GM Itzi's Ire of the Storm (Inactive)

Game Master Itzi

Current Date: Gozran 17th, 4718 AR

Maps/Images on Google slides.

Goals and Notes

Loot Sheet


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Rory takes a swing at the swaying lizardfolk and misses before moving along the wall giving Bavick a chance. Which he takes perfect advantage of, dropping the final opponent.

Combat Ends!

Each of the three fallen lizardfolk bears enchanted leather armor (+1 leather armor), a masterwork trident, a silver symbol of Kelizandri (worth 25 gp ea), and a scroll of spiritual weapon.

Whereas the room to the north has fared poorly in regards to moisture and time, this room has survived the years reasonably intact. There's a plethora of tomes and scrolls here that might reveal useful information if studied.

Potential benefits could be gained by spending at least four hours here perusing the materials.

A simple aura check leads Rory to a trident resting on one of the tables.

trident of stability


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory staggers a bit after combat ends, still bleeding from the last hit he took from the lizardman’s trident. Scanning the room with his “Vision of the Gods”, he points out the magic items, describing the unusual abilities of the trident of stability as best he understands them.

Looking at the tomes and scrolls in the room, he asks Magdi, ”Have we slowed down the storm by releasing one of the seeds? Do we have time to peruse this library, or is it urgent that we move along?”


Magdi frowns. "I don't know if by disabling one of the seeds, we've slowed the storm. I know that all four are needed to begin the ritual. The defensive storm wall can probably be maintained with as little as one feeding it. Perhaps that knowledge is contained here." The man gestures towards the tomes and scrolls. "Perhaps not."


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Drinking a potion of curing, Rory nods sadly, looking longingly at the Knowledge represented by the many tomes in the library. ”Right, let’s move on quickly and stop this storm caller madness.”

CLW potion healing: 1d8 + 1 ⇒ (8) + 1 = 9


Arcs of lightning leap between a curious collection of glass and metal devices inside this room. A collapsed tunnel once exited to the northwest. A small alcove sits in the western wall, in which a fist-sized orb of yellow crystal floats three feet above the ground. Flanking either side of the alcove are two swirling vortexes of air.

Knowledge (planes) DC 13:
These are air elementals.

Moving about through the occasional arcs of electricity is a shadowy form with pinpricks of rage for eyes.

Knowledge (religion) DC 15:
The incorporeal figure is a wraith. It's touch will drain the very life from you and is resistant to positive energy.

It turns those eyes upon you.

Initiatives:

Ashlion: 1d20 + 1 ⇒ (8) + 1 = 9
Bavick: 1d20 + 4 ⇒ (8) + 4 = 12
Rory: 1d20 + 2 ⇒ (20) + 2 = 22
Tygrah: 1d20 + 2 ⇒ (9) + 2 = 11
Magdi: 1d20 + 0 ⇒ (8) + 0 = 8
Argil: 1d20 + 2 ⇒ (4) + 2 = 6
Elementals: 1d20 + 9 ⇒ (19) + 9 = 28
Chitauli: 1d20 + 7 ⇒ (3) + 7 = 10

Combat Begins!
Round 1

The creatures of air guarding the seed remain where they are, seemingly content to simply protect their charge.

Bavick, Rory, and Tygrah are up! Map is updated!


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

The shadowy thing must be an undead, since that is the only thing you use Knowledge (Religion) to identify. Bavick can make a check to identify it even untrained, due to Favored Enemy.
Knowledge (Religion), Favored Enemy: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
"Aw hell. A wraith."

He doesn't have a magic weapon or any holy water. Presuming the other things are elementals, he can't Sneak Attack any of the foes in this combat, and can't even scratch the wraith. Well, you didn't bring him along for DPS. I guess he could Aid Another on Ashlion's attacks or AC.
Bavick delays.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

”More incorporeal undead, like the shadows!” thinks Rory. What does he know specifically about wraiths?

Knowledge Religion: 1d20 + 1 ⇒ (20) + 1 = 21

”Don’t let it touch you! Use magic weapons and force effects like that spiritual weapon scroll!” Rory calls out, with that last bit directed at Magdi.

Suiting action to words, Rory throws more force shuriken, then backs out of the doorway to give others room.

Magic Missile Damage: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Remember, we have electricity resistance 10 from Rory’s efforts just before we went down the steps.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Tygrah once more takes Rory's magic crossbow and steps into the doorway before firing upon the wraith,

Light Crossbow: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick tries to distract the wraith when it comes to attack.

Readied Action:
Aid Another on the wraith's target if within Bavick's reach, or within his reach after taking 5' step as part of readied action.
Attack Roll: 1d20 + 9 ⇒ (5) + 9 = 14 +2 AC.


Rory's mystical shuriken thud into the spectre and Tygrah's crossbow bolt adds to the damage.

GM Die Rolls:

Wraith Touch Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Negative Energy Damage: 1d6 ⇒ 1
Constitution Drain: 1d6 ⇒ 3

Reflex Save DC 15: 1d20 + 4 ⇒ (18) + 4 = 22
Electricity Damage: 2d6 ⇒ (2, 3) = 5

The raging undead rushes forward to retaliate, brushing close to one of the pylons in its haste. It catches an arc of electricity for its trouble. Tygrah easily manages to dodge its touch, however.

