Super Pathfinder Brawl - Arena B

Game Master Nairb the Grey

This is Arena B
Current Combatants:
Tobias v Beetly

Current Map:
Map

Link to Main Lobby Thread


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Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

standard action escape, move move away


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

round 18?
Penny runs after the fleeing goblin while tobias gets up and pursues as well.

[ooc] Penny move move
Tobias move action to get up
then stardard to move


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 18, starting with me

Beetly once tries to run away. Since the snake is soooo long, he needs to cartwheel out of its reach.
Acrobatics vs CMD: 1d20 + 13 ⇒ (5) + 13 = 18

Withdraw from the square I'm in. Acrobatics, costing double, to move through the other threatened square


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

round 18
Penny chase after the oily little goblin while tobias follows suit while reloading his crossbow.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 19

Beetly moves closer to the actual enemy always away from the snake. He shoots more desperate lightning at Tobias.
attack vs touch: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Round 19
Tobias grunts as he take the brunt again, before relasing a bolt at beetly as penny rushs in.

Crossbow: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 ⇒ 8

tobias then reloads his crossbow.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 20, starting with me

Beetly once again tries to run away. Since the snake is soooo long, he needs to cartwheel out of its reach. Again.
Acrobatics vs CMD: 1d20 + 13 ⇒ (9) + 13 = 22

Withdraw from the square I'm in. Acrobatics, costing double, to move through the other threatened square

my potion runs out


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Round 20

"JUST DIE ALREADY DAMNIT"

Tobias unloads another bolt at beetly as penny gives chase.

Crossbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 1

Then reloads.

five foot shoot then reload.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

miss chance: 1d100 ⇒ 100


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 21

Beetly shoots more desperate lightning. This time he hits the snake which is close by.
attack vs touch: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
confirm vs touch: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Then he runs away.


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Round 21 (death of the Penny)

Tobias growls at the vanquishing of his companion and glares angrily at the goblin as he stalks forward.

"You don't like reptiles, fine, lets see how you like birds!

with that tobias gestures and opens a portal to the shadow relm to spew forth.

Eagle of revenge: 1d3 ⇒ 1

A eagle directly in front of Beetly which immediately unleash a flurry of blows apon the goblin!.

Talon 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon 2: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

beak: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

The eagle came unexpectedly, but Beetly was prepared for its attacks. He grabs the beak and hurls away with the momentum.
Roll with it, DC 5 + damage: 1d20 + 13 ⇒ (11) + 13 = 24
He lands 5ft away, however staggered.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 22

Beetly tries to get some distance between him and the bird.

withdraw, only single movement due to staggered


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Round 22
The eagle flys after the goblin diving at it with its beak!

eagle beak: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 2 ⇒ (2) + 2 = 4

While the eagle is distracting the goblin, Tobias attempts to climb over the bar.
climb DC 5: 1d20 ⇒ 18
does so then moves his way towards the corner attempting to dismiss the agle as he does.

Spell failure: 1d100 ⇒ 16 but the eagle sticks around.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 23

Beetly trie to esacpe the eagle.
Acrobatics vs. CMD: 1d20 + 13 ⇒ (1) + 13 = 14
Then he shoots at Tobias who has some cover

attack vs touch and cover: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Round 23

Tobias moves forward and attempts to draw a new batch a eagles forth on the annoying gremling!

Spell failure: 1d100 ⇒ 85

With a screech the previous eagle gets pulled back to its home realm and Summoned eagles: 1d3 ⇒ 2 2 appear directly in front of the goblin and as they do tobias smiles evily. "Go for the face."
Eagle 1
Talon 1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

beak: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Eagle 2
Talon 1: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon 2: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

beak: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2 Crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Desperately, Beetly tries to avoid the two eagles scratching at him. The first talon already hits him and he uses the momentum to move away from Eagle 1. His other attacks can't reach him.
Roll with it, DC5+4: 1d20 + 13 ⇒ (3) + 13 = 16
move 5 ft diagonal, south of eagle 2

Eagle 2 scratches him with his 2nd Talon, but Beetly survives. Barely


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Round 24

Staggered. Beetly doesn't give and puts some distance between him and the eagles.
Acrobatics vs CMD, move through threatened square: 1d20 + 13 ⇒ (2) + 13 = 15


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

round 24

"Your pesistent but you efforts are futile, just keel over already damnit!"

spell failure: 1d100 ⇒ 43
MOAR EAGLES: 1d3 ⇒ 3
This time 3 eagle appear to surround the goblin and start tearing into him.

Eagle 1

Talon 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

beak: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Eagle 2
Talon 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

beak: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Eagle 3
Talon 1: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

beak: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Unbelievable the number of eagles. They all miss except for one.
Roll with it, DC5+5: 1d20 + 13 ⇒ (12) + 13 = 25
move 5 ft as immediate, staggered


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

round 25

Beetly tumbles with his last breath stepping away from the enemies. He shoots an electric blast directly in Tobias' face.

attack vs touch: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Round 25 (JUST DIE)

two of the eagles step in while the 3 charges in.

