Tyrant's Grasp for PFS Credit (Inactive)

Game Master DoubleGold

Map, Slide 5


251 to 300 of 462 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

Ivan stands back, taking it all in. He merely shrugs when he sees the entire town assembled in the Boneyard. It had been just another stop on the long road...but up until now, it had always been he who departed from the town, not the other way around.

Knowledge (Religion): 1d20 + 10 ⇒ (10) + 10 = 20

He addresses a soul he recognizes; someone from the tavern last night who seemed to particularly appreciate his music.

He takes out his violin and improvises a short, sweet dirge just for her.


- INACTIVE -

perception: 1d20 + 8 ⇒ (13) + 8 = 21

" They're all cold to the touch! Room temperature at best..." Rali whispers to the party as they mingle with the townfolk.


- INACTIVE -

Lore, cycle of souls: 1d20 + 6 ⇒ (3) + 6 = 9

"Dear friend, you have died. Your soul has passed on to the boneyard and you live no longer." Rali says to the Smith, a friend of his


8-07 Map DungeonMaster

Justus tries to convince people they are dead and they just laugh Dead? Ah,hahahhaha. You're funny. And I suppose you are going to tell us you are all ghosts.
When asked the mayor what happend, she doesn't know for sure.
Ivan convinces someone I can't believe I'm dead, no fix this if you can, bring me back to life
Aranor goes out to find her dad, but the town is big enough. The mayor speaks to her. Probably over there then, which resembles the woods
Survival 20, you find him
If you find him Aranor my girl, is that you? Are we both dead? At least it is nice to see you.

medicine or perception 20:
He is above room temperature, but not quite 98.6, indicating he was probably at the edge of it, likely he is passed out in real life and is near death, though if treated within 1d4 hours he can live. The best you can do is maybe wake him up, problem you ain't near his body or convince the bird you came with to send his spirit back and maybe he can walk to the nearest "hospital" or have a ghost warn someone he is still there and treated in time.

Everyone may make additional checks, for each check, you spend another 10d6 minutes to convince one person. Each of you can do as many checks as you want, just keep in mind how much time you spend.
You all spent minutes: 10d6 ⇒ (1, 2, 1, 3, 1, 5, 1, 3, 6, 4) = 27 convincing someone they are dead.


INACTIVE

Survival: 1d20 ⇒ 6

Aranor looks for her father, but can't find him anywhere. Maybe he wasn't there. Maybe he's still okay. She bites her lip as she considers whether she should keep searching or...or start helping people move on.

She sees Dion, a neighbor she knows fairly well, outside his house tending to his garden. "Hello Dion. It's me, Aranor." She takes his hand, making the temperature difference between them fairly obvious. "I...I don't know how to say this, but we're in the Boneyard. Everyone in Rossler's Coffer...they all died. Including you."

There are tears in her eyes, but her voice remains fairly steady. "Your wife died ten years ago, didn't she? So...it's time for you to move on and be with her again."

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Aranor would need a natural 20 to hit that survival DC, so unless I'm able to take 20 on it I don't think she'll be able to find her father. Certainly not with the time constraints it seems we're under.

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

Ivan tries his ministrations on someone else he recognizes, a town watchman who was unusually nice to him when he first came to Roslar's Coffer.

Knowledge (Religion): 1d20 + 10 ⇒ (18) + 10 = 28

He improvises a simple but brilliant little fanfare on his flute. He'll have to remember that one!


- INACTIVE -

Rali sighs as the Smith refuses to believe him. He moves on to a farmer he used to drink with and delivers the same speech.

lore, cycle of souls: 1d20 + 6 ⇒ (9) + 6 = 15


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil
Akku wrote:
The boy picked at whatever food was put in front of him, his appetite non-existent. After an hour or so, he accepted the dwarf's offer to have one of waitresses take him in her quarters for the night, where the lady proceeded to wash the boy and find clothes that were appropriate to his size, for the boy's clothes were meant for men and obviously not fitted properly. The boy insisted to pay the lady, as someone had left coins with him upon his arrival in this world.

