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Melea, Galilah attacked Purple as well, if you'd like to adjust let me know.
blue reflex: 1d20 + 4 ⇒ (6) + 4 = 10
The charau-ka are all tangled up in one way or another.
Melea -9
Galilah -4
Grayson
Rykar -7
Toral
Haro -4
Arbiscar -10
Blue Charau-ka entangled -2
Yellow Charau-ka sleep 2rds
Bold are up.

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Toral concentrates on the blue ape being and tries to put him to sleep too.
Slumber hex, three rounds asleep DC 16 Will save.

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Arbiscar keeps attacking at the blue entangled monkey.
+1 silver earthbreaker-PA: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (6, 3) + 5 + 3 = 17

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Nah, let's keep it simple.
Should the last foe remain conscious, Melea sets Galilah on it while firing. Otherwise, she starts binding the defeated that still live.
If Blue still stands, here're some attacks for it.
+1 Longbow, PBS, CS: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Trip: 1d20 + 6 ⇒ (15) + 6 = 21

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You've hampered and hammered them enough.
You can dispose of or restrain the sleeping apemen. Otherwise you are good to move on.
One of the remaining areas in the camp you have yet to look in was Julia's camp.
Inside is an unfinished report to Aya, as well as detailed notes on the direction of the light. Additionally, you find a lens, a pair of bracers, and a belt, which Voltz can explain are a lens of detection, bracers of steadiness, and a heavyload belt, respectively.
Happ thanks you for protecting the dig site and understands you have to move on.
Any other interaction here or prep before you move on?

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No more documents to research?! Toral would search everything! I kind of wished the archeological team would stay but otherwise no. We can just move on. I would take the lens for tracking- is that ok!?

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"That's their folly dealt with. But I suppose we have bigger problems to attend to now."

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Arbiscar checks Aya's report for clues.
"It is time for us to follow the light. Whom needs healing before we go?" the dwarf checks his own wounds and patches them up.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
HP 33/33

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Haro looks to the Warpriest, "I hurt only little, others need first?

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The Azlanti monolith’s tracks wind through the Terwa Uplands to Starwatcher Tor. The mountainous terrain features multiple switchbacks and stony sections where the path is unclear.
Can I please have a DC 15 Knowledge (geography) or Survival checks from each of you? You may assist. Please place your icons in the red square.
Rykar,Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Grayson,Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Haro,Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Arbiscar,Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Melea,Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Toral,Perception: 1d20 + 11 ⇒ (1) + 11 = 12

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CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Melea patches herself up slightly and offers her wand to anyone in need of it. She then goes back to a usual tracking routine.
Survival (+2 to follow tracks): 1d20 + 12 ⇒ (7) + 12 = 19

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Survival, lens +5: 1d20 + 9 + 5 ⇒ (9) + 9 + 5 = 23

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Once he heals himself of most of his wounds Rykar gathers his gear then looks for signs on the ground...
survival: 1d20 + 10 ⇒ (11) + 10 = 21

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No trees to speak of, Grayson. I'll put you on the map. Your perception checks give you some more information.
Grayson, Haro, and Arbiscar hear the fast rustling of serpents approaching!
Rykar,Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Grayson,Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Haro,Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Arbiscar,Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Melea,Initiative: 1d20 + 11 ⇒ (13) + 11 = 24
Toral,Initiative: 1d20 + 0 ⇒ (4) + 0 = 4
Pretty Big snake: 1d20 + 5 ⇒ (9) + 5 = 14
Much Bigger snake w/many heads: 1d20 + 1 ⇒ (17) + 1 = 18
Melea
Haro
Grayson
Arbiscar
Much Bigger snake w/many heads
Rykar
Pretty Big snake
Toral
For every 5 by which you beat the DC you may ask another question.
For every 5 by which you beat the DC you may ask for another piece of information about the hydra.
Bold are up!

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"Heads and snakes! What aberration is that?" Arbiscar levels his weapon and starts running up the hill.

