GM Silbeg's Shades of Ice series. (Inactive)

Game Master Silbeg

Tactical and Handouts


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Silver Crusade

Male Deinonychus Companion 4 HP34/34 AC18 TC15 FF14 CMD17/13 F+7 R+8 W+2 Init +4 Perc +6 Spd 60

Circling around to defend the pack, Grunt takes a slash at the lone remaining foe.

Talon: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Grand Lodge

NG Vine Leshy Kineticist 5 | HP 43/53 | AC 19 T 14 FF 16 | DR 4/adamantine | CMB +0, CMD 13 | F: +11, R: +9, W: +6 | Init: +10 | Perc: +10, SM: +2, Low-Light Vision, Darkvision 60 ft | Speed 20ft | Burn: 2/8 | Active conditions: Pass Without Trace, Flesh of Stone, Elemental Overflow

”And stay down!” Sunlight Under Stone yells from the window. ”Crazy flesh-things!”

Kinetic Blast, PBS, EO, IC: 1d20 + 7 + 1 + 1 + 1 ⇒ (4) + 7 + 1 + 1 + 1 = 14
Bludgeoning damage, PBS, EO, IC: 2d6 + 7 + 1 + 2 + 1 ⇒ (6, 1) + 7 + 1 + 2 + 1 = 18

Cover not taken into account, but at least they have Precise Shot.

Dark Archive

Fury's Toll | MotD

Between Grunt and Bon Jon, the final adversary falls!

Hjort and Lazar (the wizard) are clearly dead, and the cleric looks to be not long for this world. If you hope to question them, you will need to act soon!

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Here, can one of you stabilize her? Might be a good idea to find out what she knows, hey? Now, what were we doing here?"

Silver Crusade

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5 Chronicles.

Seeing Ktasha out of danger, Jordun offers prayers to Erastil in order to close the wounds of the still living foes. "We certainly cannot question Hjort. Someone should inform the guards of what has transpired."

Silver Crusade

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5 Chronicles.

Realizing the rest of the party is fairly banged up, Jordun channels positive energy to stabilize the enemy and restore his allies.

Channel Positive: 2d6 ⇒ (1, 2) = 3

Dark Archive

Fury's Toll | MotD

Jordun's healing helps the party, and keeps the cleric and the half-elf from dying... you have the opportunity to heal them enough to interrogate... or you could just turn them over to the guards that are literally in front of the armory.

Recap

You were sent to Trollheim by Drandle Dreng, with a chest full of documents for Rognvald Skagni, a renowned historian of the north who is working on a comprehensive report on the state of government in the Lands of the Linnorm Kings and beyond. You arrive to find his house burned to the ground, and were attacked by a group hiding near the wreckage You then searched the town for clues in town, and learn of Hjort and Runa. You arrive at the Horned Helm and see a man matching Hjort's description, and a bar fight breaks out.

The man was an imposter, but tells you of the plans Hjort has to discredit the Pathfinders. You go to the armory, talk to some guards, fight some goblins, and then discover Hjort. Another fight breaks out, and here you are!

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"So we still have to find our wayward historian, hey?"

Grand Lodge

NG Vine Leshy Kineticist 5 | HP 43/53 | AC 19 T 14 FF 16 | DR 4/adamantine | CMB +0, CMD 13 | F: +11, R: +9, W: +6 | Init: +10 | Perc: +10, SM: +2, Low-Light Vision, Darkvision 60 ft | Speed 20ft | Burn: 2/8 | Active conditions: Pass Without Trace, Flesh of Stone, Elemental Overflow

”Maybe they know,” Sunlight Under Stone suggests, gesturing at the fallen forms on the ground below. ”Can’t find them too soon either - this chest was already heavy before I had to haul it up the stairs. Someone else want to help carry it back down?”

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

"Aye, it seems that we should wake whichever of this miscreants are still wakeable and find out what they've done with Master Skagni. And while we're at it, would one of you mind using this wand to heal me, and anyone else who needs healing?"

Bon Jon is currently down 25 hp

Bon Jon glances over at the chest that Sunlight is schlepping. "Of course my friend, I'll take a turn carrying that!"

Silver Crusade

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5 Chronicles.

"Secure them so they cannot escape, then I shall heal them with Erastil's gifts." Jordun prepares to channel energy once the captives are bound.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

I thought Erastil's gifts usually involved arrows. Chamius manages to keep his thoughts to himself as he prepares for the interrogation. "I have a bit of magical music left in me, if you want me to try to get one of them a little friendlier."

