders, giant steel pots, enormous fermenting vessels, and a massive steam boiler stand covered in cobwebs and dust, their edges coated in rust and their support joints and screws popping and bending under years of neglect. At the north end of the room, the floor slopes down to large roller-doors that are chained and boarded shut and the southeast corner of the room holds three tables covered in empty bottles, faded labels, and broken glass. High above the room, thick oaken rafters span east to west and support enormous wooden arches that reach up thirty feet above the floor to the ceiling, the roof pock-marked with holes and bird’s nests.
Sunlight Under Stone |
Sunlight Under Stone frowns, and digs in their pack for a moment before tossing a handful of stones into the air. Before they can touch the ground, the rocks clump together into a tiny dinosaur with wings that swoops around the room before returning to the leshy’s hands and dissolving back into loose pebbles.
Using Sunlight Under Stone’s familiar (Ancient Stone Glider) to scout the room. They can communicate with Sunlight Under Stone per Speak with Master to tell about anyone potentially lurking behind the equipment.
Chamius Lune PFS |
Chamius looks around the room, fingers tapping out a silent beat on the drum at his side. "I'm a mite surprised that no one has run off with any of this. The tanks and such are useful for scrap, if nothing else."
GM Silbeg |
As Ancient Stone Glider moves in, three rabid looking dogs pull themselves out of their hiding places.
Bon Jon Bovi init: 1d20 + 2 ⇒ (19) + 2 = 21 4
Chamius init: 1d20 + 2 ⇒ (7) + 2 = 9 8
Jordun init: 1d20 + 2 ⇒ (18) + 2 = 20 5
Ktasha init: 1d20 + 3 ⇒ (19) + 3 = 22 2
Grunt init: 1d20 + 4 ⇒ (18) + 4 = 22 3
Sunlight init: 1d20 + 9 ⇒ (4) + 9 = 13
ASG init: 1d20 + 3 ⇒ (20) + 3 = 23 1
Sven init: 1d20 + 3 ⇒ (9) + 3 = 12 6
Wrex init: 1d20 + 4 ⇒ (6) + 4 = 10 7
dogs: 1d20 + 2 ⇒ (1) + 2 = 3 9
Party is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:
- => ASG
- => Ktasha
- => Grunt
- => Bon Jon Bovi
- => Jordun
- => Sunlight
- => Sven
- => Wren
- => Chamius
- Dogs
U = Unconscious S = Surprised D = Delay
Conditions:
Bon Jon: 39/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Enemies;
Pink:
Green:
Blue
Round to progress 2020-04-15 1700 CDT (UTC-5)
Sunlight Under Stone |
The rocky pterodactyl falls to pieces as Sunlight Under Stone walks forward to get a better look at the sudden sounds inside. ”Oh.” they say simply. ”Not what I was expecting.” They concentrate, and a boulder larger than the leshy appears out of nowhere to fly at the closest dog.
Kinetic Blast, EO: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Bludgeoning damage, EO: 3d6 + 8 + 2 ⇒ (2, 5, 5) + 8 + 2 = 22
Crit Confirmation: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Crit damage: 3d6 + 8 + 2 ⇒ (3, 1, 5) + 8 + 2 = 19
#NoKillLikeOverkill
Move and use Extended Range blast on Blue. Sunlight’s Infusion Specialization lets them ignore 1 burn, which is luckily the cost of Extended Range.
Jordun of the Linnorm Kingdoms |
"May that be the warning to cause them to back down." Jordun laments, offering a prayer to Erastil.
Readied Calm Animals for when they are within range, DC13 Will save to resist.
Bon Jon Bovi |
Bon Jon quickly enters the stance of a dragon before charging forward. Normally he would be inclined to let animals such as these live to see another day, but their rabid look suggests to him that a swift death is the kindest course.
Swift action: Dragon Style; Full attack action: Charge.
+1 seven-branched sword, charge: 1d20 + 12 ⇒ (12) + 12 = 24
dmg: 1d10 + 7 ⇒ (2) + 7 = 9
Bon Jon's (charging) AC is currently 20
GM Silbeg |
Bon Jon lays down the smack on the frothing dog, after sunlight quickly dispatches another.
Ktasha, Jordun, Grunt, Sven, Wrex, Chamiusis/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:
- x ASG
- => Ktasha
- => Grunt
- x Bon Jon Bovi
- => Jordun
- x Sunlight
- => Sven
- => Wrex
- => Chamius
- Dogs
U = Unconscious S = Surprised D = Delay
Conditions:
Bon Jon: 39/44
Chamius: 24/24
Grunt: 34/34
Jordun: 22/27
Ktasha: 37/37
Sunlight: 53/53 [-5 NL]
Sven: 22/30
Wrex: 34/34
Enemies;
Pink: -9
Green:
Blue. <SPLAT!>
Round to progress 2020-04-15 1700 CDT (UTC-5)
Sven of the Linnorm Kingdoms |
Hearing combat erupt, Sven rushes into the room after Bon Jon and Chaimus, drawing his sword as he assesses the situation. Wrex, attack! he commands his companion, pointing at the dog closest to Bon Jon.
Double move, swift handle animal
Ktasha |
Ktasha follows suit, readying her blade with a whistle to Grunt.
Also double moving and calling for Grunt to attack.
GM Silbeg |
Both Grunt and Wrex may move and attack!
Also, I don't think that Jordun has actually done anything, as his spell was WAY out of range.