GM Batpony's Glass River Rescue (Low Tier) (Inactive)

Game Master Batpony

Maps & Handouts


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Liberty's Edge

Mosquito Witch Handouts

Temel's too legitimate (Lawful) to do that, and the dwarves are fighters :)

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Sorry, I can't seem to place my token on the map with my phone, or I just don't know how, but I would like to be two to the right of Sulana and up one along the railing.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

I had to download the google slides app and copy/paste my token

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Thanks Alurius. I believe that was said earlier also, and I have Google slides, but I still couldn't do it. This time, I opened slides and did it there. That seemed to do the trick.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Huh. Strange. And apologies if I repeated myself. I'm a bit frazzled this week.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I don't know if you reprated yourself or not, but I didn't want someone else to think that I wasn't listening to them.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

GM, are Metella and Amauhak going to answer Sulana's question? I think it's important to know if they're planning on coming with us to the inn.

Liberty's Edge

Mosquito Witch Handouts

Oops sorry! I thought you were addressing your fellow pathfinders. As far as the mission is concerned, they are only liaisons helping out to get a good footing with the pathfinders. They are in no way accountable for thr missions deliverables, so you will be on your own going in to the Inn.

Grand Lodge

NG male halfling UC rogue 4|HP 33:35|AC:19, T:16, FF:14|CMD16|Fort+5, ref+10, Will+3(+2)|Init +6|Perc+9,+11 traps|20' Speed|conditions: none|temp items: holy water, p. of cure mod wounds, p of shield of faith halfling Rogue (unchained)/4

Is there any way to hide and then pop out of hiding and shoot with the short bow to get the sneak attack bonus damage? I think the thing is focused on the boat and its people. There probably is a feat you have to have to do that.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

I actually believe that would be feinting, which is a function of bluff

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:
Feint wrote:
You can use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. For more information on feinting in combat, see Combat.

Liberty's Edge

Mosquito Witch Handouts

Along the lines of specifically what Tanbu is asking, it's purely a stealth check. And you can do that while hiding and sniping. Unfortunately, with regards to sniping from stealth it requires that you already hidden from the enemy.

Stealth, Sniping wrote:
If you’ve already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

There are mechanically two ways that I am aware of that you can get into stealth while already observed/aware by the enemy.

The first is through the stealth rules again, and is a standard action to perform (due to the bluff component). But you would need to have some form of cover for this to work, eg. you can't do this in an open field

Stealth, Create a Diversion to hide wrote:
You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.

The second way is a rogue talent. And since it's possible to do as a move action (Move at half speed stealth) since there are no standard action components.

Hide in plain sight wrote:
Benefit: A rogue with this talent can select a single terrain from the ranger’s favored terrain list. She is a master at hiding in that terrain, and while within that terrain, she can use the Stealth skill to hide, even while being observed.

Grand Lodge

NG male halfling UC rogue 4|HP 33:35|AC:19, T:16, FF:14|CMD16|Fort+5, ref+10, Will+3(+2)|Init +6|Perc+9,+11 traps|20' Speed|conditions: none|temp items: holy water, p. of cure mod wounds, p of shield of faith halfling Rogue (unchained)/4

Sounds like Tanbu would need cover to pull the stealth off. So like hide one round with stealth behind the crates on deck. And then pop out another and shot? Or would Tanbu have to move with stealth in between? He does not have hide in plain site rogue talent.

This is mute because Tanbu will not do this. Ring of invisibility may be in his future.

Liberty's Edge

Mosquito Witch Handouts

So legally for Tanbu to do this, 1st round, adjacent to cover, bluff check and stealth check to hide. If you make a move action another stealth check.
2nd round, shoot from stealth, if you wanted to remain hiding, another stealth check with -20 penalty.

Emphasis on check.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

I'm probably the only one confused, but with all the reflex saves I was having trouble figuring out who had/had not taken their turns. In case I'm not the only one:

Everyone has completed their Round 2 actions
Gariath and Tanbu have both taken their Round 3 actions

It is currently (as of 2:30pm EST), the drake's turn.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

That is my understanding as well. It didn't help that I didn't know how summoning spells worked, and did my reflex save out of order. So I take ownership for the confusion. ^^;

Liberty's Edge

Mosquito Witch Handouts

Yeah block initiatives get confusing when there's only 1 enemy. But it helps ensure combat moves quickly. But you're right. It's the drakes turn now, I'll only be able to update after work.

Also on the note of stirges. The drake does not have the grappled conditioner, only the stirge.

