GM Worg |
Battlefield Conditions: Dim Light, Suffer 1d6 Negative energy at the end of each turn.
Void Bear(-47,Fine)
Ikit(-6,Fine)
Jarl Bloodfrost(-221,Dead)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Thunderhoof(-6,Fine)
Chak Yuen Chen(-6,Fine)
Grimaldus(-6,Fine)
Chaine(-6,Weapon Taken 7 Damage)
NEGATIVE ENERGY DAMAGE(-6,Fine)
"NOOOOOOooooooooOooo...!" The giant bellows, as the lance strikes him again.
The Giant collapses.
Thunderhoof |
Accelerated by Ikit's curious powers, Thunderhoof lumbers forward to gore the ursine attacking his companion.
Gore: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d6 + 30 ⇒ (3, 4) + 30 = 37
Chak Yuen Chen |
Accepting the rage, Chak moves up and slashes at the bear.
+1 Keen Adamantine Nodachi: 1d20 + 24 ⇒ (2) + 24 = 26 Damage: 1d10 + 25 ⇒ (4) + 25 = 29
GM Worg |
Battlefield Conditions: Dim Light, Suffer 1d6 Negative energy at the end of each turn.
Void Bear(-111,Fine)
Ikit(-6,Fine)
Jarl Bloodfrost(-221,Dead)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Thunderhoof(-6,Fine)
Chak Yuen Chen(-6,Fine)
Grimaldus(-6,Fine)
Chaine(-6,Weapon Taken 7 Damage)
NEGATIVE ENERGY DAMAGE(-6,Fine)
The bear is not looking too good.
Brother Grimaldus |
Looking at the killing speed of his companions he takes in the rage of Thunderhoof, moving around the bear, knowing it would provoke him before lashing out at the bear
Attack, cold iron scimitar: 1d20 + 8 + 8 ⇒ (18) + 8 + 8 = 34
Damage, cold iron: 1d6 + 1 + 8 ⇒ (1) + 1 + 8 = 10
crit confirm
Attack, cold iron scimitar: 1d20 + 8 + 8 ⇒ (4) + 8 + 8 = 20
Damage, cold iron: 1d6 + 1 + 8 ⇒ (5) + 1 + 8 = 14
Charlie Robert McGee |
CHarlie decides it's time to uncork the big gun: channeling the power of his spell through his Empowered Rod, a the bear is engulfed in another fireball.
fire damage: 10d6 + 20 ⇒ (5, 3, 2, 4, 4, 2, 5, 3, 3, 5) + 20 = 56
Empowered dmg 84
Dc 19 for half damage (i.e. 42).
Chaine "The Butcher" Alazario |
Upon seeing his friends land the killing blow on the last foe, Chaine yells a shout of victory, a short moment of defiance against this dark dimension that is eating them alive, against the very darkness that has spawned undead and fueled evil priests for all the Ages thus far.
GM Worg |
Yeah I'm not rolling that; he's dead.
Potion
Giant Leather Armor (Magical)
Giant Morningstar (Magical)
5 Rocks
Success Reported.
You have 20 minutes until you get to the next site.
Do whatever prep you need and I will have it ready shortly.
Brother Grimaldus |
Grimaldus will chill for a moment, throw a channel to the rest of the party to mock the minor negative plane for being unable to harm them. After that he will go play nice with Silvermane and scratch the mighty beast under his chin and removing the negative level due to someone not playing nice.
I will use my restoration, unless someone has a scroll for it
Channel: 6d6 ⇒ (4, 1, 6, 1, 4, 4) = 20
Chaine "The Butcher" Alazario |
Chaine thanks Brother Grimaldus and shakes his hand. Chaine inquires if Thunderhoof can throw one of his legendary good hope blessings up before they cross back to the Prime Material Plane. Fly spell is still active for more than 5min so I'm ready if you all are.
Brother Grimaldus |
Do you really need a good hope? You already 1-2 shot everything in this scenario. =P
And I haven't even used Blessing of Fervor yet :P
Chaine "The Butcher" Alazario |
Hey... you never know... this is my 4th time playing Solstice Scar and that last encounter is absolutely brutal. Prepare yourselves.
GM Worg |
Yeah, charging for over 90 damage per charge tends to end encounters quick, doesn't it? In that first round, the giant had gotten down to 1 hit point and only recovered due to the negative energy.
You arrive at the place to do the thing and stop the stuff. Scary ghost women laugh at you from within the darkness.
What do, Pathfinders?
Why that's simple GM, we roll initiative!
Great Idea!
