| Borgol Ashblade |
They are. Dire Tigers more so, but that's a few levels off yet
| Fergus Ironbeard |
We have an opening for a divine caster for a Wrath of the Righteous campain I play in if anyone is interested. The link to the recruitment thread is here.
| Borgol Ashblade |
Just catching up - move, feint and attack is pretty nasty -- that's even more than improved feint.
| Remy Tomovici |
GM, your damage tracker for me jumped from 17 to 30 but I didn't see any other attacks rolled since your last post. Did I get hit in the interim? If so I'm unconscious and bleeding too.
GM Tealk
|
Sorry, your still on 17. So many moving pieces, I sometimes write in wrong place.
| Borgol Ashblade |
I'm thinking the CLW should restore Fergus to consciousness, allowing him to Lay on Hands himself.
Rolling max on it certainly helped.
| Remy Tomovici |
Wanted to give everybody a heads up. I'm in Hurricane Dorian's potential path, but I work for a local news station so I'll likely be working 12-hour shifts starting in the next few days and throughout the week. Posting will likely be sporadic, especially if we lose power at home. GM, please bot me as necessary.
As for the current scene, I'll let the more diplomatic party members take a crack at it. :)
| Flik Gnilleps |
Oh, man! Stay safe, and watch out for flying stop signs. My family lives in central FL and they're battening down the hatches.
GM Tealk
|
Stay safe, Remy! I have no idea what it must be like during a hurricane, but from what I've seen on the news it's tragic. Please check in with us after a few days so we know you are okay!
| Remy Tomovici |
Thanks! Fortunately, it looks like we will only experience the outer edge of the storm, so if its path holds, we'll only see some wind and possible power outages.
| Remy Tomovici |
Level 4!
Cha +1
HP +8
BA +1, Fort +1, Ref +1, AC +1
Unarmed Damage d8
Draconic Mettle (+2 bonus on saving throws attempted against all fear, paralysis, and sleep effects).
Draconic Fury (fire, as elemental fury ki power)
| Maddie Elthis |
Level-up summary:
+5 HP
+1 BAB
+1 Will save
+1 2nd-level spell slot
New spells: Levitate, web
9 skill ranks:
Knowledge (arcana, dungeoneering, geography, history, local, planes, religion), Perception, Spellcraft
Ability bonus: +1 INT
+1 Temporal Pool
| Borgol Ashblade |
Level 4 stat boost:
- +1 Con (+1 fort, +3 HP)
Ranger 3:
- Endurance, Adaptation
- + 9 HP (6 + 2 + FC)
- + 1 BAB, +1 Will
- 7 skill points: Disable Device, Knowledge (Religion), Perception, Sense Motive, Stealth, Survival, Use Magic Device
| Flik Gnilleps |
Level-up summary:
+7 HP
+1 BAB
+1 Reflex save
+1 Will save
+2 2nd-level spell slot
New spells: invisibility, tongues
10 skill ranks: (+2)
Diplomacy, Disable Device, Knowledge (dungeoneering, geography, local, planes), Perform, Profession, Perception, Spellcraft, Stealth, UMD
Ability bonus: +1 CHA
+2 Bardic performance rounds
+1 Bardic Knowledge
+1 Magic Lore
| Alustria Wintersbreath |
Level-up summary:
+5 HP
+1 Wis
+1 BAB
+2(1 from Wis boost) Will save, +1 Fort
+1 2nd-level spell slot
6 skill ranks:
Knowledge: religion, Nature, Perception, Handle Animal, Craft: Sewing, Survival
Wild Shape (small or medium animals) 1/day
Resist Nature’s Lure
| Remy Tomovici |
I think everybody could use the cloak of resistance, so whoever has the lowest overall saves should take it.
| Maddie Elthis |
I think I have the lowest saves (total of 10, while everyone else has 12 or 13), so I guess I'll take the cloak? Other than that, should we just keep a communal scroll/potion-pile to use as needed? That seems to work out fairly well in my experience.
| Borgol Ashblade |
While it's not in his stats, Borgol's still been using the Ioun stone - something we should have on the pile when we split. :)
| Borgol Ashblade |
Apologies for missing the good RP opportunities - had company over the weekend.
Also, did we divide up what we had - if we had a day, there could be some benefit to spending a touch of money. (If nothing else, I'd love a Masterwork Transformation on my shield spikes).
| Fergus Ironbeard |
Paladin 4
HP+7
Class Bonus: +1
BAB +1
Fort +1
Will +1
CMD +1
CMB +1
Str +1
Heal +1
Perception +1
Knowledge (Religion) +1
Knowledge (Nobility) +1
Channel Positive Energy: When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.
GM Tealk
|
Hi guys, I hope everyone is having an awesome weekend! I just wanted to check in with everyone. I will wait a little bit longer before botting anyone. I think things are getting quite serious haha.
| Remy Tomovici |
Hey, GM, it looks like you rolled "1d6d8" for the healing potions. Not sure if that altered the results somewhat. :(
| Alustria Wintersbreath |
Why can't I see? I'm at the edge of the pit (if that outline is the edge of the pit), I'm standing, I have low-light vision and I believe we're in lit conditions anyway. What's in my way?
GM Tealk
|
But then you will need to make a reflex save yourself to not fall into the pit. :)
Edit!- because the way I see it, you cannot see the bottom of the pit, which is 20 ft down. You can see, maybe at a height of 10, or 15 ft from the bottom, but not all the way down.
GM Tealk
|
Casting Create Pit, DC 17 (with those on the slope getting a +2 to their save to avoid falling in if they're there by the end of their turn
Haha fair enough. All good, just angles are harder, specially in PbP.
| Alustria Wintersbreath |
question - what is the timing of my spell? I think - THINK - that I can step up, release the spell, then step back if I take a move action, and still be ready to throw my storm ball.
If not, the bear will go off and I just might fall, since I can't end my turn there.
Yes?
I did the trig and I can see just under 11 feet into the pit on the far wall, so you're right as far as that goes.
So if the bear's head can appear there, so the bear appears under that point, it's a five-foot drop (about, it's a medium creature)
If the bear's feet must appear there, it would be a 10 foot drop.
So if possible, I'd like to move in and out. If that's not, then I'll risk falling in to conjure the bear down the pit.
Sound fair?
| Maddie Elthis |
Just for the record, I think the pit will only last one more round. So it will soon be irrelevant.
| Alustria Wintersbreath |
That's why I want the bear in there to tear them up before they come back into play :) But it will be sweet when I can turn into an air elemental, fly around, and cast spells :D
GM Tealk
|
The pit lasts 5+1 rounds, so 2 more rounds left on the duration.
And I believe you cannot use a move action to move, if you have taken a five-foot step.
Let me know what you decide to do. :)
Tealk
|
Hey squad! I apologise in advance, but I have an extremely busy October coming up...
10th-14th October! I will be attending our local PAX, where I will be registered as a GM for our local community. We are running quests, and some PF2 games, so I will have my hands pretty tied.
23rd-29th October! I will be in Fiji for a friend's wedding, and will have very limited time to post/keep up with games. Limited internet and time to post.
I promise I will do my best to keep up with games during those periods, but yes. Thanks for understanding!
| Remy Tomovici |
I will be on vacation from work from October 12 - October 21. My posting will be sporadic over this time frame, but I will try to check in when I can. GM, please bot me as necessary.
| Fergus Ironbeard |
We are looking for a 7th level, dwarven mage for a Giantslayer campaign. the recruitment thread is here.