Attach (Ex) The creature automatically latches onto its target when it successfully makes the listed attack. The creature is considered grappling, but the target is not. The target can attack or grapple the creature as normal, or break the attach with a successful grapple or Escape Artist check. Most creatures with this ability have a racial bonus to maintain a grapple

From the bestiery.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Note to self: Don't use a Stirge until at least level 2 and only when CON damage is important

Liberty's Edge

Mosquito Witch Handouts

I would like to point out, Ability damage and ability drain have two very distinct differences.

Ability Damage wrote:

Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

i.e. 1 ability damage does effectively no effect. Only when they take at minimum 2 ability damage do they see the penalties. A character of 18 CON, with 1 ability damage is still effectively a character with 18 CON.

Ability Drain wrote:
Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration.

i.e. A character of 18 CON with 1 ability drain is effectively a 17 CON character and immediately applies all penalties including 1hp/HD.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Lesson hard learned on how summons work.

And thank you for the detail difference between the two! I could never quite figure out what difference it made.

I'm seriously surprised I'm not dead-dead, lol

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Yet...this may be a tpk.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Oh hey, I just realized. Are the NPCs just cowering in fear or something? I thought you said the Dwarves were fighters! Lol. Temel I kinda understand being extremely hands-off

The Exchange

Male CN Human Rogue (Knife Master) 1 | HP 7/10 | AC 16 T 14 FF 12 | CMB +4, CMD 14 | F: +2, R: +5, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None

Apologies for posting late.

Liberty's Edge

Mosquito Witch Handouts
Aulurius wrote:
Oh hey, I just realized. Are the NPCs just cowering in fear or something? I thought you said the Dwarves were fighters! Lol. Temel I kinda understand being extremely hands-off

For PFS, you'll come to learn don't trust anyone but yourselves! NPCs typically don't participate in combat, if they do, it will be treated like a passive bonus/penalty, reduce CR...etc. as oppose to them going out combat rounds. So for this case, imagine Metella and co kinda throwing range attacks and it's not a true River Drake encounter.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

This just means we're saving our good rolls for the BBEG later, right?

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Both Tanbu and GM: Bless you a thousand times for that wand. I don't think we could have beaten this scenario without it.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Sorry guys, I've had a tough weekend. I'll get my post in some time today.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

You're good Alurius. Your characters have had a rough time a well.

Bahram has dark vision, so I believe he can ignore the miss chance

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

So, how do I get rid of"Jack" in my profile name? I don't think that I will be using it after all.

Liberty's Edge

Mosquito Witch Handouts

You can’t anymore after you posted 10 times with this alias. What you can do is create a brand new dummy alias for Bahram

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Oh yeah, I remember reading that now. Oh well.

Grand Lodge

NG male halfling UC rogue 4|HP 33:35|AC:19, T:16, FF:14|CMD16|Fort+5, ref+10, Will+3(+2)|Init +6|Perc+9,+11 traps|20' Speed|conditions: none|temp items: holy water, p. of cure mod wounds, p of shield of faith halfling Rogue (unchained)/4

Do you want us to call you Jack in the thread? Maybe it will grow on you.

If by alias you mean new character creation, there is no way I make another alias. It is just too much work. And the character number thing being off would drive me nuts.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Yeah, I couldn't do that either. Jack was there because I anticipated NPC's struggling with Bahram and I put that down in his background as well. I am just now wishing that I had not actually listed it. No biggie

Liberty's Edge

Mosquito Witch Handouts

Not a new character.. Just create a new forum alias, copy everything on Bahram's profile into the new alias, but the alias name will be just Bahram al-Urgug.

GM Batpony is an alias and not a character creation. there is no PFS number associated with it.

Liberty's Edge

Mosquito Witch Handouts

Also, you have successfully defeated last combat, i'll conclude the scenario in the morning and also get your chronicles out by the weekend!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Hey, thanks everyone for helping me thorough my first pbp and pfs! Thanks batpony. I'm ready for another one. Lol.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

I'm a little amazed this poor druid lived, lol. Thank you Batpony!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

We still have a bit to go yet though, don't we?

Liberty's Edge

Mosquito Witch Handouts

For the record, you've earn 1 PP, the condition for the 2nd PP was not made obvious at all for this adventure, but you needed cover your tracks kinda deal. 2 out of the 3 below,

- Not fail the bluff check vs the sister. (Which one fail was enough to mean no dice)
- Conscious effort to scrub clean the dungeon below of any evidence of the dwarves ever being there.
- Essentially kill Holy Adenhile and the guards so they did not witnessed your face, or have been wearing a mask during the whole ordeal. (I didn't give you guys the opportunity to kill her, it was highly unlikely pathfinder agents decide to coup-de-gras unconscious, but maybe you might have thought about it, either way, the first 2 above were already incomplete so at this time it mattered not.)

