Palthut |
Palthut groans as he is hit by the lance but walks up to carlos and swings with his scythe at the horse carlos is riding anyway!
scythe!: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12
riding horse, make a fort save DC 15, is you fail take 1d3 ⇒ 2 strength damage.
if that kills it i would assume carlos falls and is prone
Palthut |
actually....
5'step to the south east!
attack the horse!
DMoogle- Carlos |
Horses have 19 HP each
Checkers Fort Save: 1d20 + 8 ⇒ (12) + 8 = 20
Carlos Free Action, Fight with a Combat-Trained Mount DC 10: 1d20 + 5 ⇒ (5) + 5 = 10 leans forward " Unsporting! Now we're going to stomp you to death with some hooves! "
He drops the lance, grabbing at Palthut Grapple Check: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13, unfortunately missing.
Checkers lashes out
Bite: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 5 ⇒ (2) + 5 = 7
Hoof: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 5 ⇒ (6) + 5 = 11
And continues to stomp on the body
Hoof: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 5 ⇒ (1) + 5 = 6
Chess moves forward 5 ft for the taste of flesh [Flanking]
Bite: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 5 ⇒ (1) + 5 = 6
Hoof: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 5 ⇒ (4) + 5 = 9
Hoof: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 5 ⇒ (4) + 5 = 9
and as does Backgammon [no flank]
Bite: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 5 ⇒ (2) + 5 = 7
Hoof: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 5 ⇒ (6) + 5 = 11
Hoof: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (5) + 5 = 10
With the Druid eliminated, Carlos gets down from his horse and smashes the lock off the chest with his Nodatchi, then opening it victoriously!
Beetly |
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Beetly |
reroll: 1d20 ⇒ 4
Beetly |
rereroll: 1d20 ⇒ 19
Beetly |
Ride, guide with knees: 1d20 + 5 ⇒ (18) + 5 = 23
Tobias The Shadowy |
Tobias appears with Penny in a small cold room with a scroll in hand and weapons stowed, as soon as he appears he starts chanting from the scroll, as he completes his casting he then proceeds to go through the door and mount up.
Meanwhile Penny rushs ahead to scout out were the goblin might be.
Use scroll of expeditious retreat on penny, then mounting gekky.
Beetly |
2nd round
Beetly keeps exploring the area.
Ride, guide with knees: 1d20 + 5 ⇒ (2) + 5 = 7
guiding the dog through the tables turns out much more difficult though.
Tobias The Shadowy |
Round 2 actions
Penny starts slithering forward at a quick pace searching around for goblin as it goes as Tobias starts directing gekky towards the open area he saw earlier while he begins cast.
Direct with Knees: 1d20 + 7 ⇒ (19) + 7 = 26
Concentration check for spell: 1d20 + 8 ⇒ (4) + 8 = 12
Delay till after Penny
Free action to direct with knees
Full round to start casting Summon monster
and must double move for Penny.
Beetly |
50% chance for light around penny, >50 wins: 1d100 ⇒ 87
Beetly who was observing the darkness sees on of the disco spots shining on a large snake. He immediately shoots his readied electric blast.
attack vs touch: 1d20 + 8 ⇒ (1) + 8 = 9, Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7, but he misses by miles.
3rd round
50% chance for light around penny, >50 wins: 1d100 ⇒ 83
The light still shines on the snake and Beetly shoots again
attack vs touch: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
After hitting the snake good, he rides into the first hiding spot he can find.
Ride, guide with knees: 1d20 + 5 ⇒ (14) + 5 = 19
Tobias The Shadowy |
Spell failure for first spell: 1d100 ⇒ 91 SAFE
An eagle appears before Tobias and its proceeds to fly forward to cut off Beetly.
The electrical blast washs over penny but seems to do minimal damage to them and cause's them to hiss in their irritation as the rush forward after you!
Tobias taking notes of the blasts and were they are coming from direct his mount forward with his knees as his starts casting again!
