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The bard shakes his head with a slight sardonic smile as he realizes what he has to do. Typical. Then he approaches the woman. He doesn't look at her directly, but instead signals the barkeep. Once he has the publican's attention, he passes over appropriate coinage. "One for her--whatever she wants."

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"Oh, you shouldn't have..." says Arvida. "I'll take a linnorm mead, a tall one if you don't mind." The barkeep pours the honey wine for the woman, and asks if Chamius wanted one for himself and his friends, giving pretty much the entire party the stink eye.
[/spoiler
[spoiler=Sense Motive DC20]
As with many of the folk you have met here, they seem less than pleased that you are here, and are not Ulfen. But, at least you aren't Irrisini.
Arvida says, “I heard about an Ulfen warrior named Hjort—don’t know his family name—who came here a while back after his entire village was slaughtered on the Arcadian coast. People say his rage toward the Pathfinder Society burns bright, as they were the ones who slaughtered his people—a people, I heard, that he was destined to be the jarl of. Those traditional warriors from the coast are serious brutes—I wouldn’t want to be one of their targets.”
---------------
The next person you track down is Kadlin Helge, a female Ulfen warrior. You have heard that she is not amused by silly behavior, regarding those who do so as nothing more than children...
How do you approach her for for clues about Hjort, Runa, and Skagni? Also, when you ask, please include a diplomacy or kn:local check

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Hail, warrior! Sven calls out to her in as revenant a voice he can muster, if you would be so willing, my comrade would like to speak with you about matters of the ulfen people, and perhaps your glorious saga!
Diplomacy Aid: 1d20 + 9 ⇒ (3) + 9 = 12

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Before approaching her, Chamius murmurs to the others, "Perhaps it might be better if one of you puts the touch on her. She doesn't seem like the sort that would be impressed by my, ah, sterling vocal qualities, hey?"

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Bon Jon joins the conversation with the dour Ulfen warrior. "Indeed, please tell us of your saga. The reputation of Ulfen glory is known far and wide..."
Diplomacy Aid DC 10: 1d20 + 5 ⇒ (20) + 5 = 25

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"And if it please you, we will share our own saga, in the spirit of community." Jordun finishes.
Diplomacy: 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23

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Kadlin rolls her eyes at Bon Jon and Jordun for reasons only Chamius understands.
“A dark-haired Chelish woman, family name of White, has been seen about the market recently. She’s hiring mercenaries and low-life thugs for Gorum-knowswhat. If you’re looking for her to right some wrong, I’d bring a dozen more of you—she was cornered in one of the market’s darkest corners by some of Trollheim’s biggest miscreants, and just when they thought they had gotten the drop on her, she called to her god and blasted them with holy fire. She’s tough, that one, and not someone I’d mess with.”
Next
The next person Chamius tracks down is Ludin Swordsmith. Ludin is an old man with a thick, well-trimmed gray beard and a shiny bald head. His body is covered in dozens of sheaths and scabbards of various sizes, all filled with various knives, daggers, and shortswords, and he moves more like a winter wolf and less like a man of many years. Ludin is quick to laugh, quick to brag, and quick to display and discuss the fine craftsmanship of his many blades, all made by him.
You should complement him on his weapons to get on his good side.

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Wow, those are some excellent blades you have there... Sven says in quiet reference, examining the blades from a safe distance. Are they all crafted by you? I'd love to give one or two a couple good swings, if that would be ok with you...
Truly enraptured by the craftsmanship of the blades, it does take some time before Sven brings up the actual reason for their coming to speak with the man, but he gets there eventually.
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

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Bon Jon admires the blades as well, "... though you have to admit that a good punch or a kick is often all that's needed. But perhaps I should outfit my fists with mini-blades... what do you think?"
Diplomacy Aid DC 10: 1d20 + 5 ⇒ (10) + 5 = 15

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Ludin responds to Sven's comments about her craftsmanship. As he swings the blades, it is apparent that they are of exceptional quality. “Yeah, I know those two. They approached my friends and me and offered us a ridiculous sum to work for them. No way was I going to work for a washed-up Ulfen warrior and a foreign she-devil from the south. Hjort’s eyes told all the story I needed to know: he wasn’t doing whatever he was doing for profit—he was doing it for revenge. That business has only one path, and it leads straight to Pharasma’s ample bosom. And Runa? Well, she’s a foreigner, ain’t she?”
Chamius's searching then locates another townsperson by the name of Rafarta Rannveig, who is a member of the city watch. Rafarta is young and strong and, at odds with her profession, quite attractive. She does bear a few small scars on her chin and cheeks, but they seem to only add to her beauty rather than detract from it.
local or gather information... remember the latter takes 1d4 hours!