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kn nature : 1d20 + 6 ⇒ (20) + 6 = 26
Special Attacks, special defenses please

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[Dice= kn nature ]d20+ 6
Special Attacks, special defenses please
A poisonous bite! and no special defenses.

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Nature: 1d20 + 14 ⇒ (1) + 14 = 15
Arcana: 1d20 + 10 ⇒ (16) + 10 = 26
One special attacks with special defenses served on the side.
Melea wracks her brain on the new foes, already firing. She also bids Galilah to keep pace with Arbiscar, though the leopard could run past or even jump down the ledge. "A hydra! Don't take its heads off, or your eyes off them," she says, following up with any more she recalls.
With the check, I assume I know its type. Will give my bow magical beast-bane for the round.
+1 (+3) Longbow vs. Hydra: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 2d6 + 5 ⇒ (2) + (1, 6) + 5 = 14

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The hydra can pounce: full attack at the end of a charge. The hydra has fast healing 5 on its body.

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Grabbing something from a pouch the Varisian runs to the edge of where they are at and launches an alchemist fire at the hydra
1d20 + 8 ⇒ (8) + 8 = 16 rta
1d6 ⇒ 6

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Botting Haro due to the festivities in Japan. Haro moves around the bend to the action.
The creatures move toward the party but can't quite reach in the space for an attack.
Melea
Haro
Grayson
Arbiscar
Much Bigger snake w/many heads -15
Rykar
Pretty Big snake
Toral
Since the snakes were just move actions, I took both actions now so the whole group can go. Everyone is up!

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Rykar double moves towards the fight with bow in hand.... after seeing the animal foes he thinks for a quick second to see if there is anything else he can add...
Nature: 1d20 + 9 ⇒ (4) + 9 = 13
and he doesn't think so

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”Oh dear Chaldira! Please bless us with luck!“
Toral walks forward and readies an action to put anything to sleep that approaches the edge.
Slumber hex, three rounds asleep DC 16 Will save.

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Arbiscar moves forward while performing an inspiring word blessing so he can fight better towards the Hydra.
Arbiscar gains +2 morale to hit for 1 min

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it did, grayson. fast healing 5 brought back most of it.
reflex: 1d20 + 7 ⇒ (15) + 7 = 22

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Seeing the huge snakes, Haro hesitates for a heartbeat, ちょっと大き。。
He moves up and attacks
Staff: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

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Galilah thunders down the path, albeit carefully, as Melea takes advantage of the distraction posed by her and other allies.
+1 Bane Longbow, CS vs. Hydra: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 2d6 + 5 ⇒ (8) + (1, 2) + 5 = 16
Galilah Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28
Bite: 1d20 + 8 ⇒ (20) + 8 = 28
Confirmation: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

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Sorry, Toral. I didn't place you on the slides, so I've placed you now. I'll apply your hex to the near serpent.
Other attacks go wide of the hydra, but Galilah bites on strong. The hydra seems to seal up its wounds quite quickly though.
will serpent: 1d20 + 1 ⇒ (12) + 1 = 13
Melea
Haro
Grayson (owes an action from round 1 and now round 2)
Arbiscar
Much Bigger snake w/many heads -15
Rykar
Pretty Big snake (sleeping for 3 rounds)
Toral
Bold are up. Not botting you, Grayson since you posted but please feel free to post a conditional action if you're not sure. I can adjudicate with that info to keep us moving along.

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”Chaldira expects us to be bold in business! But a little fighting is ok too!!“
He runs forward.
Double move.

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Round 1
THe monk will flurry with his tofa and try to beat up the snake
1d20 + 9 ⇒ (12) + 9 = 21
1d20 + 9 ⇒ (12) + 9 = 21
1d6 + 5 ⇒ (6) + 5 = 11
1d6 + 5 ⇒ (3) + 5 = 8
Would this break the sleep on Round 1? If the snake wasnt asleep on ROund 1 this is what he will do.

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Haro doesn’t like killing helpless people or animals, but this snake thing is a monster. He raises his stave to bring an end to its life.
Wrong snake
Haro shifts his position to get a better attack on the foe. Then strikes multiple times with his stave.
Furry of Blows MW Staff: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Furry of Blows MW Staff: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Do we know what stops the fast healing?
Removing its heads.

