
|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            Drask needs to start the fight with rolls in the double digits before he can finish it ;)

| Veltariel Mendrasti | 
 
	
 
                
                
              
            
            Veltariel mentally curses, but acknowledged all the same it was a sound tactical move on Caroliss’ part. She draws her sword and moves through the fog, stabbing the first Tower Girl she finds...
__________
Attack, FE: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Concealment, 1-20 Miss: 1d100 ⇒ 79
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

| Sapher Mornshire | 
 
	
 
                
                
              
            
            "To kill and steal is against the teachings of Bolka.  So you must be stopped." Sapher pronounces a judgement of destruction on the woman in front of her, with only a faint dusting of red on her cheeks in anticipation of the usual laughter in respond.  
Her hammer does glow a faint pink, which makes it hard not to.
swift to produce the judgement
attack with HAMMER: 1d20 + 5 ⇒ (14) + 5 = 19
damage with HAMMER with judgement: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The sound thunk of metal hitting stomach probably keeps the immediate chuckles at bay.
Oh also will activate adoration as an immediate action on anyone trying to hit Sapher

| Sapher Mornshire | 
 
	
 
                
                
              
            
            Green please. To make things faster she'll use it against whoever she is trying to hit. If there is no clear one, the first one trying to hit her then. If that is okay.

|  Mokhasi Kpu'unde | 
 
	
 
                
                
              
            
            Mokhasi, noticing the tower girl adjacent to him near Drask, centers himself and tries to disable her the best way he knows how.
DC 14 will save on the adjacent tower girl (red), otherwise, it's daze time!

| Veltariel Mendrasti | 
 
	
 
                
                
              
            
            Oops
Bit of Luck: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

| GM Dak | 
 
	
 
                
                
              
            
            Caroliss gives Vel a bit of luck as she makes her way forward in the mist until she finally sees one of the women. She strikes out to attack and stabs the woman, who had previously been hit by Esrisi.
Sapher attacks the woman in front of her and slams her with the hammer, but she stays on her feet. Drask attacks the woman on her and cuts a deep wound, but it isn't enough to stop her.
Will: 1d20 + 1 ⇒ (13) + 1 = 14
Mokashi attempts to daze the red one, but she shakes off the effects of the magic.
Will: 1d20 + 1 ⇒ (10) + 1 = 11
The two women still in melee go to attack, but the one on Sapher, stops in the midst of her swing as she can't bring herself to attack the dwarf.
Attack-R: 1d20 + 1 ⇒ (4) + 1 = 5
Both women take a step back to draw the others out. With a clear shot now, the other women load and shot their crossbows, maintaining their targets from before.
Drask
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Sapher
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
The rain of bolts manages to miss both Drask and Sapher.
Round 2 
Vel/Sapher/Drask/Mok/Caroliss, Enemy-T, > Esrisi, Enemy-WR

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            Esrisi watches Veltariel step up and finish off the tower girl that she had just attacked. She calls out "How many of them are there? How is the fight going? Do you want me to keep engaging or offering a blessing?"
When she hears the group call out numbers that seem to suggest that there are more than five enemies ahead of them that are still on their feet, she decides to offer a blessing. Raising her hand towards the ceiling, she says "Blessed be the blades of these Pathfinders. May their strikes be true and their justice swift."
EDIT: Casting Bless.
She moves up 5' behind Sapher, but is unable to move any further. She advocates "Can you advance further Sapher? I've nowhere to go back here."

| GM Dak | 
 
	
 
                
                
              
            
            Esrisi calls on a blessing for her companions to bolster them in combat. The rat-woman drops her crossbow and moves up to attack Drask, hoping the keep the group pinned in and allow the ranged attackers more opportunities to shoot at them.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Crit: 1d20 + 3 ⇒ (6) + 3 = 9
Concealment: 1d100 ⇒ 82
She stabs Drask in the shoulder leaving a wound.
Round 3 
> Caroliss/Vel/Sapher/Drask/Mok, Enemy-T, Esrisi, Enemy-WR

|  Mokhasi Kpu'unde | 
 
	
 
                
                
              
            
            "Drask, if you step north, I may be able to disable some of the foes near you." Mokhasi says to Drask, after hearing the sounds of steel on flesh to his east.

