DM Delmoth's Planescape

Game Master Delmoth

Treasure Tracking

Maps


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

ooooh, faction feats ^^
Too bad I need particular feats for 5th and 7th...


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Don't worry Nik's far too emotional to get promoted.


Schrodinger's Catgirl Init +3 | AC 17 T13 FF14 | Hp 24/24 | Fort +4 Ref +5, Will +3 (+2 disease, mind affecting) | Perception+5 DV, SiD | Spells: 1:7/7

Interested to see what sorts of feats I can get.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Well, he is friends with a Signer, of all people.


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CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 17, FF 15, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 30' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4
DM_Delmoth wrote:
Don't worry Nik's far too emotional to get promoted.

So, if he goes limp and I carry him around like Weekend at Bernie's or The Princess Bride... he might get promoted?


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Male Patryn Druid [Urban] 3 Init +2 AC 16/18, touch 12, flat-footed 14/16 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

If only we had a wheel barrow and a holocost cloak...then we might have a chance...


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Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Vaascht has monk robes, that's kinda close to a holocost cloak....

But is The Dread Pirate Roberts known in these parts?


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

If not, we could try to scare them with mention of the ROUS...

@Jek: Thanks for trying to help, but don't worry; Nik will eventually start to disregard everything like an emo teenager. Maybe his superiors will treat him less like an office go-fer too xD


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CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 17, FF 15, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 30' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4

Adult emo teenager... I'm picturing Lucius Malfoy from Harry Potter or Spike from Buffy. Will you spend as much brooding as studying spells? Brood while studying? I'm curious where this goes. :D

If you ever want to go rag-doll, I found Bariaur saddles in one of the 2e books. Between that and some rope, it could look like you've been taken hostage. Other ideas include being a real-life marionette or tying you to Skellington as an "exoskeleton."


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Bariaur saddles?
Piggy back rides forever? *_*


Male Patryn Druid [Urban] 3 Init +2 AC 16/18, touch 12, flat-footed 14/16 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

Any of our Casters have a touch spell for my spell storing armor, please?


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

wait, something that gets cast upon your attacker if you get tagged? :O

I think you could convince our resident scrooge to give you shocking grasp if he thought it was part of prep for the mission. Also I can prep and store the cantrip Touch of Fatigue unlimited times per day if you really want xD

I could store Mage Armor or Levitate in the armor, but that wouldn't be helpful unless a harmless pat on the back counts for the armor's ability xD
...OOOOhhhh what about an unarmed strike for almost no damage? (nonlethal to boot)

OK I have a plan:
I've only got Repair Undead at the moment. I can put that in the armor and then Rinika can punch you for a free heal later xD


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Yeah I have shocking grasp and chill touch. Chill touch might be neat if the extra charges (1 per level) last a while.

But of course Vaascht doesn't do anything for free and has extremely limited spell slots so that might be tricky before down time.

However... Nik is holding Imogens spell book which has Shocking Grasp in it and he seems far more accommodating...


Male Patryn Druid [Urban] 3 Init +2 AC 16/18, touch 12, flat-footed 14/16 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

I could scribe a scroll then cast it in there...once we get a moment...


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Nikrir Leldro wrote:
So, it isn't just a prize bottle of whiskey? :O It's not like the statue has two cups... does it?
Vaascht wrote:
dang, the description didn't mention any outstretched hands. Then again, Vaascht wouldn't have cared.

Spoilery hint:
You talked to less than 50% of the NPCs you could have in at the Wayfarer C'est la vie.

Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Just an FYI I'll be in the woods all weekend and likely won't have good, if any, reception.

Bot as necessary.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Ill be at my mom's so I probably shouldn't post but will anyway.


Schrodinger's Catgirl Init +3 | AC 17 T13 FF14 | Hp 24/24 | Fort +4 Ref +5, Will +3 (+2 disease, mind affecting) | Perception+5 DV, SiD | Spells: 1:7/7

I'm at a convention this weekend, so available time will be spotty.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Oh yeah?
Well I'm... going to take a nap!
Hah!


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

It's only a coincidence that I just started playing in a Dark Sun game. Revisting AD&D rules for real is a trip.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Akrynn wrote:
We should take care of that one across the street, before any further attempts at entry.

This plan needs more flower carts


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

I'll be traveling some this weekend, bot if necessary, not sure whaty free time will look like till Monday.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Nik can you point me to a faq that says pyrotechnics can affect continual flame? I'm learning towards no.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

It's a fire xD
The spell specifically calls out that magical flames are not extinguished as well as being able to target beings made of fire, so I interpret that as meaning that the listed things (magical flames and magical fire creatures) are valid targets.
I'll check if I can find a FAQ...


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

The problem I'm having is that continual flame is specifically smokeless and a higher level spell than pyrotechnics.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

I'm sorry I don't understand how Continual Flame's effect matters beyond it being a fire source for Pyrotechnics...
above links added for more ease of reference

Also, aren't they both 2nd level spells? edit: cleric 3rd level, wizard 2nd level. The More You Know~

The smoke cloud would be produced by Pyrotechnics. It produces either:
a) a flash of light
Or
b) a smoke cloud
(I think both effects must center on the fire source chosen, which means line of effect/sight etc...)

Since Continual Flame is magic, it should only be temporarily obscured by the smoke from Pyrotechnics rather than dispelled or something (Pyrotechnics doesn't extinguish magical fire, but apparently can hurt fire creatures and maybe finish/extinguish one of those...)