Guide with knees: 1d20 + 7 ⇒ (8) + 7 = 15
Concentration for casting while riding: 1d20 + 8 ⇒ (4) + 8 = 12
Spell failure due to sound: 1d100 ⇒ 50
Penny double move
Eagle double moves
Mount moves up
I start summon minor monsters.
Beetly |
round 4
Ride, guide with knees: 1d20 + 5 ⇒ (12) + 5 = 17 Beetly comes out of his hiding and shoots more electricity at the snake.
attack vs touch: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8,
but this will take a while.
PM'ed my secret actions to the GM, if you're wondering
Tobias The Shadowy |
Round 4 actions
Summoned Hawks: 1d3 ⇒ 1
A single hawk appears from the portal from the shadow realm from tobias spell and proceeds to charge forward alongside the eagle as tobias directs his mount behind while pulling out another scroll.
Meanwhile Penny seems to feel this blow bout the same as the last one and continues slithering forward and unleashs a bite at the goblin!
Hawk Talon: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Eagle talon: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Crit confirm: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Pennys attack with reach: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Beetly |
AoO Beetly, with Gauntlet: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d2 - 1 ⇒ (1) - 1 = 0
AoO Dog: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 3 ⇒ (3) + 3 = 6
crit confirm: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 + 3 ⇒ (3) + 3 = 6
The tiny Hawk entering their space gets shredded by the angry Goblin Dog.
The Eagle however scratches at Beetly's head.
Round 5
Beetly heels the dog to retreat 5ft back, but not before taking a bite at the eagle.
Ride, guide with knees: 1d20 + 5 ⇒ (18) + 5 = 23
Dog attack eagle: 1d20 + 2 ⇒ (8) + 2 = 10, damage: 1d6 + 3 ⇒ (3) + 3 = 6
Beetly then shoots at the Eagle. Or Penny, if the eagle is dead
attack vs touch: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Tobias The Shadowy |
Round 5 actions
The poor hawk gets shredded but the eagle manages to deftly only to meet a lightning blast to the face, but it is completely unfazed by it, with a screech of anger at its little friends death it hops in and unleash a frenzy of attacks at the goblin, as Penny charges in behind!
Meanwhile tobias directs the the gekko towards beetly as he casts from his scroll.
Eagle Talon 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle Talon 2: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle Beak: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Pennys Grab Bite: 1d20 + 4 ⇒ (20) + 4 = 24 Removed illegal charge
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit confirm: 1d20 + 4 ⇒ (10) + 4 = 14 Removed illegal charge
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Guide with knees: 1d20 + 7 ⇒ (20) + 7 = 27
Concentration for spell: 1d20 + 8 ⇒ (17) + 8 = 25
Spell Failure: 1d100 ⇒ 75
As the flurry of attacks end the eagles slowly fades from existence as tobias is surrounded with a protective glow.
EDITEDGrapple check: 1d20 + 4 ⇒ (7) + 4 = 11
Beetly |
The eagle was less dangerous than he looked, damnit
Penny bites Beetly slightly.
round 6
Beetly makes a run for it.
Ride, guide with knees: 1d20 + 5 ⇒ (12) + 5 = 17
Dog and Beetly provoke from Penny
In between the run Beetly shoots lightning at Penny.
attack vs touch, while double moving: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Tobias The Shadowy |
Round 6 actions
AoO With Grab Bite: 1d20 + 4 ⇒ (9) + 4 = 13
Tobias move manuvers the gekko to give chase after the dog as its bolts all the while aiming at the dog with a spell!
Meanwhile Penny recoils from the blast but proceeds to give chase!