Dark Archive

Fury's Toll | MotD

Don't worry about healing... unless it is to interrogate

The party secures the still living Ulfens, and Jordun channels Erastil's blessings.

Gyuri (the half-elf monk) and Runa (the cleric) wake up.

When tying up Runa (and patting them down), you find she carries several damning documents that explain that the entire plot to kidnap Skagni and use Hjort to tarnish the Pathfinder Society’s reputation in the Lands of the Linnorm Kings was organized by a Shadow Lodge agent named Caggrigar and his man in Irrisen, the shadowy Vermund.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius skims over the documents, shaking his head. "Ah, the Shadow Lodge. Interesting how Society politics even makes it up here...why, it wouldn't surprise me in the least if the nations of Arcadia have problems with it. So whether or not we find Skagni right away, I suppose we'll have to be on the trail of these other two, hey?"

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

"Agreed. I wonder if there's any indication where we might find them?"

Dark Archive

Fury's Toll | MotD

Runa says, "Skagni? He's alive and well. Those bastard Pathfinders who sacked Hjort's village have him in Irrisen!"

Silver Crusade

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5 Chronicles.

"Then I suppose we will have to go visit them and explain why Pathfinder business stays within Pathfinder ranks."

Dark Archive

Fury's Toll | MotD

Your time in Trollheim ended quickly when you discovered clues leading to Whitethrone, the capital of Irrisen and home of Baba Yaga’s white witch daughters, where you hope to find the kidnapped historian Rognvald Skagni. Traveling across the border from the Lands of the Linnorm Kings into Irrisen is no small feat, but you managed it by joining a mixed caravan of hunters and merchants headed for Whitethrone on a diplomatic mission. The merchants warned you that Whitethrone has been up in arms against Pathfinders recently, and you would likely need to sneak into the city. Things were going well until terrifying ice trolls and soldiers of Whitethrone’s Iron Guard who, it seems, were not interested in speaking to a diplomatic mission, ambushed the caravan. You barely escaped with their lives, though most of their caravan did not.

A biting wind blows from the north and snow blows in blinding drifts amid numbing fog. The bone-white walls of Whitethrone, capital of Irrisen and home of Baba Yaga’s white witch daughters, rises into the frigid northern night. Somewhere within is the Shadow Lodge headquarters hinted at in Trollheim where the poor historian Rognvald Skagni is being held. Reaching this point was a difficult challenge, but gaining entry into the city itself presents the greatest obstacle yet.

You are still carrying around the 100 pound chest with that Drandle Dreng asked you to bring to Skagni. The chest is 2 feet wide, 4 feet long, and 3 feet deep. It’s made of heavy oak, bound with iron, and locked with an enormous, finely crafted steel lock.

You find themselves outside the city walls of Whitethrone, intent on finding a way in without getting caught or killed by the Iron Guard.

Dark Archive

Fury's Toll | MotD

Map of Whitethorn is up on page 2

How would you like to proceed?

you have a map showing the exact location of the shadowlodge in Whitethrown, but you need to get into the city first!

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"I did a spot of reading up on Whitethrone, chatting with the poor sods from the caravan, and like that. Let me think a moment, hey?"

Knowledge (Local) check: 1d20 + 6 ⇒ (13) + 6 = 19

Things of interest: existence of black/grey markets, information about convenient bands of rebels who can help us quickly so we can get out before Baba Yaga's hut arrives to kick them to death, that gap in the northwest wall, like that.

Grand Lodge

NG Vine Leshy Kineticist 5 | HP 43/53 | AC 19 T 14 FF 16 | DR 4/adamantine | CMB +0, CMD 13 | F: +11, R: +9, W: +6 | Init: +10 | Perc: +10, SM: +2, Low-Light Vision, Darkvision 60 ft | Speed 20ft | Burn: 2/8 | Active conditions: Pass Without Trace, Flesh of Stone, Elemental Overflow

”Nobody worth talking to lives in this cold,” Sunlight Under Stone grumps as they dig through the heavy snowbanks for signs of vegetation. ”Maybe some pumpkins, but they’re blowhards and liars. Can’t trust them.”

The gap in the wall certainly looks like a good place to start with investigations.

