GM Ladile & the Pathfinder Society Present: From Shore to Sea (Inactive)

Game Master Lady Ladile

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Grand Lodge

NG Dwarf Male Warpriest-6 | HP 51/51 | AC 24 / 13 T / 22 FF; +4 Dodge vs Giants | CMD 19 (23 vs Bull Rush, Trip | Fort +9, Reflex +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 6/6 per day) | Blessings 6/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 3/3/day (DC 16, 2d6) | Sacred weapon (1d8, +1, 6/6 rounds/day) | Init +3 | Perception +9 (+11 vs devils, +11 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

McKieg sighs, unable to determine what sort of enchantment or curse afflicts the villagers or to treat them.

"Their best hope is that we find the source of this magic and deal with it." Hands on his knees, the dwarf squints through his bushy red brows at the rock-hewn staircase they'd just descended.

"Let's go check out another likely spot. We're just burning daylight down here. Shall we try the crystalline dome or the central building next?"

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi sighs heavily as he looks up at the steep staircase, already dreading the climb. "Yes, I believe you are right. Perhaps we should backtrack here and explore where Tiffany saw the...Archives, you say?" That seems a likely place to find some answers...hopefully."

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg waves his hand in front of the man, then sticks out his tongue and bares his teeth... nothing. "Yup, deez guys like zombiemen er sumpting. Lez go back. Dat ok Sheelur? Look at sum of dem udder places we passed." He readies to lead the group back up and out towards the archives.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"I don't have any magic to fight this kind of control, yet." Sheela frowns. "But you're correct. We need to move on and destroy the source of this trickery."


Season of Ghosts

As the realization sinks in that there's not much you can do for the villagers right now you decide to head back the way you came, reasoning that at least they don't seem to be in any immediate danger where they're at right now. Though McKieg suggests investigating one of the nearby locations both Wadi and Luurg vote to head back across the island to the archives, so that's what you do.

You retrace your steps up the steep staircase that hugs the cliff, back up to the ruined city, and then around the rather prominent central building towards the southeastern section of the island. Initially, all continues to be eerily quiet though you still can't shake the feeling of being watched. However, you've not quite reached the edge of the city ruins when the sound of rapidly-approaching footsteps can be heard, accompanied by shrill, panicked cries. A woman breaks from the overgrown ruins ahead, shrieking as three dark shapes bear down on her - shapes that look like flying mats of tangled seaweed, but with toothy maws! The woman abruptly stops, cut off in mid-scream, as the closest creature moans horribly, then drops down and completely engulfs her!

Kn. Dungeoneering (DC 15):

These flying mats of seaweed are cloakers, chaotic aberrations that are know to be mysterious and paranoid creatures!

For every 5 that you beat the DC, you may learn one piece of information from this list.

Who Goes First?:

Sheela Init: 1d20 + 5 ⇒ (4) + 5 = 9
Luurg Init: 1d20 + 2 ⇒ (15) + 2 = 17
Adyr Init: 1d20 + 4 ⇒ (20) + 4 = 24
Tiffany Init: 1d20 + 3 ⇒ (4) + 3 = 7
McKieg Init: 1d20 + 2 ⇒ (11) + 2 = 13
Wadi Init: 1d20 + 1 ⇒ (13) + 1 = 14

Cloaker Red: 1d20 + 7 ⇒ (4) + 7 = 11
Cloaker Orange: 1d20 + 7 ⇒ (3) + 7 = 10
Cloaker Yellow: 1d20 + 7 ⇒ (3) + 7 = 10


______________

Round 1

Adyr
Luurg

Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)

==============
Red
Orange
Yellow
==============
Sheela (Mage Armor)
Tiffany

Active Conditions: None

Adyr, Luurg, Wadi and McKieg are UP!

Current Map

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg's little ears perk up and his eyes narrow as the woman screams bounce across the stone ruins "Dat not gud mang! Big Luurg comin' ta help!" He pulls off an ugly fruit that's been on his belt for a while and gobbles it up as he runs forward with Leafy in hand. As he goes his footfalls get louder, and louder as once big Luurg is now GIANT Luurg!

He points Leafy at the creatures and hollers "Hey dare weedy monsters, you leaf dat Lady 'lone!"

Enlarged for the next 7 minutes. AC is now 20 and he has reach. I'll roll a hopeful AOO below.

