Tengu

Ktasha's page

43 posts. Organized Play character for cyzzane.


Race

Female Tengu Hunter 4 HP33/33 AC15 TC13 FF12 CMD17/14 F+5 R+7 W+4 Init +3 Perc +12 Spd 30

Classes/Levels

Chronicles

About Ktasha

K'Tasha
Female tengu hunter 4 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 263)
LN Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +12
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 33 (4d8+10)
Fort +5, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee elven curve blade +6 (1d10+1/18-20) or
. . unarmed strike +6 (1d3+1 nonlethal) or
. . bite +6 (1d3+1)
Hunter Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—bull's strength, summon nature's ally II, wind wall
. . 1st (4/day)—burning disarm (DC 14), cure light wounds, entangle (DC 14), lead blades[APG], summon nature's ally I
. . 0 (at will)—detect magic, enhanced diplomacy, guidance, read magic, resistance, stabilize
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Statistics
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Str 12, Dex 16, Con 12, Int 12, Wis 16, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Outflank[APG], Precise Strike[APG], Toughness, Weapon Finesse
Traits criminal, self-taught scholar
Skills Climb +5, Disable Device +11, Handle Animal +6, Heal +7, Intimidate +6, Knowledge (geography) +5, Knowledge (nature) +6, Knowledge (planes) +2, Linguistics +6 (+7 to decipher unfamiliar language), Perception +12, Sense Motive +4, Spellcraft +7 (+8 to decipher scrolls), Stealth +11, Survival +9; Racial Modifiers +2 Perception, +2 Stealth
Languages Ancient Osiriani, Common, Elven, Sylvan, Tengu
SQ animal companion (deinonychus named Grunt), animal focus (4 minutes/day), glide[ARG], hunter tactics, improved empathic link, nature training, swordtrained, track +2, wild empathy +5
Combat Gear wand of cure light wounds; Other Gear leather armor, elven curve blade, climber's kit, 8,104 gp
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Tracked Resources
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Animal Focus (4 minutes/day) (Su) - 0/4
Teamwork Feat - 0/3
Wand of cure light wounds - 0/50
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Special Abilities
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Animal Companion (animal companion (deinonychus named Grunt)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Glide DC 15 Fly check to fall safely from any height.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

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Grunt CR –
Deinonychus
LN Small animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 34 (4d8+16)
Fort +7, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee unarmed strike +8 (1d2+1 nonlethal) or
. . bite +8 (1d4+1), 2 talons +8 (1d6+1)
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Statistics
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Str 13, Dex 18, Con 17, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 17
Feats Outflank[APG], Precise Strike[APG], Toughness, Weapon Finesse
Tricks Attack, Attack Any Target, Down, Flank, Guard, Sneak, Track, Watch
Skills Acrobatics +8 (+20 to jump), Perception +6, Stealth +12
SQ animal focus, attack any target, down, flank, guard, sneak, track, watch
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Tracked Resources
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Skirmisher Tricks (3/day) - 0/3
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.

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