Dark Archive

Fury's Toll | MotD

Chamius:

What you know is that the gap is at the Howling district, where the winter wolves go in and out. While smugglers use this, you know that to do so, you would have had to pay the appropriate bribes and all.

Other than that, you know that outsiders are treated all about the same... have your papers or be arrested.

There are often merchant caravans going in and out that you could hire on for (probably for the appropriate bribe at this point).

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"So here's the problem, hey? Smugglers use that gap a fair bit, and I got the impression that the guards there take the opportunity to enrich themselves on the side. If you take my meaning. That's also what they call the Howling District, on account of the number of winter wolves who use the gap to get into the city. Any way we go, we'll need papers, to reduce but not completely eliminate the chances of being arrested. I'm thinking our best bet may be to go back out, find a caravan coming this way, and slip them a bribe to let us go with them. Any way we look at it, we're going to have to contribute to the local economy."

Dark Archive

Fury's Toll | MotD

Please let me know if you need clues as to options... might be hard just guessing based on the map!

Silver Crusade

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5 Chronicles.

"You speak wisely, Chamius. I would much rather enrich whatever passes for honest merchants here than the guards. I doubt we would fare well in winter wolf territory either."

Silver Crusade

Male Tengu Hunter/4 |HP 30/30|AC 20, Touch 14, FF 17|Fort: +5, Ref: +7, Will: +3|Perception +11|Init +3

I've got some gold that could help, but I dunno if the caravans could get us papers, Sven muses aloud, feathers white and downy from the magjc used to keep him from freezing. I think we should see someone about papers once we get inside, i definitely want to keep our chances of arrest as low as possible. Especially after our last encounter with the Iron Guard...

Dark Archive

Fury's Toll | MotD

You have observed a relatively steady stream of merchant caravans going into and out of the city. As would be expected in any large city, they have markings from many of the neighboring countries.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"The caravans aren't going to give us the papers, I'm thinking--they're going to give us an excuse to be asking the guards for 'em." The bard pauses, struck by an idea. "Have any of you seen caravans with Tien markings? I speak the language and spent some time there, and they're coming from far enough away that they'll have an excuse not to have papers."

Silver Crusade

Male Tengu Hunter/4 |HP 30/30|AC 20, Touch 14, FF 17|Fort: +5, Ref: +7, Will: +3|Perception +11|Init +3

Not quite familiar with the Tien languages, Sven nonetheless looks for any caravans bearing what may be Tien markings.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Linguistics: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Fury's Toll | MotD

You do not see any obvious Tien caravans, probably due to the way Whitethrone treats merchants. Most of the merchants coming here seem to be Varisian or Kellid, though there are a few Ulfens, now and then.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius sighs (only slightly theatrically). "Ah, well." He looks to the tengu trio. "So, it falls to you to find a likely caravan to talk to, since I have neither Hallit nor Skald."

Dark Archive

Fury's Toll | MotD

Chamius (and the others) realize that most caravans will speak at least some Common, as it is the trade speak. In fact they've gotten by relatively well so far without needing too many languages.

Silver Crusade

Male Tengu Hunter/4 |HP 30/30|AC 20, Touch 14, FF 17|Fort: +5, Ref: +7, Will: +3|Perception +11|Init +3

Well, should we look for a more middling caravan or a more rich looking one? Sven asks, looking about for both types to possibly join without too much of a fuss. They might not look at us too closely if we're with rich looking people, so that's my thought.

Grand Lodge

NG Vine Leshy Kineticist 5 | HP 43/53 | AC 19 T 14 FF 16 | DR 4/adamantine | CMB +0, CMD 13 | F: +11, R: +9, W: +6 | Init: +10 | Perc: +10, SM: +2, Low-Light Vision, Darkvision 60 ft | Speed 20ft | Burn: 2/8 | Active conditions: Pass Without Trace, Flesh of Stone, Elemental Overflow

Sunlight Under Stone shrugs. "We're going to stick out anyway - rich folks might have money to afford this many guards."

Either sound fine, rich seems like a good place to start.

Dark Archive

Fury's Toll | MotD

please describe how you are going to look for a “rich caravan” and how you approach them. Please make any rolls you honk are applicable

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Number of wagons, for starters. Apparent competence of guards?

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

My apologies for the long posting delay - finally able to start catching up with my games.