AOO 10' Reach, Large:

MW Spear, PA, Heroism, Enlarge: 1d20 + 9 - 2 + 2 ⇒ (13) + 9 - 2 + 2 = 222d6 + 7 + 6 ⇒ (6, 4) + 7 + 6 = 23


Season of Ghosts

Bellowing for the flapping menaces to leave the poor woman alone Luurg charges forward, scarfing down another piece of fruit as he goes. Thanks to the fruit's magic the half-orc grows even larger than before, and more threatening!
______________

Round 1

Adyr
Luurg (Barkskin, Enlarge Person)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)

==============
Red
Orange
Yellow
==============
Sheela (Mage Armor)
Tiffany

Active Conditions: None

Adyr, Wadi and McKieg are UP!

Current Map
______________

I finally remembered to account for your Barkskin this post, Luurg~

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

As Wadi sees the flying creatures he curses under his breath as lobbing a fireball into their midst is not an option due to the fleeing villager. He therefore opts to advance closer and sends a fiery ray at the one engulfing the poor woman!

Cast Scorching Ray, target Red (Ranged Touch): 1d20 + 4 ⇒ (8) + 4 = 12
Fire damage: 4d6 ⇒ (4, 6, 6, 2) = 18


Season of Ghosts

Deciding that going for collateral damage probably isn't a good idea, Wadi steps forward and fires off a ray of fire at the creature that has the poor woman engulfed. Though it just barely manages to tag the monster, tag it it does, and the air is filled with the scent of burning flesh!
______________

Round 1

Adyr
Luurg (Barkskin, Enlarge Person)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)
==============
Red (-18)
Orange
Yellow
==============
Sheela (Mage Armor)
Tiffany

Active Conditions: None

Adyr and McKieg are UP!

Current Map

The Exchange

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Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Oh ya, sorry, I think heroism is dead so scratch that +2 from the AOO. Barkskin should still be good for a bit longer hopefully.

Luurg yelps a bit as a fiery lazer nearly roasts his chestnuts "Wadi dat.. dat.. was close." He rumbles nervously.

Grand Lodge

NG Dwarf Male Warpriest-6 | HP 51/51 | AC 24 / 13 T / 22 FF; +4 Dodge vs Giants | CMD 19 (23 vs Bull Rush, Trip | Fort +9, Reflex +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 6/6 per day) | Blessings 6/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 3/3/day (DC 16, 2d6) | Sacred weapon (1d8, +1, 6/6 rounds/day) | Init +3 | Perception +9 (+11 vs devils, +11 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

"What are those creatures? Does anyone know?"

Sensing the poor woman is in grave danger, the warpriest grasps his holy symbol, using the divine focus to cast burst of radiance.

As a brilliant flash of shimmering light erupts and engulfs the three monsters, McKieg follows Luurg.

Creatures in the area are blinded for 1d4 ⇒ 3 rounds, or dazzled for 1d4 ⇒ 3 rounds if they succeed at a DC15 Reflex save. Evil creatures in the area of the burst take 5d4 ⇒ (2, 1, 1, 2, 3) = 9 points of damage, whether they succeed at the Reflex save or not.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Adyr who has declared himself the Party's impromptu archer takes aim, channels arcane energy into his arrow and lets fly a deadly shaft.

ranged attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 - at Red unless he falls dead prior.

knowledge (dungeoneering): 1d20 + 3 ⇒ (5) + 3 = 8

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Adyr who has declared himself the Party's impromptu archer takes aim, channels arcane energy into his arrow and lets fly a deadly shaft.

ranged attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 - at Red unless he falls dead prior.

knowledge (dungeoneering): 1d20 + 3 ⇒ (19) + 3 = 22


Season of Ghosts

McKieg follows up Wadi's opening gambit with a spell of his own, conjuring a burst of light that erupts in the midst of the three flapping creatures! While none of them seem to take any bodily damage from the magic...

GM Rolls:

Red Reflex (DC 15): 1d20 + 5 ⇒ (9) + 5 = 14
Orange Reflex (DC 15): 1d20 + 5 ⇒ (18) + 5 = 23
Yellow Reflex (DC 15): 1d20 + 5 ⇒ (12) + 5 = 17

...Orange and Yellow squeal with irritation and Red begins shaking what passes for its head back and forth, blinded by the light! Adyr takes aim and fires off an arrow but finds it difficult to target properly with Luurg's big booty in the way and the arrow whizzes past Red, though not by much.

