GM Worg’s Solstice Scar D; The Revengening (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Liberty's Edge

The Slithering Maps

Battlefield Conditions: Dim Light, Suffer 1d6 Negative energy at the end of each turn.
Void Bear(-47,Fine)
Ikit(-6,Fine)
Jarl Bloodfrost(-221,Dead)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Thunderhoof(-6,Fine)
Chak Yuen Chen(-6,Fine)
Grimaldus(-6,Fine)

Chaine(-6,Weapon Taken 7 Damage)
NEGATIVE ENERGY DAMAGE(-6,Fine)

"NOOOOOOooooooooOooo...!" The giant bellows, as the lance strikes him again.

The Giant collapses.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Accelerated by Ikit's curious powers, Thunderhoof lumbers forward to gore the ursine attacking his companion.

Gore: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d6 + 30 ⇒ (3, 4) + 30 = 37

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Accepting the rage, Chak moves up and slashes at the bear.

+1 Keen Adamantine Nodachi: 1d20 + 24 ⇒ (2) + 24 = 26 Damage: 1d10 + 25 ⇒ (4) + 25 = 29

Liberty's Edge

The Slithering Maps

Battlefield Conditions: Dim Light, Suffer 1d6 Negative energy at the end of each turn.
Void Bear(-111,Fine)
Ikit(-6,Fine)
Jarl Bloodfrost(-221,Dead)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Thunderhoof(-6,Fine)
Chak Yuen Chen(-6,Fine)
Grimaldus(-6,Fine)
Chaine(-6,Weapon Taken 7 Damage)
NEGATIVE ENERGY DAMAGE(-6,Fine)

The bear is not looking too good.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Looking at the killing speed of his companions he takes in the rage of Thunderhoof, moving around the bear, knowing it would provoke him before lashing out at the bear

Attack, cold iron scimitar: 1d20 + 8 + 8 ⇒ (18) + 8 + 8 = 34
Damage, cold iron: 1d6 + 1 + 8 ⇒ (1) + 1 + 8 = 10
crit confirm
Attack, cold iron scimitar: 1d20 + 8 + 8 ⇒ (4) + 8 + 8 = 20
Damage, cold iron: 1d6 + 1 + 8 ⇒ (5) + 1 + 8 = 14

The Exchange

HP: 90/90 | AC: 24+3 (17+3 Tch, 19+3 FF) | CMD: 10 | F: +13, R: +15, W: +18 | Init: +9 | Perc: +25, SM+11 | BAB+6 | Speed 20ft| Channel Neg: 9/9 | Spells: 1st 3/7 |2nd: 4/6 | 3rd: 1/5 | 4th: 1/4 | 5th:1/3 | Oracle 1st: 4/5: | Sorcerer 1st: 5/5: | Active Conditions: Resist Fire30, Resist Neg Energy10, Shd Faith, Tap Inner, MomntGreat, Freedom Mvmt, AirWalk, Longstrid

CHarlie decides it's time to uncork the big gun: channeling the power of his spell through his Empowered Rod, a the bear is engulfed in another fireball.

fire damage: 10d6 + 20 ⇒ (5, 3, 2, 4, 4, 2, 5, 3, 3, 5) + 20 = 56
Empowered dmg 84
Dc 19 for half damage (i.e. 42).

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Upon seeing his friends land the killing blow on the last foe, Chaine yells a shout of victory, a short moment of defiance against this dark dimension that is eating them alive, against the very darkness that has spawned undead and fueled evil priests for all the Ages thus far.

Liberty's Edge

The Slithering Maps

Yeah I'm not rolling that; he's dead.

Jarl Bloodfrost Loot:

Potion
Giant Leather Armor (Magical)
Giant Morningstar (Magical)
5 Rocks

Success Reported.

You have 20 minutes until you get to the next site.
Do whatever prep you need and I will have it ready shortly.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Thunderhoof will hit himself with heroism.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Grimaldus will chill for a moment, throw a channel to the rest of the party to mock the minor negative plane for being unable to harm them. After that he will go play nice with Silvermane and scratch the mighty beast under his chin and removing the negative level due to someone not playing nice.

