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M'Shak moves next to Pangea, hoping to see the demon and help taking care of it.
She uses her own armor as a distraction!
Where is it?
M'Shak has 4 mirror images and +4AC vs AoO
My intention is to move next to the demon and shoots at close range
Trick attack (engineering): 1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37
Sonic Pistol vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Damages, So: 1d8 + 2 + 3d8 ⇒ (2) + 2 + (4, 1, 5) = 14
>20%: 1d100 ⇒ 84
The demon is flat-footed

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"It moved back this way..."
Pangea guarded steps after the Demon--
I let the DM move my mini (not sure which way)
--if the android can see the Demon, it will strike out at it.
Solar Weapon Energized Fist vs. KAC: 1d20 + 10 ⇒ (1) + 10 = 11
But, somehow, the Solarion fist extinguishes itself for a second, in the fog!
(fumble)
If Pangea cannot see the android, it will take another guarded step in the same direction.

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Too bad Shirren only have blindsense, not blindsight.
Seeing it begin to dissipate, Shoo moves back to the edge of the fog and readies to cast mind thrust (level 2) on the demon as soon as it becomes visible.
SR check if needed: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 4d10 ⇒ (8, 8, 2, 8) = 26 DC 17 Will save for half.

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Remember you are flying here, in the fog. M'shak can't necessarily just find Pangea in the thick soup. Although given he is not exactly being quiet it wouldn't be too hard, and with a perception of +11... why not.
M'shak and Pangea lay into the demon, but not before it lashes out at the closing M'shak.
AOO: 1d20 ⇒ 6
But in the excitement, it misses.
Status, bold may post: -round 8- (remember to do FF regeneration at end of Jinsul turn)
Dusty FF 9/10; 30/42SP;
LIBRE 13/48 SP;
Medric 26/33SP
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Demon 11 damage
Jinsul
blue - 25 damage
green
M'Shak
Shoo Fly - readied mind thrust against demon for 26 (will DC 18 for half)
Pangea 8/35SP ; 39/39hp

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Dusty twists around to look for the demon in the smog, firing another shot at the same jinsul over his shoulder.
Full action trick attack vs blue. 8 rounds remaining.
Acrobatics (trick): 1d20 + 21 ⇒ (19) + 21 = 40
Attack vs. KAC (flat-footed): 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage (P, cold iron, trick): 2d6 + 3 + 3d8 ⇒ (1, 6) + 3 + (7, 3, 3) = 23

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@M'Shak, yes. Sorry, mistake in update. All of it go through
Dusty drops the blue Jinsul with a well placed bullet.
The fight with the demon is happening above the platform in the fog, so those of you who are next to it (and thus can see it to attack it) need to be keeping track of your jet pack rounds. Those on the group cannot at this time target it
Status, bold may post: -round 8- (remember to do FF regeneration at end of Jinsul turn)
LIBRE 13/48 SP;
Medric 26/33SP
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Demon 25 damage
Jinsul
green
M'Shak
Shoo Fly - readied mind thrust against demon for 26 (will DC 18 for half)
Pangea 8/35SP ; 39/39hp
Dusty FF 9/10; 30/42SP;

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Medrick takes another two shots at the green enemy that is advancing. He takes a quick peek at the charge of his gun and sees he is getting low, but still has some juice.
Static Arc Rifle (EAC, Green): 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (11) + 4 = 15
Static Arc Rifle (EAC, Green): 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (5) + 4 = 9
Full attack action to shoot twice at green

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Medrick wings the green Jinsul, but it just keeps coming.
Someone want to suggest an action for LIBRE?
Status, bold may post: -round 8- (remember to do FF regeneration at end of Jinsul turn)
LIBRE 13/48 SP;
Demon 25 damage
Jinsul
green 15 damage
M'Shak
Shoo Fly - readied mind thrust against demon for 26 (will DC 18 for half)
Pangea 8/35SP ; 39/39hp
Dusty FF 9/10; 30/42SP;
Medric 26/33SP
Starfinders(for the record)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free

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To help get rid of the Demonic threat, L.I.B.R.E. follows Shoo's cue and concentrates for a few seconds to prepare to send three bolts of energy to hit the Demon as soon as it appears.
Readied Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