Remembering the kind lady who took him in on his first night when he arrived in the world of Golarion, Akku heads for the inn and checks on her. He quietly sits at a nearby table where she works.

Knowledge Religion: 1d20 + 8 ⇒ (16) + 8 = 24

"Hi young lady. You've passed away it seems, and I'm here to guide your spirit to Pharasma's Judgement. We have a bit of time though. Could I get a drink? I know, I'm a boy right now, but I've been around for a long time I think, and I don't think it was a coincidence that you helped me last night. How about we talk about your Patron Deity? who is the god or goddess that you'd like to reunite to in the afterlife? this place here is just a waystop that looks like your town so that your soul is overly shocked in the transition to the Boneyard."


- INACTIVE -

Rali also talks to the baker, who just yells at him.

lore, cycle of souls: 1d20 + 6 ⇒ (1) + 6 = 7

Then he tries telling the acolyte about it, and it seems to get through.

lore, cycle of souls: 1d20 + 6 ⇒ (18) + 6 = 24


male Human Paladin 5
Stats:
hp 49/49 AC 17|T 11 |FF 16, F +9|R +5|W +7, Init 3, Per +0

Justus seeks the next person and tries his best to convince them.
DIplo: 1d20 + 9 ⇒ (10) + 9 = 19
DIplo: 1d20 + 9 ⇒ (18) + 9 = 27
DIplo: 1d20 + 9 ⇒ (5) + 9 = 14


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Knowledge(Religion): 1d20 + 8 ⇒ (17) + 8 = 25

Grod sees a town guard whom he had known in life, and approaches he man, shaking his hand. He immediately noes the temperature. "Hello friend. I bring ill tidings. You are cold, as cold as a corpse. I fear you are dead. I know that sounds strange. But you know that I knew death like no one in Roslar's. You are dead. It is time you accepted that."


8-07 Map DungeonMaster

1. Aranor, you may try again, but each time you spend 10d6 minutes looking for him time spent you includes father and diplomacy: 20d6 ⇒ (4, 3, 3, 4, 3, 3, 6, 2, 3, 3, 5, 5, 5, 3, 2, 6, 6, 5, 1, 2) = 74. You can also tell your allies and ask them for help.
I don't know how, but I'm dead, and suffering the loss of her ten years ago was hard. You are alive though? If that is true, you need to get out of this realm and fast. He gets up and looks at his surroundings. Another problem, I don't know how to leave this place, I'm not even sure I can be with her, ah more sadness, a possible eternity without her.
2. Rali convinces a farmer, he ponders it for a minute. But all my crops are here too, crops can't be ghosts. This place must really play tricks on people. He offers you some crops

if you eat, touch or feel.:
It feels real, even looks real. The taste isn't bad, but isn't great either, you can tell it is artificial. No messes are left behind, like if you eat watermelon you don't get water on your hands and the scraps disappear the minute they leave your hands. The crop he grabs from seems to replaced a few minutes later like he never picked it.
When he tells the acolyte, he wonders and asks. I hope I'm going to Heaven or some nice place, I guess I'm awaiting judgement here. time you spent: 30d6 ⇒ (3, 1, 2, 1, 3, 3, 4, 6, 4, 4, 5, 2, 3, 3, 2, 2, 3, 4, 6, 5, 5, 1, 4, 5, 5, 3, 1, 1, 5, 6) = 102
3. Ivan That's a nice one, can you play something to return me to life again, I need to be a watchman again. time you spent: 10d6 ⇒ (2, 1, 6, 2, 5, 3, 5, 4, 6, 2) = 36
4. Justus convinces two people. Well, you are a Paladin, bargain with the gods to send us back. time you spent: 30d6 ⇒ (4, 6, 5, 4, 6, 4, 4, 3, 6, 5, 3, 4, 1, 3, 3, 3, 6, 5, 3, 1, 5, 3, 1, 3, 2, 6, 3, 2, 6, 5) = 115
5. Grod Sadly yes, we died, but you are investigating our deaths right. We were young and healthy. time you spent: 20d6 ⇒ (6, 5, 4, 3, 2, 6, 3, 5, 6, 5, 5, 5, 6, 4, 1, 1, 4, 4, 4, 1) = 80

Garrid the phantom get mad at you. He speaks on a microphone. Attention, everyone, don't believe their lies, these guys aren't even adventures, they are con artists
init: 2 + 1d20 ⇒ 2 + (11) = 13 the Creature He gets up in melee with the two Paladins.
This will last two rounds, but I'll put up a map if needed. Open field.


