About Charlie Robert McGeeTrade Prince Charlie Robert McGee Init: +9 | Perc: +25
HP: 90
Saves: Fort: +13, Reflex: +15, Will: +18 |
Languages: Common, Draconic, Gnome, Infernal, Sylvan, Ignan, Ancient Osiriani, Gnome stuff:
ACADEMICIAN gain +2 bonus on any single Knowledge (Kn-Nobility) Replaces gnome Obsessive
Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred. Lava Gnome: Fascinated by the power of magma and living in vast caverns beneath active volcanoes, lava gnomes are considered hot-tempered and dangerously unstable even by other gnomes. Lava gnomes have the darkvision and pyromaniac alternate racial traits. Darkvision: darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses. Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance. Traits:
SACRED CONDUIT (Faith): +1 DC
MAGICAL KNACK-Cleric:(Magic): +2 CL Feats:
Noble Scion of War, Selective Channeling, Quick Channel, Ectoplasmic Spell (Fireball only-Theologian Bonus feat), Extra Revelation: Lore Keeper, Extra Revelation: Misfortune, Persistent Spell Skills: Acrobatics +1, Appraise+7, Bluff+9, Diplomacy +22, Disguise+9, Handle Animal+10, Heal+9, Intimidate+9, Linguistics +8, Perception +25, Sense Motive +11, Spellcraft+5, Survival +11, UMD +13,
Oracle Stuff:
Primary Curse: LEGALISTIC: the shackles of Hell (Chelliax) impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one
Second Curse: BLACKENED: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. Oracle Revelations: LORE KEEPER(Ex): learn info through tales, songs, and poems. You may use your CHA mod instead of INT on all Knowledge checks. MISFORTUNE (Ex): as an immediate action, force a creature w/in 30' to reroll one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day Sidestep Secret (Su): Add your CHA mod (instead of DEX) to Armor Class and Reflex saves. Your armor’s max Dex bonus applies to your CHA instead of DEX. Theologian (Cleric Archetype:
Channel Negative Energy (Su): 9/day, DC: 21, 7+2d6, 35’ Spontaneously Cast Inflict Spells: FOCUSED DOMAINC: Only one domain. All level-dependent effects of the granted powers function as if two cleric levels higher. This does not allow her to gain domain-granted powers earlier than normal. Can prepare domain spells using her non-domain slots. She cannot use her spontaneous casting ability on domain spells,
RESIST FIRE 20 Crossblooded Sorcerer Stuff:
DRACONIC (BRASS) Bloodline Arcana:
+1 point of damage per die rolled for fire spells. ORC BLOODLINE Arcana: gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Bloodline Power: TOUCH OF RAGE(Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Oracle Spells:
Orisons: Guidance, Detect Magic, Enhanced Diplomacy, Scrivener's Chant
Oracle 1st (5/day): Moment of Greatness, Murderous Command DC:17, CLW, BURNING HANDS Sorcerer Spells:
Cantrips: Dancing Lights, Disrupt Undead, Mage Hand
Sorcerer 1st (5/day): Déjà vu Cleric Spells Prepped:
Caster Level 11: 7x1st; 6x2nd; 5x3rd; 4x4th; 3x5th lvl Spells
0-lvl: Create Water, Purify Food & Drink, Mending, Stabilize 1st (7/day): 2nd lvl (6/day): Burning Hands (Dom), Air Step, 3rd lvl (5/day): 4th lvl (4/day): 5th lvl (3/day): Gear:
Gloves of Storing: Lesser Metamagic Rod of Empower Lesser Metamagic Rod of Elemental (Acid) Sleeves of Many Garments Circlet of Persuasion Belt of Constitution+4 Cloak of Resistance+3 Cracked Pale Green Prism Ioun Stone Eyes of the Eagle Masterwork Goggles Silver Holy Symbol (Mask) with 2 lesser Pugwampi Braids Holy Symbol Tattoo Lesser Ankh Talisman Lesser Talisman of Freedom Lesser Talisman of Life's Breath Ring of Protected Life Phylactery of Negative Channel Wayfinder Pink & Green SPhere Ioun Stone (in Wayfinder) Incandescent Blue Sphere Ioun Stone Consecrated cold iron cestus cestus +1 Spellstoring Mithral Agile Breastplate (currently Persistent Bestow Curse) masterwork Sanctified Buckler Handy Haversack, containing:
