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Colin would love to play in this!
Yogadragon
Colin Obim
239325-5
Concordance
Normal track.
Main special abilities are Acadamae Graduate which lets me summon as a standard action at risk of becoming fatigued and the Conjuration / Teleportation subschool abilities to teleport around the battlefield.

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I have a character that would be I will put into consideration.
Zuckerman's Famous
Doormouse
223990-19
Dark Archive
Normal Track
As an Arcane Trickster, Doormouse is an unchained rogue and a Tattooed crossblooded sorcerer with the Unicorn and Sanguine bloodlines. Besides being able to sneak attack with spells and having an insane stealth score, the unicorn bloodline allows me to heal people when I cast spells and also allows me add cure light and cure moderate wounds to my spell list. I can also drink blood to heal myself which makes being a Dampir a little easier on the team.
I will finish and link the profile by tomorrow.

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I'm interested
Player: Florent
Character: Winds
PFS ID: 754-41
Faction: Dark Archive
Normal track?: Yes
Wind's is a bloodrager with a bow

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Player: Crunch
Character: Arnold Perlstein
PFS ID: 150618-27
Faction: Silver Crusade
Normal track?: Yes
Special Abilities: Arnold is built to charge around on his familiar, which grows to medium size via its Mauler familiar archetype. As an Eldritch Guardian, he also shares his combat feats, allowing him and the familiar to enter Dragon Style and remove some charge restrictions, among other things. He recently picked up some technological equipment, a chainsaw for him and a jetpack for his familiar. He's up to date at level 8 now.

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Sorry, looking at my last post to come back to this thread, it said the game was Core. Is that still true?

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Player: Trishadow
Character: Spackle McGapfiller
PFS ID: 151777-3
Faction: Grand Lodge
Normal track?: Yes
Just a down to earth bard whose always up for a brew or two. 7th level.

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I have a character that would be I will put into consideration.
Zuckerman's Famous
Doormouse
223990-19
Dark Archive
Normal TrackAs an Arcane Trickster, Doormouse is an unchained rogue and a Tattooed crossblooded sorcerer with the Unicorn and Sanguine bloodlines. Besides being able to sneak attack with spells and having an insane stealth score, the unicorn bloodline allows me to heal people when I cast spells and also allows me add cure light and cure moderate wounds to my spell list. I can also drink blood to heal myself which makes being a Dampir a little easier on the team.
I will finish and link the profile by tomorrow.
Here is my Arcane Trickster's profile.
If a frontliner is needed, I also have a level 9 fighter.

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Any idea when you'll do the lottery? I'm probably going to sign this character up for an Outpost III table if I'm not lucky enough to make it into this one.

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I've put up my information and the like. I included bonuses from Alertness for the moment, as my familiar will nearly always be in arm's reach. I didn't add any notes showing conditional bonuses to saves; I can if you'd like.
I tend to ask for this character, does anyone have a preference as to where I am in the marching order? I'll assume first up, as I seem to be the main frontliner. But I can charge from anywhere else in line if need be.

GM Nowruz |

I've put up my information and the like. I included bonuses from Alertness for the moment, as my familiar will nearly always be in arm's reach. I didn't add any notes showing conditional bonuses to saves; I can if you'd like.
Thanks! Alertness is fine. Please include conditional bonuses after the dice formula and I’ll add manually if they apply.

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Working on the slides. The site error that makes it so you can't update your profile picture is still happening but I'll get something together for my token.

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Ingrge wrote:Hey GM, is that last slot still open? If so, Ingrge would like it, if not, no worries...Yes of course!
Welcome!!
Thanks! Have to update him to level 8 but will be done today...

GM Nowruz |

Here some context on KAer Maga for those interested:
Downmarket is the name of one of the core districts in the Varisian city of Kaer Maga. It is the commercial heart of the city where countless foreign merchants set up temporary stalls and tents to display their wares and conduct business.
* * *
You guys are in Kaer Maga at the moment. Assume you know the following based on information you received before arriving here:
Standing atop the Storval Rise, the cliff-top city of Kaer Maga (pronounced kare MAH-gah) is built inside the ruins of an ancient fortress: a six-sided ring of 80-foot-high seamless stone, stretching more than a half mile in diameter and topped with towers of every shape and design. Also known as the Asylum Stone, Kaer Maga has served as a refuge for exiles, misfits, and ne'er-do-wells fleeing persecution and prosecution for thousands of years, and is known throughout Golarion as a place where anyone can fit in, and where anything can be bought and sold.
Though an anarchic "civilization", a loose consortium of groups, gangs, and families rule the people of Kaer Maga. The entire city is a melting pot of citizens from all cultures, such as the Ardoc family of Bis, the Brothers of the Seal, who are ready to kill each other over whether or not they should open the great portal they guard somewhere deep in the caverns beneath, the gently whistling Sweet-talkers of Tian, with their lips sewn shut to keep them from uttering the true name of their god, the troll seers who predict the future by casting divinations with their own intestines, and finally the bloatmages, with the leeches that keep them alive attached to their bulging bodies.

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Just having fun with roll playing. It's not often the usually mirthful bard gets indignant. Might as well be directed at an angel.
Although, I can see several murderhobos players who would enjoy checking an angel off of their list and fighting this guy just because he's here. I mean, how many opportunities does on get to actually fight an angel?

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That’s cool :)
@GM how many time it took us to discuss with the angel, get strip of our magical item, and dress-up?

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Just an fyi - I'm traveling and likely w9nt be able to post until tomorrow evening. Bit me as needed.

GM Nowruz |

Hi guys, as this is now a dungeon exploration it is very important that you position your characters on the map.
I will now assume that you open no double doors to room 3 or 5 as I wouldn’t know which of those you open. So I assume you follow Arnold who stated room 4 that has no doors and as most of the icons are positioned there I’ll go with that.
:-)

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I think I’m trying to overcome the creature’s flat-footed CMD which is its regular CMD minus its Dex bonus. It that right,?

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You need to pass through it, so CMD +5 vs flat-footed -2 as your are invisible except if the creature have blind-fight.

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Alas, I need to be targeted for the spell to work I'd assume. The downside of being invisible.

GM Nowruz |

ION STONES
I want to clarify something about the ion stones. This is a FREE item that your characters could receive in this scenario.
If you take the ion stone it automatically activates.
The stone gives you a free feat that you qualify for.
It is an evil act and the ion stone is cursed so you cannot remove it without magic.
Your character will detect as evil so long as you have the stone on you, however, your actual alignment only shifts 1 alignment toward evil, so if you are good, you're neutral, if you are neutral you are evil and will need to spend the prestige for an atonement.

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As will I. Thanks for the game, everyone! It felt quicker than I thought it would, but looks like it went on for the normal time.