Bon Jon pulls his thick wool coat tightly around him, hoping to find some respite from the biting cold. "Well, however we're going to find our way into the city - we can't stay out here in the cold. Let me see if I can talk one of these caravans into taking us on."

Bon Jon approaches the first likely looking caravan that passes, hands outstretched and smiling affably. "Good afternoon! I am Bon Jon Bovi, and these are my comrades. We are simple folk, honest, strong, and reliable. Have you need of any workers? Perhaps guards to help protect your wares? I assure you that we will earn our passage!"

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26 +2 more if they happen to be worshippers of Sarenrae
Nice time to roll a 20!

Grand Lodge

NG Vine Leshy Kineticist 5 | HP 43/53 | AC 19 T 14 FF 16 | DR 4/adamantine | CMB +0, CMD 13 | F: +11, R: +9, W: +6 | Init: +10 | Perc: +10, SM: +2, Low-Light Vision, Darkvision 60 ft | Speed 20ft | Burn: 2/8 | Active conditions: Pass Without Trace, Flesh of Stone, Elemental Overflow

Meanwhile, Sunlight Under Stone tugs on Jordun’s sleeve. ”Would it be less conspicuous if I look like a vine?” they ask worriedly. ”I don’t think there are many leshys in this cold place.”

Dark Archive

Fury's Toll | MotD

gm:

1d20 ⇒ 17

Bon Jon Bovi SM: 1d20 + 2 ⇒ (13) + 2 = 15
Chamius SM: 1d20 + 10 ⇒ (3) + 10 = 13
Jordun SM: 1d20 - 2 ⇒ (13) - 2 = 11
Ktasha SM: 1d20 + 4 ⇒ (5) + 4 = 9
Sunlight SM: 1d20 + 2 ⇒ (10) + 2 = 12

The person who looks to the merchant running that caravan. "Well, since we can see the town from here, I am not sure I really need a guard. However, I am sure that you could convince me that I am wrong."

Bon Jon:

You assume that he is asking for a bribe.

Appraisal, kn:local, profession: smuggler would be appropriate skills to determine approximate price. Or you could just offer a proper bribe.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon smiles at the merchant before nodding in agreement. "Of course, of course, how silly of me. You seem to know a great deal about the caravan business. Perhaps my friends and I could come along with your caravan for a bit to learn how it works? Almost like an apprenticeship. I understand that apprentices typically make a gift to show their sincerity. I wonder if this humble offering -" Bon Jon quickly looks into his purse to see if there's anything there - "would serve?" As he chatters, Bon Jon quietly offers the merchant 50 gp.

Dark Archive

Fury's Toll | MotD

"That will do nicely." replies the merchant.

The trip into Whitethrone goes without trouble, and you make it into the merchant's square without trouble. Your notes tell you that you need to make it to "Auntie Marny’s Bitter Brew", and abandoned brewery that serves as the Shadow Lodge's base.

To do so safely, I will need a Stealth check from the lowest modifier of the group

Patrols of the Iron Guard can be seen everywhere, and the Pathfinders will need to avoid their attention.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius has a +1 untrained Stealth check in armor; I'll go ahead and roll it in case it's him. (Fortunately, he has a decent Bluff check.)

Stealth check: 1d20 + 1 ⇒ (9) + 1 = 10

Silver Crusade

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5 Chronicles.

Prepare to be amazed!

Stealth: 1d20 - 4 ⇒ (3) - 4 = -1

Jordun sticks out like a sore thumb, despite his efforts to seem like a mercenary fighter.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

*golf clap*

Dark Archive

Fury's Toll | MotD

As you walk through the streets, you come to a point where three guards step into your way. The man, who looks to be in charge, says, "So, what do we have here?"

He glares at the chest that Sunlight Under Stone is carrying. "Some smugglers, I see. You know that smuggling is illegal in Whitethrone, and the penalty is death!

