| Caroliss Kaddren |
"Come on, then. Let's say hello and see if we're attacked on sight."
Arriving before the troglodytes, Caroliss begins to speak in the dragon tongue. "We couldn't help but overhear that you have a problem. How can we help?"
Bit of Luck, using leftover Inspiring Prediction
Diplomacy: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Diplomacy: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17
Not very convincing.
Mokhasi Kpu'unde
|
Mokhasi tries to help Caroliss, "yes, we bear you no ill will."
diplomacy aid using inspiring prediction: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20
| Sapher Mornshire |
Sapher will stand next to the diplomates in case they get attacked.
| GM Dak |
1d20 - 4 ⇒ (15) - 4 = 11
The group manages to squeeze through the smaller tunnel leading southeast toward the sound and starting talking while the rest of the group follows behind. The ground in this cavern is a slimy mess of mud and fungus. Several trampled mud nests mixed with fragments of leathery eggs lie around the room.
The four trogglodytes inside are starting as Caroliss and Mokashi begin to speak in their native tonuge, but seeing they aren't friends, two of the ones closer to the entrance look ready to bolt to the southwest while the other two grab their weapons ready to fight.
Caroliss: 1d20 + 5 ⇒ (2) + 5 = 7
Drask: 1d20 + 1 ⇒ (4) + 1 = 5
Esrisi: 1d20 + 1 ⇒ (3) + 1 = 4
Esrisi: 1d20 + 1 ⇒ (9) + 1 = 10
Mokashi: 1d20 + 2 ⇒ (13) + 2 = 15
Sapher: 1d20 + 4 ⇒ (1) + 4 = 5
Veltariel: 1d20 + 4 ⇒ (1) + 4 = 5+2 In dungeons
Enemy: 1d20 - 1 ⇒ (9) - 1 = 8
Mok and Es to go. Diplomacy has failed you! Note that everyone except Caroliss and Mok are currently squeezing.
Esrisi Derexhi
|
Esrisi moves down next to Caroliss and takes a defensive posture. "Caroliss, back up!" Total defense.
| GM Dak |
The kobolds seem unconcerned for Moks words as two bolt past the group to the SW and disappear from sight while the other two move up to cover their friends retreat.
In the process they strike out at Es.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Confirm: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Even with her defensive stance one of the two gets lucky and clocks her with its club.
Everyone is up, Mok/Es to go last for start of round 2.
Esrisi Derexhi
|
Esrisi grumbles as she gets bashed with the club. "Hey!" Looking back over her shoulder while shielding her face with her arms, she yells "I don't think they want to talk!"
| Veltariel |
Veltariel steps slightly forward before letting loose a pair of arrows that whistles past the rest of the group and towards the creature in front of Esrisi.
___________
Attack, Rapid Shot, Deadly Aim, PBS, Neg Levels: 1d20 + 12 - 2 - 2 + 1 - 2 ⇒ (13) + 12 - 2 - 2 + 1 - 2 = 20
Damage, Deadly Aim, PBS, Neg Levels: 1d8 + 4 + 4 + 1 - 2 ⇒ (6) + 4 + 4 + 1 - 2 = 13
Attack, Rapid Shot, Deadly Aim, PBS, Neg Levels: 1d20 + 12 - 2 - 2 + 1 - 2 ⇒ (14) + 12 - 2 - 2 + 1 - 2 = 21
Damage, Deadly Aim, PBS, Neg Levels: 1d8 + 4 + 4 + 1 - 2 ⇒ (5) + 4 + 4 + 1 - 2 = 12
| Sapher Mornshire |
Sapher frowns at the need for violence again. She moves forward and tries to end it quickly.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 10 ⇒ (5) + 10 = 15
But the new hammer is taking getting used to.
| Drask Umbra |
Drask was slow on his response to this one, but comes forward and brings the hammer axe down.
Axe Attack (PA): 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Axe Damage (PA): 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Esrisi Derexhi
|
Esrisi drops her defensive posture and lashes out with two quick punches.
UAS: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
UAS: 1d20 + 7 ⇒ (11) + 7 = 18 [dice=Damage]1d6+3[/dice
| Caroliss Kaddren |
"They're doubling back north!" warns Caroliss, as she rounds the corner in pursuit of the fleeing troglodytes. She points to the closer one and speaks a single word in Draconic. "Fall!"
Command, Will DC16 or falls prone and must stay prone for 1 round.
Mokhasi Kpu'unde
|
Mokhasi tries to knock out the one engaging with Esrisi and Sapher.
longspear, nonlethal: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
They aren't a threat AFAI can tell.
| GM Dak |
Between Vel, Drask and Es, they quickly murder the two troglodytes that remained behind. Caroliss follows behind the other ones running away and casts a spell.
Will: 1d20 ⇒ 5
The one kobolod immediately stops and falls to the floor. The other one, looks back for a moment but just keeps on running. Vel sees it dart behind her and continue heading north as it starts to call out in draconic "Intruders!"
