About Sapher MornshireWho? (Appearance and Personality):
The dwarf woman stands before you, standard fair for her race, broad-shouldered as well as thick of chest and hip. Her glossy blue-black hair is in thick braids, making you wonder if you've caught sight of true beauty... That is until she turns around. See, Sapher's face is about as plain as plain can be. Heck, the plainest Jane of all the Janes would even call the poor dwarf drab.
Sapher, short for Sapphire, since her mother had great hopes, and pushed her into the priesthood of Bolka (even though Mom's hopes were mostly dashed at that point).
Where?:
The Mornshire's are a wealthy family firmly entrenched in the Five Kings Mountains, specifically in the temple city of Larrad. Sapher's particular branch of the family has been blessed with an abundance of daughters, most of which are quite fetching, Sapher, of course, being the most noticeable exception. "At least I'm not poor Sapphire" she'd hear plenty whispered too loudly around her by a cousin or sister or aunt or... Why? (Background and History):
"A Bolka Inquisitor?" you ask... "Yes I know!" Sapher snapped, obviously aware of how odd that was, "It was just... I wasn't exactly a great priestess in training. Powders and shy glances, gentle encouragements and um... well other things. If you hadn't noticed, I'm not the yummy flower type." She gives you a glance, "Well, you're not a dwarf so you might not think any of us are yummy flower types, but anyway... I'm short-tempered, prone to hitting things, not subtle in pointing out b#!@*~!%. And worse of all (to the Bolkians) I'm Not Pretty!" Sapher sighs heavily and takes a deep drink of the swill in her cup "Normally, they'd just say, 'thank you for trying' and usher you quickly out the door. But there is something, always something that stops a person about me, and makes them look again." she pauses and then adds dramatically "My Goddess's Touch!"" raising her hands in an explosion of awe and glitter (imagined of course) "And clerics, even exasperating soft fluffs of ones, don't get far if they ignore that kind of thing. " "So Mistress Waydel, the oldest crankiest cleric of Bolka that has ever existed, brought me under her wing. And POOF, here I am. The only Bolka inquisitor known to exist." You, her drinking companion for the evening, asked the next obvious question "What does a inquisitor of Bolka actually do?!?" "Well, I've been tasked with stopping those things that could impede Love and Marriage" her cheeks take a slightly embarrassed shade, since that odd task should be coming from someone in a pink frilly dress, not a dwarf encased in dull steel and bristling with weapons.
"So I left, joined up with the Pathfinders, and here I am..."
How? (Stats):
Sapher Mornshire Female dwarf inquisitor of Bolka 5/paladin (chosen one) 1 (Pathfinder Player Companion: Familiar Folio 6, Pathfinder RPG Advanced Player's Guide 38, Ultimate Wilderness 210) LG Medium humanoid (dwarf) Init +4; Senses darkvision 60 ft.; Perception +12 (+14 to notice unusual stonework) -------------------- Defense -------------------- AC 21, touch 12, flat-footed 20 (+6 armor, +1 Dex, +1 natural, +2 shield, +1 trait) hp 48 (6 HD; 5d8+1d10+14) Fort +8, Ref +2, Will +11; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training, share will -------------------- Offense -------------------- Speed 20 ft. Melee cold iron warhammer +5 (1d8+9/×3) or . . dagger +5 (1d4+9/19-20) or . . mwk warhammer +6 (1d8+9/×3) or . . silver earth breaker +5 (2d6+12/×3) Special Attacks bane (5 rounds/day), hatred, judgment 2/day Spell-Like Abilities (CL 6th; concentration +4) . . 1/day—daze (DC 8) Inquisitor Spell-Like Abilities (CL 5th; concentration +8) . . At will—detect alignment, discern lies (5 rounds/day) Paladin Spell-Like Abilities (CL 1st; concentration -1) . . At will—detect evil Inquisitor Spells Known (CL 5th; concentration +8) . . 2nd (3/day)—cure moderate wounds, see invisibility, spiritual weapon . . 1st (5/day)—cure light wounds, ear-piercing scream[UM] (DC 14), shield of faith, weapons against evil . . 0 (at will)—acid splash, create water, detect magic, disrupt undead, guidance, stabilize . . Domain Charm (Love[APG] subdomain) -------------------- Statistics -------------------- Str 17, Dex 12, Con 14, Int 12, Wis 16, Cha 7 Base Atk +4; CMB +5; CMD 18 (22 vs. bull rush, 22 vs. trip) Feats Ferocious Loyalty, Iron Will, Ironhide[APG], Power Attack Traits alluring, defender of the society, exchange agent Skills Acrobatics -5 (-9 to jump), Climb +2, Craft (armor) +8 (+10 on checks related to metal or stone), Craft (traps) +3 (+5 on checks related to metal or stone), Craft (weapons) +3 (+5 on checks related to metal or stone), Diplomacy +6 (+8 vs. those who find you attractive), Heal +10, Intimidate +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +7, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +7, Linguistics +11, Perception +12 (+14 to notice unusual stonework), Sense Motive +14, Spellcraft +5, Stealth -1, Survival +10; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework Languages Celestial, Common, Daemonic, Dwarven, Giant, Goblin, Kelish, Orc, Terran, Undercommon SQ adoration, monster lore +3, solo tactics, stern gaze +2, track +2 Combat Gear wand of cure light wounds, holy water; Other Gear breastplate, heavy steel shield, cold iron warhammer, dagger, mwk warhammer, silver earth breaker[UE], wayfinder[ISWG], armorsmithing tools, bedroll, belt pouch, crowbar, flint and steel, grappling hook, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), silver holy symbol of Bolka, tent, hanging[ARG], trail rations (7), waterskin, 1,070 gp, 22 sp, 21 cp -------------------- Special Abilities -------------------- Adoration (6/day, DC 15) (Su) Target must save or lose one attack against you. Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon. Craftsman +2 on Craft/Profession checks related to metal/stone. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Discern Lies (5 rounds/day) (Sp) Discern Lies at will Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Familiar Bonus: +3 hit points You gain the Alertness feat while your familiar is within arm's reach. Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Inquisitor Domain (Love) Ironhide Your skin is thicker and more resilient than that of most of your people. Prerequisites: Con 13; dwarf, half-orc, or orc. Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
What? (Gear):
Weapons . . battleaxe +7 (1d8+3/×3) or . . cold iron warhammer +7 (1d8+3/×3) or . . dagger +7 (1d4+3/19-20) or . . mwk warhammer +8 (1d8+3/×3) or . . silver earth breaker +7 (2d6+4/×3) Armor
Worn
On Back(pack)
On Belt(pouch)
Notes (When? just didn't fit):
Adoration (6/day, DC 13)As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect. Aura of Good (Ex)
Empathic Link with Familiar (Su)
Judgment of Sacred Destruction
Judgment of Sacred Healing
Judgment of Sacred Justice
Judgment of Sacred Piercing
Judgment of Sacred Protection
Judgment of Sacred Purity
Judgment of Sacred Resiliency
Judgment of Sacred Resistance
Judgment of Sacred Smiting (Magic)
Share Will (Su)
SPELLS
Create Water Inquisitor 0
Detect Magic Inquisitor 0
Disrupt Undead Inquisitor 0
Guidance Inquisitor 0
Cure Light Wounds Inquisitor 1
Ear-Piercing Scream Inquisitor 1
Shield of Faith Inquisitor 1
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