| Sapher Mornshire | 
 
	
 
                
                
              
            
            "Okay, Ez" Sapher states as the light footed woman in front her jumps away giving her no target anyway. "You could just give up" she tells her opponent "Two of your number are already down." stepping forward to attack
just making conversation, Bolka teaches conversation is good
attack green with bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage with judgement: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
A solid smash to the poor woman exposed side again.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            When Sapher steps up Esrisi nods in appreciation, not that the dwarf can see it. "Thanks! I'm right behind you!"

| Veltariel Mendrasti | 
 
	
 
                
                
              
            
            I’m going to begin moving in a straight line East untili pop out of the fog...u less I run into a bad guy first, then:
A) if melee, stab:
Attack, FE, Bless: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Miss, 1-20: 1d100 ⇒ 52
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
B) if out of fog and can see enemies, shoot a human within 30’:
Attack, PBS, FE, Bless: 1d20 + 7 + 1 + 2 + 1 ⇒ (16) + 7 + 1 + 2 + 1 = 27
Damage, PBS, FE: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

| Caroliss Kaddren | 
 
	
 
                
                
              
            
            Caroliss moves up into the mist, bumps into Esrisi, and stops. "Are they all dead yet?" she asks, giving her friend Calistria's luck.
Move up, Bit of Luck on Esrisi.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            "... or not?" she asks as Veltariel quickly scoots in front of her and pushes into the open space.
She holds out her hands, as if welcoming. "Sure. Go right ahead. Be my guest..."
When Caroliss bumps into Ez she in turn bumps into Veltariel, pushing her in the back. "Oof."
Looking out at the five she can see before her she shakes her head but then realizes Caroliss probably can't see that. "Nope. Lots of women with really long hair, Veltariel is probably all tingly inside."
She suddenly feels lucky and can't wait to punch something.

| Drask Umbra | 
 
	
 
                
                
              
            
            Drask gives a quick nod to Mok, then cuts his way into the enemy.
Starting by attacking the enemy to the top-right of Drask, marked with a "1". Once that enemy is dead, Drask will 5 foot step onto their square and attack the enemy that is above them, marked with a "2". Remember that once Drask lands an attack on somebody, all follow-up attacks gain a +1 to hit.
Attack (PA): 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
Damage (PA): 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Attack (PA): 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage (PA): 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Confirm: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Additional Crit Damage: 2d8 + 4 + 4 ⇒ (6, 7) + 4 + 4 = 21
Bite (Secondary, PA): 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14
Damage (Secondary, PA): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

| GM Dak | 
 
	
 
                
                
              
            
            Vel advances and once she gets to the edge of the fog, she can finally see some targets. She looses and arrow and drops one of the woman. Sapher steps up and attacks again, dropping her opponent to the ground as well. Drask, brutally attacks the rat woman cleaving her in two at the waist with his axe, then steps up to try and finish off the one woman he had been fighting before, but misses. Caroliss moves up behind Es giving her a bit of luck.
Just have Mok's action left.

| Drask Umbra | 
 
	
 
                
                
              
            
            Bah, thank you Ez. Sorry my attack rolls are complicated enough I'm using macros so I don't screw anything up. All of the previous attacks are at +1.
Also I think I just cleared a very nice path for Mok to move up and blast their backline.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            No worries! I think Mok is about to drop some color up in this place!

|  Mokhasi Kpu'unde | 
 
	
 
                
                
              
            
            Agh, dynamic lighting is messed up for me. Not sure where all the baddies are. See here. If someone can tell me which square gets the most dudes without provoking, I’ll go there and cast.

| GM Dak | 
 
	
 
                
                
              
            
            I moved you to where you can get the most without provoking. However, it would miss one that you could potentially get if you provoked from the one Drask is fighting. The lighting isn't off, you just can't see in the dark area where there is no light. If you were one square to the north, you would be where you could hit all 3 of them in the light, but would provoke from red which Drask is fighting.

|  Mokhasi Kpu'unde | 
 
	
 
                
                
              
            