GM Worg |
Thunderhoof: 1d20 + 2 ⇒ (13) + 2 = 15
Chak Yuen Chen: 1d20 + 7 ⇒ (9) + 7 = 16
Ikit: 1d20 + 5 ⇒ (3) + 5 = 8
Grimaldus: 1d20 + 2 ⇒ (20) + 2 = 22
Trade Prince Charlie Robert McGee
Chaine: 1d20 + 2 ⇒ (11) + 2 = 13
Red Harianago: 1d20 + 9 ⇒ (15) + 9 = 24
Blue Harianago: 1d20 + 9 ⇒ (19) + 9 = 28
Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harianago(-0,Delay)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Red Harianago(-0,Delay)
Grimaldus(-0,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-0,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)
Harianago, NE Medium undead
This deathly pale beauty’s skin is blemished with bruises and cuts,yet a smile shows behind her f lowing tangle of hair.
1 Question @26, 2 Questions @31
Alrighty, so this encounter starts you 60ft away from the edge of the darkness, but I was lazy and didn't cut/paste the entire map cause I like larger figures. When you move within range, please place yourselves on the map.
Brother Grimaldus |
Knowledge Religion: 1d20 + 15 ⇒ (15) + 15 = 30
Knowledge question: Special attacks?
Will wait with my action once I know the knowledge question
GM Worg |
Bleed, Infectious Laughter, and Paralysis are their special attacks.
As a full-round action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A creature that hears the laughter must succeed at a DC 23 Will saving thrown or be affected as the hideous laughter spell (CL 14th), except that a laughing creature is considered helpless to the harionago. A creature that successfully saves against a harionago’s scornful laughter can’t be affected by that same harionago’s laughter for 24 hours. This is a mind-affecting effect that can be countered with the countersong class feature. Its save DC is Charisma-based.
Thunderhoof |
Thunderhoof bellows his raging song as he lumbers toward the site of the battle.
Move 40 forward. Inspire rage.
+4 strength (morale)
+4 constitution (morale)
+4 strength (enhancement)
+3 will saves (morale)
-1 armor class
Access to savage dirty trick (DC 27)
Access to lesser celestial blood
no spellcasting
Ikit |
Religion: 1d20 + 12 ⇒ (4) + 12 = 16
"Hmm, ghostly women. Anyone know if they are actually incorporeal?"
Ikit |
Ikit says an incantation and pushes off the ground and moves along side Thunderhoof. Ikit casts fly on himself and moves 40'.
Brother Grimaldus |
He wanted to give a warning about the special attack from the 2 creatures but Ikit and Thunderhoof bursted into a quick run and were gone before a warning could be given. Turning to his other 3 companions he provided them with the info on what they were and what special attacks they had. With that done a quick incantation was cast on his shield to ward off any evil attacks and then he moved 40" forward
magic circle against evil on the shield
Chak Yuen Chen |
Chak will read a scroll of haste targeting himself and anyone still in range (up to 4 other targets).
Charlie Robert McGee |
Kn-Religion: 1d20 + 17 ⇒ (10) + 17 = 27
Captain Obvious asks: What are their elemental resistances?
If not Fire resistant
SR check, if nec: 1d20 + 12 ⇒ (7) + 12 = 19
Empowered Fireball: 10d6 + 20 ⇒ (3, 4, 5, 2, 2, 3, 3, 3, 5, 3) + 20 = 53
empowered damage=79
DC:19 reflex for half, i.e. 39 fire dmg
If Fire resistant and not Acid resistant, drop rod of empower spell, move action pull lesser elemental rod of acid
SR check, if nec: 1d20 + 11 ⇒ (5) + 11 = 16
Acidball: 10d6 + 10 ⇒ (1, 3, 2, 6, 3, 6, 5, 6, 6, 4) + 10 = 52
DC:19 reflex for half, i.e. 26 acid dmg
If resistant to fire and Acid, drop empower rod, move action pull out lesser Intensify rod
SR check, if nec: 1d20 + 11 ⇒ (10) + 11 = 21
Intensified Burst of Radiance dmg: 10d4 + 10 ⇒ (3, 3, 4, 3, 1, 1, 2, 4, 3, 2) + 10 = 36
Reflex save DC:18: fail=blinded, success=dazzled, either way for duration: 1d4 ⇒ 1 rounds. If evil, take full damage regardless of save. If not evil, no damage.
GM Worg |
Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harianago(-39,Fine)
Red Harianago(-72,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-0,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-0,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)
No elemental resistances.
Reflex Saves: 2d20 ⇒ (16, 4) = 20
Charlie's fireball hits the Harionagos hard. They offer their retort.