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Jadnuras jets continue to blast away at the fog, and slowly the demon starts to come into focus.
1d20 + 6 ⇒ (2) + 6 = 8
Shoo's magic surges around it, but as LIBRE's magic missile fly forward they seem to fade out as they hit the demon.
With a snarl the demon flaps back a little Guarded step and then..vanishes.
Still more jinsul continue to pour into the arena, two of them having caught up to Medric try for a quick snack. One finds him tasty!
Status, bold may post: -round 9- (remember to do FF regeneration at end of Jinsul turn)
M'Shak
Shoo Fly -
Pangea 8/35SP ; 39/39hp
Dusty FF 10/10; 30/42SP;
Medric 16/33SP
LIBRE 13/48 SP;
Demon 38 damage
Jinsul
green 15 damage
blue
red
yellow
Starfinders(for the record)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
will: 1d20 ⇒ 11
jinsuls vs medrick: 2d20 ⇒ (1, 19) = 20
damage: 1d6 + 7 ⇒ (3) + 7 = 10

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Shoo has see invisibility up. Can he still see it?

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Pangea tries to figure out why one spell seems to impact the demon but not the other--
Mysticism: 1d20 + 4 ⇒ (10) + 4 = 14
--and how the Demon vanished.
Mysticism: 1d20 + 4 ⇒ (5) + 4 = 9
And then-- waiting to see if Shoo can spot the demon.

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Nope, Shoo cannot see the demon. Pangea has no idea why one spell would affect a demon and not another.

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"No idea what's going on here!" Pangea transmits over the comm' channel.
Hearing Shoo say that it did not go invisible (if okay? We can retcon if I am mistaken in what I imagine Shoo would do) Pangea flies across and over into the other cloud.
"Maybe it transported itself into this? If I can distract it, you might be able to land and get the prisoners on board..."

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Dusty scurries away from the oncoming jinsuls. "Any luck up there? I'd really love to ditch this godsawful planet if we can!"
Full action move and trick attack vs. green. 7 rounds remaining.
Acrobatics (trick): 1d20 + 21 ⇒ (8) + 21 = 29
Attack vs KAC (flat-footed): 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage (P, cold iron, trick): 2d6 + 3 + 3d8 ⇒ (2, 1) + 3 + (1, 1, 3) = 11 Yikes, back to piss-poor damage again.

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"It's not invisible! Maybe it teleported?"
Shoo tries to figure out how the demon disappeared:
Mysticism to identify Spell being cast: 1d20 + 16 ⇒ (2) + 16 = 18 DC equal to 10 + 5 × the level of the Spell
He then follows Pangea toward the other cloud, readying another mental blast should he get a chance to target the demon.
Mind thrust level 2: 4d10 ⇒ (6, 3, 2, 4) = 15
DC 17 Will for half.
SR check: 1d20 + 6 ⇒ (14) + 6 = 20

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Does this fight Will end? I am losing patience.
L.i.b.r.e. sends images of calm and love to Jinsul.
Mind thrust 2 will dc 17: 4d10 ⇒ (10, 3, 10, 3) = 26

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[ooc[Happy to assume Shoo told everyone it was not invisible as soon as he knew[/ooc]
M'Shak shoots the green jinsul. These creatures are maybe not the best warriors in the world, but they are tough. Dusty shoots it too, while wobbly it is still up.
Finally LIBRE finishes it off with a viscous mind thrust.
Status, bold may post: -round 9- (remember to do FF regeneration at end of Jinsul turn)
Medric 16/33SP
Demon 38 damage
Jinsul
blue
red
yellow
M'Shak
Shoo Fly -
Pangea 8/35SP ; 39/39hp
Dusty FF 10/10; 30/42SP;
LIBRE 13/48 SP;
Starfinders(for the record)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)

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Yesterday you posted:
Dusty drops the blue Jinsul with a well placed bullet.
I thought blue died last round?
Medrick takes another two shots at the incoming enemies hoping to continue to keep them at bay. He hears the commotion up above about the demon but he figures it will be back.
Static Arc Rifle (EAC, red): 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (3) + 4 = 7
Static Arc Rifle (EAC, red): 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (3) + 4 = 7
Full attack action to shoot twice
Medrick takes the hit again but still is feeling good. He takes a step back and tries to blast the blue enemy away!
Static Arc Rifle (EAC, blue): 1d20 + 8 ⇒ (18) + 8 = 26
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (5) + 4 = 9
Guard step as a move action and attack once as a standard action