I will use my restoration, unless someone has a scroll for it

Channel: 6d6 ⇒ (4, 1, 6, 1, 4, 4) = 20

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Chaine thanks Brother Grimaldus and shakes his hand. Chaine inquires if Thunderhoof can throw one of his legendary good hope blessings up before they cross back to the Prime Material Plane. Fly spell is still active for more than 5min so I'm ready if you all are.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Do you really need a good hope? You already 1-2 shot everything in this scenario. =P

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50
Thunderhoof wrote:
Do you really need a good hope? You already 1-2 shot everything in this scenario. =P

And I haven't even used Blessing of Fervor yet :P

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Hey... you never know... this is my 4th time playing Solstice Scar and that last encounter is absolutely brutal. Prepare yourselves.

Liberty's Edge

The Slithering Maps

Yeah, charging for over 90 damage per charge tends to end encounters quick, doesn't it? In that first round, the giant had gotten down to 1 hit point and only recovered due to the negative energy.

You arrive at the place to do the thing and stop the stuff. Scary ghost women laugh at you from within the darkness.

What do, Pathfinders?

Why that's simple GM, we roll initiative!

Great Idea!

Liberty's Edge

The Slithering Maps

Initiatives:

Thunderhoof: 1d20 + 2 ⇒ (13) + 2 = 15
Chak Yuen Chen: 1d20 + 7 ⇒ (9) + 7 = 16
Ikit: 1d20 + 5 ⇒ (3) + 5 = 8
Grimaldus: 1d20 + 2 ⇒ (20) + 2 = 22
Trade Prince Charlie Robert McGee Thronfiddle Blackros: 1d20 + 9 ⇒ (18) + 9 = 27
Chaine: 1d20 + 2 ⇒ (11) + 2 = 13
Red Harianago: 1d20 + 9 ⇒ (15) + 9 = 24
Blue Harianago: 1d20 + 9 ⇒ (19) + 9 = 28

Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harianago(-0,Delay)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Red Harianago(-0,Delay)
Grimaldus(-0,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-0,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)

Knowledge Religion DC21:

Harianago, NE Medium undead
This deathly pale beauty’s skin is blemished with bruises and cuts,yet a smile shows behind her f lowing tangle of hair.
1 Question @26, 2 Questions @31

Alrighty, so this encounter starts you 60ft away from the edge of the darkness, but I was lazy and didn't cut/paste the entire map cause I like larger figures. When you move within range, please place yourselves on the map.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Knowledge Religion: 1d20 + 15 ⇒ (15) + 15 = 30

Knowledge question: Special attacks?

Will wait with my action once I know the knowledge question

Liberty's Edge

The Slithering Maps

Bleed, Infectious Laughter, and Paralysis are their special attacks.

Infectious Laughter:

As a full-round action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A creature that hears the laughter must succeed at a DC 23 Will saving thrown or be affected as the hideous laughter spell (CL 14th), except that a laughing creature is considered helpless to the harionago. A creature that successfully saves against a harionago’s scornful laughter can’t be affected by that same harionago’s laughter for 24 hours. This is a mind-affecting effect that can be countered with the countersong class feature. Its save DC is Charisma-based.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Thunderhoof bellows his raging song as he lumbers toward the site of the battle.

Move 40 forward. Inspire rage.

Inspire Rage wrote:

+4 strength (morale)

+4 constitution (morale)
+4 strength (enhancement)
+3 will saves (morale)
-1 armor class
Access to savage dirty trick (DC 27)
Access to lesser celestial blood
no spellcasting

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Religion: 1d20 + 12 ⇒ (4) + 12 = 16

"Hmm, ghostly women. Anyone know if they are actually incorporeal?"

Liberty's Edge

The Slithering Maps

Nah they solid, fam'.