Both of the Harionagos move further back, and blast Thunderhoof with negative energy!
Ranged Touch Red VS Thunderhoof: 1d20 + 15 ⇒ (8) + 15 = 23
Ranged Touch Blue VS Thunderhoof: 1d20 + 15 ⇒ (8) + 15 = 23
Negative Energy Red: 9d6 ⇒ (5, 2, 2, 2, 6, 1, 6, 4, 3) = 31
Negative Energy Blue: 9d6 ⇒ (4, 6, 1, 4, 5, 2, 2, 5, 4) = 33
GM Worg |
Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harianago(-39,Fine)
Red Harianago(-72,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-0,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-64,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)
Brother Grimaldus |
Let's bully these 2 undead...
Seeing the 2 creatures targetting the massive bull next to him the young vindicator grin, placing his hand on the massive flank of Thunderhoof they can be seen to hop, into time and space, appearing ever so often in the path till both of them are next to the Harianago's. "Forgive me for what is about to happen, your lives have been brutal and you should rest in peace, Sarenrae, guide these souls to the afterlife..."
16/16 Dimension hops used, taking Thunderhoof with me to have him cuddle the 2 Harionagos and let him explain why it was a bad idea for the attacks....
Chaine "The Butcher" Alazario |
Not wanting to destroy his lance further, Chaine draws his cold iron heavy pick for the next encounter. Still flying on Silvermane's magical winds, the cavalier spurs the mount into a charge.
Swift Action to Grant Laswall Phalanx on Entire Party; MW Cold Iron Heavy Pick, Mounted, Cavalier Charge, Banner, Flank, Skald Goodness (Spirited Charge): 1d20 + 14 + 1 + 4 + 2 + 2 + 3 ⇒ (5) + 14 + 1 + 4 + 2 + 2 + 3 = 31 for 1d6 + 3 + 3 + 1d6 + 3 + 3 ⇒ (2) + 3 + 3 + (5) + 3 + 3 = 19
GM Worg |
Grimaldus and Thunderhoof enter the negative area.
Negative Energy Damage: 3d8 + 3 ⇒ (7, 8, 2) + 3 = 20
Sorry but there really isn't a knowledge for this one.
Thunderhoof |
Ouch. I suppose it's a good thing these guys are targeting Thunderhoof instead of the cavalier that can one-shot them.
Now that we’ve triggered it, is it clear what causes that negative energy damage? Is that something that goes off every round or only the first time you enter the area?
Charlie Robert McGee |
The tip of Charlie's tongue hangs outside his mouth as he tries to figure out how to squeeze a fireball in there without hurting his mates. Then he sighs and uncorks a persistent fireball that only barely catches the blue enemy.
fire dmg: 10d6 + 20 ⇒ (3, 3, 3, 5, 1, 2, 5, 4, 1, 4) + 20 = 51
Roll twice and take worse of Reflex save, DC:19 for half
GM Worg |
If you start your turn in the area or enter the area, you take damage.
Numbers: 2d20 ⇒ (8, 19) = 27
The Harianago bursts into flames.
She looks rather angry.
Thunderhoof |
Continuing to inspire rage. Going to spend that boosted healing aid token.
Miraculously, another team of high ranked Pathfinders passes by to lend some healing! Thunderhoof will spend 3 rounds of inspire to boost a timely inspiration for whoever gets it next.
Boosted Heal: 5d6 ⇒ (5, 4, 5, 5, 1) = 20
Thunderhoof moos in pain when the fiendish women’s dark power rakes across his side.
Finding himself whisked into the fray by the Dawnflower’s divine power, the huge bull rampages through the enemy’s ranks.
Trample: 2d8 + 21 ⇒ (6, 5) + 21 = 32
Trampling through the two undead ladies and ending up at the point my token is on the map. They can each attempt a reflex save (DC 28) for half or take an AOO at -4.
Ikit |
Ikit flies in and attacks red. +2 adamantine rapier: 1d20 + 15 ⇒ (9) + 15 = 24 Damage: 1d4 + 7 ⇒ (3) + 7 = 10
GM Worg |
Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harionago(-101,Fine)
Red Harionago(-72,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-20,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-84,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)
Apologies for the disappearance, but we are far enough ahead of schedule that we are still doing well.
Claw VS Thunderhoof (AoOP): 1d20 + 15 ⇒ (9) + 15 = 24
Claw Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The Red Harionago slashes her claws at the charging bull, and lands a blow! 6 Damage and 5 bleed.
Because of the Paralysis, I will just roll your Fortitude Save.