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Chamius realizes that the woman would not react well to complements on her physical beauty. She’s always wanted to serve the people of Trollheim as a protector and guardian, and though women warriors are treated the same as male warriors in Linnorm society, Rafarta still finds it hard to do her job with the leers, stares, and off-hand remarks about her anatomy that are made daily in her presence.

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When Chamius recalls what he's heard about the guard, he once again turns to the tengu. "She's not going to respond well to compliments on her appearance, and I'm afraid I may say something untoward. Would you mind speaking with her? Compliment her on her skill, as fellow warriors."

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As the party approaches the guard, Jordun clashes his club against his breastplate in salute. "Rafarta Rannvieg, we seek your counsel. We have heard you see much that transpires here in your guardianship of the community. A man named Hjort disturbs the peace and we would see him brought to justice. Have you word of him, or of his companion, the Chelish woman?"
Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 Oof, could use some aid anothers.

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Bon Jon assures the guard that Jordun is a manbird of great importance. "Of course one as important as you will have recognized that already!"
Diplomacy Aid DC 10: 1d20 + 5 ⇒ (6) + 5 = 11

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Sven does his best to remain at attention and look professional, drawing upon the boot camp he experience on the plane of earth to maintain his composure and hopeful impress the guardswoman enough to make her feel like opening up.
Aid: 1d20 + 9 ⇒ (6) + 9 = 15

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A glare in her eye, she answers Jordun, “Can’t say as I remember the name of the place, but when they tried to hire my cousin, they told him to meet them at some hole in the market. You’d best do your poking around there and stop pestering the peaceful folk of Trollheim before they decide to yank your entrails out from your mouth and strangle you with them.”
And then....
Chamius has gained information on yet another resident, Thorngrin Brightbeard, male gnome outcast. Thorngrin is in way over his head. As a poor, uneducated, and often sick gnome, Thorngrin has wandered pitifully throughout Avistan looking for a way to restart his life. Though his health is failing and his presence in Trollheim is incredibly difficult (drunk Ulfen warriors have many uses for a down-on-his luck gnome), Thorngrin is still cheerful, positive, and curious most of the time. The gnome outcast has been in Trollheim for nearly a year, and though he dreams of leaving, the harsh weather always seems to prevent that from happening. As a result, he knows a great deal about the locals, especially anyone residing or working in the market.

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"Well, we've got a gnome to talk to. He's not exactly thrilled to be here, so perhaps we can take him back to Absalom with us when we finish here. I'll do the talking, at least to start with. Something tells me that he might be put off by a bunch of fierce fighters, hey? Unless one of you speaks Sylvan?"

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"That is sadly not a part of my studies." A clack of consternation follows Jordun's admission.

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"Ewch yn ôl yma ar unwaith yr eiliad hon!"
An irritated chitter follows Sunlight Under Stone's exclamation as both leshy and stone dinosaur glare at each other from across different rooftops. Ancient Stone Glider flaps its wings of frozen soil before suddenly collapsing into a pile of rapidly-softening mud that drips down the wall of the longhouse.
"I think they might have scared an old man over there," the leshy explains as they reach the ground themselves. "Not that I can really blame them - it's so cold and boring up here. So, what are we doing?"
Leshys know Sylvan automatically, and Sunlight Under Stone could try using some medical expertise to help a gnome in poor health. Do we want them to take lead or support here?

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Bon Jon doesn't know Sylvan but he does stretches to remain limber while trying to look useful.

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Sunlight Under Stone looks around the marketplace for someone about their height, a sulking dinosaur occasionally flying up to a rooftop before falling back apart into frozen dirt and gravel. The two eventually find the gnome picking through rubbish in an alleyway and coughing terribly.
"Nid ydych chi'n edrych yn dda," the leshy says, holding out a hand. "A allwn ni helpu? Rwy'n gwybod ychydig am feddyginiaeth a ffisioleg pobl cnawd." If the gnome accepts, they pull out a small bag of herbs. Over their shoulder, Ancient Stone Glider chirps and nuzzles a packet of red powder. "No, that will make it worse," the leshy lectures, causing their companion to hang their head. Crushing a leaf into a handful of snow, they add a few drops of liquid from a bottle before putting the whole mixture in a cloth and passing it to the gnome. "Rhwbiwch hwnnw ar eich brest a dylai helpu'r peswch brifo llai," they instruct, sitting in the snow and petting Ancient Stone Glider's frozen form absentmindedly.
"Rydym yn bobl o'r tu allan yn chwilio am ffrind a gafodd ei dŷ wedi'i losgi i lawr, felly nid wyf yn credu y byddwn yn aros yma'n hir," the leshy continues after a bit. "Os ydych chi am ddod gyda ni, mae yna le a bwyd o amgylch ein tân."
Ancient Stone Glider Heal to Aid vs DC 10: 1d20 + 2 ⇒ (7) + 2 = 9
Sunlight Under Stone Heal, Healer's kit: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Anyone else want to aid on that Heal check? Or perhaps we need a Diplomacy check now?
"Rub that on your chest and it should help the cough hurt less."
"We're outsiders looking for a friend who had their house burned down, so I don't think we'll stay here long. If you want to come with us, there's room and food around our fire."