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Darn. Can't say I'm surprised. Either way, I'll be able to afford some potions in the mean time.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

So, how does the chronicle sheet work online anyway? Also, don't forget about my first time player boon.

Grand Lodge

NG male halfling UC rogue 4|HP 33:35|AC:19, T:16, FF:14|CMD16|Fort+5, ref+10, Will+3(+2)|Init +6|Perc+9,+11 traps|20' Speed|conditions: none|temp items: holy water, p. of cure mod wounds, p of shield of faith halfling Rogue (unchained)/4

I hate when they make you kill people to get prestige. And they really don't stress the secrecy aspect. I prepped this scenario once and I still forgot all about the secrecy. Anyway, it was a fun and challenging adventure. I enjoyed it thoroughly. I rarely play rogues but I think I kind of like them. They are growing on me.

Anyway, thanks again for running, Batpony. It was most excellent.

Liberty's Edge

Mosquito Witch Handouts

Yeah, the secrecy really wasn't stressed at any point. It's a bit of an indirect affect that now they are aware of the some sort of organization that they are searching out for.

Chronicles are uploaded here! Let me know if there is any corrections needed.

@Barham: Chronicle sheets work the same as they do offline, you can digitally store it or print it out. I'm trying to go green so I tend to give digital copies in both my live and PBP games.

@Bahram and maybe Sulana: I wasn't sure if you were asking in general about chronicle sheets or the fact that this is an online vs a live game. let me know if you don't know what chronicle sheets are for and I'll go into detail.

@Bahram, Also, the first time chronicle boon must be assigned to a -1 character, Bahram, I noticed your character is -3 on your reporting? Is that an error? I suspect it is, and i'll get that out tomorrow.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Yes, I was just asking if online chronicle sheets differed from live chronicle sheets.

I do see that there is a -3 at the end of my ID #, but this is my first, and only, pfs character. Could it be because I screwed this character up a couple of times trying to create him and I deleted my first two attempts? IDK, but if you aren't allowed to give me a fist time chronicle boon, I understand. The number can't be changed.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Would Sulana be eligible for a first time character boon as well? I do know what chronicle sheets are for but I'm still a bit hazy on how/when boons are earned.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I'm also confused about the factions. Sorry for my ignorance. When I look on the pathfinder society webpage, I only see the following factions: Dark Archive, Grand Lodge, Scarab Sages, Sovereign Court, The Exchange, Liberty's Edge, and the Silver Crusade. Of which I belong to the Scarab Sages. On the chronicle sheet, it listed bonuses for a Qadira faction and Osirian faction. What am I missing? Thank you again for putting up with my ignorance.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

I can answer a little bit of this, as can the PFS Guild Guide. Both of those factions are retired, and the boons apply to certain other factions. I'm looking up now which one is which.
I also want to note Sand Scarabs, while technically not retired, isn't getting any new content, as its story arch is over.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:
RETIRED FACTIONS IN PUBLISHED PRODUCTS wrote:


Some scenarios and other products, such as Pathfinder
Campaign Setting: Pathfinder Society Field Guide, directly
refer to factions that are now retired. They might offer
faction missions, boons, or prestige awards that require
PCs to be members of a retired faction. PCs can still gain
access to these missions and rewards if they belong to
the listed faction that corresponds to the older faction, as
listed below. Without a boon that states otherwise, a PC
cannot buy vanities or boons for any other retired factions.
Andoran Faction: Liberty’s Edge
Cheliax Faction: Dark Archive
Osirion Faction: Scarab Sages
Qadira Faction: The Exchange
Taldor Faction: Sovereign Court

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:
Guild Guide wrote:

Halfway through Season 9, the Scarab Sages faction

became inactive. While the Pathfinder Society campaign
is unlikely to produce more content to support this
faction, characters who are already members of the
Scarab Sages can retain their membership in the faction
and continue to spend Prestige Points on faction benefits.
Characters who are members of the Scarab Sages can also
switch to another faction at a cost of 0 Prestige Points
at the beginning of the next adventure they play after
August 2, 2018.

The Concordance

NG Dwarf Druid 1 HP:10/14 | AC:16 T:12 FF:14 | CMB:+2 CMD:14 | Saves F:+4 R:+2 W:+5 (+2 v poison, spell, Sp)| Init:+4 | Per:+7 darkvision | Spells 1:2/2 | Active conditions:

Sulana, as long as the boon isn't crossed out on your sheet, it is usable as long as you meet faction requirements.

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