Beetly |
standard action escape, move move away
Beetly |
round 18, starting with me
Beetly once tries to run away. Since the snake is soooo long, he needs to cartwheel out of its reach.
Acrobatics vs CMD: 1d20 + 13 ⇒ (5) + 13 = 18
Withdraw from the square I'm in. Acrobatics, costing double, to move through the other threatened square
Beetly |
round 19
Beetly moves closer to the actual enemy always away from the snake. He shoots more desperate lightning at Tobias.
attack vs touch: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Beetly |
round 20, starting with me
Beetly once again tries to run away. Since the snake is soooo long, he needs to cartwheel out of its reach. Again.
Acrobatics vs CMD: 1d20 + 13 ⇒ (9) + 13 = 22
Withdraw from the square I'm in. Acrobatics, costing double, to move through the other threatened square
my potion runs out
Beetly |
round 21
Beetly shoots more desperate lightning. This time he hits the snake which is close by.
attack vs touch: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
confirm vs touch: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Then he runs away.
Tobias The Shadowy |
Round 21 (death of the Penny)
Tobias growls at the vanquishing of his companion and glares angrily at the goblin as he stalks forward.
"You don't like reptiles, fine, lets see how you like birds!
with that tobias gestures and opens a portal to the shadow relm to spew forth.
Eagle of revenge: 1d3 ⇒ 1
A eagle directly in front of Beetly which immediately unleash a flurry of blows apon the goblin!.
Talon 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 2: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
beak: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Beetly |
The eagle came unexpectedly, but Beetly was prepared for its attacks. He grabs the beak and hurls away with the momentum.
Roll with it, DC 5 + damage: 1d20 + 13 ⇒ (11) + 13 = 24
He lands 5ft away, however staggered.
Beetly |
round 22
Beetly tries to get some distance between him and the bird.
withdraw, only single movement due to staggered
Tobias The Shadowy |
Round 22
The eagle flys after the goblin diving at it with its beak!
eagle beak: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 2 ⇒ (2) + 2 = 4
While the eagle is distracting the goblin, Tobias attempts to climb over the bar.
climb DC 5: 1d20 ⇒ 18
does so then moves his way towards the corner attempting to dismiss the agle as he does.
Spell failure: 1d100 ⇒ 16 but the eagle sticks around.
Beetly |
round 23
Beetly trie to esacpe the eagle.
Acrobatics vs. CMD: 1d20 + 13 ⇒ (1) + 13 = 14
Then he shoots at Tobias who has some cover
attack vs touch and cover: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Tobias The Shadowy |
Round 23
Tobias moves forward and attempts to draw a new batch a eagles forth on the annoying gremling!
Spell failure: 1d100 ⇒ 85
With a screech the previous eagle gets pulled back to its home realm and Summoned eagles: 1d3 ⇒ 2 2 appear directly in front of the goblin and as they do tobias smiles evily. "Go for the face."
Eagle 1
Talon 1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
beak: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle 2
Talon 1: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 2: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
beak: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2 Crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Beetly |
Desperately, Beetly tries to avoid the two eagles scratching at him. The first talon already hits him and he uses the momentum to move away from Eagle 1. His other attacks can't reach him.
Roll with it, DC5+4: 1d20 + 13 ⇒ (3) + 13 = 16
move 5 ft diagonal, south of eagle 2
Eagle 2 scratches him with his 2nd Talon, but Beetly survives. Barely
Beetly |
Round 24
Staggered. Beetly doesn't give and puts some distance between him and the eagles.
Acrobatics vs CMD, move through threatened square: 1d20 + 13 ⇒ (2) + 13 = 15
Tobias The Shadowy |
round 24
"Your pesistent but you efforts are futile, just keel over already damnit!"
spell failure: 1d100 ⇒ 43
MOAR EAGLES: 1d3 ⇒ 3
This time 3 eagle appear to surround the goblin and start tearing into him.
Eagle 1
Talon 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
beak: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Eagle 2
Talon 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
beak: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Eagle 3
Talon 1: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
beak: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Beetly |
Unbelievable the number of eagles. They all miss except for one.
Roll with it, DC5+5: 1d20 + 13 ⇒ (12) + 13 = 25
move 5 ft as immediate, staggered
Beetly |
round 25
Beetly tumbles with his last breath stepping away from the enemies. He shoots an electric blast directly in Tobias' face.
attack vs touch: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Tobias The Shadowy |
Round 25 (JUST DIE)
two of the eagles step in while the 3 charges in.
