Tyrant's Grasp for PFS Credit (Inactive)

Game Master DoubleGold

Map, Slide 5


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male Human Paladin 5
Stats:
hp 49/49 AC 17|T 11 |FF 16, F +9|R +5|W +7, Init 3, Per +0

Justus will declare smite evil on the beast and cast divine favor.


DungeonMaster

Akku and Siiska both miss by less than 5, so they take out an image.
Rali and Ivan are up

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

Sorry for the delay; lots to do, plus chronic fatigue, plus 2 days of extended power outages....

Ivan breaks out his flute, splashes some purified wine over it, and plays a haunting tune that calls far out into the void...I am casting summon monster II.


DungeonMaster

Rali will use power attack

temple sword, power attack: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
slashing: 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16
miss

She offers a beguiling gift of poison to Justus will save dc 18 to negate
all heroes are up


Female NG outsider (phantom) | HP 68/68 | AC 29 T 15 (19 vs. incorporeal) FF 25 | DR 5/slashing and DR 10/magic | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 24 | F: +12, R: +14, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft | Hatred Focus, Ectoplasmic Form | Active conditions: heroism, mage armor, greater magic fang, pro vs. evil

Siiska declares her unending hatred upon the creature!!

slam, piranha strike, aid, hatred: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
mirror image, 1 image left, 1 is the creature: 1d2 ⇒ 1
bludgeoning magic dmg, hatred: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Akku 5-foot steps back and casts a psychic spell! the strong emotional link between him and Siiska allows him to conduit the magic straight into the hands of his sister!

Casting Touch of Gracelessness via 'Deliver Touch Spells (30 ft.) phantom ability

Akku keeps an eye on the creature as it casts a spell on Justus...

Spellcraft on the beguile/poison spell: 1d20 + 9 ⇒ (2) + 9 = 11


Female NG outsider (phantom) | HP 68/68 | AC 29 T 15 (19 vs. incorporeal) FF 25 | DR 5/slashing and DR 10/magic | Hateful Aura 10 ft. radius (swift; 4dmg to anyone attacking Siiska or Akku) | CMB +8, CMD 24 | F: +12, R: +14, W: +6 | Init: +4 | Perc: +15, SM: +2; darkvision 60ft. | Speed 30ft | Hatred Focus, Ectoplasmic Form | Active conditions: heroism, mage armor, greater magic fang, pro vs. evil

Siiska immediate action to deliver touch spell, hatred, aid: 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17 vs. Touch AC

Dex Penalty on the creature: 1d6 + 2 ⇒ (1) + 2 = 3

--> -3 to Dex for next 5 rounds
--> In addition, if the subject moves more than half its speed, it falls prone. If the subject flies, its maneuverability is reduced by one step (perfect maneuverability becomes good, good becomes average, and so on).
--> A successful Fort save DC 14 halves the penalty to Dexterity and negates the possibility of falling prone or the reduction to fly maneuverability.


DungeonMaster

Siiska hurts her badly and drains her powers, she bloodies her badly.


DungeonMaster

Rest of the heroes are up ps, make sure you have your chronicle info posted somewhere in discussion or emailed to me, so I can get those chronicles to you.

Dark Archive

male Dhampir Bard 5
Spoiler:
|AC 18, T 13, FF 15|HP: 30/30|F +2, R +8, W +4 (+2 vs disease/MA, +4 vs confusion/fear/insanity/Aberration Su)|Init +3, Perc +4|CMB +3 CMD 16|18/18 Performance, 1/1 Lore Master, 3/3 detect undead

As Ivan's short flute piece reaches its end, literally from out of nowhere arrives an enormous spider, clearly of unnatural origin and rather magnificent in stature, who almost immediately takes a vicious bite at Ms. Pepipalp!

bite, flank, Smite Evil: 1d20 + 6 ⇒ (7) + 6 = 13 >:[
If somehow that hits:
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Also, she must make a DC 16 Fortitude save or suffer:
Strength damage: 1d2 ⇒ 2

That taken care of, Ivan turns to Ms. Pedipalp himself. Smoothly swapping his flute out for his violin, he plays a short, but truly strange and haunting number that somehow threatens to transgress and transcend the boundary between that which is heard, and that which is seen...although, for Ms. Pedipalp, whatever it inspires in her might just be the last thing she will ever see....

Ms. Pedipalp, make a DC 19 Fortitude save or be blinded forevermore!


DungeonMaster

Ivan, that does hit and image though and takes out her last one, just barely.
justus will save: 1d20 + 7 ⇒ (16) + 7 = 23
Justus attacks hit: 1d20 + 10 ⇒ (6) + 10 = 16 miss
Rali attacks hit: 7 - 1 + 1d20 ⇒ 7 - 1 + (3) = 9 dmg: 1d8 + 9 ⇒ (6) + 9 = 15
Akku attacks hit: 1d20 + 11 ⇒ (8) + 11 = 19 dmg: 2d4 + 7 ⇒ (3, 4) + 7 = 14

And dead.

Final treasure
Treasure: The three planar cosmological models are worth 100 gp each, but even more valuable are the components they contain. One contains a bead of force, another a ring of feather falling, and the third a stone of alarm—this stone activates if its model is touched.
And 9,000 gold added per person

Conclusion, heroes are awarded with a stamp of ornate device. They end up closing the dream gate.

