Valdania

Alustria Wintersbreath's page

282 posts. Alias of haydenmccullen.


Full Name

Alustria Wintersbreath

Race

NG Half-Elf Druid 5

Classes/Levels

HP: 31 AC:15 TAC:12 FF:13 Saves F: +5 R: +3 W: +8 CMB:+3 CMD:13 Init: +4 Per:+16, Low-light vision

Gender

Daily:
Storm Blast 6/day

Size

M

Alignment

Neutral Good

Deity

Sarenrae

Location

Roderic's Cove

Languages

Elvish, Common, Varisian, Druidic, Celestial

Occupation

Druid

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 18
Charisma 13

About Alustria Wintersbreath

NG Medium humanoid (human, elf)
Init +4, Senses low-light vision; Perception +16
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+2 armor,+1 shield, +2 Dex, )
hp 33 (5d8+5)
Fort +5, Ref +3, Will +8, +2 vs. enchantment spells and effects

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OFFENSE
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Speed: 30 ft.
Ranged: Sling +5 (1d4/x2)
Melee: sword, masterwork scimitar +4 (1d6/18-20)
Special Attacks: Storm Burst, Ranged Touch +5, 1d6 nonlethal +1/2 druid levels, -2 to target's attack rolls for 1 round

Druid Spells Prepared (CL 4th; concentration +6, Domain spells in bold)
3rd (2+1, DC 17)
2nd (3+1, DC 16) Aspect of the Bear, Heat Metal, Euphoric Cloud, Fog Cloud
1st(4+1, DC 15) Obscuring Mist, Entangle, Cure Light Wounds, Cure Light Wounds, Faerie Fire
Oth (4, castable at will) - Create Water, Detect Magic, Light, Enhance Diplomacy

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STATISTICS
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Str 10, Dex 14, Con 12, Int 12, Wis 18, Cha 13,
Base Atk +3; CMB +3; CMD 15
Feats: Spell Focus Conjuration (1st), Skill Focus: Perception (Racial), Augment Summoning (3rd), Natural Spell (5th)
Skills Climb +4(+3), Craft(Sewing) +9, Diplomacy +2, Handle Animal +8, Heal +9, Knowledge (Geography) + 7, Knowledge (Nature) +10, Knowledge (Local) +3, Perception +17, Survival +13, Sense Motive +5, Swim +4(+3), Linguistics +2
Traits Elven Reflexes, Audrahni's Ally
Languages Common, Elven, Varisian, Druidic, Celestial
SQ elven immunities, humanoid traits, keen senses, low-light vision, nature bond (weather domain), elf blood, nature sense, wild empathy, Trackless Step, Resist Nature’s Lure, Wild Shape (1/day)
Combat Gear sling (10 bullets), outfit (peasant's), leather armor, scimitar, dagger
Other Gear sewing needle, thread, holy symbol of Sarenrae, 65.8 gp

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SPECIAL ABILITIES
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Background Skill (Knowledge: Geography, Craft: Sewing)
Orisons You have learned a number of orisons, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Nature Bond: Access to Weather Cleric Domain, 1 domain slot/spell level
Nature Sense: +2 to Survival and Knowledge Nature checks
Wild Empathy: may make check to change the attitude of an animal; add druid level and charisma modifier to check
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Elven Reflexes: +2 to Initiative

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FEATS
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Spell Focus: Conjuration
Choose a school of magic. Any spells you cast of that school are more difficult to resist. +1 DC for conjuration spells.
Skill Focus: Perception
Choose a skill. You are particularly adept at that skill. You gain a +3 bonus on all checks involving the chosen skill. If you have at least 10 ranks in the chosen skill, the bonus increases to +6.
Augmented Summons: Summoned creatures gain +4 STR and CON
Natural Spell: use spells in Wildshape

Sihedron Hero: Josep Zoltan:

Iosep Zoltan, CG Male Human Inquisitor 18
20 Str (+5), 20 Dex (+5), 14 Con (+2), 12 Int (+1), 22 Wis (+6), 14 Cha (+2)

Racial Traits: Bonus Feat, Heart of the Wilderness

Class Features: Domain (Travel/Exploration; +10 ft base speed, Door Sight (24 inches) 9/day, Dimensional Hop up to 180 ft/day), Judgement 6/day, Monster Lore (+6), Orisons, Stern Gaze (+9), Cunning Initiative (+6), Detect Alignment at will, Track (+9), Solo Tactics, Teamwork Feats (6; can change Escape Route to another teamwork feat 6/day), Bane 23 rounds/day, Discern Lies 18 rounds/day, Second Judgement, Stalwart, Greater Bane, Exploit Weakness, Third Judgement, Slayer

Skills: Acrobatics 3 (+7), Diplomacy 10 (+20), Heal 6 (+17), Intimidate 9 (+23), Knowledge (Dungeoneering) 11 (+15), Knowledge (Geography) 11 (+15), Knowledge (Nature) 9 (+13), Knowledge (Religion) 16 (+25), Perception 18 (+27), Ride 9 (+21), Sense Motive 9 (+27), Stealth 9 (+21), Survival 6 (+26)

Traits: Nontraditional Native, Starchild

Feats: Clustered Shots, Enfilading Fire, Escape Route, Exotic Weapon Proficiency (Falcata), Lightning Reflexes, Lookout, Outflank, Point Blank Shot, Power Attack, Precise Shot, Precise Strike, Quick Draw, Rapid Shot, Self-Sufficient, Shared Judgement, Target of Opportunity

Spells Known: acid splash, brand, create water, detect magic, disrupt undead, light, read magic, sift, stabilize; bless water, cure light wounds, detect undead, divine favor, ear-piecing scream, lend judgement, santify corpse, shield of faith, true strike; align weapon, brow gasher, consecrate, flames of the faithful, ghostbane dirge, lesser restoration, resist energy, spiritual weapon, weapon of awe; blood biography, cast out, coordinated effort, daybreak arrow, daylight, deadly juggernaut, greater magic weapon, magic vestment, searing light; death ward, divine power, greater brand, hold monster, holy smite, judgement light, named bullet, stoneskin; break enchantment, disrupting weapon, flame strike, lend greater judgement, mark of justice, righteous might, true seeing; blade barrier, cleanse, heal, heroes' feast

Gear: +4 jousting shadow mithral breastplate (27,700 gp), +1 arrow deflection light darkwood quickdraw shield (+4 with magic vestment; 9,263 gp), amulet of natural armor +4 (32,000 gp), ring of protection +4 (32,000 gp), +1 adaptive seeking composite longbow (+4 with greater magic weapon; 9,400 gp), +3 keen holy adamantine falcata (75,018 gp), crystalline starknife (20,324 gp), alchemical silver everflowing aspergillum (7,825 gp), bane baldric (10,000 gp), belt of physical might (Str, Dex) +6 (90,000 gp), boots of speed (12,000 gp), cassock of the clergy (4,600 gp), censer of dreams (8,000 gp), cloak of resistance +4 (16,000 gp), efficient quiver (1,800 gp), glove of storing (10,000 gp) w/lesser rod of quicken metamagic (35,000 gp), greater bracers of archery (25,000 gp), handy haversack (2,000 gp), headband of mental prowess (Wis, Cha) +4 (40,000 gp), minor ring of spell storing (with fly; 18,000 gp), mitre of the hierophant (18,000 gp), wayfinder (500 gp) w/pink rhomboid (+2 Con) ioun stone (8,000 gp), 17,570 gp other items