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Bon Jon doesn't know anything about medicine but tries to make himself useful by helping the leshy with his herbs, boiling water, and tending the wounded in any way he can.
Heal, aid another DC 10: 1d20 + 0 ⇒ (14) + 0 = 14

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In general, Thorngrin Brightbeard just looks worn down and hungry. He's had a hard time up here, but it hasn't yet affected his cheery outlook.
"Thank you, friend. I truly am not doing that badly, just need to collect some funds to get out of here." says the gnome.
“Hjort and Runa, you say? Yeah, I know ‘em. I drink a beer and punch a guy in the face every night down at the Horned Helm, and they’ve been there for weeks—months maybe. I tell ya, that Hjort can throw a punch, and don’t get Runa started about religion—she’s likely to talk about it long enough it starts a fight and the way she ends fights ain’t fair, ain’t right, and just ain’t normal. Runa is a dark-haired woman from Cheliax, and Hjort is a large brute with red hair, a red beard, and a scar across his left cheek.”
Sorry, there was a diplo or local check, that you would get a significant bonus for if you did something. But, since i led you astray, I will roll with it.
time taken: 5d6 ⇒ (3, 1, 2, 1, 1) = 8 hours.

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Knowledge Local, untrained: 1d20 - 1 ⇒ (12) - 1 = 11
"Hey, isn't that the tavern over there? The one with the big sign that says "Horned Helm." Let's go in and see if we can find these miscreants and set them straight."
Before entering, Bon Jon will ask if any of his friends can activate his wand of Mage Armor or, failing that, will attempt to activate it himself.
UMD DC20: 1d20 + 7 ⇒ (1) + 7 = 8 And that will be an immediate wand freeze. Hopefully negated by someone else being able to activate it, though I think maybe no one can without UMD?

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"Setting miscreants straight sounds like a fine thing for you to do. I'll cheer you on from back here, if you don't mind." In reply to BJB's request for help, Chamius shakes his head. "Not I, said the little not-so-red bard. Perhaps I should learn the skill at some point, hey?"

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The Horned Helm is a low-slung, two-story building of questionable construction leaning heavily over a shoddy corner of mud and brick in the dankest, filthiest parcel of land in all of the market. It has no windows, as they've all been broken and boarded over; its only door looks like a simple plank of wood covered in scratches, burns, and probably blood stains. Noise, heat, and smoke pour out from under that door and rise to a staggering crescendo of laughter as the door swings lazily open and two bodies are unceremoniously dumped into the rutted, frozen mud streets outside. A battered sign hangs above the door, swinging on two chains, one shorter than the other. It bears the faded image of an Ulfen helm with two ridiculously large horns.

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"Hey Sunlight," Bon Jon turns to the plant creature and holds out his wand of mage armor, "Any chance you've ever seen one of these before? Mind seeing if you can get it to work before we go inside? I seem to have forgotten my password..."

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Sunlight Under Stone’s face brightens. ”Ooo, I do enjoy a good stick,” they say as they tap Bon Jon repeatedly.
UMD vs DC 20: 1d20 + 4 ⇒ (13) + 4 = 17
UMD vs DC 20: 1d20 + 4 ⇒ (11) + 4 = 15
UMD vs DC 20: 1d20 + 4 ⇒ (16) + 4 = 20
”There you go!” The leshy happily hands the stick back to the human. ”Now we go inside? It’s dangerous to travel in smaller groups here - easier to ambush.” If none of the Pathfinders stop them, Sunlight pushes open the flimsy door and walks inside.

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"Much obliged, my friend." Bon Jon enters the tavern with Sunlight and looks around to see what can be seen.

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Inside the Horned Helm, you find an unfriendly crowd. The crowd immediately starts up cat calls and hurling drunken insults your way. The bartender is the worst. This enormous, bearded man wearing leather armor and conspicuously missing his right arm is the loudest and most vile—every insult he slings is met with raucous laughter from the crowd, who in turn insult the bartender’s insults and then hurl more at you.
The temperature inside the Horned Helm is stiflingly hot—nearly 100° F. This is because of two enormous iron furnaces crammed full of coal, wood, and anything else flammable that radiate the scorching fires of Hell themselves. Most of the crowd are sweating excessively, which only adds to the room’s dank stench.