"Get, girls!" he shouts.

init:

Bon Jon Bovi init: 1d20 + 2 ⇒ (11) + 2 = 13 6
Chamius init: 1d20 + 2 ⇒ (16) + 2 = 18 4
Jordun init: 1d20 + 2 ⇒ (10) + 2 = 12 8
Ktasha init: 1d20 + 3 ⇒ (7) + 3 = 10 9
Grunt init: 1d20 + 4 ⇒ (12) + 4 = 16 5
Sunlight init: 1d20 + 9 ⇒ (15) + 9 = 24 1
Sven init: 1d20 + 3 ⇒ (9) + 3 = 12 7
Wrex init: 1d20 + 4 ⇒ (17) + 4 = 21 2

Sergeant: 1d20 + 0 ⇒ (20) + 0 = 20 3
corporals: 1d20 + 0 ⇒ (9) + 0 = 9 10

Wrex stands guard on Sven, readying to attack anyone who attacks his boss.
Sunlight up is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Patrol rd1:


  • => Sunlight
  • R Wrex
  • Sergeant
  • Chamius
  • Grunt
  • Bon Jon Bovi
  • Sven
  • Jordun
  • Ktasha
  • Corporals


U = Unconscious 
S = Surprised 
D = Delay

Conditions:
Bon Jon: 44/44
Chamius: 24/24
Grunt: 34/34
Jordun: 2/27
Ktasha: 37/37
Sunlight: 53/53
Sven: 30/30
Wrex: 34/34

Enemies;
Blue (Sergeant):
Green (Corporal):
Purple (Corporal):


Round to progress 2020-03-17 1700 CDT (UTC-5)

Grand Lodge

NG Vine Leshy Kineticist 5 | HP 43/53 | AC 19 T 14 FF 16 | DR 4/adamantine | CMB +0, CMD 13 | F: +11, R: +9, W: +6 | Init: +10 | Perc: +10, SM: +2, Low-Light Vision, Darkvision 60 ft | Speed 20ft | Burn: 2/8 | Active conditions: Pass Without Trace, Flesh of Stone, Elemental Overflow

The earth trembles as Sunlight Under Stone’s skin loses its gloss and becomes like the stones that fly from their hand. ”You sure about that?” they ask, voice rough as scraping rocks.

Kinetic Blast, PBS, EO: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24
Bludgeoning damage, PBS, EO: 3d6 + 8 + 1 + 2 ⇒ (6, 2, 1) + 8 + 1 + 2 = 20

Free action to drop chest (the 2 ft to the ground won’t hurt it), Move action to gather power, Standard action to use Entangling infusion (substance, 2 burn, Reflex 17) on kinetic blast at the sergeant (Gather Power and Infusion Specialization reduce burn cost to 0).

Dark Archive

Fury's Toll | MotD

You hope it won't hurt it.
"You nasty little plant!" yells out the sergeant, as he moves up to attack Jordun. "You are next!"

He hits the cleric, but not that hard.
Longsword vs AC18: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 slashing: 1d8 + 2 ⇒ (2) + 2 = 4

Grunt readies to attack anyone who attacks Ktasha.
Chamius, Bon Jon, and Sven up is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Patrol rd1:


  • x Sunlight
  • R Wrex
  • x Sergeant
  • => Chamius
  • R Grunt
  • => Bon Jon Bovi
  • => Sven
  • Jordun
  • Ktasha
  • Corporals


U = Unconscious 
S = Surprised 
D = Delay

Conditions:
Bon Jon: 44/44
Chamius: 24/24
Grunt: 34/34
Jordun: 2/27
Ktasha: 37/37
Sunlight: 49/53 [-5 NL]
Sven: 30/30
Wrex: 34/34

Enemies;
Blue (Sergeant): -20
Green (Corporal):
Purple (Corporal):


Round to progress 2020-03-17 1700 CDT (UTC-5)

EDIT: reflex DC17: 1d20 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius clears his throat and begins to chant an inspiring poem.

"Though Iron Guards are strong and hard,
As cold as stone in chill Whitethrone,
Now go, now go, now go to war,
To carry Skagni home once more!"

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon leaps through the air before kicking the purple corporal twice.

Swift action to enter Dragon Style. Flying kick to move 10' as part of flurry of blows.

Unarmed strike, inspire: 1d20 + 10 ⇒ (16) + 10 = 26
non-lethal B dmg, Dragon Style: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Unarmed strike, inspire: 1d20 + 10 ⇒ (8) + 10 = 18
non-lethal B dmg: 1d8 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Male Tengu Hunter/4 |HP 30/30|AC 20, Touch 14, FF 17|Fort: +5, Ref: +7, Will: +3|Perception +11|Init +3

Wrex! Flank! Sven commands as he runs, weaving between his allies and the guards to get in flanking position with Wrex.

Double Move, provoking from the Blue and Green

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