SCROLLS: BREATH OF LIFE, Delay Poisonx3/4, See Invisibilityx3/4, Magic O v Evil, Remove Paralysis, Remove Blindness, Comp Languages 4/5, Speak w/ Animals, Silence, True Strikex4, Monkey Fishx2, Touch of the Seax2, Invisibility PotionsFly, Gaseous Form 2 spring-loaded wristsheathes
Bandoliers:
Boons:
Trade Prince Charlie Robert McGee Thornfiddle-Blackros
Blackros Family Member: +1 Kn(Nobility) & use for DayJob, +2 Bluff, Diplo & Intimidate with “members of High Society” Boons: Family Tradition: Still Sczarni, 5gp x Char level start of each adventure for bribes, services, “biz expenses” no equipment #9-Gnoll Tactics ALL my toons can access: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, Pack Rager Barbarian arch, the Flindbar weapon Chron#6: Friend of Family: permanent: +1 Diplomacy & Kn (Nobility) in Absolom Blackros Family Member: +1 Kn-Nobility & use for Dayjob. +2 Bluff, Intimidate & Diplomacy w/ Members of High Society Chron#7: Keleshite Patron: TRADE PRINCE Vanity, and -1pp cost for Business Vanities (i.e. “Trade Prince” title in Qadira) Chron#8: USED: Chron 9: Djinni’s Admiration: Djinni Jairo appreciates me. Might matter in future? GC 2015 Boon#10: Ley Power: Fire spells +1 Caster lvl (Osirion it’s free) (have used 1 of 3) Chron#11: Deeptreasure Edge: Free Action one-shot, get up to 150gp gemstone mats for spellcasting (Stoneskin, etc) Once per scenario: waive any customs fee or expenditure for secure transport up to 25gp, or one-shot for auto Day Job 35 Chron#12: Blessing of Malikeen: One-shot: gain Endure Elements and reduce Altitude Zone by 1 for one scenario Ley Line Scholar: Whenever in Anamandar, Jinin, Wanshou, or Zi Ha +1 Caster Level on all Spells & SLA Chron#13: Spirits of the Past: Do Séance for Marshal for 1 hour, each picks one for 24 hours: +2 dam with spells, +2 dam to all Non-spells, +1 CMD, +2 when healing (not w/ items), +1 w/ one skill (choose skill at séance) Chron#14; One-shot: take 25 or +5 on Kn (Arcana, History or Planes) Acquainted with Aslynn: Aslynn knows who Charlie is… One-shot: Boost 1 skill check with exploding d6 (up to 3d6) Chron#15: Nexus Crystal: Resist Negative Energy 10 Chron#16: True Ally of Lantern Lodge: if in Tian Xia: 1 prestige yields +5 bonus on Skill, +6 if in Goka Kirin’s Debt Repaid: take 25% off one item worth up to 5500gp (use for CON BELT) Chron#17: Mind-Crystal: if fail save v Compulsion, attempt new save at end of your turn: Chron#18: Unlife Gem: 5 charges: +Charges Resistance (+5-cloak=+3) to Spells and effects with Death descriptor. Each time effect inflicts negative levels, takes 1 charge to negate effect Chron#21- Scion of Geb +1 circumstance bonus on Cha checks v Gebbites Chron#22- forgo dayjob to restore 1d4+1 charged to Timeworn device Chron#23- FIRE affinity Boon (2 total) Shadow over Zjarra: add # of Fire Affinity to intimidate checks and Will save v Fear if foe speaks Ignan or Kelish AND Chron#24- FIRE affinity Boon (2 total) Brass Tycoon: 2-shot EITHER use Selective Spell for fire spell (exclude Fire Affinity spaces—i.e. 2) OR for self & 2 pals, roll twice for save v. Fire Spell Efreeti Arcana: One-shot: CL 8 Scorching Ray (2 rays, 4d6+8/16) Chron#25- Graveknight’s Gratitude: ONE SHOT: get use of one magic item up to 3000gp value for 1 adventure DO THIS FOR MODULE!!! One-shot: FOSSILBLIGHT!: +3 keen adamantine heavy pick, 1/day swift action ignore hardness/DR for 1 creature/object for 10 minutes. If successfully crit, can voluntarily cease weilind to have it pin target against adjacent solid object (CMD to escape=1/2 damage), pinned takes 2d6+6 dmg for 3 rounds Chron#26: Mammoth Riders Chron#27: Earth Affinity |
