Belkzen War Alchemist

Rykar the Swift's page

21 posts. Organized Play character for col warbird.


Full Name

Ryka the Swift

Race

Half Orc

Skills:
Nature +9/ Geo +5/ Dungeon +8/ Stealth +7/ Survival +10/ Heal +7/ Intimidate +7

Classes/Levels

Hunter (Forester) 5.2

actives:

Gender

Male [HP: 47/48 | AC:20 ; T:13; FF:18 | F:+7; R:+7; W:+5]

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 7

About Rykar the Swift

Rykar the Swift 163396-9
Half-orc hunter (forester) 5
NG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense:

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AC 20, touch 13, flat-footed 18 (+7 armor;+2 Dex; +1 trait)
hp 48 (5d8+20)
Fort +7, Ref +7, Will +5
Defensive Abilities evasion, sacred tattoo[APG]

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Offense:

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Speed 30 ft.
Melee darkwood club +6 (1d6+5) or
mwk cold iron falchion +6 (2d4+7/18-20)
Ranged +1 adaptive composite longbow +7 (1d8+5/×3)
Special Attacks tactician 1/day (5 rounds)

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Active Buffs:

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1.


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Spells:

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Hunter (Forester) Spells Known (CL 5th; concentration +8)
2nd (3/day)—barkskin, communal endure elements[UC], lesser restoration, summon nature's ally II
1st (5/day)—abundant ammunition[UC], gravity bow[APG], lead blades[APG], shillelagh (DC 14), summon nature's ally I
0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, purify food and drink (DC 13), read magic

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Statistics:

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Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +5; CMD 18

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Feats and Traits:

Feats Coordinated Shot[ACG], Point-Blank Shot, Power Attack, Precise Strike[APG], Toughness
Traits bastard, defender of the society

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Skills:

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Climb +7, Handle Animal +2, Heal +7, Intimidate +7, Knowledge (dungeoneering) +8, Knowledge (geography) +5, Knowledge (nature) +9, Perception +11, Sense Motive +12, Stealth +8, Survival +10, Swim +7; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc

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Gear:

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+1 mithral agile breastplate[APG], +1 adaptive composite longbow (+1 Str), darkwood club, mwk cold iron falchion, CLW wand (42 charges),backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, bag of seeds, 961 gp

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Special Abilities:

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Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sacred Tattoo +1 to all saves.
Tactician (5 rounds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Magical Items Placement:

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(Belt Slot)
(Body Slot)
(Chest Slot)
(Eyes Slot)
(Feet Slot)
(Hands Slot)
(Head Slot)
(Headband Slot) phylactery of positive channeling
(Neck Slot) Amulet of NA +2
(Shoulder Slot) Cloak of Resistance +2
(Wrist Slot)
(Ring Slot 1)
(Ring Slot 2)

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Backstory:

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PP spent:

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1. Wand CLW:2
2.