About Mokhasi Kpu'unde
Kiir CR –
Male ioun wyrd (sage) (Ultimate Wilderness 197)
N Tiny construct
Init +2; Senses blindsight 30 ft.; Perception +10
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d10)
Fort +1, Ref +3, Will +5
Immune construct traits
Speed fly 30 ft. (average)
Melee slam +0 (1d4-3)
Space 2½ ft.; Reach 0 ft.
Str 4, Dex 15, Con —, Int 8, Wis 14, Cha 5
Base Atk +1; CMB +1; CMD 9
Feats Sage’s Guidance
Skills Fly +12, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +0, Knowledge (geography) +0, Knowledge (history) +0, Knowledge (local) +0, Knowledge (nature) +4, Knowledge (nobility) +0, Knowledge (planes) +0, Knowledge (religion) +0, Linguistics +0, Perception +10; Racial Modifiers +8 Perception
Languages Common (can't speak)
SQ empathic link, ioun affinity, manifest dreams, recurring dream, sage’s knowledge +1, share iouns
Blindsight (30 feet) (Ex) Sense things and creatures without seeing them.
Construct Traits (+0 HP) Constructs have many immunities.
Empathic Link (Su) You have an empathic link with your master.
Fly (30 feet, Average) You can fly!
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Ioun Affinity (1 stones) (Su) May integrate a number of stones into its body.
Manifest Dreams (Su) You can reshape your familiar every morning.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Sage’s Knowledge +1 (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.
Share Iouns (Su) Master shares benefits of ioun stones while within 30 feet.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Mokhasi is a very tall, but slight elven man with dark skin, dark hair, and dark green eyes. He wears his hair in a tied up with a bit of plant stem in a ponytail of braids, though the braids sometimes slip out when he exerts himself. In urban settings, he avoids using face paint, but when adventuring in the wild with his companions, he will paint white lines and blocks on his face that reflect his inclination for the day, be it towards plants, gems, or the earth.
He carries a darkwood plank on his belt on his left side along with a small journal with an inkpen. He usually wears a fine backpack overstuffed with gear. He often wears a broad hat on sunny days.
He usually has a friendly smile on his face, but often appears a bit grubby and dusty.
Personality, mannerisms, and expertise:
Mokhasi is an open and friendly wild elf (Ekujae) who usually greets others with a smile and a friendly handshake. He is quick to laugh at others jokes, and especially likes to speak with people (and monsters) he has never met before. He often takes extensive notes and makes drawings in his darkwood bound journal, often absentmindedly in a cryptic shorthand that appears to be a combination of a mwangi language and elven.
He will sometimes ask inappropriate questions to others regarding cultural practices, and can get easily distracted by gems and other shiny (literal and metaphorical) objects. He occasionally sounds condescending when talking about the people of the north, indirectly seeming to feel superior, though he does not realize this. At any mention of the Aspis Consortium, he grows visibly angry and though he tries to control how his emotions are displayed, it is plainly obvious that he does not care for them.
He knows a great deal about magic, the natural world, gems and mineralogy, geography, and trade. He carries a scale and often has a keen eye bent towards appraising the value of what he sees.
Mokhasi Kpu'unde is not Mokhasi’s only name. It is his adopted name, having grown up for part of his life near and in the enigmatic city of Nantambu near the Vanji within the jungles of the Mwangi. He was partially raised by the professors at the Magaabyan, as they saw promise in his abilities and collectively wanted to protect him from the machinations of the Aspis.
He will not say his original elven name to anyone other than those he knows extremely well. Many of his people were killed by the Aspis during their initial exploitation of the Vanji for its gold deposits. He considers his tribe largely dead, and out of respect and appreciation for the people of Nantambu, is only referred to by his Zanj name.
Mokhasi was born about 125 years go in a region of the Mwangi controlled by the demon gorilla king Ruzathek. Seeking to escape from his sadism and cruelty, his family managed to travel to the environs outside of Nantambu where he lived in peace for some time, trading and visiting with the people there, and learning what he could from the Magaabya, as his sharp mind made him a natural at arcane magic.
When the Aspis Consortium came to the Vanji to rip out the riverbed near his home and to get at the sizable gold deposits, his tribe managed to drive them off, believing that they had successfully prevented the Aspis from gaining a foothold. This was not to be, as they managed to poison the food of his tribe, the Ekujae-Mkambi, and while they were sick, came and kidnapped or killed many of the people there. Mokhasi managed to escape, and ran all the way to Nantambu to plea for help. Many of the professors came, and rallied to have other Ekujae in the area join and free the slaves, but not without casualties. Most of his tribe was killed in the skirmish, and the other survivors escaped to join other Ekujae or become forlorn. The local Aspis goons were wiped out to a man and woman, but this didn’t make Mokhasi feel any better.
So, Mokhasi enacted a plan - he would learn what he could from the magaabya, and then join with the Pathfinder society to work against the Aspis Consortium in earnest, to thwart their organization and prevent them from harming any other people. He joined the exchange faction which he believed would give him the best chance of traveling the world, all to better bring the fight to the Aspis. He learned a great deal about trade and the value of goods in the process, and firmly believes that it is a valuable way to advance society (so long as the trade doesn’t involve slaves, exploitation of the natural world, or imperialism).