Ashlion is up!

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Ashlion stands shoulder to shoulder with his wife, although the prospect of more spectral undead is not pleasant...

Attack: 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24 Damage: 1d12 + 13 ⇒ (11) + 13 = 24


Ashlion cleaves his axe through the form of the spectral undead, damaging it but not defeating it.

Argil swims up to Bavick and dives into his weapon sending sparks of electricity crawling along the blade of the rapier.

Bavick's rapier is now considered magical and does an additional 1d6 points of electrical damage.

Round 2

The elementals continue their vigil without advancing.

Bavick, Rory, and Tygrah are up!


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Reluctant to use the last measure of his Qi, Rory nevertheless readies to deliver more Ghost Shuriken in case his companions cannot take it down before it attacks again.

Readied Action:

Action Readied to cast magic missile if the wraith is not destroyed before its turn.
Magic Missile Damage: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Tygrah steps back from the wraith, reloads, and fires again!

Light Crossbow: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick stabs at the wraith through the doorway, then steps back.
Attack, Favored Enemy, Cover: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
Can't crit it without a Ghost Touch weapon.
Damage, FE, Elec: 1d4 + 1 + 2 + 1d6 ⇒ (4) + 1 + 2 + (4) = 11


GM Die Rolls:

Wraith Touch AoO: 1d20 + 6 ⇒ (19) + 6 = 25
Wraith Touch Damage - Negative Energy: 1d6 ⇒ 6
Wraith Touch Damage - Constitution Drain: 1d6 ⇒ 4

Bavick stabs at the vaporous entity and the creature shivers a little at the energy coursing through it. As he steps back, the thing lunges out at him; He feels his life essence leeching away as its incorporeal claws reach into his chest.

Tygrah fires a bolt through the thing and Rory finishes it off with more of his eldrich shuriken.

Bavick takes 6 points of negative energy damage and 4 points of Con drain.

As the undead essence fades away, the snapping and popping of electricity in the room decreases and finally stops entirely.

"That is strange," Magdi comments. "It's as if that creature was the channel the seed was using to transfer its energy."

We'll continue in combat rounds on the chance that Ashlion wishes to engage the elementals which still stand sentinel over the elemental seed.

Ashlion is up - if he wishes. ;)


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

I think Bavick was doing a spring attack to avoid the AOO...but he should really state that explicitly...


He wouldn't have been able to make a spring attack. He started too close to the enemy.


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

It was an attack and a 5' step. He started at the edge of the doorway. I said 'step' in my post but could have been explicit that it was a 5' step.
5' steps do not provoke AOOs.


That was my bad. For some reason, when I looked at the map, I thought you had moved further. Sorry about that. No damage to Bavick.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Ashlion glowers at the swirling vortexes, but doesn't make a move to attack unless the creatures attack him.

Drop rage again.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Somewhat awkwardly speaking to Bavick’s rapier, Rory asks, ”Argil, can you speak to those elementals on our behalf? Let them know we need to deactivate the seed so they can be released?”


"He actually can't speak Auren," Magdi offers, as he continues to watch the elementals. "I sense the energy from this seed has halted. We can try to get past the elementals to deactivate the seed, but I don't think we need to. It's not feeding energy to the ritual or the storm wall."


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory shrugs and concentrates on the aura of the seed with his "Vision of the Gods" to see if his assessment matches Magdi's.

Knowledge/Arcana: 1d20 + 4 ⇒ (16) + 4 = 20

Assuming he doesn't have a better idea, Rory says, "That works for me--we should check the underwater passage to the north."


Rory looks over the partially ruined rod apparatuses and can see that at one time they were the conduit for the elemental seed's energy. The damage they've sustained in whatever upheaval collapsed the northwest passage rendered them incapable of doing that.

It's certainly possible that the wraith may have been functioning as a stand-in conduit.

By 'underwater passage' I'm assuming Rory is referring to the pool in the ruined library. :)

Moving back into the room with the slain ghouls, the monk examines the large pool in the western portion of the room. Looking closely, he can see that, yes, there is an underwater passage exiting to the northwest.

Anyone for a swim? Or shall we head back to the moving platform?


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

"I'll check it out. Be right back."

Tygrah dives into the water and begins swimming down the passage.

Take 10 on Swim for 14.


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick watches Tyrgah's awkward dog-paddle. Strong, but no technique.
If she seems to struggle, he will shout after her, "Hey, uh, let me..."
Bavick has a +9, which I believe is the best unless Ashlion takes off his armor.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

If Ashlion starts taking off Bavick’s armor and they slip into the pool together with Tygrah, Rory is going to go back to the library and close the door... ;o)


Tygrah dives down into the reasonably still water and with strong strokes, moves farther into the widening water-filled passage.

Tygrah:

As it opens up even more, she catches glimpses of glittering coins scattered across the bottom of this natural cavern. There are other things there as well, but before she can direct any real attention to them, serpentine movement draws her eye.

