About Sapher Mornshire
Who? (Appearance and Personality):
The dwarf woman stands before you, standard fair for her race, broad shouldered as well as thick of chest and hip. Her glossy blue black hair in thick braids, makes you wonder if you've caught a sight of a true beauty here...
That is until she turns around.
See, Sapher's face is about as plain as plain can be. Heck the plainest Jane of all the Janes would even call the poor dwarf drab.
But just before you turn away, interest gone, you hesitate. Something... maybe the glint in her mahogany eyes, or roundness of her... um... cheeks, stirs something in you.
She'll notice and give a tired smile. "Yes, I am my goddess's faint hope (or sad joke), saying anyone, even a girl like me, will find love." the smile drops away and her hand rests on the heavy hammer on her side "But not today, so turn that gaze somewhere else or I'll smash your nethers into raspberry jam. Repeatedly!" the last part more of a growl.
Then she'll turn away muttering to herself, "And now I'm hungry for toast."
Sapher, short for Sapphire, since her mother had great hopes, and pushed her into the priesthood of Bolka (even though Mom's hopes were mostly dashed at that point).
The Mornshire's are a wealthy family firmly entrenched in the Five Kings Mountains, specifically in the temple city of Larrad. Sapher's particular branch of the family have been blessed with an abundance of daughters, most of which are quiet fetching, Sapher of course being the most noticeable exception. "At least I'm not poor Sapphire" she'd hear plenty whispered too loudly around her by a cousin or sister or aunt or...
Why? (Background and History):
"A Bolka Inquisitor?" you ask...
"Yes I know!" Sapher snapped, obviously aware of how odd that was, "It was just... I wasn't exactly a great priestess in training. Powders and shy glances, gentle encouragements and um... well other things. If you hadn't noticed, I'm not the yummy flower type."
She gives you a glance, "Well, you're not a dwarf so you might not thing any of us are yummy flower types, but anyway... I'm short tempered, prone to hitting things, not subtle in pointing out b++&&@@@. And worse of all (to the Bolkians) I'm Not Pretty!" Sapher sighs heavily and takes a deep drink of the swill in her cup
"Normally, they'd just say, 'thank you for trying' and usher you quickly out the door. But there is something, always something that stops a person about me, and makes them look again." she pauses and then adds dramatically "My Goddess's Touch!"" raising her hands in a explosion of awe and glitter (imagined of course) "And clerics, even exasperating soft fluffs of ones, don't get far if they ignore that kind of thing. "
"So Mistress Waydel, the oldest crankiest cleric of Bolka that has ever existed, brought me under her wing. And POOF, here I am. The only Bolka inquisitor known to exist."
You, her drinking companion for the evening, asked the next obvious question "What does a inquisitor of Bolka actually do?!?"
"Well, I've been tasked with stopping those things that could impede Love and Marriage" her cheeks take a slightly embarrassed shade, since that odd task should be coming from someone in a pink frilly dress, not a dwarf encased in dull steel and bristling with weapons.
"So I left, joined up with the Pathfinders, and here I am..."
Female dwarf inquisitor of Bolka 2/paladin (chosen one) 1 (Pathfinder Player Companion: Familiar Folio 6, Pathfinder RPG Advanced Player's Guide 38, Ultimate Wilderness 210)
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
AC 21, touch 12, flat-footed 20 (+6 armor, +1 natural, +1 Dex, +2 shield, +1 trait)
hp 26 (3 HD; 2d8+1d10+7)
Fort +7, Ref +1, Will +10; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, share will
Speed 20 ft.
Melee battleaxe +5 (1d8+3/×3) or
. . cold iron warhammer +5 (1d8+3/×3) or
. . dagger +5 (1d4+3/19-20) or
. . mwk warhammer +6 (1d8+3/×3)
Special Attacks hatred, judgment 1/day
Spell-Like Abilities (CL 3rd; concentration +1)
. . 1/day—daze (DC 8)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
. . At will—detect alignment
Paladin Spell-Like Abilities (CL 1st; concentration -1)
. . At will—detect evil
Inquisitor Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—cure light wounds, ear-piercing scream[UM] (DC 14), shield of faith
. . 0 (at will)—acid splash, create water, detect magic, disrupt undead, guidance
. . Domain Charm (Love[APG] subdomain)
Str 16, Dex 12, Con 14, Int 12, Wis 16, Cha 7
Base Atk +2; CMB +5; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Iron Will, Iron Hide
Traits alluring, defender of the society, exchange agent
Skills Acrobatics -5 (-9 to jump), Craft (armor) +6 (+8 on checks related to metal or stone), Craft (traps) +3 (+5 on checks related to metal or stone), Diplomacy +3 (+5 vs. those who find you attractive), Heal +7, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (nature) +5, Knowledge (religion) +5, Linguistics +8, Perception +9 (+11 to notice unusual stonework), Sense Motive +10, Spellcraft +5, Survival +8; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven, Elven, Goblin, Kelish, Undercommon
SQ adoration, monster lore +3, stern gaze +1, track +1
Combat Gear 2 holy water, 3 alchemist fires, 4 acid flasks; Other Gear breastplate, heavy steel shield, battleaxe, cold iron warhammer, dagger, mwk warhammer, armorsmithing tools, bedroll, belt pouch, crowbar, flint and steel, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), silver holy symbol of Bolka, trail rations (7), waterskin, 1 vermin repellant, familiar satchel, 10 gp
Adoration (6/day, DC 14) (Su) Target must save or lose one attack against you.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Inquisitor Domain (Love)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to Survival checks made to track.
Masterwork Warhammer B +6/1d8+3 *3 (with weapon cord)
Cold Iron Warhammer B +5/1d8+3 *3
Dagger P/S +5/1d4+3 19-20/*2 : ranged +1
Battleaxe S +5/1d8+3 *3
light crossbow +3/1d8 19-20/*2 80'
Notes (When? just didn't fit):
Adoration (6/day, DC 13)As an immediate action, you can attempt to thwart a melee or
ranged attack that targets you. This ability functions as sanctuary,
but only against one individual attack. You must use the ability after
the attack is declared but before the roll is made. The creature
attacking you receives a Will save to negate this effect. If a creature
has more than one attack, this ability only affects one of the
attacks. You can use the ability a number of times per day equal to
3 + your Wisdom modifier. This is a mind-affecting effect.
Aura of Good (Ex)
Empathic Link with Familiar (Su)
Judgment of Sacred Destruction
Judgment of Sacred Healing
Judgment of Sacred Justice
Judgment of Sacred Piercing
Judgment of Sacred Protection
Judgment of Sacred Purity
Judgment of Sacred Resiliency
Judgment of Sacred Resistance
Judgment of Sacred Smiting (Magic)
Share Will (Su)
Create Water Inquisitor 0
Detect Magic Inquisitor 0
Disrupt Undead Inquisitor 0
Guidance Inquisitor 0
Cure Light Wounds Inquisitor 1
Ear-Piercing Scream Inquisitor 1
Shield of Faith Inquisitor 1