Also I found a few debates on whether Flaming Sphere was extinguished by Pyrotechnics (the sphere is magic but purports to be extinguished like regular fire), but I couldn't find a FAQ :/

edit for ease of reference:

Pyrotechnics wrote:
Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Compromise: I'm house ruling continual flame to remove all instances of flame/fire with light. It just a permanent light spell, no weird non-fire fire. I almost already made this change because none of the other light spells I know of create fire unless they also have the fire descriptor, been on the fence about this for a while. Further pyrotechnics will function off a magical spells so long as it has the fire descriptor but doesn't extinguish the effect as pyrotechnics describes. So flaming sphere + pyrotechnics means the sphere keeps on sphering.

The effect you want will happen, rule of cool. Nik just found a suitable fire source where he needed it.


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Continual light:

School evocation [light]; Level cleric/oracle 3, inquisitor 3, occultist 2, psychic 3, sorcerer/wizard 2; Subdomain day 2; Elemental School void 2

Casting Time 1 standard action

Components V, S, M (ruby dust worth 50 gp)

Range touch

Target object touched

Effect magical light

Duration permanent

Saving Throw none; Spell Resistance no

A light, equivalent in brightness to a torch, shines from an object that you touch. A continual light can be covered and hidden.

Light spells counter and dispel darkness spells of an equal or lower level.

Nikrir Leldro's implied question wrote:
Does the pyrotechnics spell extinguish a flaming sphere?

No even though a flaming sphere can be extinguished by means that would extinguish a normal flame it is still a magic flame which pyrotechnics can't extinguish.

Answer to a question Nikrir Leldro didn't ask wrote:
Can a magical flame be used as the source for the additional effect from pyrotechnic even though pyrotechnics can't extinguish the magical flame?

Yes. The fire wouldn't change at all but the additional effects will still happen as described.


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N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Sounds good to me :)
Maybe I'll need some flaming bolts or something, though xD


Male Patryn Druid [Urban] 3 Init +2 AC 16/18, touch 12, flat-footed 14/16 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

Flare would be a good opener.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Does it last long enough to be a fire source next round?
... and is it long range? xD

Edit: ya got me. That spell doesn't even make fire xD


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Pretty sure flare is light, not fire.

I plan to use scorching Ray as my second level spell, might be workable.

Flame blade and flaming sphere are druid spells right? Might be able to work something there


Male Patryn Druid [Urban] 3 Init +2 AC 16/18, touch 12, flat-footed 14/16 Hp 30/30 Fort +6 Ref +4, Will +9 (+2 fear) Perception+9 LLV

Apologies; I actually meant Spark. I always swtch the two.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Scorching ray won't work because the fire is gone before Nik can use pyrotechnics.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

For Spark, I'd still need a 'Fine' sized flammable object, but that could definitely work. In fact, we could retcon it to say I started a very small fire somewhere along the patrol path instead of using magical flame nearby xD

Can Produce Flame set people on fire? After reading the spell text, I'm guessing only if they've been bathing in Lamp Oil recently...

Flaming Sphere definitely is a Druid spell... and a Wizard spell :D
Which reminds me of Yuelral's Blessing (bottom of page).

Also, I like where this is going.
Hmmm.
Skellington is immune to thick clouds of choking smoke, isn't he...?


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

That's... A lot of guards.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Just a heads up my mom tripped and broke 3 ribs. As you can imagine this may affect my availability.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

no kidding D:

@DM_Delmoth's mom: Get well soon D:


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Running away is still an option, probably a good one


CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 17, FF 15, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 30' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4

Yeah, I think running is the only real plan. The question is if we can spare a round or two to get Rinika and Akrynn out.


Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

I'll have to eat two AOOs but I can withdraw off the map.

Or I can take a swing at the spellslinger and likely pull the two guards north of Jek with me, might help.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Nik is about to blind as many as he can fit in a 10' radius burst...


Schrodinger's Catgirl Init +3 | AC 17 T13 FF14 | Hp 24/24 | Fort +4 Ref +5, Will +3 (+2 disease, mind affecting) | Perception+5 DV, SiD | Spells: 1:7/7

I updated the map to show Rinika's intended path if she makes it through the window, she'll move 60ft along that path.


CG Male Bariaur | Cav 2 Brwl 1 | HP 31/31 | AC 17, FF 15, Touch 11, CMD 21| Fort +6 Ref +6 Will +1| Init +2 | Perception +5 | Speed 30' | Conditions:
Usable/day:
Challenge 1/1; Tactician 1/1; Martial Flexibility 4/4

I need a quick ruling on withdraw for large creatures. Do I get to count all squares I start out in as non-threatened?

Here's the wording: "The square you start out in is not considered threatened by any opponent you can see"


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Jek Tal'dor wrote:

I need a quick ruling on withdraw for large creatures. Do I get to count all squares I start out in as non-threatened?

Here's the wording: "The square you start out in is not considered threatened by any opponent you can see"

When you withdraw you count your current space as non-threatened squares.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure
Nikrir Leldro wrote:
"Why would those anti-theists have holy water?"

The thing about the Athar is their more radical elements raid a lot of churches. And take perverse pleasure in turning a Power's resources against them.


N Male Peri-blooded Aasimar | Necromancer 3 | HP 23/23 | AC 12, TCH 12, FF 10 | CMB 2, CMD 14 | Fort +4 Ref +4 Will +3 | Init +6, Perc +2; Darkvision 60' | Speed 30' | Spells etc | ammo 18/18(N) 50/50(S/CI)| Conditions:

Aw, I was hoping they were pragmatic enough to have a priest xD

Then again, I guess stealing all of that stuff sounds more efficient...


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

I should also mention you have a plethora of NPCs that you've invented for me. One of them might have relevant info. Depending on who they are and what they get up to.


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Male Githzerai Magus [Kensai] 3| HP 20/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 6/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Actually use contacts? What is this, Shadowrun? :)


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Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

I trust everyone ate too much over the food day and was not visited by Père Fouettard. Or maybe you were I don't judge.

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