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Ikit says an incantation and pushes off the ground and moves along side Thunderhoof. Ikit casts fly on himself and moves 40'.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

He wanted to give a warning about the special attack from the 2 creatures but Ikit and Thunderhoof bursted into a quick run and were gone before a warning could be given. Turning to his other 3 companions he provided them with the info on what they were and what special attacks they had. With that done a quick incantation was cast on his shield to ward off any evil attacks and then he moved 40" forward

magic circle against evil on the shield

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak will read a scroll of haste targeting himself and anyone still in range (up to 4 other targets).

The Exchange

HP: 90/90 | AC: 24+3 (17+3 Tch, 19+3 FF) | CMD: 10 | F: +13, R: +15, W: +18 | Init: +9 | Perc: +25, SM+11 | BAB+6 | Speed 20ft| Channel Neg: 9/9 | Spells: 1st 3/7 |2nd: 4/6 | 3rd: 1/5 | 4th: 1/4 | 5th:1/3 | Oracle 1st: 4/5: | Sorcerer 1st: 5/5: | Active Conditions: Resist Fire30, Resist Neg Energy10, Shd Faith, Tap Inner, MomntGreat, Freedom Mvmt, AirWalk, Longstrid

Kn-Religion: 1d20 + 17 ⇒ (10) + 17 = 27
Captain Obvious asks: What are their elemental resistances?

If not Fire resistant
SR check, if nec: 1d20 + 12 ⇒ (7) + 12 = 19
Empowered Fireball: 10d6 + 20 ⇒ (3, 4, 5, 2, 2, 3, 3, 3, 5, 3) + 20 = 53
empowered damage=79
DC:19 reflex for half, i.e. 39 fire dmg

If Fire resistant and not Acid resistant, drop rod of empower spell, move action pull lesser elemental rod of acid
SR check, if nec: 1d20 + 11 ⇒ (5) + 11 = 16
Acidball: 10d6 + 10 ⇒ (1, 3, 2, 6, 3, 6, 5, 6, 6, 4) + 10 = 52
DC:19 reflex for half, i.e. 26 acid dmg

If resistant to fire and Acid, drop empower rod, move action pull out lesser Intensify rod
SR check, if nec: 1d20 + 11 ⇒ (10) + 11 = 21
Intensified Burst of Radiance dmg: 10d4 + 10 ⇒ (3, 3, 4, 3, 1, 1, 2, 4, 3, 2) + 10 = 36
Reflex save DC:18: fail=blinded, success=dazzled, either way for duration: 1d4 ⇒ 1 rounds. If evil, take full damage regardless of save. If not evil, no damage.

Liberty's Edge

The Slithering Maps

Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harianago(-39,Fine)
Red Harianago(-72,Fine)

Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-0,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-0,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)

No elemental resistances.

GM Screen:

Reflex Saves: 2d20 ⇒ (16, 4) = 20

Charlie's fireball hits the Harionagos hard. They offer their retort.

Both of the Harionagos move further back, and blast Thunderhoof with negative energy!

Ranged Touch Red VS Thunderhoof: 1d20 + 15 ⇒ (8) + 15 = 23
Ranged Touch Blue VS Thunderhoof: 1d20 + 15 ⇒ (8) + 15 = 23
Negative Energy Red: 9d6 ⇒ (5, 2, 2, 2, 6, 1, 6, 4, 3) = 31
Negative Energy Blue: 9d6 ⇒ (4, 6, 1, 4, 5, 2, 2, 5, 4) = 33

Liberty's Edge

The Slithering Maps

Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harianago(-39,Fine)
Red Harianago(-72,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-0,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-64,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

Let's bully these 2 undead...

Seeing the 2 creatures targetting the massive bull next to him the young vindicator grin, placing his hand on the massive flank of Thunderhoof they can be seen to hop, into time and space, appearing ever so often in the path till both of them are next to the Harianago's. "Forgive me for what is about to happen, your lives have been brutal and you should rest in peace, Sarenrae, guide these souls to the afterlife..."