Guide: 1d20 + 7 ⇒ (12) + 7 = 19
Concentration: 1d20 + 8 ⇒ (15) + 8 = 23
Spell failure: 1d100 ⇒ 90
Ray of sickening vs touch: 1d20 + 5 ⇒ (8) + 5 = 13 target is the mut! 15 fortitude save exhusted if failed fatigued if saved
Edited: sorry sickened if failed save otherwise fine otherwise
Beetly |
dog Fort: 1d20 + 4 ⇒ (20) + 4 = 24
A ray targets the poor dog, but doesn't bother it at all.
round 7
The last attack was so promising that Beetly boldly stays in the fray.
dog attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus desease, DC 12 Fortitude
Lightning at Penny in Melee
attack vs touch, fighting defensively: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 ranged attack provokes AoO
damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Tobias The Shadowy |
Round 7
Pennys AoO With Grabbing bite: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Penny Deftly dodges the dogs bite only to eat a lightning blast to the face, no dealing much penny strikes back instinctively but miss's due to being momentarily blinded by the lightning.
Meanwhile, Tobias directs Gekky finally into combat with the slippery goblin all the while drawing his mace as he does so he can join.
Meanwhile Penny unleashs a barrage of attacks on the goblin!
Control with knees: 1d20 + 7 ⇒ (2) + 7 = 9
Command to attack: 1d20 + 7 ⇒ (15) + 7 = 22
Gekkys Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Tobias: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 2
Penny Grab Bite: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Penny Bite: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Pennys Tail slaps: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 3
Beetly |
Most of the barrage misses due to the defensive fighting, but the Gekko's attack hits strong.
round 8
Melee was not the solution an he decides to withdraw.
Guide: 1d20 + 5 ⇒ (6) + 5 = 11
In save distance he hides and rethinks his options.
Dog Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Beetly Stealth: 1d20 + 13 ⇒ (2) + 13 = 15
Tobias The Shadowy |
Round 8
AoO: 1d20 + 4 ⇒ (13) + 4 = 17
Surprised by the goblins sudden retreat tobias and gekky follow behind it as fast as they can but notice it has vanished.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
But almost miss's the goblin but notices his ears that he has forgotten to flatten and as such as poking above the seat, apon spotting him he points it out penny as he moves forward to catch up.
Beetly |
round 9
Beetly keeps running, despite the snake's long head.
Guide with knees: 1d20 + 5 ⇒ (9) + 5 = 14 AoO! Will finish actions and move after AoO was resolved
Beetly |
round 9 continued
Spur Mount, DC 15: 1d20 + 5 ⇒ (4) + 5 = 9
move action draw potion, standard drink
In save distance he tries to hide.
Dog Stealth: 1d20 + 6 ⇒ (4) + 6 = 10
Beetly Stealth: 1d20 + 13 ⇒ (2) + 13 = 15
OMG. Still, you can't know where I went
Tobias The Shadowy |
Round 9 (Hiding go seek start!)
Penny goe's to race after the goblin but realize's they have lost them deciding to air on caution penny waits for tobias.
"Damnit, were has the overgrown rat gone now, Gekky, Seek the goblin"
Gekky starts tasting the air.
Beetly |
round 10
Beetly feels save for now, drawing and drinking another potion.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Tobias The Shadowy |
Round 10
Penny you check the rooms in this half, I'll check the others, if he ain't in any of these, we will just have to go around the whole damned play till we burn him out.
Penny starts checking the rooms of order 19 18 17 20 while tobias makes his way towards the other rooms.
Beetly |
round 11
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
"Time to go!"
Guide: 1d20 + 5 ⇒ (11) + 5 = 16
Beetly suddenly rides in front of Tobias and shoots an electric blast at the Gecko.
attack vs flat footed touch AC, while double moving: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Quickly thereafter the two move away silently, covered by the loud noises on the stage.
Dog Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Beetly Stealth: 1d20 + 13 ⇒ (7) + 13 = 20
double move and ranged attack
Expeditious Retreat is over, correct?
Tobias The Shadowy |
round 11
Tobias spurs Gekky on after the goblin cursing him as he goes, dropping his mace and taking his loaded crossbow of his back.
