GM Lorenzo's #8-99D: The Solstice Scar, Version D (Subtier 5-6) - OUTPOST II (Inactive)

Game Master Lawrence Smith 2

Maps, Handouts, and More!


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Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

This is the Discussion thread.
For players new to play-by-post PFS, please check out some time-tested resources:
The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming
GM Damo's user profile offers excellent additional guidance and tips.
This Tagline Template offers a basic setup for your own PC's PbP tagline, providing vital information at a glance. Please, modify/adapt it to your own PC's crucial needs.

Please ensure you have an updated stat block associated with your PC and any companions or familiars.
For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.
Got some questions? Post them here in the Discussion thread.

When you're ready, use this thread to introduce your PC to the GM and to the party. Once we've settled on the PCs in the party, you can make an in-character introduction in the Gameplay thread.

Some Basic Rules of Engagement (ROE):
OOC Text: When mistakes are made or clarifications are necessary, just let us know in the Discussion thread. Let's keep the ooc text in the gameplay thread to a minimum.
Conditions/Effects: Regarding penalties or bonuses/buffs/debuffs from conditions/effects, please, players, indicate any bonuses/penalties to attacks, damage, etc separately--to remind the GM and other players.
For example, [dice=Attack, Power Attack, Inspire Courage, Fatigued]d20-1+1-2; d8+2+1-2[/ dice].
Animal Companion/Mount/Familiar/Eidolon: Please create a separate alias for it, especially if it will act on its own. Also indicate its Perception and Initiative modifier, as well as your own, on Slide 2.
Initiative: Animal Companions/Mounts/Familiars/Eidolons will have their own Initiative results, unless the PC is mounted on the creature. They can act independently or you can opt to have you and your companion act at the same time on the lower of the two Initiative results. The one with the higher result will be considered delayed, but not flat-footed. (If mounted, the mount acts on the PC's initiative.)
Miss Chance: I prefer to roll miss chances as the GM; if you roll it, please use a d100, where a "miss" is less than or equal to the percentage chance.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

Player Great Green God
Character Abaal Zadeir, Sword of Katapesh
PFS # 139009-9
Faction Dark Archive
XP Progression Standard
Day Job Craft (calligraphy): 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Welcome, Abaal Zadeir, Sword of Katapesh!

Dark Archive

1 person marked this as a favorite.
Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

"A thousand thanks. At present, I have but one question. Should not 'Basic Rules of Engagement' be abbreviated as 'BROE', err, bro? For is it not written that one should endeavor to 'Keep It Simple, Sâheb'?"

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 1 | AC: 19 (T 12 / FF 18 ) CMD: 21 | F: +14 R: +7 W: +10 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 58 / 58 | Bloodrage 6/6, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 7/7, Scar 4/4 | Active conditions: none

A couple items for y'all. Zarnel, Corona, 575, and Chou Wei played Part B together in PBP. (“We're getting the band back together! “) This will complete all 4 Parts for Zarnel, a Paladin of Vildeis - the goddess central to the story.

Zarnel is currently playing in a Retrocon special, Legacy of the Stonelords and will level up to 5th when it completes.

Player Nomadical
Character Zarnel, also called The Torn
PFS # 151562-10
Faction Silver Crusades
Progression Standard
No day job

Looking forward to concluding this, especially given the character team up and getting to play with GM Lorenzo again!

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Groovy, Zarnel, Paladin of Vildeis! I'll do all that I can to make the experience memorable.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (4/4), Speed/Slow Time (1/1), Time Flicker (7/7 min/day), Time Hop (70 ft./day) l L1: 7/7, L2: 7/7, L3: 5/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Oh! Hello Old New Friends!"

Player Name: Lady Ladile
Character Name: Corona Merrion
PFS # 192133-7
Faction: Silver Crusade
Progression: Standard

Day Job - Profession: Baker: 1d20 + 10 ⇒ (1) + 10 = 11 ;_;

For those that haven't experienced her company before, Corona is a slightly batty Dual-Cursed Time Oracle who enjoys baking, making New Friends, and spending time with her pet chicken. Like Zarnel, Corona has played all the previous versions of Solstice Scar; Parts A & B via PbP and Part C live. Looking forward to having some fun with all the old and new faces here!

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Player Name: DebugAMP
Character Name: Chou Wei
PFS # 4249-9
Faction Dark Archive
Progression Standard
Day Job Craft (Clockwork) + Crafter's Fortune: 1d20 + 18 + 5 ⇒ (20) + 18 + 5 = 43

"Hewwo fwiends!"

Rapier-wielding gadget master reporting for duty!

Grand Lodge

LN Nagaji Brawler 6

A final foray
To face Eshimka at last?
May we all prevail

Haiku spouting Nagaji brawler, checking in.