16/16 Dimension hops used, taking Thunderhoof with me to have him cuddle the 2 Harionagos and let him explain why it was a bad idea for the attacks....

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Not wanting to destroy his lance further, Chaine draws his cold iron heavy pick for the next encounter. Still flying on Silvermane's magical winds, the cavalier spurs the mount into a charge.

Swift Action to Grant Laswall Phalanx on Entire Party; MW Cold Iron Heavy Pick, Mounted, Cavalier Charge, Banner, Flank, Skald Goodness (Spirited Charge): 1d20 + 14 + 1 + 4 + 2 + 2 + 3 ⇒ (5) + 14 + 1 + 4 + 2 + 2 + 3 = 31 for 1d6 + 3 + 3 + 1d6 + 3 + 3 ⇒ (2) + 3 + 3 + (5) + 3 + 3 = 19

Liberty's Edge

The Slithering Maps

Grimaldus and Thunderhoof enter the negative area.

Negative Energy Damage: 3d8 + 3 ⇒ (7, 8, 2) + 3 = 20
Sorry but there really isn't a knowledge for this one.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Ouch. I suppose it's a good thing these guys are targeting Thunderhoof instead of the cavalier that can one-shot them.

Now that we’ve triggered it, is it clear what causes that negative energy damage? Is that something that goes off every round or only the first time you enter the area?

The Exchange

HP: 90/90 | AC: 24+3 (17+3 Tch, 19+3 FF) | CMD: 10 | F: +13, R: +15, W: +18 | Init: +9 | Perc: +25, SM+11 | BAB+6 | Speed 20ft| Channel Neg: 9/9 | Spells: 1st 3/7 |2nd: 4/6 | 3rd: 1/5 | 4th: 1/4 | 5th:1/3 | Oracle 1st: 4/5: | Sorcerer 1st: 5/5: | Active Conditions: Resist Fire30, Resist Neg Energy10, Shd Faith, Tap Inner, MomntGreat, Freedom Mvmt, AirWalk, Longstrid

The tip of Charlie's tongue hangs outside his mouth as he tries to figure out how to squeeze a fireball in there without hurting his mates. Then he sighs and uncorks a persistent fireball that only barely catches the blue enemy.

fire dmg: 10d6 + 20 ⇒ (3, 3, 3, 5, 1, 2, 5, 4, 1, 4) + 20 = 51
Roll twice and take worse of Reflex save, DC:19 for half

Liberty's Edge

The Slithering Maps

If you start your turn in the area or enter the area, you take damage.

Numbers: 2d20 ⇒ (8, 19) = 27
The Harianago bursts into flames.

She looks rather angry.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Continuing to inspire rage. Going to spend that boosted healing aid token.

Miraculously, another team of high ranked Pathfinders passes by to lend some healing! Thunderhoof will spend 3 rounds of inspire to boost a timely inspiration for whoever gets it next.

Boosted Heal: 5d6 ⇒ (5, 4, 5, 5, 1) = 20

Thunderhoof moos in pain when the fiendish women’s dark power rakes across his side.

Finding himself whisked into the fray by the Dawnflower’s divine power, the huge bull rampages through the enemy’s ranks.

Trample: 2d8 + 21 ⇒ (6, 5) + 21 = 32

Trampling through the two undead ladies and ending up at the point my token is on the map. They can each attempt a reflex save (DC 28) for half or take an AOO at -4.

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Ikit flies in and attacks red. +2 adamantine rapier: 1d20 + 15 ⇒ (9) + 15 = 24 Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Opportune Parry and Riposte if attacked:
Parry: 1d20 + 13 ⇒ (18) + 13 = 31 if greater than the attack roll then Riposte: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 1d4 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

The Slithering Maps

Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger!
Blue Harionago(-101,Fine)
Red Harionago(-72,Fine)

Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-20,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-84,Fine)
Chaine(-0,Weapon Taken 7 Damage)
Ikit(-0,Fine)

Apologies for the disappearance, but we are far enough ahead of schedule that we are still doing well.

