Ruins of Azlant (Inactive)

Game Master Kevin O'Rourke 440

Current Encounter
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Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33
GM Kevin O'Rourke wrote:
@Androste I hope it all works out in the end. Take care.

Thanks!

GM Kevin O'Rourke wrote:
As for the gold, there isn't but think of it as partly gold, supplies, materials and partly credit for things to order from the ship.

Okay, that makes sense. It sounds like we have a week of downtime, and Heiek could trade those notes for Goods and Influence, and Knowledge (History) seems appropriate.

Day 1 - Goods: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (3) = 21
Day 2 - Goods: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (4) = 26
Day 3 - Goods: 1d20 + 7 + 1d6 ⇒ (16) + 7 + (5) = 28
Day 4 - Influence: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17
Day 5 - Influence: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (2) = 24
Day 6 - Influence: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (5) = 21
Day 7 - Influence: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13

So that's 6 goods and 6 Influence.

Also, I couldn't find where any of us ordered anything from the ship. I will spend some of that 2,200 "gold," though.

2 flasks of alchemist's fire (40 total)
The inks to add two extracts to his formula book (with Valto's assistance since he already learned them):
- Heightened Awareness (1st) - 10 gold
- Invisibility (2nd) - 40 gold

@Valto: you had mentioned making +1 initiative ioun stones, which sounds appealing. I'll put in an order for one! Let me know how much it will cost me.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

How much for a belt of strength +2?


Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)

Going to stick with a cost of 55% for crafting, if that's okay with everyone? Obviously exceptions will be made for critical stuff (like if you need to get something for breathing underwater.)

So costs should be:
Dusty Rose Ioun Stone(cracked, +1 init): 275gp
Belt of strength +2: 1,100gp

I can craft either in a day taking 10, just let me know if you are taking one so I can update my sheet.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

I would like one of each, actually.


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

I will also buy one of each!


I’ll take a belt of +2 dex please. More accuracy is needed


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

55% is quite fair and I too would love one of each. :D


Right I'm currently in the process of moving so understand if things are spotty for a while. Compounding that paizo wont let me log in on my phone so I can't even do quick posts when out and about currently.


Adding in Belt and Ioun Stone now. Initiative is now +6.

Also I have a wayfinder, using method 2:

Does it do anything? 75% chance: 1d100 ⇒ 33 Yes, High or Low it works

Wayfinder: 1d100 ⇒ 78 Mage hand at will


Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)

Everyones stuff should be ready before this adventure, had time over our last 6 weeks to have it all crafted.

Going to make a belt of Dex +2 and a handy haversack for myself as well so total of 10 days crafting.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

So:

Dusty Rose Ioun Stone(cracked, +1 init) and Belt of strength +2 are good to go? Cheers, Valto!


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Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)

Yep, looks like everyone went for ioun stone and a +2 item.

Actually, I forgot to account for an Ioun stone for myself, would be silly not to get one too so 11 days crafting.

Going to start sticking this all in a google sheet as well as downtime stuff so I can keep track of it, but between resourceful and my familiar I'm churning out 3000gp of work a day so I hope to keep up with any demand.


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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

Ummm WHAT is that 50 ft fish the water????


Maybe this?

“A dunkleosteus is a massive fish with a bony head, armor plating, and a beak-like maw capable of creating a vortex that siphons in its prey. Despite growing to over 30 feet in length and weighing 8,000 pounds, dunkleosteuses are agile swimmers. These voracious predators think nothing of swimming into estuaries where the brine of the sea extends, lying in wait under piers or in the shallows along shorelines, patiently watching for a chance to lunge up and snap their jaws around unsuspecting prey that has come to the water’s edge to fish or swim.”


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33
Heiek Windrider wrote:
Things are crazy in my life right now. My wife is in public health, so she's working pretty much 24/7 due to COVID 19 stuff and a city-wide water supply issue here in Houston, so I'm pretty much single dad for a few weeks. I'll probably need to drop off for a day or two (like I did this weekend), here and there. I intend to catch up, but feel free to bot me if needed.

Update: They closed the schools today through March 30th due to the community spread of the coronavirus. Next week is our Spring Break, so I've already taken the week off to watch the kids, but the week after that is still up in the air. Wife is still working crazy hours, children are still small and needy, but I should have some help from my retired mom occasionally. My youngest has really started acting out at school (we're assuming because of the drop in personal attention and an overall community anxiety that seems to be everywhere), so some time away from school may help her by giving her less she needs to rebel against and give her teacher a break. Anyway, I'll still be inconsistent from time to time.


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HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

Wishing the best for your fam :).


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

Yup heiek take that ring. I can also get a swim speed with totem transformation and wild shape.


Where to now?


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Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33
Heiek Windrider wrote:

Updated to-do list:

Abandoned Ulfen settlement named “Joskadalr” - (Carver)
- east coast of Ancorato

Waterfall cave (archaeological excavation) - (Carver)
- northeastern side of Ancorato in the foothills

Sunken Laboratory - (Carver)
- southern side of the island.