Heroes do complete one last task.
Once each of the PCs has been stamped by Kishokish and Salighara, and either received Queen Cardassial’s stamp or defeated her, collected the jawbone, and used her stamp upon themselves, they can return to Umble and Thoot. The psychopomps explain which route along the Dead Roads will take them to Roslar’s Coffer on Golarion. The psychopomps remind the PCs that they shouldn’t leave the Dead Roads until they are back on the Material Plane, or they’ll just end up back in the Boneyard again. They encourage the PCs to rest and prepare themselves, as they don’t know what disaster befell Roslar’s Coffer. Umble professes “substantial regretfulosity” that the PCs must part with their town and loved ones, and expresses her hope to see them again—but perhaps not soon.

Heroes in this last part end up facing off against a bunch of monks, psychopumps, grave guardians, garderners and oozes in this last part.

In the final place they go to Mictena’s Gazebo This wide garden shows clear signs of damage; entire flower beds are rotting and the hedges have gaps and fissures. A wooden gazebo stands at the eastern end, its wood discolored and warped. A wide wrought-iron gate stands to the west, reading “Deathbower” in backward script from this direction. Beneath this archway is a thick iron gate, shut tight. They defeat Mictena and

Once the PCs defeat Mictena and proceed beyond Deathbower, they have finally attracted the attention of a powerful outsider. The demigod known as Barzahk the Passage—the psychopomp usher of the Dead Roads and the movement of spirits—feels the shuddering presence of Deathbower and reviews the PCs’ actions along their winding way. Read or paraphrase the following.

Then they ask questions
Barzahk is willing to entertain a few questions from the PCs during the journey. Who are you? “I am the Passage. Your unpleasant fate these past ages has been a failing of my own hospitality, and for that I apologize.” What are you? “A place. A purpose. A servant of Our Lady of Fortunes and Graves.” Why didn’t you help earlier? “You walk my veins. I could no more readily mind every passing spark than you could track every drop of blood sent afield by your heart. Now that I bleed, I tend.” Will you try to kill us like Mictena? “No. Dying has missed you once, and the understanding of that failure is far more pressing now than an attempt to repeat it.” Why did Mictena try to kill us? “She fears for creation. She is young and feels all the world’s fate upon her shoulders. She has not accepted that the making of destiny is a craft for mortal hands. Ours is but to polish.” Why didn’t we die/Why are we still flesh? “Your souls are closer to you than they are to me; I cannot answer. That is a fate for you to find.”

Concluding the Adventure
With Barzahk’s journey completed, what should have been an hours-long trek is suddenly at an end, and the PCs stand on the foggy edge between the Dead Roads and the Material Plane. When they return, they find themselves inside the ruins of Roslar’s Coffer—but the town has radically changed in the aftermath of the Radiant Fire’s devastating explosion. If the PCs brought anyone else back from the Boneyard with them, such as Reedreaper, Barzahk eases their passage to wherever their destiny leads them. For Reedreaper, this means the Dead Roads likely take him to Osirion, although he first bids farewell to the PCs. As the PCs have struggled to return home, so have other figures struggled in and around Roslar’s Coffer. The Whispering Way—already in positioned the foothills nearby to witness the test of the Radiant Fire—has sealed off the ruined settlement to study the weapon’s aftereffects up close. While not yet in full control of the ruined town, the cultists have a considerable presence that the PCs will soon need to confront.
A far more powerful figure was present for the blast as well: the mysterious masked foreigner that Mayor Grive briefly alluded to when the PCs met with her. This figure is the lich Arazni, who traveled to Roslar’s Coffer to investigate psychic whispers she overheard from the Whispering Tyrant’s mind. She knew through this tenuous link that Tar-Baphon’s plans involved the town, but she didn’t realize that the remote community was the target for one of the most powerful weapons Golarion has ever seen. The blast tore her body apart, and just as the PCs have fought their way back from death to return to Roslar’s Coffer, so too does Arazni return. Her body reforms in Geb, tied to her hidden phylactery, but she returns as soon as possible to find out what happened to the remote town. Arazni already sees possibilities for her freedom in the Radiant Fire, but she needs to learn more and enlist the aid of the heroes that survived the explosion. Arazni’s slow regeneration and journey back north means the PCs won’t encounter her right away, but their fates are destined to be intertwined with Arazni’s as they learn more about the Whispering Tyrant’s involvement. The Dead Roads have reached their end for the PCs, who can investigate the dire fate of their former home in “Eulogy for Roslar’s Coffer.”

End of book 1. I'll leave this up for a few more days for people to post character info. I may or may not be back for book 2. I really want that third star, but play by post Dming is just a pain in the butt, and I don't live anywhere near Pathfinder Players in real life to get chronicles that way. Every city within a 100 mile radius of where I live likes 5th edition and not Pathfinder or Starfinder, with the exception of maybe Pittsburgh and I don't like Pittsburgh traffic.


Male NG duskwalker spiritualist 10 | HP 63/63 TEMP 33/33 | AC 22 T 15 FF 19| Shadowbound Corruption | CMB +11, CMD 25 | F:+12, R:+10, W:+15; +6 vs mind-aff; +2 vs. neg. enrgy, death effects, spells/Su of undead and sahkils, immune to all effects that would turn his body or soul into undead | Init: +2| Perc: +11, SM: +19; darkvision 90ft. | Speed 30ft | Spells 1st 5/6 2nd 3/5 3rd 1/4 4th 2/2 | Ghst Hntr 3/3 Bnded Mnfstn 13/13 Phtm Rcll 2/2 Clm Sprt 1/1 SeeInv 1/1 Frmrly Mnd-Swpd 1/1 WCLW 39| Buffs: hste, flslf, hrsm, s.invis, antitx/plg, pro vs. evil

Thanks for GMing this adventure, DoubleGold! much appreciated and it will jumpstart my own prep for it when I run it at some point!

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