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I'm recycling colours. So you'll see the same ones coming in after dying. I moved you out of the danger spot for your attack.
Medric unloads at point blank range into the new blue foe. That had to hurt.
More clouds appear on the scaffold, concealing many of the starfinders. Jadnura flies his gunboat over to the other thick cloud to try and dissipate it with the jets too.
"Can't do a pickup with so many hostiles around. You'll have to clear them for me." he signals through your coms units.
The blue jinsul changes tactics and tosses a grenade at Medric. It explodes in a flash of light.
attack: 1d20 ⇒ 11
Status, bold may post: -round 10- (remember to do FF regeneration at end of Jinsul turn)
M'Shak
Shoo Fly -
Pangea 8/35SP ; 39/39hp
Dusty FF 10/10; 30/42SP;
LIBRE 13/48 SP;
Medric 16/33SP [ooc]Fort DC 12 or blinded for rounds: 1d4 ⇒ 2
Demon 38 damage
Jinsul
blue
red
yellow
Starfinders(for the record)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Medric 16/33SP

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Shoo continues to stare at the dissipating clouds, ready to employ the power of his mind should he see the demon. Continuing his readied action.

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Pangea flies into the cloud, and zig-zags around, flying without taking much care, trying to locate the demon by provoking some attack...

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How high above the platform are you intending to fly Pangea? There is a really huge area - a sphere 40' in diameter will take a long time to search. Even if you assume that it is only half a sphere it is still a big space.

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Pangea will first fly around 20 feet of the ground...

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Roger, First Seeker Jadnura. Will help our friends clearing the area for a safe landing.
While moving, M'shak draws her sonic pistol and shoot at one of the Jinsul, concentrating her fire on the one that Medrick has already wounded. Blue
Trick (computer): 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30
Sonic Pistol vs EAC: 1d20 + 9 ⇒ (4) + 9 = 13 vs Flat-Footed EAC
Damages, So: 1d8 + 2 + 3d8 ⇒ (4) + 2 + (5, 2, 2) = 15

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Dusty climbs to the top of the altar, hoping to provoke the demon into revealing itself. Once he gets there, he fires down at one of the approaching jinsuls.
Full attack move and climb, trick attack on red. 6 rounds remaining.
Acrobatics (trick): 1d20 + 21 ⇒ (15) + 21 = 36
Attack vs. Red KAC (flat-footed): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Damage (P, cold iron, trick): 2d6 + 3 + 3d8 ⇒ (2, 6) + 3 + (1, 1, 2) = 15

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Libre casts magic Missile on blue and move the wisp on blue (covering fire)
magic: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12
So what does Jadnura?

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fort save dc 12: 1d20 + 5 ⇒ (16) + 5 = 21
Medrick is able to keep his eyesight even through the blast. So is the demon gone for good? These things down here don't seem to have a sign of slowing down!
Medrick then takes two shot at either the blue enemy (if he is still standing) or the red one.
Static Arc Rifle (EAC, blue): 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (9) + 4 = 13
Static Arc Rifle (EAC, blue): 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (8) + 4 = 12
Full attack action.

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Shoo stands ready, while Pangea starts a search pattern near the top of the mist, but finds nothing... yet.
M'Shak tries to help Medrick out with a tricky shot. Seeing how much damage these take, makes you appreciate the help that Jadnura's gunboat was providing earlier.
Dusty tries to provide additional help, but the range makes his shooting difficult Miss, but only due to range penalty
LIBRE shows that range is no concern for her magic, pummeling that blue one still further. Surely even with six legs it can't stay up with that much punishment. And Medric unloads in its face, finally dropping the creature.
Starfinder weapons begin to run hot as still more jinsul continue to converge on the platform. The two that arrived more recently continue their climb and charge into Medrick, teeth biting at the solider-scholar.
Meanwhile, with Jadnura gone from the top of the altar, the fog starts to billow out from it once again. On the plus side... the lightning seems to have stopped for the moment.
attacks on Medrick: 2d20 ⇒ (12, 3) = 15
damage: 1d6 + 7 ⇒ (5) + 7 = 12
Status, bold may post: -round 11- (remember to do FF regeneration at end of Jinsul turn)
Shoo Fly - readied mind thrust (15 dam, Will DC 17 for half)
Pangea 8/35SP ; 39/39hp
M'Shak
Dusty FF 10/10; 30/42SP;
LIBRE 13/48 SP;
Medric 4/33SP
Demon 38 damage
Jinsul
red
yellow
blue
green
Starfinders(for the record)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Jadnura - clearing the fog this round.

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Pangea will loop around again, trying to cover as much as it can at 40 ft above.

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Sorry! Okay, I will have Pangea look around lower, just above ground level then.

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It is getting hard to keep up with this flood! Medrick takes a step back and shoots at the red enemy once.
Static Arc Rifle (EAC, red): 1d20 + 8 ⇒ (12) + 8 = 20
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (10) + 4 = 14
Guarded step as a move action and an attack as a standard attack.