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Let me know if Akku had any effect on that waitress and anyone else in the bar...


male Human Paladin 5
Stats:
hp 49/49 AC 17|T 11 |FF 16, F +9|R +5|W +7, Init 3, Per +0

Ini: 1d20 + 1 ⇒ (17) + 1 = 18
Justus prepares his axe.


INACTIVE

Aranor hugs Dion. "I'm sure...now that you've accepted your death, the psychopomps can help you move on. You'll be with your wife again. I promise."

Hearing a loud yelling from elsewhere in the town, she moves towards it and sees a phantom approaching Justus and Grod. What is he doing?! The town is having enough trouble without him lying to everyone! She tries to remember what she knows about phantoms. Why is he doing this?

K. Religion: 1d20 + 6 ⇒ (3) + 6 = 9

As she thinks, she draws her crossbow and prepares for battle.

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative, Temporal Celerity: 1d20 + 3 ⇒ (3) + 3 = 6

Both terrible, but I'll take the 8.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead
DoubleGold wrote:
3. Ivan That's a nice one, can you play something to return me to life again, I need to be a watchman again.

Ivan gives the petitioner a softly sardonic look, and shakes his head.


8-07 Map DungeonMaster
Akku wrote:
Let me know if Akku had any effect on that waitress and anyone else in the bar...

I guessed I missed yours. Well, we will talk later, right not I see you have an angry bird over you. I believe though. and that is when the combat starts. We will see who is right, I challenge you all to a fight

Justus is up
init: 3 + 1d20 ⇒ 3 + (17) = 20 Akku
init: 3 + 1d20 ⇒ 3 + (12) = 15 Ivan As is Ivan and Akku


male Human Paladin 5
Stats:
hp 49/49 AC 17|T 11 |FF 16, F +9|R +5|W +7, Init 3, Per +0

With a shrug Justus answers.
"Challenge accepted!"
Justus attacks with his huge axe,
Attack: 1d20 + 4 ⇒ (19) + 4 = 233d6 + 9 ⇒ (6, 5, 4) + 9 = 24


8-07 Map DungeonMaster

Justus moves up and hits the creature good Map is up, and you have an audience watching you
Ivan and Akku is up


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

I like that the guy in the front row is shooting our fight with a smart phone! :P

Knowledge to see what this is: 1d20 + 6 ⇒ (1) + 6 = 7 [+2 if undead] Oh well.. will still activate my ghost hunter ability based on that pic alone... lol

"Garrid.. y-you... you're a LIAAAAAAAAAAAAAR!" says Akku, pulling his kukri and stepping forward to scream at Garrid, his voice amplified by the psychic energy pouring out of his pure, cold-filtered, distilled soul. His eyes begin to shine white, his hair standing on end, and an uncontrolled wind starts buffering his attire.

DRAW KUKRI as part of 5-ft. step + MOVE ACTION to pull a potion out + STANDARD ACTION to activate Ghost Hunting Team feat

Ghost Hunting Team: When you use your ghost hunter ability to grant your weapons the ghost touch special ability, you can also affect the weapons of allies within 30 feet of you.


Female NG outsider (phantom) | HP 68/68 | AC 29 T 15 (19 vs. incorporeal) FF 25 | DR 5/slashing and DR 10/magic | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 24 | F: +12, R: +14, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft | Hatred Focus, Ectoplasmic Form | Active conditions: heroism, mage armor, greater magic fang, pro vs. evil

"What the boy means to say, my dear, is that you're way past your best before date. How about I help you die, a$~~&#@?"