Crystal Monument - (Carver)
- island off Ancorato’s northwest coast

Ancient Observatory - (Carver)
- somewhere in the mountains of Ancorato (central part of island)

City on Ancorato/kill sea hag named Helekhterie - (Locathah)
- "several days" southeast from Locathah camp

Additional goals from Ramona: quarries, precious metals, lumber, friendly native inhabitants

We're at Joskadalr. We can:

1. head north to the Waterfall Cave, which could put us in position to do the Crystal Monument after that, or
2. head south to the city run by the sea hag, which could put is in position to tackle the Sunken Laboratory afterwards.

I don't remember, but I feel like some of us wanted option 2. I'm fine with either, but I prefer 1.


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

I second the first!


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

I'm in favour of the first.


The first it is then


Aquatic elf Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)

Sounds like a plan, to the waterfall cave.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

Grumbaki, Valera seems... less of an overachiever than your other PCs that I've seen. Which is totally fine, but I'm surprised. Is there a level that she's going to come into her own that you're working towards? Just curious.


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It's how kineticist works... they keep ramping up. Every odd level that blast gets more dice, elemental overflow keeps increasing flat damage and eventually "size bonuses" to stats. Composite blasts, metakinesis, infusion specializations and infusions... they get very scary at higher levels. Very much single target damage a lot of the time but it's large bursts of damage, energy resistance even at higher numbers only helps so much.


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Heh, glad to see that I’ve earned a reputation.

And yeah, kineticists really do ramp up. Lvl7 is when their damage kicks off, and lvl9 is when they come into their own. But the journey is what makes that power spike so rewarding.


In my game group I was the first one to bite the bullet and give them a go... in a gestalt game. Fighter/Hyrdokineticist... full BAB and extra feats for combat really help out.


GM Kevin O'Rourke wrote:
In my game group I was the first one to bite the bullet and give them a go... in a gestalt game. Fighter/Hyrdokineticist... full BAB and extra feats for combat really help out.

What archetype did you use? Gestalt Kineticist does sound like a lot of fun. :)

——

I had a character I a campaign that died which I really wanted to play. Deurgar Tyrant Elemental Annihilator Kineticist. Race gives Kineticist powers, class gives full BaB and blast.


Kineticist was just out so I didn't want to complicate things with an archetype to be honest.


So attacking? Saying anything else? This isn't exactly the most honest person you've spoken to.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah is inclined to just leave but it would not take much for him to resume hostilities. He fully expects to have to fight sahuagin later on.


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

Iraska can't talk in animal form. He definitely wouldn't balk at a little more bloodshed.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

Valera is hilarious. She's all: "We're doing great! We're beating up so many indigenous people!"


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

"Anyways!" lol


:D

Only slightly psychopathic


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah is trying to balance things a little. ;)


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

I currently have an earache so my response time might be affected.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

Ouch. Feel better soon.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Cheers!


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

What's the travel time between these locations, approximately? Would we have time to camp?


I did say it was later that day so lets say it took five hours to get here but now you know the land better the return journey would be more like three hours.

I will warn you you're approaching the encounter that nearly had a TPK the last time I ran it.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

We should probably rest up.


I can’t wait! Whatever happens then it should be memorable


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

Extracts ready. GM, Heiek will cast heightened awareness and use it for the +4 to imitative when a battle starts.


Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33

Does anybody have any plans or tactics to employ before the shark fight, or are we just going to swim in and hit things until things are dead?

In addition to heightened awareness, Heiek is also going to use alter self, taking the form of a Locathah again.


HP 17/48 | AC (16) 15 T 12 FF (14) 13 | F+6* R+3* W+6* | CMB +8 CMD 20 | Init +2 Perc +10 | Totem 5/5
Finn stats:
HP 15/47 | AC 18 T 12 FF 16 | F+8 R+6 W+2 | CMB +7 CMD 19 | Init +2 Perc +5 | bite +8 (1d6+6)

My plan was to use the same tactic as before, casting ironskin and bull's strength, then wildshaping into a shark.


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My plan is for a TPK and for us to all to continue the AP with sahugain characters. Where everything stays the same except that we take out the human colony and continue with a shark person one.


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Half-elf Investigator (cartographer) 5 | AC 16 (t 11, ff 15) | F+2, R+5, W+5 | Percep: 9 | Init: 2 | Inspiration: 4/5 | HP 33/33
Valera Waverunner wrote:
My plan is for a TPK and for us to all to continue the AP with sahugain characters. Where everything stays the same except that we take out the human colony and continue with a shark person one.

Then I can use alter self to look like Heiek!


Valera be reasonable... all locathah party!

Or better yet... all MONKEY GOBLIN!?!


Anyone ever be in a campaign like that?

Ruins of Azlanti as local Sahugain
Ironfang Invasion as a group of hobgoblins, securing the fangwood for the legion

Stuff like that. Replacing hobgoblin for humans in the descriptions...it seems to me like it might work, but haven’t heard of anyone trying it

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