Two snake-like creatures are swimming towards her.

Initiatives:

Spoiler:

Tygrah: 1d20 + 2 ⇒ (2) + 2 = 4
Eels: 1d20 + 6 ⇒ (6) + 6 = 12

GM Die Rolls:

Spoiler:

Red Eel Bite Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Red Eel Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Blue Eel Tail Attack: 1d20 - 2 ⇒ (1) - 2 = -1
Blue Eel Tail Damage: 1d6 ⇒ 6

Combat Begins!
Round 1

Before she can even manage to draw her weapon, one of the vicious creatures snaps its jaws on her arm - taking out a chunk of flesh. The other whips its tail around and she can feel a tingling electrical sensation in the water but takes no damage.

Tygrah takes 5 points of damage from the bite. She's up! Map updated.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Tygrah quickly withdraws from combat, swimming back up the passage and clambering out of the water. "Ouch! There are vicious eels down there!"

Swim: 1d20 + 4 ⇒ (14) + 4 = 18

Withdraw, should be able to swim half speed (20 feet) as a full round action.


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M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace
Rory of the Tiger Eye Monastary wrote:
If Ashlion starts taking off Bavick’s armor and they slip into the pool together with Tygrah, Rory is going to go back to the library and close the door... ;o)

Er, no, Ashlion taking off his own armor (which drops his swim from +12 down to +8). Bavick can swim in his armor just fine.

(Yes, yes, I know where you were going...)


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory performs a quick kata and sends four glowing hands into the water, trying to illuminate/distract the eels, perhaps drawing them within reach of the party’s weapons?

(Guessing a bluff check to make the hands seem like valid food/enemies for the eels)

Bluff to lure/distract eels: 1d20 + 9 ⇒ (13) + 9 = 22


Tygrah climbs out of the water forming a huge puddle across the floor. The eels vanish back into the darkness of the water, fleeing Rory's attempt to draw them out.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Ashlion is partially out of his armor Tygrah reappears with bad news. The half-orc muscles his way back into his gear and strides into the pool up to his waist, axe ready to strike.

Readied Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d12 + 10 ⇒ (3) + 10 = 13


The group waits for a bit, but the eels don't make an appearance at the surface.


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

"We could try ta fight 'em in the water, but I don't see why."
The LOOT, thief, the LOOT!!

"Go 'round?"


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

"If they are afraid of the lights, maybe I can use that to keep them at bay--that is, if there is anything down there worth searching, Tygrah, says Rory as he activates his 'Vision of the Gods' once more to see if he gets a *ping* of magic from under the murky water.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Assuming Tygrah answers in the affirmative and/or Rory gets a ping from his Detect Magic, he will try and see if the lights can scare off the eels.


Rory's spell of aura detection does detect a minor trace of magic deeper in the underwater cave. Moving his magical lights farther down into the cave, he notes that the eels don't seem afraid of light so much as reluctant to come to the surface.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

"My enhanced senses detect an arcane aura underneath the surface of the water. The eels seem to not be afraid of the lights, but do not want to come to the surface of the water."

Thinking for a moment, Rory assumes the lotus position at the edge of the water and does some more mystical motions. The glowing hands move along the bottom of the flooded cavern, and they seem to slowly grab and move nonmagical items weighing 5 pounds or less within 35 feet of where Rory is sitting, bringing them out onto dry land and going back for more!

(Mage Hand will work on the items described above, but not any magic items or items heavier or further away. Coordinating with the Dancing Lights is just a cool bit of theater...)


Over a period of several minutes Rory manages to gather 297 silver coins and a pearl ring (250 gp) - the only items that he can see.

Tygrah can point out that there are other items down there, but they're out of Rory's sight so unable to be affected by his cantrip.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

”I drained much of my Qi giving us resistance to electricity. If there is an arcane item I can draw energy from in the upcoming fight, it would be most useful.”. Rory looks at the others, asking, ”Do you think it is worth the risk?”

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

"We can fight little fish" Ashlion states confidently. He doesn't seem overly concerned about the swimming, which speaks to his boundless confidence (or forgetfulness)!


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

"Yes, let's go back in. Does anybody have a spear or other pointy thing I can use? My blades don't work well underwater," Tygrah says.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield
Tygrah, Battle Bride wrote:
"Yes, let's go back in. Does anybody have a spear or other pointy thing I can use? My blades don't work well underwater," Tygrah says.

”Would these tridents the Lizardfolk were using work?” asks Rory in response to Tygrah’s question. ”They certainly seemed to be effective in their hands when one of them stabbed me,” he adds.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

"Ah, perfect! Thank you, Hairless Rory!" Tygrah grips the trident in both hands and, with a nod to her husband, jumps back in to stab some fishes!


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

"Right then. Here we go!"
Bavick will also jump in. He has a piercing weapon and a +9 Swim.


So is it just Tygrah and Bavick entering the water? And just out of curiosity - no other reason whatsoever - is Tygrah using one of the regular tridents or the magical one?


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

There should be 3 masterwork tridents plus the trident of stability.

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