Spotting Beetly to his right he send a command to penny to cut him off while he shoots as gekky go for close quarters.
Gekyy moves 40
tobias drops mace shoots
Gekkys moves rest.
Penny double moves
As tobias levels his crossbow he shouts to the goblins.
"Just remember you started this!"
Guide with knees: 1d20 + 7 ⇒ (12) + 7 = 19
crossbow of justice: 1d20 + 5 ⇒ (17) + 5 = 22 shooting doggo
Damage: 1d8 ⇒ 5
Beetly |
you get a -4 when shooting while mount takes a double move. You still hit
round 12
Beetly is not happy with his mount being shot at either. He decides to withdraw again.
guide: 1d20 + 5 ⇒ (13) + 5 = 18
Dog Stealth behind the table: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3
Beetly Stealth behind the table: 1d20 + 13 ⇒ (3) + 13 = 16
Tobias The Shadowy |
Round 12
Tobias gives chase leading his gekky with his knees as he reloads and shoots at the dog again.
Penny rushs forward as well.
Crossbow: 1d20 + 5 ⇒ (13) + 5 = 18
perception: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 ⇒ 1
Beetly |
round 13
Beetly shouts angrily:
Beetly shoots an electric blast at the much slower snake.
attack vs touch AC: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Thereafter he slowly moves further away from the shooter trying to hide behind a table.
Guide: 1d20 + 5 ⇒ (5) + 5 = 10
Dog Stealth behind the table: 1d20 + 6 ⇒ (4) + 6 = 10
Beetly Stealth behind the table: 1d20 + 13 ⇒ (4) + 13 = 17
light on Beetly and dog?: 1d100 ⇒ 13
But one of the spots pointed directly at them and everyone could see where they were going.
no stealth
Tobias The Shadowy |
Round 13
Tobias lets out a slight grunt as he takes some damage for penny.
perception: 1d20 + 5 ⇒ (18) + 5 = 23
Tobias reloads and shoots again as he guides Gekky foward, meanwhile Penny slithers forward as fast as their coils can take them.
crossbow: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 6
Guide with knees: 1d20 + 5 ⇒ (2) + 5 = 7
Beetly |
round 14
Accepting that the snake cannot die, Beetly goes for the Gecko again.
Guide: 1d20 + 5 ⇒ (11) + 5 = 16
attack vs touch AC, double move: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Tobias The Shadowy |
round 14
Soft fall: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d6 ⇒ 4
Tobias crashs to the ground with his mount cursing, not even bothering to get up he reloads his crossbow and returns fire while penny runs after the goblin.
crossbow: 1d20 + 5 ⇒ (8) + 5 = 13 [ooc] Aiming at the dog still [ooc]
Damage: 1d8 ⇒ 4
Beetly |
round 15
Soft Fall: 1d20 + 5 ⇒ (12) + 5 = 17
Both mounts drop in the same round. But Beetly is so much more skilled than the Fetchling and lands on his feet next to his dog.
Still afraid of the snake he tries to move away.
AoO! Will continue after aoo is resolved
Beetly |
The snake bites him heavily, but he can dodge any fatal effects in the last second.
Counting the stairs as difficult, costing two
Beetly runs up the stairs and looks for the cowering coward.
light: 1d100 ⇒ 66
He sees him on the floor and shoots lightning.
attack vs touch AC, vs prone: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Tobias The Shadowy |
Round 16
Tobias sees the eletrical blast coming and lets it flow over him and proceeds to return fire!
While penny slithers after the goblin.
crossbow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 1
Grabbing Bite: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Grab: 1d20 + 4 ⇒ (18) + 4 = 22
Beetly |
Round 17
The snake eats him, no!
Escape Artist: 1d20 + 4 ⇒ (14) + 4 = 18
Quickly Beetly escapes her mouth and runs away. AoO