Undine

Valto Qualdra's page

105 posts. Alias of Tetrasa.


Full Name

Valto Qualdra

Race

Aquatic elf

Classes/Levels

Arcanist(BF Trans) 4 HP (26/26) Saves (2/4/4) CMD (12) AC (18/13/15) Init (4) / Arcane Reservoir (3/7)

Size

Medium

Age

146

Alignment

NG

Languages

Common, Eleven, Sylvan, Draconic, Gnome, Celestial, Goblin, Aquan, Terran

Strength 7
Dexterity 16
Constitution 12
Intelligence 21
Wisdom 10
Charisma 10

About Valto Qualdra

Initiative: 4
Arcane Reservoir:5/7

DEFENSE
AC 14 : +3 Dex +1 Nat (touch 13, flat-footed 11)

With mage armour:
AC 18 (touch 13, flat-footed 15)

HP 26 = 6[L1] +12[3d6] + 4 Con + 4 Favored class

Fort 2 : 1 Base + 1 Con
Ref 4 : 1 base + 3 Dex
Will 4 : 4 base +0 Wis

CMD 12 : 2 Bab -2 Str + 2 Dex

OFFENSE
Speed 30, Swim 30
BAB 1
CMB +0 : -2 Str

Light Crossbow: +5 1d8 (19-20/x2)
Dagger: +0 1d4-2 (19-20/x2)

SPELLS
Per day/dc
0th (-/15) 1st (5/16) 2nd (3/17)

Know (prepared in bold)

Cantrips:

Detect magic
light
Ray of Frost
Vacous vessel
Prestidigitation
Mage hand

1st:

Air bubble
Ant haul
Comprehend languages
Enlarge person
Illusion of calm
Keep watch
Liberating Command
Mage armour
Magic Missile
Ray of enfeeblement
Reduce person
Sleep
Disguise Self
Heightened Awareness
Identify

2nd:

blindness/deafness
Tears to wine
Invisibility
Fox's Cunning
Bears Endurance
Cat's Grace

3rd:

Heroism
Arcane Sight
Gaseus Form
Communal Protection from Arrows
Protection from Energy
Communal Spider Climb
Water Breathing

FEATS
Extra arcanist exploit
Craft Wondrous Item

EXPLOITS
Familiar (Ioun wyrd, Valet archetype)
Potent Magic
Powerful Change (Su)

SQ:

Consume spells

Traits
Resourceful
Hedge Magician

Racial Abilities:

Elven Immunities: immune to magic sleep effects, +2 saving throw bonus vs. enchantment
Keen Senses: +2 racial bonus on Perception checks
Elven magic: +2 racial bonus on caster level checks vrs spell resistance, +2 on spellcraft checks to identify magic items
Low light vision
Weapon familiarity: proficient with rapiers, short swords, tridents, and treat any weapon with the word “elven” in its name as a martial weapon.
Aquatic: These creatures always have swim speeds and can move in water without making Swim checks.An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill.
Amphibious

Skills:

Adventuring Skills
Climb* -2 = 0 - 2 (Str)
Diplomacy 0 = 0 + 0 (Cha)
Disable Device 0 = 0 + 2 (Dex)
Fly* 2 = 0 + 2 (Dex)
Heal 0 = 0 + 0 (Wis)
Knowledge (arcana) 12 = 4 + 5 (Int) + 3
Knowledge (dungeoneering) 0 = 1 + 5 (Int)
Knowledge (local) 12 = 4 + 5 (Int) + 3
Knowledge (nature) 0 = 0 + 5 (Int)
Knowledge (planes) 12 = 4 + 5 (Int) + 3
Knowledge (religion) 0 = 0 + 5 (Int)
Perception 6 = 4 + 0 (Wis) + 2 (elf)
Ride* 2 = 0 + 2 (Dex)
Sense Motive 0 = 0 + 0 (Wis)
Spellcraft 12 = 4 + 5 (Int) + 3
Stealth* 5 = 3 + 2 (Dex)
Survival* 0 = 0 + 0 (Wis)
Swim* 12 = 3 - 2 (Str) + 3 + 8 (swim speed)
Use Magic Device 0 = 0 + 0 (Cha)
Background Skills
Appraise 10 = 2 +3 + 5 (Int)
Craft (jeweler) 13 = 4 + 5 (Int) + 3 + 1 (trait)
Knowledge (engineering) 9 = 1 + 3 + 5 (Int)
Knowledge (geography) 0 = 0 + 5 (Int)
Knowledge (history) 9 = 1 + 5 (Int) +3
Knowledge (nobility) 0 = 0 + 5 (Int)
Linguistics 10 = 2 + 5 (Int) + 3
Sleight of Hand 2 = 0 + 1 (Dex)

Equipment:

Weapons: Light crossbow (18 bolts), Dagger
Magic Items:Wand of Colour spray(12),Wand of flaming sphere(7), Belt of dex +2, Handy Haversack, Dusty Rose Ioun Stone(cracked, +1 init)
General:backpack, bedroll,belt pouch, flint and steel, ink, an inkpen, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, spell book[53/100], artisan jewelers tools.
wealth: 260gp