Claw VS Thunderhoof (AoOP): 1d20 + 15 ⇒ (9) + 15 = 24
Claw Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Red Harionago slashes her claws at the charging bull, and lands a blow! 6 Damage and 5 bleed.
Because of the Paralysis, I will just roll your Fortitude Save.
Thunderhoof Fortitude Save DC23: 1d20 + 15 ⇒ (4) + 15 = 19
Paralysis Rounds: 1d4 + 1 ⇒ (2) + 1 = 3
If you would like to use a reroll on that one, let me know.
Ikit and Chaine Negative Energy Damage: 3d8 + 3 ⇒ (4, 7, 2) + 3 = 16

The Harianagos go back onto the offensive!

The Blue Harianago unleashes a scornful laughter!
Ikit, Chaine, Grimaldus, Thunderhoof, and Silvermane will need to make a DC23 Will Save

The Red Harionago's claws and hair suddenly lashes out at everyone near her! Claws have only 5ft reach, hair has 10ft reach
Claw VS Ikit: 1d20 + 15 ⇒ (4) + 15 = 19
Claw VS Grimaldus: 1d20 + 15 ⇒ (8) + 15 = 23
Hair Barb VS Ikit: 1d20 + 12 ⇒ (1) + 12 = 13
Hair Barb VS Chaine: 1d20 + 12 ⇒ (4) + 12 = 16
Hair Barb VS Grimaldus: 1d20 + 12 ⇒ (9) + 12 = 21
Hair Barb VS Silvermane: 1d20 + 12 ⇒ (17) + 12 = 29
Damage VS Ikit: 1d6 + 4 + 1d6 + 2 ⇒ (1) + 4 + (4) + 2 = 11
Damage VS Chaine: 1d6 + 4 + 1d6 + 2 ⇒ (4) + 4 + (4) + 2 = 14
Damage VS Grimaldus: 1d6 + 2 ⇒ (1) + 2 = 3
Damage VS Silvermane: 1d6 + 2 ⇒ (1) + 2 = 3
Talk about pathetic dice rolls. I hit no one.

Liberty's Edge

The Slithering Maps

Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger! Everyone Starting or Moving into the Darkness takes 3d8+3 Damage
Negative Energy Damage: 3d8 + 3 ⇒ (3, 5, 8) + 3 = 19
Blue Harianago(-101,Fine)
Red Harianago(-72,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-19,Will Save DC23)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-83,Will Save DC23, Paralyzed for 3 Rounds)
Chaine(-35,Will Save DC23)
Ikit(-35,Will Save DC23)

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Is this the final encounter? also I'm using the heavy pick so you can drop the 'weapon 7 dmg' if you want.

Chaine Will Save vs. Negative Energy; Lastwall: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Silvermane Will Save vs. Negative Energy; Lastwall: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

unaffected by hideous laughter due to protection vs. evil, assuming the harianago are evil;

if not evil:
Chaine Will Save vs. laughter; Lastwall: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Silvermane Will Save vs. laughter; Lastwall: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Horse 5-foot steps to flank red with Grimaldus:

Swift Action to Grant 'FOR THE KING' to all allies with 30 feet; MW Cold Iron Heavy Pick, Mounted, Flank, Skald Goodness, FOR THE KING, Haste: 1d20 + 14 + 1 + 2 + 3 + 4 + 1 ⇒ (19) + 14 + 1 + 2 + 3 + 4 + 1 = 44 for 1d6 + 3 + 3 + 4 ⇒ (3) + 3 + 3 + 4 = 13 cold iron good piercing dmg.

Haste Attack: MW Cold Iron Heavy Pick, Mounted, Flank, Skald Goodness, FOR THE KING, Haste: 1d20 + 14 + 1 + 2 + 3 + 4 + 1 ⇒ (6) + 14 + 1 + 2 + 3 + 4 + 1 = 31 for 1d6 + 3 + 3 + 4 ⇒ (6) + 3 + 3 + 4 = 16 cold iron good piercing dmg.