While Red remains wrapped around the apparently immobilized woman - you notice she doesn't seem to be struggling at all - and sinks its teeth into her arm, Orange and Yellow come flapping towards the rest of you, rising up into the air as they do. Then both of them emit a low, eerie moaning sound that chills you to your very bones!

Luurg, Wadi, McKieg - Each of you need to make two separate DC 15 Will saves or be panicked for 2 rounds.
______________

Round 1/Round 2

Adyr
Luurg (Barkskin, Enlarge Person; Pending Will x2)
Wadi (Mage Armor; -1 Str, Pending Will x2)

McKieg (Defending Bone; Pending Will x2)
==============
Red (-18; Blinded 3r)
Orange (Dazzled 3r)
Yellow (Dazzled 3r)
==============
Sheela (Mage Armor)
Tiffany

Active Conditions: None

Everyone is UP!

Current Map

Grand Lodge

NG Dwarf Male Warpriest-6 | HP 51/51 | AC 24 / 13 T / 22 FF; +4 Dodge vs Giants | CMD 19 (23 vs Bull Rush, Trip | Fort +9, Reflex +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 6/6 per day) | Blessings 6/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 3/3/day (DC 16, 2d6) | Sacred weapon (1d8, +1, 6/6 rounds/day) | Init +3 | Perception +9 (+11 vs devils, +11 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Steel Soul +4 & Glory of Old +1 bonuses, if applicable.
Will DC15: 1d20 + 8 + 4 + 1 ⇒ (11) + 8 + 4 + 1 = 24
Will DC15: 1d20 + 8 + 4 + 1 ⇒ (4) + 8 + 4 + 1 = 17

If McKieg fails the Will save(s)...
The dwarf panics, drops his axe and runs away.

If McKieg succeeds at the Will saves...
McKieg draws upon his warpriest's fervor and swiftly calls upon Yuelral's divine favor, then the dwarf skirts around the enlarged half-orc's left bum cheek and swings his axe at the red creature biting the helpless woman. Like the Round-Mound-of-Rebound, Luurg booty-checks McKieg's swing, and his axe swishes past his intended target.
+1 adamantine dwarven longaxe, divine favor vs blinded foe; Damage: 1d20 + 9 ⇒ (1) + 9 = 101d12 + 9 ⇒ (9) + 9 = 18

"Luurg, would you move that big caboose of yours to a position more advantageous for the rest of us, please?"

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela frowns and begins to cast Summon Monster 2 again. Maybe Aeire, a Small Air Elemental can help even the odds.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Will vs Fear, DC15: 1d20 + 5 ⇒ (2) + 5 = 7
Will vs Fear, DC15: 1d20 + 5 ⇒ (13) + 5 = 18

Luurg drops Leafy as the weird sounds creep him out. "Luurg out! Luurg out!" He bellows, his voice up half an octave as he nearly steam rolls Wadi on his way south around some stone ruins. You can see the top of his bald head and a petrified eyeball looking back as he runs to safety. Double move AWAY!

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Will save DC 15: 1d20 + 6 ⇒ (14) + 6 = 20
Will save DC 15: 1d20 + 6 ⇒ (19) + 6 = 25

Wadi manages to evade the effects of the supernatural moaning and, albeit regretfully, turns his attention to the closer of the flying creatures. Pointing a finger up at the beast he summons his arcane energies and soon it feels the licking of flames surrounding its body!

Cast Spontaneous Combustion on Yellow. The target takes 3d6 ⇒ (4, 5, 6) = 15 points of fire damage and catches on fire. A successful Fortitude save DC 16 reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.


Season of Ghosts

Though Wadi and McKieg are able to stave off the fear that threatens to consume them Luurg isn't quite so fortunate. The massive half-orc bolts, hip-checking McKieg as he darts by and causing his axe swing to miss. On the bright side, at least he's not blocking anyone's view of the battle now!

Opting to hang back, Sheela begins summoning an elemental friend to help while Wadi is forced to turn his attention to Yellow for the moment. He focuses for a moment and then, suddenly, Yellow...

