#4–12: The Refuge of Time - Standard (not Core) (Inactive)

Game Master noral

Handout 1: Kaer Maga information
Handout 1: Map of the area
Slides: Maps & character information


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Discussion here.

Please provide the following information.

Player:
Character:
PFS ID:
Faction:
Normal track?:

Please provide details about your character's special abilities:


Hello,
I would like to GM the scenario #4–12: The Refuge of Time.

I will surely not be finished before the next pbp con.

I am recruiting for a low tier table so players of level 7-9 are welcome to apply.

Two spots are reserved and I will conduct a lottery.

Thanks

GM Nowruz / Noral

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin would love to play in this!

Yogadragon
Colin Obim
239325-5
Concordance
Normal track.

Main special abilities are Acadamae Graduate which lets me summon as a standard action at risk of becoming fatigued and the Conjuration / Teleportation subschool abilities to teleport around the battlefield.

Liberty's Edge

I have a character that would be I will put into consideration.

Zuckerman's Famous
Doormouse
223990-19
Dark Archive
Normal Track

As an Arcane Trickster, Doormouse is an unchained rogue and a Tattooed crossblooded sorcerer with the Unicorn and Sanguine bloodlines. Besides being able to sneak attack with spells and having an insane stealth score, the unicorn bloodline allows me to heal people when I cast spells and also allows me add cure light and cure moderate wounds to my spell list. I can also drink blood to heal myself which makes being a Dampir a little easier on the team.

I will finish and link the profile by tomorrow.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

I'm interested

Player: Florent
Character: Winds
PFS ID: 754-41
Faction: Dark Archive
Normal track?: Yes

Wind's is a bloodrager with a bow

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Player: Crunch
Character: Arnold Perlstein
PFS ID: 150618-27
Faction: Silver Crusade
Normal track?: Yes

Special Abilities: Arnold is built to charge around on his familiar, which grows to medium size via its Mauler familiar archetype. As an Eldritch Guardian, he also shares his combat feats, allowing him and the familiar to enter Dragon Style and remove some charge restrictions, among other things. He recently picked up some technological equipment, a chainsaw for him and a jetpack for his familiar. He's up to date at level 8 now.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Sorry, looking at my last post to come back to this thread, it said the game was Core. Is that still true?

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Player: Trishadow
Character: Spackle McGapfiller
PFS ID: 151777-3
Faction: Grand Lodge
Normal track?: Yes

Just a down to earth bard whose always up for a brew or two. 7th level.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

If it's CORE, I have another character to submit.


Arnold Perlstein wrote:
Sorry, looking at my last post to come back to this thread, it said the game was Core. Is that still true?

This is a standard game. Not Core.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|
Zuckerman's Famous wrote:

I have a character that would be I will put into consideration.

Zuckerman's Famous
Doormouse
223990-19
Dark Archive
Normal Track

As an Arcane Trickster, Doormouse is an unchained rogue and a Tattooed crossblooded sorcerer with the Unicorn and Sanguine bloodlines. Besides being able to sneak attack with spells and having an insane stealth score, the unicorn bloodline allows me to heal people when I cast spells and also allows me add cure light and cure moderate wounds to my spell list. I can also drink blood to heal myself which makes being a Dampir a little easier on the team.

I will finish and link the profile by tomorrow.

Here is my Arcane Trickster's profile.

If a frontliner is needed, I also have a level 9 fighter.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Any idea when you'll do the lottery? I'm probably going to sign this character up for an Outpost III table if I'm not lucky enough to make it into this one.


Thanks. I will decide Wednesday.


The reserved spots can’t make it after all. They would have been new to pbp but don’t have time for the adjustment now.

So you are all in. ;-)

Please ...
- update your profiles.
- fill out the forms in the slides.
- introduce your PC in the gameplay.

Thanks

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Hey GM, is that last slot still open? If so, Ingrge would like it, if not, no worries...

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

I've put up my information and the like. I included bonuses from Alertness for the moment, as my familiar will nearly always be in arm's reach. I didn't add any notes showing conditional bonuses to saves; I can if you'd like.

I tend to ask for this character, does anyone have a preference as to where I am in the marching order? I'll assume first up, as I seem to be the main frontliner. But I can charge from anywhere else in line if need be.


Ingrge wrote:
Hey GM, is that last slot still open? If so, Ingrge would like it, if not, no worries...

Yes of course!

Welcome!!


Arnold Perlstein wrote:

I've put up my information and the like. I included bonuses from Alertness for the moment, as my familiar will nearly always be in arm's reach. I didn't add any notes showing conditional bonuses to saves; I can if you'd like.

Thanks! Alertness is fine. Please include conditional bonuses after the dice formula and I’ll add manually if they apply.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

By the way, I am stealing a few of your spell templates to add to my collection.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Working on the slides. The site error that makes it so you can't update your profile picture is still happening but I'll get something together for my token.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25
GM Nowruz wrote:
Ingrge wrote:
Hey GM, is that last slot still open? If so, Ingrge would like it, if not, no worries...