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Bon Jon laughs mockingly at the jeering crowd. "Really? You think to intimidate us? Did I not sit through every lecture in the monastery's Grand Month of Lectures? Did I not sing every note of the Chant of Ten Thousand Notes? Have I not recited every verse of the Scripture That Knows Not Its Name? When one has bested challenges such as these, a mere tavern crowd is hardly worthy notice. Perhaps you have a champion that I could school in the true fighting arts? Or is pointless yabbering all you know?"
He stretches lazily and takes a deep breath of the smoldering air. "And why do you keep it so chilly in here? Perhaps a few more logs on the fire? Let's make it nice and cozy, shall we?" Bon Jon has permanent endure elements, only for heat

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After a while of trading insults, the bar clears out some, though it is still quite loud.
Quick question, who has the chest?
Also, you were not allowed to bring the ACs into the bar.
Bon Jon Bovi perception: 1d20 + 8 ⇒ (5) + 8 = 13
Chamius perception: 1d20 + 8 ⇒ (10) + 8 = 18
Jordun perception: 1d20 + 13 ⇒ (17) + 13 = 30
Ktasha perception: 1d20 + 12 ⇒ (14) + 12 = 26
Sunlight perception: 1d20 + 9 ⇒ (9) + 9 = 18
Sven perception: 1d20 + 11 ⇒ (2) + 11 = 13
You notice a man who matches the description of Hjort across the bar from you all.
See slide #3 -- and please move your tokens if you are moving

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"If he is willing to trade words, certainly. His reputation does not give me hope for that." With that agreement, Jordun will lead the way through the crowd.

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Sunlight Under Stone perches contentedly atop the chest. "I'll stay here - easier to see things," they say as they wave cheerfully at Chamius and Jordan. "Besides, you know I don't have to get close for someone to have a bad day."

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Please move your tokens forward... at this point, you are not opposed by anything... the bar has cleared out a lot.

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Picking his way around the tables, Jordun holds his tetsubo close to his side to avoid catching either end on something or someone. "Hjort Fastaxe? We must speak."

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Bon Jon also moves further into the bar. He says nothing, for now, but keeps a close eye on Hjort and the other patrons in case anyone is thinking of pulling a fast one.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Position on map updated

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The man looks at Chamius, and says, ”Um, thank you. Um, tales? What tales?”
Hjort seems surprised about something.
Bon Jon Bovi SM: 1d20 + 2 ⇒ (20) + 2 = 22
Chamius SM: 1d20 + 10 ⇒ (11) + 10 = 21
Jordun SM: 1d20 - 2 ⇒ (10) - 2 = 8
Ktasha SM: 1d20 + 4 ⇒ (19) + 4 = 23
Sunlight SM: 1d20 + 2 ⇒ (1) + 2 = 3
Sven SM: 1d20 + 3 ⇒ (6) + 3 = 9

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"Well, we've heard that you might be hiring some muscle. We've got muscle. Whatcha need done?"
Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14 Or this might really be Bluff Bluff: 1d20 + 3 ⇒ (2) + 3 = 5

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"Uuuuh, hey." he says, getting much more nervous. "You know you got the wrong guy, right? I'm not really Hjort. Um... I..."
At this teo Ulfen men stand up in the bar, drawing axes. Many more of the patron rush for the doors, or dive under their tables. This includes the man who claims not to be Hjort!
Several other men, wearing cestus, also stand, as does an older man by the door, wearing the holy symbol of Gorum.
Bon Jon Bovi init: 1d20 + 2 ⇒ (20) + 2 = 22 2
Chamius init: 1d20 + 2 ⇒ (2) + 2 = 4 7
Jordun init: 1d20 + 2 ⇒ (18) + 2 = 20 4
Ktasha init: 1d20 + 3 ⇒ (7) + 3 = 10 6
Sunlight init: 1d20 + 9 ⇒ (12) + 9 = 21 3
Sven init: 1d20 + 3 ⇒ (19) + 3 = 22 1
old man: 1d20 + 1 ⇒ (14) + 1 = 15 5
thug: 1d20 + 1 ⇒ (1) + 1 = 2 8
brawlers: 1d20 + 0 ⇒ (1) + 0 = 1 9
Sven, Bon Jon, Sunlight, Jordun is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:
- => Sven
- => Bon Jon Bovi
- => Sunlight
- => Jordun
- Old Man
- Ktasha
- Chamius
- thugs
- brawlers
U = Unconscious S = Surprised D = Delay
Conditions:
Grunt: 24/34
Ktasha: 29/33
Enemies?
Black:
Yellow:
Red
Orange:
Green:
Teal:
Denim:
Blue:
Round to progress 2019-10-4 1700 CDT (UTC-5)

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Weaving his free hand in a rising motion, Jordun finishes his spell with a sharp downward cut, as if a conductor before his orchestra. A loud screech sounds between the largest cluster of men, the sound bursting over them in a stunning abruptness.
Sonic Damage: 1d8 ⇒ 7
Sound Burst in the green area, Fort Save DC14 to avoid stun. Damage is not reduced.