Eagle 1 who stepped in
Talon 1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Talon 2: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

beak: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Eagle 2 who stepped in
Talon 1: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

beak: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Talon 1 crit confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon 1 crit crit confirm: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Eagle who charged
beak: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Tobias also takes the chance to reload his crossbow and shoot the goblin.

Crossbow: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 2


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

another eagle battle.
Roll with it, DC5+3: 1d20 + 13 ⇒ (15) + 13 = 28
move 5 ft as immediate, staggered


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Talon 1 AoO: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon 2 AoO: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

combat over


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias slumps to the group both physically and mentally exhausted.

"Damn tenacious little bugger I'll give him that."


Back from holidays! Business should resume shortly.

Here is the map for Arena B

=================================================
Asaakoz vs. Palthut
=================================================


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

Pre-fight things:

Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic

1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame

2nd 3/3
Bull's Strength
Resist Energy
Flaming Sphere

Scythe and Armor Spikes Coated in Urushiol Poison.

initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Init: 1d20 + 4 ⇒ (6) + 4 = 10

Oh my and so we race to the bottom. Palthut goes first.


Back from holidays! Business should resume shortly.

Arena B, updated link.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

prepared spells and modified stats:

Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame

2nd 3/3
Bull's Strength
Resist Energy
Flaming Sphere

Cast Spells:

Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 40 rounds

Palthut Casts a spell and then moves. Spell in cast spells section of spoiler.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Draw longbow, move action
longbow attack, range increment: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
P damage: 1d8 ⇒ 8


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

prepared spells and stat changes:
Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere

Cast Spells:

Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 39 rounds

Palthut casts Flaming Sphere then moves.

damage: 3d6 ⇒ (3, 1, 3) = 7
Reflex DC 16 negates.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Tired of fishing around for the arena link, since we can't update the campaign, so I'm putting it in my own status line. Others might like to do the same

The distance is 160', and your max distance on that spell is 140'. So unless you cast it before you move, it doesn't reach.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

The Suli is surprised by the sudden burning orb appearance next to him!

Reflex, DC16: 1d20 + 3 ⇒ (5) + 3 = 8

He's unable to dodge it and suffers minor burns.

2 damage due to energy resistance: fire 5.

HP: 40/42

Turn coming up...


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Azaakoz hurriedly moves away from the flaming sphere.

Double move NE, outrunning the flaming sphere's range.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

stat changes and spells:
Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:

Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 39 rounds

Flaming Sphere - no stat changes

Palthut moves the sphere and then moves. NOTE: the sphere is currently under the tree, and I assume not touching it. however, if the leaves are low enough they catch fire.


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Lenny cautiously circles the fountain some more, keeping distance between himself and the fire orb.

double move


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

The sphere jumps up, touching the leaves! it then jumps down and moves. Palthut also moves.

stat changes and spells:

Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 38 rounds

Flaming Sphere - no stat changes


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz moves south between the rows of trees. As he circles the fountain he sees Palthut just peek out of the south-eastern row of trees. He stops and fires an arrow at him...

30' move action
longbow attack: 1d20 + 6 ⇒ (2) + 6 = 8
P damage: 1d8 ⇒ 1

It glances off of the bark of the tree and flies errant.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Flaming Sphere VS Tree: 3d6 ⇒ (3, 4, 1) = 8

As this is not an especially dry tree, energy damage is halved before applying hardness. Sphere fails to start fire this round.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

Palthut double moves up to the door!

stat changes and spells::

Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 38 rounds
Flaming Sphere - no stat changes


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Seeing Palthut enter the building, Asaakoz decides to continue across the clearing to skulk down around the building.

60', double move

Player vs. character knowledge is about to become possibly important.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Flaming Sphere vs Tree: 3d6 ⇒ (3, 5, 3) = 11

Very close, but no started forest fire this round either


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

I haven't entered, all doors are locked.
Question: are all doors locked? or is thank only the outside doors?
and is breaking down a door a move action? standard? full-round?


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

All the doors are locked. The gate is solid iron (hardness 10, 30 HP, DC 26 to break), the double doors are good wooden doors (hardness 5, 15 HP, DC 18 to break) and the single ones are simple doors (hardness 5, 10 HP, DC 13 to break). It is a standard action to make a STRENGTH check, with the DC listed to break down the door, or you can make an attack against a door to try to break it.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

Palthut bangs on the door with all his might!
STR: 1d20 + 7 ⇒ (11) + 7 = 18


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I see you took your move action into the room after smashing the door. In future posts could you please include that in your post? Thank you.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

With a flash, a small rock falls from the heavens, landing in the center of the fountain. The water instantly crystallizes, frozen in place.


Palthut TN Oread Urushiol 4 (native outsider) || Init +2 Perc +4 Darkvision 60’ || AC (against rays) 19 T (against rays) 15 FF (against rays) 16, AC (not rays) 17 T (not rays) 13 FF (not rays) 14 || HP 35/35 || Fort 6 Ref 3 Will 8 || CMB 7 CMD 19 || Speed 20’ || Conditions: none || Deflect Ray: 1/1 Urushiol Poison: 1/1 Treacherous earth: 1/1

ok

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