Thunderhoof Fortitude Save DC23: 1d20 + 15 ⇒ (4) + 15 = 19
Paralysis Rounds: 1d4 + 1 ⇒ (2) + 1 = 3
If you would like to use a reroll on that one, let me know.
Ikit and Chaine Negative Energy Damage: 3d8 + 3 ⇒ (4, 7, 2) + 3 = 16
The Harianagos go back onto the offensive!
The Blue Harianago unleashes a scornful laughter!
Ikit, Chaine, Grimaldus, Thunderhoof, and Silvermane will need to make a DC23 Will Save
The Red Harionago's claws and hair suddenly lashes out at everyone near her! Claws have only 5ft reach, hair has 10ft reach
Claw VS Ikit: 1d20 + 15 ⇒ (4) + 15 = 19
Claw VS Grimaldus: 1d20 + 15 ⇒ (8) + 15 = 23
Hair Barb VS Ikit: 1d20 + 12 ⇒ (1) + 12 = 13
Hair Barb VS Chaine: 1d20 + 12 ⇒ (4) + 12 = 16
Hair Barb VS Grimaldus: 1d20 + 12 ⇒ (9) + 12 = 21
Hair Barb VS Silvermane: 1d20 + 12 ⇒ (17) + 12 = 29
Damage VS Ikit: 1d6 + 4 + 1d6 + 2 ⇒ (1) + 4 + (4) + 2 = 11
Damage VS Chaine: 1d6 + 4 + 1d6 + 2 ⇒ (4) + 4 + (4) + 2 = 14
Damage VS Grimaldus: 1d6 + 2 ⇒ (1) + 2 = 3
Damage VS Silvermane: 1d6 + 2 ⇒ (1) + 2 = 3
Talk about pathetic dice rolls. I hit no one.
GM Worg |
Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger! Everyone Starting or Moving into the Darkness takes 3d8+3 Damage
Negative Energy Damage: 3d8 + 3 ⇒ (3, 5, 8) + 3 = 19
Blue Harianago(-101,Fine)
Red Harianago(-72,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-19,Will Save DC23)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-83,Will Save DC23, Paralyzed for 3 Rounds)
Chaine(-35,Will Save DC23)
Ikit(-35,Will Save DC23)
Chaine "The Butcher" Alazario |
Is this the final encounter? also I'm using the heavy pick so you can drop the 'weapon 7 dmg' if you want.
Chaine Will Save vs. Negative Energy; Lastwall: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Silvermane Will Save vs. Negative Energy; Lastwall: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
unaffected by hideous laughter due to protection vs. evil, assuming the harianago are evil;
Silvermane Will Save vs. laughter; Lastwall: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Horse 5-foot steps to flank red with Grimaldus:
Swift Action to Grant 'FOR THE KING' to all allies with 30 feet; MW Cold Iron Heavy Pick, Mounted, Flank, Skald Goodness, FOR THE KING, Haste: 1d20 + 14 + 1 + 2 + 3 + 4 + 1 ⇒ (19) + 14 + 1 + 2 + 3 + 4 + 1 = 44 for 1d6 + 3 + 3 + 4 ⇒ (3) + 3 + 3 + 4 = 13 cold iron good piercing dmg.
Haste Attack: MW Cold Iron Heavy Pick, Mounted, Flank, Skald Goodness, FOR THE KING, Haste: 1d20 + 14 + 1 + 2 + 3 + 4 + 1 ⇒ (6) + 14 + 1 + 2 + 3 + 4 + 1 = 31 for 1d6 + 3 + 3 + 4 ⇒ (6) + 3 + 3 + 4 = 16 cold iron good piercing dmg.
Iterative Attack: MW Cold Iron Heavy Pick, Mounted, Flank, Skald Goodness, FOR THE KING, Haste: 1d20 + 9 + 1 + 2 + 3 + 4 + 1 ⇒ (2) + 9 + 1 + 2 + 3 + 4 + 1 = 22 for 1d6 + 3 + 3 + 4 ⇒ (4) + 3 + 3 + 4 = 14 cold iron good piercing dmg.