            Similar to the last time he blasted foes with color, Mokhasi moves up while drawing a pinch of silver from his pouch, then blows it, face runes glowing, in the direction of a few of the tower girls.
DC 17 will negates on the previously determined tower girls, using a point of reservoir and a pinch of silver.

| GM Dak | 
 
	
 
                
                
              
            
            Will-B: 1d20 + 1 ⇒ (7) + 1 = 8
Will-P: 1d20 + 1 ⇒ (20) + 1 = 21
Mokashi blasts two of the women with his colorful spell, but only one falls to it's effects. Seeing the tide of battle take an obvious turn for the worse, as their immediate leader got cleaved in half by Drask, the two women with crossbows decide to turn and run, making a full out spring down the southern hallway. While the injured one in a fight with Drask does her best to stab him one last time before fleeing as well.
Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
Unsuccessful in her attack she tries to tumble away and run for it as well.
Red provokes an AoO from Drask
Round 3 
Caroliss/Vel/Sapher/Drask/Mok, Enemy-T, > Esrisi
Round 4
Caroliss/Vel/Sapher/Drask/Mok, Enemy-T, Esrisi

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            If Red is NOT down...
Esrisi pushes Veltariel out of the way and moves past Sapher as she takes off in pursuit of the of the tower girl fleeing south. She tries to sidestep the woman and get in front of her, but does so a lot less acrobatically then she had intended.
Once she is in position she looks ahead to see if she can see the other women that were fleeing to determine if she should give chase, but she sees nothing but an open corridor ahead of her that splits in two directions. Acknowledging they are too far gone, she spins back and confronts the injured woman "Where do you think you're going?"
Deciding she should get cocky, she adds "I thought this place belonged to the Tower Girls? Hmmm? Looks like it belongs to us now!" before throwing her right scaled fist towards the woman's head.
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
Unarmed Strike, Bless, (Bit of Luck): 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Unarmed Strike, Bless, (Bit of Luck): 1d20 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
That is not very lucky at all. I think you touched me wrong Caroliss.
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
If Drask takes her down with AoO, I will doublemove to the south.

| Drask Umbra | 
 
	
 
                
                
              
            
            AoO (PA, bless): 1d20 + 7 - 1 + 1 ⇒ (1) + 7 - 1 + 1 = 8
Damage (PA): 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Drask wasn't expecting the sudden retreat and hardly raises his weapon before she's gone. "Coward, stand and die!" He roars. He follows after her, taking his twirling weapon and swinging it overhand in a single, brutal strike.
Attack (PA, bless, flank): 1d20 + 7 - 1 + 1 + 2 ⇒ (16) + 7 - 1 + 1 + 2 = 25
Damage (PA, dirty fighter): 1d8 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16
Edit: Moving after blue, setting up flank with Esriri, attacking.

| GM Dak | 
 
	
 
                
                
              
            
            AoO-Es: 1d20 + 1 ⇒ (4) + 1 = 5
Drasks misses as the woman turns to run. Esrisi tries to get in front of her to block her path, almost getting cut in the process. Es tries to attack but misses as the woman dodges her fist. Drask, moves after her and cuts her down before she can get too far.
So at this point, Caroliss/Sapher/Vel/Mok still can go, but there are no current targets with the other woman having run off. Feel free to give chase if you like. Not catching them this turn they will be essentially be gone with the lead they have.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            No one is really in position to chase, I say just end the combat and take care of our unconscious one above.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            Oh, it is it all d20's on your turn? I thought it was one so I used it on my attack roll. I'll remember for next time!
Esrisi grins when Drask cuts down the last visible threat to the group. She stands still patiently waiting for a compliment from the half-orc. When none is forthcoming, she fidgets with her hands and folds them in front of her. Finally unable to take the it anymore she blurts out "Did I do good cutting her off like that? Stopping this one from getting away?"
She goes to work searching the bodies and helping bind the one that is still alive.

| Drask Umbra | 
 
	
 
                
                
              
            
            Drask laughs in victory, kicking the corpse out of his way. Brother come forth, come forth and see what we have wrought. A few seconds later Drask's shadowy double appears again, and it has bloodstains on it like Drask does, but in different places. It's unclear if he heard what Esrisi said.

| Veltariel Mendrasti | 
 
	
 
                
                