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M'Shak shoots at red.
Trick (computer): 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Sonic Pistol vs EAC: 1d20 + 9 ⇒ (20) + 9 = 29
Damages, So: 2d8 + 4 + 3d8 ⇒ (5, 8) + 4 + (2, 4, 5) = 28 +DC17 or deafen

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Pangea answers Medrick: "If the demon does not connect with me right now, I'll come to help..."

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"We gotta take down this fiend so the boss can evacuate us!" Shoo maintains his readied action.

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I think trick attack damage doubles on a crit in Starfinder, M'Shak.
Dusty steps closer and crack another shot at the oncoming jinsuls. "Can anyone help Pangea? We need to kill this demon to get out of here, and these jinsuls just keep coming!"
Full attack move and trick attack vs. yellow. 5 rounds remaining.
Acrobatics (trick): 1d20 + 21 ⇒ (16) + 21 = 37
Attack vs. KAC (flat-footed): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage (P, cold iron, trick): 2d6 + 3 + 3d8 ⇒ (2, 1) + 3 + (1, 6, 3) = 16

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Pangea flies around lower, and does indeed manage to attack the ire of something big and nasty in that fog. But in its anger is misses badly.
M'shak and Medrik double team the red Jinsul. One bite of Medrick is all it is ever going to get. Dusty meanwhile pulls out a neat move against the yellow eyed creature and hurts it badly.
Botting Libre
Picking up several of the left over flame rifles, Libre heads over to the Star finders and provides them with a way to help out.
Overhead Jadnura's gunboat jets finally dissipate the fog on the second platform, allowing Shoo's spell to go off. The demon roars in mental pain.
It takes out its anger on Pangea, smashing the brave android around.
With a whoop of glee the yellow eyed jinsul decides to try and cook Medric before eating him.
The latest reinforcements charge forward to join in the fight with Pangea, but don't have time to offer more than encouragement just yet.
AOO: 1d20 ⇒ 1
will: 1d20 ⇒ 4
full attack vs Pangea: 2d20 ⇒ (15, 15) = 30
damage: 2d8 + 18 ⇒ (3, 1) + 18 = 22
yellow vs Med EAC: 1d20 ⇒ 14
fire damage: 1d6 + 2 ⇒ (1) + 2 = 3
Status, bold may post: -round 12- (remember to do FF regeneration at end of Jinsul turn)
Pangea 0/35SP ; 25/39hp
M'Shak
Medric 1/33SP
Dusty FF 10/10; 30/42SP;
Shoo Fly -
LIBRE 13/48 SP;
Demon 53 damage
Jinsul
yellow 16 damage
blue
green
Starfinders(for the record) (arming themselves this round)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Jadnura - clearing the fog this round.

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M'Shak moves and shoots at the demon, trying to trick it with a flash of her computer.
Trick (computer): 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20
Sonic Pistol vs EAC: 1d20 + 9 ⇒ (2) + 9 = 11
Damages, So: 1d8 + 2 ⇒ (2) + 2 = 4
But she fails in all!

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Seeing Pangea's wounds, Shoo flies to the other platform. Hold on, I'm coming to heal you! As he lands, he fires his pistol at the demon, the etched symbol of Weydan glowing as he does. Too far to channel this round, so I'll get into position to heal Pangea next time.
Holy membrane holdout pistol: 1d20 + 7 ⇒ (14) + 7 = 21
Fire damage: 1d6 + 3 ⇒ (3) + 3 = 6 Holy fusion bypasses any energy resistance.

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Battered by the demon, seeing the Jinsul moving in towards it, Pangea carefully takes a guarded flying step to the side, towards the demon, and raising its arms, the android calls out: "By Triune, burn like a fire!"... deciding to find out if the demon is totally resistant.
As Supernova burns around Pangea, extending out for a split second, reaching up to some 10 feet away, engulfing both Jinsul and the demon in a pure white solar flare.
Supernova, Fire damage, DC15 Reflex for 1/2: 5d6 + 1d6 + 1 ⇒ (2, 2, 1, 5, 4) + (3) + 1 = 18
As the flames subside, Pangea glances back towards Shoo: "I am holding on!... for now."