Siiska charges the monster and attacks!

Ghost Touch Umbrella slam 1, Hatred Focus, Charge: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21 for 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 bludgeoning dmg.

AC 19 via mage armor

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

Knowledge (Religion OR Planes): 1d20 + 10 ⇒ (17) + 10 = 27 -1 if it's Knowledge (Planes)

Ivan plays an unnatural tremolo on his violin that shakes the spectral belligerent to her core!

Soundstrike: 1d4 + 2 ⇒ (1) + 2 = 3 +1 if she's Undead


8-07 Map DungeonMaster

Sorry Siiska, I forgot about you. I googled audience and copied and pasted some pictures
After Justus hits the thing for full damage, Akku makes sure that it's incorporalness can't escape anyone. It is only incorporeal when it moves and it hasn't taken its turn yet, so, he dealt full
Siiska then hits it, but it resists some dmg. DR 5/slashing
Ivan then makes a terrible soundstrike at the outsider causing it pain.
It goes hit: 2d20 ⇒ (6, 11) = 17 +6 to each vs Justus
And it slams into him once dmg: 1d8 + 1 ⇒ (6) + 1 = 7
And then heroes take it outIt has 4 HP left, and all of you were up As it falls down to the ground dead. But it's soul will go somewhere back on this plane in several days, but won't bother you again.
The townsfolk speak. I guess it has no power. And many cry over their deaths.

Ivan, pretty much know everything about it Apply the degenerate template to this. The creature


INACTIVE

Aranor lowers her crossbow, still furious at the phantom's meddling. But now that it's gone...

"Rali? Have you seen my father anywhere? He's not home, but I'm not sure if that means he's...if he's still alive, or if he's just somewhere else."


male Human Paladin 5
Stats:
hp 49/49 AC 17|T 11 |FF 16, F +9|R +5|W +7, Init 3, Per +0

Justus quickly heals himself to get rid of the worst damage.
LoH: 2d6 ⇒ (1, 4) = 5


8-07 Map DungeonMaster

Aranor isn't able to find her dad and the Mayor gives a speech.
I suppose we are all dead. I don't know how, but hopefully we are remembered and these fine heroes are investigating our deaths.
She then turns to you all. Don't die on us, help me Pathfinders, you are our only hope.

Part 3
Pathfinders then travel the Walking the Dead Roads Umble and Thoot speak as you are traveling.
“Well then, yes, I suppose we are prepared. The ritual is quite simple, but I must ask you not to pay too close attention, as we’re not technically empowered to perform this bit of extrajurisdictational transposition.
“Like most things involving psychopomps, the Dead Roads rely on a complex bureaucracy. They’re maintained by Barzahk the Passage to allow us to come and go, but creatures of... of non-psychopompological nature need authorization to prevent abuse. Specially appointed bureaucrats control way stations along the routes, and can offer a stamp on your body to pass freely. Without a stamp of passage, beings tend to, oh... ‘slide off’ the Dead Roads and land back here—hopefully. We never did locate more than a few fingers from that one poor waywardarian Keleshite who found his way in.
“The route to Roslar’s Coffer passes three way stations: the Palace of Teeth, a manor called Nine-Eaves, and Salighara’s Scriptorium. You’ll need to stop at all three to make your pilgrimage back to Lastwall. Each way station master will probably charge for passage. Given your pauparian circumstances, I assume they’ll trade services. I hope.”


- INACTIVE -

GMing SFS tonight after I get off work. Probably won't get a post in today. Bot me if needed.


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

May we level up before staring Part 3?


8-07 Map DungeonMaster

Oh yes, forgot to look at the exp and calculate it, but a quick look at the front of the book says you should be level 3 for this part. I will do an experience count after part 3, which may mean getting to Level 4 a bit early. Edit: You may also go shopping

Also after you defeat the phantom a little boy thanks you, Here take this, it is a deep red sphere ioun stone.


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Akku will gladly accept it and put it around his phantom

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

Ivan wouldn't mind it himself...and I daresay could get even more use out of it.