Group is up!
| Drask Umbra |
Is the map updated? I think one is still next to me on the map, but I think based on the description we're chasing them now.
| GM Dak |
Sorry didn't red-X the ones you killed. Updated now. Drask can't see either of the two fleeing ones yet but Caroliss told you they were doubling back to the north. Keep in mind if you go through the passage where Vel is currently you will need to squeeze.
| Drask Umbra |
Drask starts moving after the fleeing enemies.
Double move, I believe with squeezing I got that distance right.
| Sapher Mornshire |
"WATCH FOR TRAPS!" Sapher yells after the big legged one, following the others as best she can.
| Veltariel |
Veltariel runs after the fleeing creature, rushing up to it and attempting to wrap it up before it can get away and possibly alert more than it already has.
Grapple, Charge, Negative Levels: 1d20 + 8 + 2 - 2 ⇒ (14) + 8 + 2 - 2 = 22
| Caroliss Kaddren |
Between Vel, Drask and Es, they quickly murder the two troglodytes that remained behind. Caroliss follows behind the other ones running away and casts a spell.
dice=Will 1d20
The one kobolod immediately stops and falls to the floor. The other one, looks back for a moment but just keeps on running. Vel sees it dart behind her and continue heading north as it starts to call out in draconic "Intruders!"
Group is up!
I resent that--those stinky troglodytes are NOT kobolds!
"Yield!" shouts Caroliss in Draconic as she points her spear at the prone troglodyte. "Don't make me use this on you!" She tries to pretend like she actually is competent at using the weapon.
Bluff: 1d20 + 16 ⇒ (8) + 16 = 24
If the troglodyte calls her bluff, she'll at least try to stab it.
Readied Longspear: 1d20 + 2 ⇒ (13) + 2 = 15; Damage: 1d8 - 1 ⇒ (1) - 1 = 0
AOO if it stands: 1d20 + 2 ⇒ (17) + 2 = 19; Damage: 1d8 - 1 ⇒ (7) - 1 = 6
Mokhasi Kpu'unde
|
Mokhasi moves over to the disabled troglodytes and tries to stabilize them.
heal check to stabilize: 1d20 + 0 ⇒ (6) + 0 = 6
Mokhasi fails, and sighs. "Pathfinder, the others have this in hand. Please, can you stabilize these? They have done little to harm us." He looks sad, "I know little of healing at the moment."
Esrisi Derexhi
|
Heal: 1d20 + 5 ⇒ (11) + 5 = 16
Esrisi moves up alongside Mokhasi and says "Here, let me do that." and takes a knee beside the fallen and going to work on them.
| GM Dak |
Caroliss tries to convince the one near her to stay down but it doesn't listen she hits it while it is down but she doesn't put enough force behind it to do any actual damage. As it stands though she strikes it again doing a bit of damage before it gets ready to run.
Sapher and Drask move off after the fleeing ones while Val wants to run off after the one and grab a hold of it but can't see in the darkness of the caves to give chase.
Mok and Es try to tend to the ones at their feet but quickly find there is no use as both are dead after the savage attack from the group.
Drask see's the kobold near him continue to the north and disappear into the cavern that opens to the west. The one near Caroliss and Sapher, makes a break for it to the south as it starts yelling for help in draconic.
Sapher would get an AoO on that one that is fleeing south.
Group is up!
| Caroliss Kaddren |
For what it's worth, I think rolling a 0 on damage meant that she did 1 nonlethal damage!
Caroliss chases after the one fleeing her and Sapher. Rather than attack directly, she tries to distract the troglodyte so that Sapher can have an opening!
Aid Another: 1d20 + 3 ⇒ (17) + 3 = 20. +4 to Sapher's attack.
Mokhasi Kpu'unde
|
Mokhasi follows Sapher out, and peers curiously at the fleeing trog.
They are troglodytes, right? I'm getting confused.
He looks like he's waiting for something.
[ooc]Ready an action to magic missile an enemy if we don't already see them now and they attack any of us. I don't want to plop anyone that's fleeing.[/dice]
magic missile, arcane reservoir: 4d4 + 4 ⇒ (1, 1, 4, 2) + 4 = 12
| Sapher Mornshire |
aoo, pa: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 10 ⇒ (1) + 10 = 11
Sapher is caught off guard by all its scattering about, missing the thing as it runs by her. Sighing she hates herself for it, but these things will come out of the woodwork to gut them as much as look at them.
So she charges
attack. charge, aid: 1d20 + 10 + 2 + 4 ⇒ (10) + 10 + 2 + 4 = 26
damage: 1d8 + 10 ⇒ (6) + 10 = 16
Esrisi Derexhi
|
Esrisi dashes forward past the fleeing target and puts herself on the other side of it to slow its escape.
Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18