Eagle 1 who stepped in
Talon 1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon 2: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
beak: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle 2 who stepped in
Talon 1: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
beak: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon 1 crit confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 1 crit crit confirm: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Eagle who charged
beak: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Tobias also takes the chance to reload his crossbow and shoot the goblin.
Crossbow: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 2
Beetly |
another eagle battle.
Roll with it, DC5+3: 1d20 + 13 ⇒ (15) + 13 = 28
move 5 ft as immediate, staggered
Beetly |
combat over
GM Sappy |
Palthut |
Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 3/3
Bull's Strength
Resist Energy
Flaming Sphere
Scythe and Armor Spikes Coated in Urushiol Poison.
initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Asaakoz |
Init: 1d20 + 4 ⇒ (6) + 4 = 10
Oh my and so we race to the bottom. Palthut goes first.
Palthut |
Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 3/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 40 rounds
Palthut Casts a spell and then moves. Spell in cast spells section of spoiler.
Asaakoz |
Draw longbow, move action
longbow attack, range increment: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
P damage: 1d8 ⇒ 8
Palthut |
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 39 rounds
Palthut casts Flaming Sphere then moves.
damage: 3d6 ⇒ (3, 1, 3) = 7
Reflex DC 16 negates.
Asaakoz |
Tired of fishing around for the arena link, since we can't update the campaign, so I'm putting it in my own status line. Others might like to do the same
The distance is 160', and your max distance on that spell is 140'. So unless you cast it before you move, it doesn't reach.
Asaakoz |
The Suli is surprised by the sudden burning orb appearance next to him!
Reflex, DC16: 1d20 + 3 ⇒ (5) + 3 = 8
He's unable to dodge it and suffers minor burns.
2 damage due to energy resistance: fire 5.
HP: 40/42
Turn coming up...
Asaakoz |
Azaakoz hurriedly moves away from the flaming sphere.
Double move NE, outrunning the flaming sphere's range.
Palthut |
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 39 rounds
Flaming Sphere - no stat changes
Palthut moves the sphere and then moves. NOTE: the sphere is currently under the tree, and I assume not touching it. however, if the leaves are low enough they catch fire.
Asaakoz |
Lenny cautiously circles the fountain some more, keeping distance between himself and the fire orb.
double move
Palthut |
The sphere jumps up, touching the leaves! it then jumps down and moves. Palthut also moves.
Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 38 rounds
Flaming Sphere - no stat changes
Asaakoz |
Asaakoz moves south between the rows of trees. As he circles the fountain he sees Palthut just peek out of the south-eastern row of trees. He stops and fires an arrow at him...
30' move action
longbow attack: 1d20 + 6 ⇒ (2) + 6 = 8
P damage: 1d8 ⇒ 1
It glances off of the bark of the tree and flies errant.
Palthut |
Palthut double moves up to the door!
Prepared Spells:
0th
Guidance
Flare
Virtue
Read Magic
1st 2/3
Burning Disarm
Longstrider (already cast on self when enter arena)
Produce Flame
2nd 1/3
Bull's Strength
Resist Energy
Flaming Sphere
Cast Spells:
Longstrider: 30 movement. lasts 4 hours.
Bull's Strength: 25 STR, CMB 9, CMD 22, Scythe Attack +11, Scythe Damage 2d4 + 11. lasts for 38 rounds
Flaming Sphere - no stat changes
Asaakoz |
Seeing Palthut enter the building, Asaakoz decides to continue across the clearing to skulk down around the building.
60', double move
Player vs. character knowledge is about to become possibly important.
Palthut |
I haven't entered, all doors are locked.
Question: are all doors locked? or is thank only the outside doors?
and is breaking down a door a move action? standard? full-round?
DMoogle- Carlos |
All the doors are locked. The gate is solid iron (hardness 10, 30 HP, DC 26 to break), the double doors are good wooden doors (hardness 5, 15 HP, DC 18 to break) and the single ones are simple doors (hardness 5, 10 HP, DC 13 to break). It is a standard action to make a STRENGTH check, with the DC listed to break down the door, or you can make an attack against a door to try to break it.
Palthut |
Palthut bangs on the door with all his might!
STR: 1d20 + 7 ⇒ (11) + 7 = 18
Palthut |
ok