Yes of course!

Welcome!!

Thanks! Have to update him to level 8 but will be done today...


Here some context on KAer Maga for those interested:

Downmarket is the name of one of the core districts in the Varisian city of Kaer Maga. It is the commercial heart of the city where countless foreign merchants set up temporary stalls and tents to display their wares and conduct business.

* * *

You guys are in Kaer Maga at the moment. Assume you know the following based on information you received before arriving here:

Standing atop the Storval Rise, the cliff-top city of Kaer Maga (pronounced kare MAH-gah) is built inside the ruins of an ancient fortress: a six-sided ring of 80-foot-high seamless stone, stretching more than a half mile in diameter and topped with towers of every shape and design. Also known as the Asylum Stone, Kaer Maga has served as a refuge for exiles, misfits, and ne'er-do-wells fleeing persecution and prosecution for thousands of years, and is known throughout Golarion as a place where anyone can fit in, and where anything can be bought and sold.

Though an anarchic "civilization", a loose consortium of groups, gangs, and families rule the people of Kaer Maga. The entire city is a melting pot of citizens from all cultures, such as the Ardoc family of Bis, the Brothers of the Seal, who are ready to kill each other over whether or not they should open the great portal they guard somewhere deep in the caverns beneath, the gently whistling Sweet-talkers of Tian, with their lips sewn shut to keep them from uttering the true name of their god, the troll seers who predict the future by casting divinations with their own intestines, and finally the bloatmages, with the leeches that keep them alive attached to their bulging bodies.


Can you position yourself on the map please?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Day Job (Survival): 1d20 + 11 ⇒ (16) + 11 = 27


Sorry for this guys attitude but the scenario is so specific with the magic items. :-/

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Just having fun with roll playing. It's not often the usually mirthful bard gets indignant. Might as well be directed at an angel.

Although, I can see several murderhobos players who would enjoy checking an angel off of their list and fighting this guy just because he's here. I mean, how many opportunities does on get to actually fight an angel?

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

That’s cool :)

@GM how many time it took us to discuss with the angel, get strip of our magical item, and dress-up?

Grand Lodge

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Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

First time I ever stripped for an angel...


Wind's wrote:

That’s cool :)

@GM how many time it took us to discuss with the angel, get strip of our magical item, and dress-up?

Around 5 minutes.


Ingrge wrote:
First time I ever stripped for an angel...

;-)


The „fat“ man’s movement. Red arrow, then green arrow and then blue arrow.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Thanks a lot!

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Just an fyi - I'm traveling and likely w9nt be able to post until tomorrow evening. Bit me as needed.


Hi guys, as this is now a dungeon exploration it is very important that you position your characters on the map.

I will now assume that you open no double doors to room 3 or 5 as I wouldn’t know which of those you open. So I assume you follow Arnold who stated room 4 that has no doors and as most of the icons are positioned there I’ll go with that.

:-)


Oh if you want to activate any of the buffs when you really open the double doors that is absolutely fine. Just indicate what you did and please update your headers with active conditions.


Ingrge wrote:

[dice=Initiative]1d20+8

Sorry, GM, filled out the first character slide and overlooked the second...will fill it out...

Don't worry! :-)


Guys, I am really not the best in high level combat so if I make a mistake please do not hesitate to mention that!! Thanks!!

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

No worries we will help you if needed!


Thanks!! :-)

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I think I’m trying to overcome the creature’s flat-footed CMD which is its regular CMD minus its Dex bonus. It that right,?

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

You need to pass through it, so CMD +5 vs flat-footed -2 as your are invisible except if the creature have blind-fight.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Ahh, forgot about that +5. No wall then.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Alas, I need to be targeted for the spell to work I'd assume. The downside of being invisible.


ION STONES

I want to clarify something about the ion stones. This is a FREE item that your characters could receive in this scenario.

If you take the ion stone it automatically activates.

The stone gives you a free feat that you qualify for.

It is an evil act and the ion stone is cursed so you cannot remove it without magic.

Your character will detect as evil so long as you have the stone on you, however, your actual alignment only shifts 1 alignment toward evil, so if you are good, you're neutral, if you are neutral you are evil and will need to spend the prestige for an atonement.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

My Dayjob for this game will be using the 'Treasure Map' boon


It was a pleasure to GM for you! You are a great group!
Chronicle sheets will be ready until Friday.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I'll need that Atonement then.

Dark Archive

AC22(T18 +4 vs Incorporeal,FF16) CMD27| HP 72/72| F +11 R +13 W +11* | Init +7, Perc +14, Sense Motive +2 | improved uncanny dodge | See Invisibility, Heroism, mage armor, shield, Rage

Winds will also need to pay for an atonement (2PP I think as I’m not a cleric)

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

As will I. Thanks for the game, everyone! It felt quicker than I thought it would, but looks like it went on for the normal time.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:84/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Thanks for running this, noral! Enjoyed playing with everyone...

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