Horse Full Attack, Flank, For the King, Skald, Haste (good and bludgeoning dmg)
Hoof Haste Attack: 1d20 + 11 + 6 + 4 + 1 ⇒ (2) + 11 + 6 + 4 + 1 = 24 for dmg: 1d6 + 6 + 4 + 4 ⇒ (1) + 6 + 4 + 4 = 15
Hoof: 1d20 + 11 + 6 + 4 + 1 ⇒ (16) + 11 + 6 + 4 + 1 = 38 for dmg: 1d6 + 6 + 4 + 4 ⇒ (1) + 6 + 4 + 4 = 15
Hoof: 1d20 + 11 + 6 + 4 + 1 ⇒ (6) + 11 + 6 + 4 + 1 = 28 for dmg: 1d6 + 6 + 4 + 4 ⇒ (2) + 6 + 4 + 4 = 16
Bite: 1d20 + 11 + 6 + 4 + 1 ⇒ (10) + 11 + 6 + 4 + 1 = 32 for dmg: 1d4 + 6 + 4 + 4 ⇒ (4) + 6 + 4 + 4 = 18
FOR THE KING: 30 ft radius; +4 to all attacks and dmg for 1 round
Brother Grimaldus |
effects active: Magic Circle against evil, Haste
Grimaldus has protection from Evil cast upon himself, so if those creatures are evil, no attacks made against Grimaldus since no attacks made by me yet against the creatures :) and also the laughter will be negated
If not evil...
reroll GM +1
Willpower: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Seeing the damage output of the 2 creatures he steps 5" back before unleashing a channel of healing, excluding the 2 creatures as he does so, if they have an AoO he will taunt them to take it by not casting it defensively.
Channel: 6d6 ⇒ (3, 6, 1, 1, 6, 4) = 21
Charlie Robert McGee |
Charlie snaps his fingers and out pops his rod of intensify spell and another quick snap his rod of empowered goes into his glove of storing. Then he unleashes an Intensified Burst of Radiance.
burst dmg: 10d4 + 10 ⇒ (4, 4, 3, 4, 3, 4, 1, 2, 2, 2) + 10 = 39
If they are Evil, take full damage regardless, but DC:17 reflex save. If make save,then only dazzled. Otherwise, blinded for 1d4 ⇒ 4 rounds.
Charlie Robert McGee |
Grimaldus, FYI: Channel Energy is a Supernatural ability, and therefore doesn't provoke (As a negative energy channeler, this is a very useful thing to know...)
Brother Grimaldus |
Grimaldus, FYI: Channel Energy is a Supernatural ability, and therefore doesn't provoke (As a negative energy channeler, this is a very useful thing to know...)
I was always told that it would provoke, interesting to know and keep in mind.
Brother Grimaldus |
It's right in the Core rules: supernatural abilities don't provoke. You've managed to get to level 10 that way hmm? I guess it pays to treat it like it's a spell! careful mode for the win! ;)
hey, mistakes can happen! and I might be mistaken at this point (being late and all that) but yeah, still, being careful pays off :P
Thunderhoof |
In the interest of not holding things up, I'm going to assume that the second AoO hits and also comes with a paralysis save. After the channel but before the second AoO I'm down 81 hp.
Fort vs Paralysis: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
Will vs Laughter: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25
Bellowing in rage, Thunderhoof lowers his head barrels forward into one of the undead ladies with his mighty horns.
Gore: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d6 + 30 ⇒ (4, 6) + 30 = 40
We have another aid token, right?
Non-Boosted Healing!: 3d6 ⇒ (6, 1, 1) = 8
Chak Yuen Chen |
Chak moves up and studies the blue creature before firing an arrow at it.
+1 Composite Longbow: 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Ikit |
Will Save: 1d20 + 9 ⇒ (6) + 9 = 15 MCPE re-roll: 1d20 + 9 ⇒ (2) + 9 = 11
Ikit falls on the ground laughing.
Chaine "The Butcher" Alazario |
Ikit: Grimaldus has a 10' radius Magic Circle vs. Evil and you're in it... no compulsion can affect you.
GM Worg |
Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger! Everyone Starting or Moving into the Darkness takes 3d8+3 Damage
Blue Harianago(-179,Fine)
Red Harianago(-141,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-19,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-83,Fine)
Chaine(-35,Fine)
Ikit(-35,Fine)
1d20 ⇒ 17
The last standing Harionaga takes one last attempt to deal damage to the party.
Target Who: 1d4 ⇒ 1
Going from Top to Bottom on the Initiative out of who is within 30ft
She targets Grimaldus with the negative energy ray!
Attack Roll: 1d20 + 15 ⇒ (12) + 15 = 27
Negative Energy Damage: 9d6 ⇒ (3, 5, 1, 6, 2, 5, 6, 4, 3) = 35
Negative Energy Location Damage: 3d8 + 3 ⇒ (2, 7, 8) + 3 = 20
@Chaine: No, we have a super final boss eventually.
@Chaine: You don't know \_O.o_/
@Thunderhoof it was actually already rolled. Here.