Iterative Attack: MW Cold Iron Heavy Pick, Mounted, Flank, Skald Goodness, FOR THE KING, Haste: 1d20 + 9 + 1 + 2 + 3 + 4 + 1 ⇒ (2) + 9 + 1 + 2 + 3 + 4 + 1 = 22 for 1d6 + 3 + 3 + 4 ⇒ (4) + 3 + 3 + 4 = 14 cold iron good piercing dmg.

Horse Full Attack, Flank, For the King, Skald, Haste (good and bludgeoning dmg)
Hoof Haste Attack: 1d20 + 11 + 6 + 4 + 1 ⇒ (2) + 11 + 6 + 4 + 1 = 24 for dmg: 1d6 + 6 + 4 + 4 ⇒ (1) + 6 + 4 + 4 = 15
Hoof: 1d20 + 11 + 6 + 4 + 1 ⇒ (16) + 11 + 6 + 4 + 1 = 38 for dmg: 1d6 + 6 + 4 + 4 ⇒ (1) + 6 + 4 + 4 = 15
Hoof: 1d20 + 11 + 6 + 4 + 1 ⇒ (6) + 11 + 6 + 4 + 1 = 28 for dmg: 1d6 + 6 + 4 + 4 ⇒ (2) + 6 + 4 + 4 = 16
Bite: 1d20 + 11 + 6 + 4 + 1 ⇒ (10) + 11 + 6 + 4 + 1 = 32 for dmg: 1d4 + 6 + 4 + 4 ⇒ (4) + 6 + 4 + 4 = 18

FOR THE KING: 30 ft radius; +4 to all attacks and dmg for 1 round

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50

effects active: Magic Circle against evil, Haste

Grimaldus has protection from Evil cast upon himself, so if those creatures are evil, no attacks made against Grimaldus since no attacks made by me yet against the creatures :) and also the laughter will be negated

If not evil...

Spoiler:
Willpower: 1d20 + 12 ⇒ (3) + 12 = 15
reroll GM +1
Willpower: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33

Seeing the damage output of the 2 creatures he steps 5" back before unleashing a channel of healing, excluding the 2 creatures as he does so, if they have an AoO he will taunt them to take it by not casting it defensively.

Channel: 6d6 ⇒ (3, 6, 1, 1, 6, 4) = 21

AoO will not happen!:
if they make the AoO, AC, against non evil (including haste) = 38. If they are evil the AC = 40

The Exchange

HP: 90/90 | AC: 24+3 (17+3 Tch, 19+3 FF) | CMD: 10 | F: +13, R: +15, W: +18 | Init: +9 | Perc: +25, SM+11 | BAB+6 | Speed 20ft| Channel Neg: 9/9 | Spells: 1st 3/7 |2nd: 4/6 | 3rd: 1/5 | 4th: 1/4 | 5th:1/3 | Oracle 1st: 4/5: | Sorcerer 1st: 5/5: | Active Conditions: Resist Fire30, Resist Neg Energy10, Shd Faith, Tap Inner, MomntGreat, Freedom Mvmt, AirWalk, Longstrid

Charlie snaps his fingers and out pops his rod of intensify spell and another quick snap his rod of empowered goes into his glove of storing. Then he unleashes an Intensified Burst of Radiance.

burst dmg: 10d4 + 10 ⇒ (4, 4, 3, 4, 3, 4, 1, 2, 2, 2) + 10 = 39
If they are Evil, take full damage regardless, but DC:17 reflex save. If make save,then only dazzled. Otherwise, blinded for 1d4 ⇒ 4 rounds.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Thunderhoof actually makes that fort save. His Fort is +4 higher right now due to heroism and inspire rage.

I assume that means I'm due a second AoO?

