Elven Immunities: immune to magic sleep effects, +2 saving throw bonus vs. enchantment
Ancestral Arms: receive Exotic Weapon Proficiency or Martial Weapon Proficiency as a bonus feat at 1st level (polearms)
Keen Senses: +2 racial bonus on Perception checks
Low-Light Vision Elf Blood: count as both elves and humans for any effect related to race
Fey Thoughts: Select two of the following skills: Climb, Swim. The selected skills are always class skills for the character.
Investigator:
Alchemy Inspiration
- Pool: 1/2 Inv level + Int modifier
- fcb: Increase the total number of points in the investigator’s inspiration pool by 1/3.
- 1 use: 1d6 to skill or ability check
- 2 uses: 1d6 to saving throw or attack roll
Trapfinding: add 1/2 level to Perception checks to locate traps and Disable Device checks; can use Disable Device to disarm magical traps
Studied Terrain Investigator Talents
- Rogue Talent (Resiliency), Quick Study
Geographic Lore Trap Sense +2
Studied Combat: Spend a moveswift action for 1/2 lvl to attack and damage; last for Int modifier or until Studied Strike
Studied Strike: Upon hit, free action for + 1d6 precision damage
Swift Travels
BACKGROUND
Born to an elven mage and human rogue from the same adventuring party, Heiek was raised by every member of that party. He has adopted his last name to honor the group that raised him. Heiek feels the draw to Azlant from both sides of his heritage.