Player Name: Aaron
PC Name: 575
PFS#: 84637-20
Faction: Grand Lodge
Progression: normal
Day Job: Perform (oratory): 1d20 + 10 ⇒ (18) + 10 = 28

Silver Crusade

Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 43/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

Juxian is a Kellid Life Oracle/Paladin of Vildeis that has married into the Blakros family. This series of scenarios seems to have been written specifically for this character.

Im also pretty sure I played the previous mission with 575.

Player: zer0darkfire
PC Name: Juxian
PFS #: 193338-1
Faction: Grand Lodge
Progression: Normal
Day job: profession herbalist: 1d20 + 14 ⇒ (6) + 14 = 20


He doesn't believe in 'game balance'. He belongs to a prestige class whose sole requirement for entry is being him. ♬ He is indeed, the most interesting GM in the world. ♬ | Oathbreakers DIE! | What Prestige is Worth

Not to be mean or contrarian, but I'm unsure as to whether Juxian can actually carry the armor he is packing.

Basically, even just the plate mail and tower shield comes to 95 lbs. which is 25 lbs. over a Medium-sized Str 7 character's Max Load (70 lbs.). Now a character can lift up to their max load over their head, but any weight beyond that (up to twice their Max Load) forces them to stagger around (only 5 feet) as a full-round action loosing their Dex-bonus to AC. This is specifically from the Lifting and Dragging rules--slightly different than the Encumbrance rules which Lame references. Lame: Your speed is never reduced due to encumbrance.

Now I know that the wording for the rules regarding the Lame oracle curse, and carrying capacity, and encumbrance rules are all a bit fuzzy, but in general I think it's supposed to look like this:

A PC carrying a heavy load up to that PC's Max Load results in reduced speed, which is negated by Lame.

Carrying over a Max Load (but under double the Max Load) results in staggering around 5' as full-round action, and is not directly affected by Lame.

And anything over twice the character's Max Load translates into no movement at all (unless you are dragging it).

It is not definitive but Hero Lab seems to agree when I put the numbers in (results in a standard movement rate of 0'; it leaves lists it at 20' if I put in weights up to 70 lbs.). And it does seem that there should be a sort of cap on carrying weight regardless. One expects that if a colossal 'something' landed on or were set upon a lamed oracle, that they would notice.

Well that's my argument,
The Awful Neutral GM who does not think that that ant can move that rubber tree plant.

Silver Crusade

Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 43/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

I never considered that carrying over a max load would be separate from encumbrance with the lame curse. I also think carrying something heavy it a lot harder to move than wearing the weight since it is more evenly distributed and you only have to move part of it at a time.

I've replaced the +1 full plate with a non-magical, but mithral agile breastplate (12.5lbs) and my +1 Tower shield with a non-magical, mithral tower shield (22.5lbs). So I should be a heavy load, which none of the penalties bother me since I have no dex anyway, although my ACP is awful.

Nothing else I'm carrying really has any weight, headband, belt, a single wand, a necklace, a cloak, and some rings.

Thanks for the info GM.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |
Juxian Blakros wrote:
Thanks for the info GM.

While I am technically a GM, I am not this game's GM. I'm a player here. Hence it is not really my call. I actually play a lamed oracle though I took the curse for its more thematic aspects (scroll down on the link above to the Special Abilities section). He doesn't really wear much in the way of armor. Mostly just a short bathrobe or open button-down, with thong sandals, over shorts and a shirt. And yeah, I have a problem with the wording in the carrying capacity/encumbrance/weight and armor rules. Isn't 'staggering' around being 'slowed'? They don't really differentiate the terms that well so, if everyone but Jux is KO'd, I'll be the one rules lawyering for him to be able to carry the rest of us (and all our gear) out--even though he is a bit on the scrawny-side. He's just a master of leverage I guess.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

I appreciate anyone adding their knowledge of the rules or expressing their views during the session. Please use this Discussion thread for such conversations. Please avoid ooc chatter in the Gameplay thread, keeping the roleplaying experience as immersive as possible.

Silver Crusade

Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 43/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

I might consider muleback cords as well, but that takes away that good old cloak of resistance as an option.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

There's a lame oracle with full plate I've played with before it's been accepted that the lame curse's benefit simply adjusts the speed penalty, so the check penalty, max dex, and physical limitation of max load before you find yourself in 'push or drag' territory still applies. Admittedly, we never even really questioned that, that's just how we assumed it worked so I haven't done much reading on the matter.
In his case, he's a nature oracle who has a mount to help him out, but any time he's had to proceed on foot, he leaves all of his unworn gear in saddle bags to account for that. Ant haul is also a good spell to learn or wand to carry if you're walking around with 6 str.

Grand Lodge

Juxian Blakros wrote:
I might consider muleback cords as well, but that takes away that good old cloak of resistance as an option.