The Exchange

HP: 90/90 | AC: 24+3 (17+3 Tch, 19+3 FF) | CMD: 10 | F: +13, R: +15, W: +18 | Init: +9 | Perc: +25, SM+11 | BAB+6 | Speed 20ft| Channel Neg: 9/9 | Spells: 1st 3/7 |2nd: 4/6 | 3rd: 1/5 | 4th: 1/4 | 5th:1/3 | Oracle 1st: 4/5: | Sorcerer 1st: 5/5: | Active Conditions: Resist Fire30, Resist Neg Energy10, Shd Faith, Tap Inner, MomntGreat, Freedom Mvmt, AirWalk, Longstrid

Grimaldus, FYI: Channel Energy is a Supernatural ability, and therefore doesn't provoke (As a negative energy channeler, this is a very useful thing to know...)

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50
Charlie Robert McGee wrote:
Grimaldus, FYI: Channel Energy is a Supernatural ability, and therefore doesn't provoke (As a negative energy channeler, this is a very useful thing to know...)

I was always told that it would provoke, interesting to know and keep in mind.

The Exchange

Male Half Elf lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50
Chaine "The Butcher" Alazario wrote:
It's right in the Core rules: supernatural abilities don't provoke. You've managed to get to level 10 that way hmm? I guess it pays to treat it like it's a spell! careful mode for the win! ;)

hey, mistakes can happen! and I might be mistaken at this point (being late and all that) but yeah, still, being careful pays off :P

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

In the interest of not holding things up, I'm going to assume that the second AoO hits and also comes with a paralysis save. After the channel but before the second AoO I'm down 81 hp.

Fort vs Paralysis: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35

Will vs Laughter: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25

Bellowing in rage, Thunderhoof lowers his head barrels forward into one of the undead ladies with his mighty horns.

Gore: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d6 + 30 ⇒ (4, 6) + 30 = 40

We have another aid token, right?

Non-Boosted Healing!: 3d6 ⇒ (6, 1, 1) = 8

Grand Lodge

Chaotic Neutral Tengu Slayer 13 (Sheet) (Equipment) | HP: 108/108 | AC: 20 (13 T, 18 F) (+4 vs traps) | CMD: 32 (+4 vs traps) | F: 13, R: 14 (evasion, +5 vs traps), W: 13 | Init: 12 | Perc: 30 (36 vs traps, trap spotter) | Speed 30 |
Tracked Resources:
Tactician 1/1 | Slayer's Advance 1/1 | Reroll 1/1

Chak moves up and studies the blue creature before firing an arrow at it.

+1 Composite Longbow: 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Will Save: 1d20 + 9 ⇒ (6) + 9 = 15 MCPE re-roll: 1d20 + 9 ⇒ (2) + 9 = 11

Ikit falls on the ground laughing.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Ikit: Grimaldus has a 10' radius Magic Circle vs. Evil and you're in it... no compulsion can affect you.

Liberty's Edge

The Slithering Maps

Battlefield Conditions: The Circle is Desecrated and Makes Undead stronger! Everyone Starting or Moving into the Darkness takes 3d8+3 Damage
Blue Harianago(-179,Fine)
Red Harianago(-141,Fine)
Trade Prince Charlie Robert McGee Thronfiddle Blackros(-0,Fine)
Grimaldus(-19,Fine)
Chak Yuen Chen(-0,Fine)
Thunderhoof(-83,Fine)
Chaine(-35,Fine)
Ikit(-35,Fine)

1d20 ⇒ 17

The last standing Harionaga takes one last attempt to deal damage to the party.

Target Who: 1d4 ⇒ 1
Going from Top to Bottom on the Initiative out of who is within 30ft
She targets Grimaldus with the negative energy ray!
Attack Roll: 1d20 + 15 ⇒ (12) + 15 = 27
Negative Energy Damage: 9d6 ⇒ (3, 5, 1, 6, 2, 5, 6, 4, 3) = 35

Negative Energy Location Damage: 3d8 + 3 ⇒ (2, 7, 8) + 3 = 20
@Chaine: No, we have a super final boss eventually.
@Chaine: You don't know \_O.o_/

@Thunderhoof it was actually already rolled. Here.

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