As for shopping, I will, at a minimum, sell off my old heavy wooden shield, the shortsword and rapier we found (unless anyone else wants either handed down), and my (non-masterwork starter) heavy mace. Am I to assume I get 50% market price for them, or is there any way I can get a better deal?

a good enough Appraise roll, for example: 1d20 + 7 ⇒ (10) + 7 = 17


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Let's roll for it then: 1d20 ⇒ 18


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod stands stoically by as the bureaucrats do the bureaucracy. Once the psychopomp is through, he says "Let us be quick about things. We should waste no time."


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

As they travel upon the Dead Roads, the party sees Akku growing at an incredible pace. After their first night of sleep the boy wakes up with his trousers a good half a foot too short. After some quick modifications of his outfit and some jury-rigging, supplemented with some liberal use of his mending spell, Akku adapts. He also finds out that someone had put extra fabric in his backpack, along with a sewing kit...

After the second night, his voice breaks out, and the heroes can see the beginning of some fuzz on his face. By the third morning, the heroes see a fully grown man in their midst, his hands now fully capable to wield the scythe Rali had to carry for him until now.

His hands opening and closing upon his weapons' well-worn grips, it dawns on Akku that he has used these before. A sense of familiarity returns to him, and he looks at Siiska for a long time.

"Sister?"

For a moment all traces of anger appears to leave the young girl's face, and her pale phantom features momentarily warm up to a live, flesh-colored complexion. This brief moment is soon gone, however, as tears well up in her eyes, and the frown of anger returns tenfold.


Female NG outsider (phantom) | HP 68/68 | AC 29 T 15 (19 vs. incorporeal) FF 25 | DR 5/slashing and DR 10/magic | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 24 | F: +12, R: +14, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft | Hatred Focus, Ectoplasmic Form | Active conditions: heroism, mage armor, greater magic fang, pro vs. evil

"NO! DON'T YOU DARE! you choose NOW to start remembering me?! I've been scouring the planes of existence for eons trying to find you!! I've sacrificed my eternal soul, even a chance to return to life and live, love, grow into a woman and have kids of my own! I said no to all the temptations, distractions, and providers of wishes! At least I thought that we could have finally reclaimed the childhood we lost, now that I've found you... but NO! you go and grow up overnight, denying me even this! I HATE YOU! I HATE THIS F$&~ING S#~!HOLE OF A MULTIVERSE!"

She turns to the psychopomps, and yells, "KILL ME!! TAKE ME TO PHARASMA!!!"

Her hysterical rage is easily avoided by Thoot (Umble having flown away promptly, well ahead of her approach).


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Akku, without a word, approaches. He steps in front of the psychopomps, fully receiving the barrage of her anger, not resisting. He slowly kneels and quietly begins to hug his little sister- nay! a being centuries old still confined to her childish appearance, he now realizes- and now eye level with her, the gambit results in a nasty black eye. After a few moments, as Akku's nosebleed begins to wet the ground at their feet, Siiska's wall of anger abate. As she begins to sob, her form dissipates, and the heroes gathered around them see her spirit merge with Akku's. Akku arms now wrapped around empty air, he rises, look at his companions, and quietly nods.

"She will rest now. I'm sorry..."

Akku turns away and walks alone for a moment. The heroes notice that he does not opt to heal his wounds that day, bandaging them and tending to them in the old, simple ways... like a farmer would.


8-07 Map DungeonMaster

Yes you can appraise items.
The Pyschopumps turn to siiska Even if we killed you, you'd have to be worthy to see Phrasma in person. Not sure dying now is the answer.
After days on end, you are all almost there, just a few more minutes. The Psychopumps stop turn around and ask Any questions before we go?


- INACTIVE -

"How will we return to the material plane at the end of our journey?"

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

Alright then, I will.