The +1 & +2 Rings of Resistance are now legal. Just have to own a copy of AP #123, The Flooded Cathedral. Higher power versions of these rings are reserved for future chronicle sheets, according to Additional Resources.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

I've got a couple purchases I'd like to make before we get started. I'd like to sell my old masterwork rapier (310 gp / 2 = 155 gp) and purchase a masterwork cold iron rapier (320 gp), and purchase an elixir of spirit sight (1000 gp).

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Please go to Slide 1 and place your icons where you want them in typical march orders.

Then enter your PC's info on Slide 2. Don't forget to enter your Initiative and Perception modifiers in the appropriate blocks.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

I've got Chou's info added, although some of it is subject to fluctuate. If she uses her Mutagen, her init goes up and Perception goes down. Also, she has trapfinding +2 if that comes up. When making perception checks, should I put an ooc note at the end for the potential +2?

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 1 | AC: 19 (T 12 / FF 18 ) CMD: 21 | F: +14 R: +7 W: +10 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 58 / 58 | Bloodrage 6/6, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 7/7, Scar 4/4 | Active conditions: none

I placed Zarnel in the last empty space available in the single file line. That puts the raging paladin next to last.

If the others want to keep the positions they picked, that's fine. I can actually play it off as him being overly protective of Corona (who is the person he keeps looking for in the crowd, BTW.)

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Well, I think we're full of frontliners here. Chou would be fine taking any position really, but with trapfinding it seems as though it would be best for her to be closer to the front. I'm suspecting that given the opportunity, as soon as we enter a room we'll fan out.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (4/4), Speed/Slow Time (1/1), Time Flicker (7/7 min/day), Time Hop (70 ft./day) l L1: 7/7, L2: 7/7, L3: 5/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

While Corona is decently armored, the nature of her Powerless Prophecy curse means that she'd sorta be in the way if she was way up at the front. Not to mention she's more of a castery/support/debuff sort of character anyway :)

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |

"The Daring Sword of Katapesh™ is always the first to danger!"

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

@Chou wei, I added a note re trapfinding to the preformatted Perception block on Slide 2. Please give me the Mutagen-adjusted modifiers to Initiative and Perception, and I'll add those notes as well.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

GM:
So I have a metagame concern. I've GM'd this part before, and have played in the other parts before that, and have a vague understanding of how long each segment is. I keep thinking 'I should use Mutagen now' or 'I should use Heightened Awareness now' but then I second guess myself and think 'That's just because I know it will last the whole segment until a rest! No metagaming, Aaron!' Any recommendations? Unfortunately I've played scenarios where her 'normal operation' has changed from 'use everything now!' to 'only use 1 thing per encounter!' so I don't have much of a history for pre-emptive buffs like this... especially since she got them very recently.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

If you've played this with the same PC, I don't mind folks using a subtle sense of déjà vu to guide your actions. Maybe a little spidey-sense, niggling premonition of danger, that sort of thing.

Exercise good judgment. Let's not get to meta-gamey, though.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Knowledge Checks:

To speed up play, I will assume you share what you know with the rest of the team. If you'd rather keep that information to yourself, please let me know.

That said, I would prefer that you share the information with your team yourself, through in-character dialogue in your post.

If you exceed the DC, let me know the priority of information you'd like to know. If you have no preference, I'll provide the information I think is most appropriate for your PC.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

I fixed the link under the spoiler for the Knowledge (arcana) check.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou is always about assessing for situations that her supply of elixirs would be particularly effective in. I'd say she's always most interested in resistances, immunities, and weaknesses before venturing into special attacks, etc. In this particular instance, her question will be 'What is that thing?' and answer will be 'Beats me!'

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Not sure what happened to my map. I'm trying to get it back.

First, I thought a fellow GM might have accidentally hit cut-and-paste, rather than copy-and-paste.
Then I went to some of the slides other GMs are using. Seems the problem isn't limited to our table.

Keep checking in. I'll get it fixed as soon as I can.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

I re-inserted the map. The old link should still work.

Grand Lodge

LN Nagaji Brawler 6

Wait, it attacked me through the folks in front?
Wouldn't that give me cover (in which case it would miss)?
edit: Oh wait... flat footed, never mind!

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

@Chou wei: you wounded the creature with your AoO. (I'll add it in on the next Gameplay GM update tomorrow morning.) Thanks for the reminder about your earlier post re activating the wayfinder and equipping the 'blade'.

All: It's a big help to the GM, if you include the weapon and modifiers in the text of your dice roll. For example:
[dice=Longsword, Power Attack, Inspire Courage; Damage]d20+3-2+1;d8+3+4+1[/ dice]

If you think that's too much clutter for your taste, you can put it in a spoiler.