              
            
            Veltariel takes off after the runners, her bow in hand and arrow knocked. As she closed ground, she draws the bowstring back. ”Take another step and I’ll pin you both to the far wall!” she calls out, hoping to trick them into stopping...
Bluff, FE: 1d20 + 2 ⇒ (13) + 2 = 15

| GM Dak | 
 
	
 
                
                
              
            
            SM-O: 1d20 + 1 ⇒ (16) + 1 = 17
SM-P: 1d20 + 1 ⇒ (8) + 1 = 9
One of the women stops in her tracks and holds up her hands in surrender but the other one looks ready to bolt.
Will give Mok a chance to do something in case there is a way he can stop orange.
Eventually checking the bodies and disarming the unconscious one you find:
5 smokestick
10 tanglefoot bags
6 studded leather
5 hand crossbow
40 bolts
6 short sword
5 climber’s kit
5 grappling hook with 50-foot silk rope
5 second-story harness
5 thieves’ tools
1 light crossbow
75 gp

|  Mokhasi Kpu'unde | 
 
	
 
                
                
              
            
            ”We will not ask you again. But if you surrender, no harm will come to you.” Mokhasi raises his arms in a pantomime of a spellcaster readying to do something dangerous as he waves them in the direction of the fleeing tower girl.
bluff: 1d20 + 2 ⇒ (19) + 2 = 21
lolz, I don’t have any spells that work that far away.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            Ez eyes Drask curiously as his double appears and he breaks into laughter. "Uhhh...."
She turns away and begins to spin in a circle as everyone starts saying that they are going to somehow magically catch these people fleeing. She looks bewildered at the two elves and decides she is supposed to contribute as well.
Bluff: 1d20 + 6 ⇒ (4) + 6 = 10
Without much conviction, she shouts down the corridor "... YEAH! Best it be you give up before we did what we did before but this time to YOU!"

| GM Dak | 
 
	
 
                
                
              
            
            SM-O: 1d20 + 6 ⇒ (18) + 6 = 24
SM-P: 1d20 + 1 ⇒ (13) + 1 = 14
The one woman holding her hands up looks even more concerned, and then the other woman shouts out as she starts to run "Put your hands down and run! They are full of s*&%!"
Trusting in her companion, both women turn and bolt down the hallway.
End of Combat

| Sapher Mornshire | 
 
	
 
                
                
              
            
            While the others are running and threatening, Sapher is stabilizing any still alive, and then helping them up. "It is a good thing all our opponents seem to bring their own rope, or we would have run out long ago." she points out to whoever is listening.

| GM Dak | 
 
	
 
                
                
              
            
            Sapher checks the other women and they are all dead, she doesn't even need to bother with checking the rat-woman seeing her body cut in half from Drask's mighty swing.
Eventually she makes her way over to the unconscious one and works on tying her up, while the others realize the two women they were trying to chase are now gone further down the hallway.

| Veltariel Mendrasti | 
 
	
 
                
                
              
            
            Veltariel takes up a position near the hall the women retreated down, an arrow knocked but not drawn, just in case they are going for reinforcements.

| Sapher Mornshire | 
 
	
 
                
                
              
            
            Sapher finishes her grim task, saying a small pray to the fallen women. 
Then packs away the extra ropes and two grappling hooks.  When the others return, she is ready to move on.

|  Esrisi Derexhi | 
 
	
 
                
                
              
            
            Oops, missed it. Thanks!
After the color-sprayed women wakes up bound, Esrisi asks Caroliss for guidance and crouches down in front of their captive. "Time to good Pathfinder bad Pathfinder. I'm the good one, he's the bad one." she points over to the laughing half-orc who is covered in the blood of the rat creature. "Answer my questions and you'll remain free from further injury. Don't? Well..." she turns and points to the bodies that litter the floor.
Guided Diplomacy: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
She stands up and looks down at their prisoner. "I want to know where each of these paths go and what is waiting behind them. Let's start with that way." she indicates the direction her companions fled in but then indicates each passage and each split in the passage until she has asked about all five possible splits.
Assuming she cooperates, she will specifically asks "Where is Ayala? What defenses does she have prepared for us?"
 
	
 
     
    