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Just realized the divide between the hydra and I is 10 feet up its way, not down. That might cause some trouble shooting it.
Melea rescinds the power in her bow to conserve it and hurries to a better vantage point, while Galilah edges around, still fighting.
Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

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The party converges on the hydra who lashes out after the series of bites and battering blows. It focuses on Galilah who has badly ripped into its hind.
Arbiscar approaches cautiously. Botting
bite: 1d20 + 6 ⇒ (18) + 6 = 24
bite: 1d20 + 6 ⇒ (2) + 6 = 8
bite: 1d20 + 6 ⇒ (1) + 6 = 7
bite: 1d20 + 6 ⇒ (17) + 6 = 23
bite: 1d20 + 6 ⇒ (14) + 6 = 20
damage on 2 bites for Galilah: 2d8 + 6 ⇒ (6, 1) + 6 = 13
Melea
Haro
Grayson
Arbiscar
Much Bigger snake w/many heads -40
Rykar
Toral
Party is up.

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Arbiscar uses his blessing to bash the enormous serpent with his earthbreaker!!!
+1 silver earthbreaker-PA+inspired word: 1d20 + 7 - 1 + 2 ⇒ (3) + 7 - 1 + 2 = 11
Silver/Bludgeoning damage+PA: 2d6 + 5 + 3 ⇒ (1, 1) + 5 + 3 = 10

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Galilah finally circles around the massive hydra, and Melea continues her barrage from a relatively safe distance.
+1 Longbow, PBS, CS: 1d20 + 11 ⇒ (13) + 11 = 24
Damage, PBS: 1d8 + 4 ⇒ (2) + 4 = 6
Bite, Flank: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw, Flank: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d3 + 4 ⇒ (1) + 4 = 5
Claw, Flank: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d3 + 4 ⇒ (2) + 4 = 6

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The arrow lands as Galilah rakes the hydra's belly and its entrails spill onto the battlefield.
Combat concluded. It takes you 30ish minutes to get to the tower, so you may patch up or refresh as you like.
Ahead of you lies the immense stone ruins, the most conspicuous feature of which is currently the relentless crashing of metal on stone echoing from within. The structure, which looks as if it were once the bottom-most level of a much larger building, is constructed from enormous blocks of crumbling white granite and looks as if it were built to accommodate giants. A large hole has been smashed through the wall before you, providing entrance to the roofless chamber ahead.
Stepping inside, this room’s high walls are made of enormous blocks of crumbling, mossy granite, but its roof is entirely absent, leaving it open to the sky. Folding tables and makeshift scaffolds have been set up around the room, and the walls have been carefully cleaned and labeled, revealing a mosaic depicting sway-backed, one-eyed astronomers at the base of a tall tower.
An opening leads to the east, below a high balcony topped with a huge ivory sphere. Doors leading north into the hill have been smashed open to reveal a wide hall. In the room here with you are six archeologists, one of which matches the description your were given of Juliet Diaz. She looks up as you enter and says ”Oh, hello! I wasn’t expecting visitors way up here. Did you come up from Azlant Ridge?”

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Knowledge (religion): 1d20 + 10 ⇒ (1) + 10 = 11
Equal parts relieved and confused, Melea replies. "Indeed, we're with the Society. Your friend Aya hasn't heard from you for longer than usual, leaving her understandably worried. What's more, the excavation has been facing problems. Not to mention the monoliths on the move, but you appear safe. Have you and yours discovered anything about the light?"

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kn local: 1d20 + 6 ⇒ (3) + 6 = 9
kn religion: 1d20 + 6 ⇒ (16) + 6 = 22
"Hmm ... The tower looks like it served as a combination of temple and observatory." Toral says.
He approaches and sighs.
"Seems like you are all well. What a waste of my time! I have a business to run ... I am not a babysitter!" Toral shouts.
Suddenly, he looks at the archeologists.
"Now what is this sound!??"