@575: The creature needed at least a 20ft charge to use its preferred tail-toss ability, and it's not affected by the difficult terrain. Behind the GM screen, I randomly selected the target from among the 3 at the end of its 10ft reach. You're right, I should have included the cover bonus among the modifiers I applied to the attack roll, but it looks like it would have still hit your flat-footed AC.

@Everyone: If you spot an oversight or a mistake, please don't hesitate to let me know here in the Discussion thread. 27 years in the Army, private to lieutenant colonel. I'm not thin-skinned, and I have no more feelings left that can be hurt.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

I've run these before... truckloads to keep track of without dealing with what actions a PC took out of combat. Also... for all of our benefits:

Let the record show that Chou used her MuTAGen round 1 of first combat encounter. Duration is 40 minutes. If you wouldn't mind letting me know how much time has lapsed between encounters, I'll keep track of her active buffs, likely in little status reports like this.

Do you want me to add mutagen info into attack roll lines? I keep a separate attack line for her mutagen'd stats in her profile and generally add different modifiers as you noted.

Her weapon (which I totally should have specified) is a +1 Mithral Rapier.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

I'll indicate the elapsed time as we progress, including travel time between encounters.

Chou wei, please do include the mutagen modifiers. The less hunting for info the GM has to do, the faster and more accurate will be his posts.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 1 | AC: 19 (T 12 / FF 18 ) CMD: 21 | F: +14 R: +7 W: +10 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 58 / 58 | Bloodrage 6/6, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 7/7, Scar 4/4 | Active conditions: none
GM Lorenzo wrote:


Juxian and Chou wei, standing as close as they are to the hostile vegetation, witness the vines try to wrap around their feet and legs.

...

Zarnel (Reflex DC15 or entangled)
Juxian (-5)
---

Confused. Who owes a Reflex save? Juxian or Zarnel or both?

Grand Lodge

LN Nagaji Brawler 6

anyone standing next to a wooded space.
In this case, it was Chou and Juxian.

Looks like he just put it on the wrong line =)

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

Sorry, mea culpa. Yes, Chou wei and Juxian need to make the Reflex save.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

In Round 1, Juxian established a couple of life links.

In Round 2, Juxian retrieved his wand and planted his tower shield. At the end of his turn in Round 2, Juxian needs to make the DC15 Reflex save.

Unless I missed something else, I think we're caught up.

Grand Lodge

LN Nagaji Brawler 6

Ah yes, you're right, lost track of the switchover with abaal going last!

Silver Crusade

Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 43/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

Oh I didn't realize the save was from at the end of my turn. Gotcha.

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

@Corona: Re your misfortune revelation, how about I apply it to the first attack roll, as I did against the pink hodag, so long as Corona has an immediate action available? Only once per day vs any one creature, right?

@Juxian, please remind me whenever I should apply the life link's effects to yourself and those linked with you.

Thanks.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

GM Lorenzo, aren't you glad you got a simple tier 5-6 table instead of one of those pesky 10-11 tables with all of those reactions and stuff?

Grand Lodge

Curse of the Crimson Throne | Gallows of Madness

I’m also GMing #10-08 What Prestige is Worth (7-11). My plate is plenty full.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 6 | hp 56 | AC 19, T 14, FF 15 | CMD 23 (25 v sunder) | F +9, R +7, W +4 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +6, KnPla +6, KnRel +6, Perc +0, SensM +0, Spcft +8 |
GM Lorenzo wrote:
I’m also GMing #10-08 What Prestige is Worth (7-11). My plate is plenty full.

I'm just thankful my table is CORE.

Silver Crusade

Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 43/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

I'll always be posting my life links effects as the first line of my posts on my turns as it triggers at the start of my turn.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 1 | AC: 19 (T 12 / FF 18 ) CMD: 21 | F: +14 R: +7 W: +10 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 58 / 58 | Bloodrage 6/6, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 7/7, Scar 4/4 | Active conditions: none
GM Lorenzo wrote:

@Corona: Re your misfortune revelation, ... Only once per day vs any one creature, right?

Yes. Once per target per day. Lady Vanessa is proud of you for having remembered that.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (4/4), Speed/Slow Time (1/1), Time Flicker (7/7 min/day), Time Hop (70 ft./day) l L1: 7/7, L2: 7/7, L3: 5/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

^What he said! And I'm now awake and doing my night owl thing for the evening so I'll get to posting very shortly~

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (4/4), Speed/Slow Time (1/1), Time Flicker (7/7 min/day), Time Hop (70 ft./day) l L1: 7/7, L2: 7/7, L3: 5/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

As a FYI I'm working tonight and will also have a trainee with me so while I'll try to sneak in a post later it may have to wait until I get home Saturday morning. Feel free to bot/delay Corona in the meantime as necessary :)

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