![]()
About Justus van RichterData:
Name: Marius van Richten Race: Human Job: Paladin Age: 19 Height: 6´6" Weight: 220 lbs Alignment: LG Personality: Optimistic, Stubborn, lawabiding Likes: W, the colour emerald green, Taldane poetry, honest sweat. Dislikes: Undead, Orcs Favorite foods: Dwarven Ale, fresh baked bread with Bacon and egg Hobbies: Powerlifting and reading Taldane poetry. Physical Description: Deity: Colours: steel and Black Clothing Style: A shirt and trousers of steely gray died osirian linnen. A white tabard with the sword and sunburst symbol of shizeru. Hard leather boots and bracers dyed steel gray. Languages: Common, Taldane Combat:
Hit Points: 12 Initiative: +3 Armor Check Penalty: -4 Speed: 30 feet (20 in armor) Armor Class: 17 (10 + 1 Dex + 6 Armor + 0 Shield) Touch: 11 FF 16 Butchering Axe +10 3d6+12 (20x3; S) Saves: Fortitude: +4 (3 +2 Con+4) Reflex: +6 (1 +1 Dex+4) Will: +7 (3 +0 Wis+4) Situational Bonuses:
Racial & Class Traits:
Human Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. Paladin Favored Class (Paladin) Aura of Good (Ex) The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil (Sp)
Smite Evil (Su)
Divine Grace (Su)
Lay On Hands (Su)
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage. Aura of Courage (Su)
Divine Health (Ex)
Mercy (Su)
Channel Positive Energy (Su)
Spells
To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier. Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Paladin. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). When Table: Paladin indicates that the paladin gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Charisma score for that spell level. A paladin must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. A paladin may prepare and cast any spell on the paladin spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3. Divine Bond (Sp) Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed.
If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls. Aura of Resolve (Su):
Feats, Traits & Skills:
Feats: Exotic Weapon Proficiency: Heavy Weapons Weapon Focus heavy Weapons Traits:
Spells:
Equipment:
Weapons: Butchering axe MW Armor: Mithral Breastplate Belt of Strength Miscenellious: Paladin Kit contents. Acid Flask. Lightstick Carrying Capacity: Light Load: 0 lbs - 100 lbs Medium Load: 101 lbs - 200 lbs Heavy Load: 200 lbs - 300 lbs Lift Over Head: 300 lbs Lift Off Ground: 600 lbs Push or Drag: 1500 lbs Carried Possessions (84 lbs): Pouch with Coins (1 lbs): CP: SP: GP: 4 PP: Character Description:
Appearance: Story/Background:
[Dice=IniJustusl]1d20+3[/dice]
|