Appraise heavy wooden shield: 1d20 + 7 ⇒ (6) + 7 = 13
Appraise shortsword: 1d20 + 7 ⇒ (10) + 7 = 17
Appraise heavy mace: 1d20 + 7 ⇒ (17) + 7 = 24
Appraise rapier: 1d20 + 7 ⇒ (17) + 7 = 24


8-07 Map DungeonMaster

They both turn to Rali and laugh. You're funny. Okay, seriously now, even we don't know the answer to that, but do yourselves, the town and us a favor, don't die. We too would like to know what happened to the town and unanswered questions could mean we clean up the mess.

All you then see Aranor leave the plane as she floats up into the sky Hey what gives, she can do it, but what about you all. The little one sees a light that the other one could not see and then points it out to you all. Um boss, she didn't know she was doing it, but Aranor isn't dead, nor was she ever here to begin with. She was astral projecting. The good news is that her real body according what to where she is headed and aura and other tell tale signs shows that she is about half a kilometer from her dad. Maybe she'll find him wake him up in time and save him.

Later on you reach the Palace of Teeth:
This tall, narrow castle rises from atop a hill near the road. Constructed of weathered wood and ivory-colored stone, the building is studded with thousands upon thousands of teeth, arranged in neat rows and spirals. The castle’s only windows are high and narrow. A tall gatehouse leads into a courtyard, its floor paved with yellowish bricks and old teeth.

perception 22:
Clattering Teeth trap is in your way, disable device 10 will take care of that.


- INACTIVE -

perception: 1d20 + 9 ⇒ (3) + 9 = 12

so much for that

"Thank you for your help. It was an honor to meet you. If you ever need anything from me, I am at your service."

Unless someone stops him, he approaches the gatehouse and knocks at the door.


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Perception Akku: 1d20 + 3 ⇒ (4) + 3 = 7
Perception Siiska: 1d20 + 6 ⇒ (16) + 6 = 22

"You see something I don't sis?... hmmm... you're right... there is something weird about those teeth... wanna come out and play? I'll understand if you don't feel like it yet. Whatever you decide, I got your back from now on."


Female NG outsider (phantom) | HP 68/68 | AC 29 T 15 (19 vs. incorporeal) FF 25 | DR 5/slashing and DR 10/magic | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 24 | F: +12, R: +14, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft | Hatred Focus, Ectoplasmic Form | Active conditions: heroism, mage armor, greater magic fang, pro vs. evil

After a few moments mists rise around Akku, and Siiska materializes.

"Clattering Teeth trap. Seen it before, out here in the weird planes. Don't know how to get rid of it though... do you have a shady locksmith in the party?"


- INACTIVE -

Rali stops before walking into the trap. He looks up and over his shoulder. "I think our trapsmith left..."


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

"If worse comes to worst, I have good armor and the ability to heal myself. I'm not too worried about some teeth."


Female NG outsider (phantom) | HP 68/68 | AC 29 T 15 (19 vs. incorporeal) FF 25 | DR 5/slashing and DR 10/magic | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 24 | F: +12, R: +14, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft | Hatred Focus, Ectoplasmic Form | Active conditions: heroism, mage armor, greater magic fang, pro vs. evil

"...or you boys can just step around the trap? follow my steps, and don't step over THERE!"

Siiska leads everyone around the trap's location.


male Human Paladin 5
Stats:
hp 49/49 AC 17|T 11 |FF 16, F +9|R +5|W +7, Init 3, Per +0

Justus tries his very best to follow Siiska´s Orders.


8-07 Map DungeonMaster

Heroes go around the trap with acrobatics checks. Unless you can fail a DC 5, let me know, you'd have to have a -6 to not take 10 and make it
Heroes step inside and see 5 flying creatures in the room with oversized pliers. They are diminutive size, but I decided to take the easy route
They turn around. Gifts, do you have gifts for us? You must offer gifts or we fight you

Nature dc 15:
They are tooth faeries. And not the fairy tale kind. These creatures want gold teeth or just gold in general. They also take regular teeth too as trophies. Teeth gives them their magical powers. You might be able to offer a deal with them. You may also know additional info for every 5 above the dc.

1 to 50 of 462 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Tyrant's Grasp All Messageboards

Want to post a reply? Sign in.