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Finally spotting the demon in flight, Dusty aerials over to the edge of the platform and fires a shot at it.
Full action move and trick attack vs. the demon. 4 rounds remaining.
Acrobatics (trick): 1d20 + 21 ⇒ (7) + 21 = 28
Attack vs. KAC (flat-footed): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage (P, cold iron, trick): 2d6 + 3 + 3d8 ⇒ (4, 3) + 3 + (4, 4, 4) = 22

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M'Shak, overawed by the demon fails to capitalise on its appearance.
Shoo's shot is right on target, the holy pistol being particularly effective against the demon.
Pangea, seeing the increasing numbers against him channels his internal fires and literally explodes in energy. The demon seems unaffected, though the agile Jinsul are slightly singed.
Dusty lands a near perfect shot, badly hurting the foul creature.
reflex DC 15-D,B,G: 3d20 ⇒ (16, 15, 18) = 49
Can someone suggest actions for your freed starfinders (assume they have flame rifles and a +7 bonus with them for d6+2 fire damage. Also for LIBRE who indiciated they will need to be botted this weekend.
Status, bold may post: -round 12- (remember to do FF regeneration at end of Jinsul turn)
Medric 1/33SP
LIBRE 13/48 SP;
Demon 81 damage
Jinsul
yellow 16 damage
blue 9 damage
green 9 damage
M'Shak
Shoo Fly -
Pangea 0/35SP ; 25/39hp
Dusty FF 10/10; 30/42SP;
Starfinders(for the record) (arming themselves this round)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Jadnura - clearing the fog this round.

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==== Free Starfinder ====
Two of the freed Starfinders provide covering fire to Pangea.
flame rifle DC15: 1d20 + 7 ⇒ (3) + 7 = 10
Flame rifle DC15: 1d20 + 7 ⇒ (14) + 7 = 21
The two other tries to shoot at the Jinsul on the platform. blue
flame rifle vs EAC: 1d20 + 7 ⇒ (10) + 7 = 17
Damages, F: 1d6 + 2 ⇒ (4) + 2 = 6
Flame rifle vs EAC: 1d20 + 7 ⇒ (7) + 7 = 14
Damages, F: 1d6 + 2 ⇒ (5) + 2 = 7

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Being face to face with the yellow fellow, Medrick takes two shots at him hoping to keep us from being overwhelmed.
Static Arc Rifle (EAC, yellow): 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (2) + 4 = 6
Static Arc Rifle (EAC, yellow): 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Damage (Electric, Nonlethal): 1d12 + 4 ⇒ (9) + 4 = 13
Full attack action

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The Starfinders unfortunately find their flame rifles have quite a short range. They make a line of fire 25' long, hurting everything in the pth
They quickly move toward the stairs to try and provide help.
Medric's shots are quick, but in his rush he misses by a long way.
Two more jinsul arrive, but with the demon visible, Jadnura returns to providing covering fire, damaging one of them badly.
The demon and his two Jinsul allies tries to finish off Pangea. Could that be the first sign of desperation in his cloudy eyes? It must be the dust from that supernova explosion, but none of them manage to land a blow on him!
demon full attack: 2d20 ⇒ (3, 8) = 11
jinsul single attacks: 2d20 ⇒ (9, 7) = 16
Status, bold may post: -round 13- (remember to do FF regeneration at end of Jinsul turn)
M'Shak
Shoo Fly -
Pangea 0/35SP ; 25/39hp
Dusty FF 10/10; 30/42SP;
Medric 1/33SP
LIBRE 13/48 SP;
Demon 81 damage
Jinsul
yellow 16 damage
blue 9 damage
green 9 damage
pink 20 damge
red
Starfinders(for the record) (arminged +7 flamerifle; 1d6+2 fire damage)
red starfinder 3 damage (free)
blue starfinder (free)
green starfinder (free)
yellow starfinder (free)
Jadnura - covering fire

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Pangea calls out: "The demon seems immune to fire!"
Then the android starts banging away at the demon with its solar weaponized fist.
"Just... let... us... land!"
1st Solar Weapon Energized Fist vs. KAC: 1d20 + 6 ⇒ (18) + 6 = 24
1st Magic B & f: 1d6 + 1 + 12 + 1 ⇒ (3) + 1 + 12 + 1 = 17
2nd Solar Weapon Energized Fist vs. KAC: 1d20 + 6 ⇒ (15) + 6 = 21
2nd Magic B & f: 1d6 + 1 + 12 + 1 ⇒ (3) + 1 + 12 + 1 = 17

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"Thataway Pangea! Get it!" Shoo clenches his fist around his symbol of Weydan and a wave of positive energy sweeps out from him, washing over himself, Pangea, and M'shak (though only Pangea is down HP at the moment, I think). Spending 1 RP to channel.
HP healing: 6d8 ⇒ (8, 6, 3, 6, 2, 7) = 32