| Full Name |
Grimaldus |
| Race |
Half Elf |
| Classes/Levels |
lvl 10 Cleric (seperatist) / lvl 1 Holy Vindicator | HP: 102/102 | AC: 37/37 T: 20 FF: 35 | Saves: Fort +10 / Reflex +4 / Will +12 | Perc: +6 | Diplo: +26 | 11/11 Channel Pos. Energy | CLW Wand: 24/50 |
| Gender |
Male |
| Alignment |
Neutral / Good |
| Deity |
Saranrae |
| Languages |
Common / Elven |
| Occupation |
N/A |
| Strength |
10 |
| Dexterity |
12 |
| Constitution |
15 |
| Intelligence |
12 |
| Wisdom |
19 |
| Charisma |
22 |
About Brother Grimaldus
Grimaldus
Male half-elf cleric (separatist) of Sarenrae 10/holy vindicator 1 (Pathfinder RPG Advanced Player's Guide 263, Pathfinder RPG Ultimate Magic 32)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 37, touch 20, flat-footed 36 (+12 armor, +3 deflection, +1 Dex, +6 sacred, +5 shield; +2 deflection bonus vs. evil, +2 deflection vs. evil)
hp 102 (11 HD; 10d8+1d10+43)
Fort +10, Ref +4, Will +12; +2 vs. enchantments; +2 resistance vs. evil, +2 resistance vs. evil
Defensive Abilities vindicator's shield; Immune sleep
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Offense
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Speed 50 ft. (40 ft. in armor)
Melee +1 cold iron scimitar +9/+4 (1d6+1/18-20) or
. . dagger +8/+3 (1d4/19-20) or
. . mwk morningstar +9/+4 (1d8)
Special Attacks channel positive energy 11/day (DC 22, 6d6)
Domain Spell-Like Abilities (CL 10th; concentration +14)
. . At will—dimensional hop (80 feet/day)
Cleric (Separatist) Spells Prepared (CL 11th; concentration +15)
. . 5th—break enchantment[D], breath of life (DC 19), true seeing
. . 4th—air walk, blessing of fervor[APG] (DC 18), dimension door[D], communal protection from energy[UC], restoration
. . 3rd—cure serious wounds[D], invisibility purge, magic circle against evil, prayer (2)
. . 2nd—consecrate, locate object[D], martyr's bargain, resist energy (3)
. . 1st—divine favor, liberating command[UC], longstrider[D], protection from evil, shield of faith, sure casting
. . 0 (at will)—detect magic, enhanced diplomacy, guidance, stabilize
. . D Domain spell; Domains Healing (Restoration[APG] subdomain), Travel
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Statistics
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Str 10, Dex 12, Con 15, Int 12, Wis 19, Cha 22
Base Atk +8; CMB +8; CMD 28
Feats Additional Traits, Alignment Channel, Channeled Revival[UC], Extra Channel, Selective Channeling, Skill Focus (Diplomacy), Toughness
Traits armor expert, magical knack, sacred conduit, watching taldor (qadira)
Skills Acrobatics +0 (+4 to jump), Appraise +2, Bluff +6 (+7 checks with gnomes), Diplomacy +26 (+27 checks with gnomes), Disguise +6 (+7 checks with gnomes), Intimidate +6 (+7 checks with gnomes), Knowledge (planes) +15, Knowledge (religion) +15, Perception +6; Racial Modifiers +2 Perception
Languages Common, Elven, Thassilonian
SQ agile feet (7/day), elf blood, forbidden rite (travel), healer's blessing, restorative touch
Combat Gear oil of bless weapon (2), pearl of power (1st level) (3), wand of cure light wounds, wand of cure light wounds, holy water; Other Gear +3 comfort glamered mithral full plate, +3 consecrated mithral heavy steel shield, +1 cold iron scimitar, dagger, mwk morningstar, belt of physical might +2 (Dex, Con), headband of mental superiority +2, ioun torch ioun stone[APG], lesser talisman of freedom[OA] (2), muleback cords[APG], ring of protection +3, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], hot weather outfit[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of saranrae, 1,782 gp
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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Channeled Revival May expend channel energy to cast breath of life
Cleric (Separatist) Domain (Restoration)
Cleric (Separatist) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 6d6 (11/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dimensional Hop (16 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Healer's Blessing (Su) Your cure spells are empowered for free.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Restorative Touch (7/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Vindicator's Sacred Shield +6 (- Custom / magic armor -) (Su) Channel energy into shield for sacred/profane AC bonus for 24 hr or until hit.
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