GM Rolls:

Fort (DC 16): 1d20 + 6 ⇒ (12) + 6 = 18

...kinda sorta bursts into flames! There's a burst of flame that seems to emanate from within the beast, burning it as it explodes outward, but the creature seems to have weathered the worst of it.
______________

Round 1/Round 2

Adyr
Luurg (Barkskin, Enlarge Person; Panicked 2r)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)
==============
Red (-18; Blinded 3r)
Orange (Dazzled 3r)
Yellow (-8; Dazzled 3r)
==============
Sheela (Mage Armor)
Tiffany

Active Conditions: None

Tiffany and Adyr are UP!

Current Map

The Exchange

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

Tiffany marches forward, the gem-lined bangles she wears on her wrists clanging together. "Well, Wadi, if fire didn't work... what about ICE?!" The grippli winds up her arm and a frosty ball appears in her hand. She throws her best fast ball at the yellow creature.

Snowball, RT: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 5d6 ⇒ (5, 4, 2, 1, 1) = 13


Season of Ghosts

Tiffany winds up and dishes out an icy fastball special to Yellow, which splatters against the creature's hide and freezes the bits of tissue that it touches! It seems as though the moaning, flapping things possess no noticeable resistance to the icy fastball or Wadi's fire rays.
______________

Round 2

Adyr
Luurg (Barkskin, Enlarge Person; Panicked 2r)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)
==============
Red (-18; Blinded 3r)
Orange (Dazzled 3r)
Yellow (-21; Dazzled 3r)
==============
Sheela (Mage Armor)
Tiffany

Active Conditions: None

Adyr is UP!

Current Map

Grand Lodge

NG Dwarf Male Warpriest-6 | HP 51/51 | AC 24 / 13 T / 22 FF; +4 Dodge vs Giants | CMD 19 (23 vs Bull Rush, Trip | Fort +9, Reflex +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 6/6 per day) | Blessings 6/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 3/3/day (DC 16, 2d6) | Sacred weapon (1d8, +1, 6/6 rounds/day) | Init +3 | Perception +9 (+11 vs devils, +11 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

"Nice work, but save the woman being eaten by the red one, guys!" McKieg yells, trying to focus the fires of the team.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Adyr breaks into Bardic Performance.

+2/+2

"The Law of Man will protect! Attack these creatures... destroy them!"

Adyr moves to protect McKieg's flank.


Season of Ghosts

Adyr decides to put a little oomph into his companions' step and begins a rousing oratory centered around the triumph of Man over the tyranny of false gods and prophets. Perhaps blasphemous but oddly stirring just the same.

Though injured Red seems content to continue biting at the woman in its clutches while Orange utters another eerie moan, this one a bit different in pitch than the previous one. Everyone except for Luurg feels the effects of Adyr's oratory diminish and fade, as though being canceled out somehow.

Everyone in a 60 ft. radius of Orange takes a -2 penalty to attack & damage rolls, so it basically cancels out most of Adyr's oratory. No save on this one.

Yellow also flutters a little closer to the group and makes a rather high-pitched, ghostly sort of moan that immediately sets Wadi, Tiffany, and Adyr's stomachs to churning violently!

Wadi, Tiffany, Adyr - Make a DC 15 Fort or fall prone and be nauseated for 1d4 + 1 rounds.
______________

Round 2/Round 3

Adyr (Pending Fort)
Luurg (Barkskin, Enlarge Person; Panicked 1r)
Wadi (Mage Armor; -1 Str, Pending Fort)
McKieg (Defending Bone)

==============
Red (-18; Blinded 2r)
Orange (Dazzled 2r)
Yellow (-21; Dazzled 2r)
==============
Sheela (Mage Armor) + Friend
Tiffany (Pending Fort)

Active Conditions: Inspire Courage (+2 Morale vs. Charm/Fear, +2 Attack/Weapon Damage), Unnerving Moan (-2 Attack/Damage)

Everyone is UP!

Current Map

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela completes her magic and summons Aerie over the red creature. I added a gray circle nearby.

Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

She uses her racial ability to cast Glitterdust against the Red and Orange creatures. Will Save DC 17 to resist blindness.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

SR Check: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg continues to cowardly flee the scene. Something about those strange screeches rattles his heart into a panic. Run Luurg run! Dey be ok. Ok?

I moved him to the edge of the map with cover. He still has about 30' of movement left if you want him to continue off of the grid.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Fort save DC 15: 1d20 + 6 ⇒ (15) + 6 = 21

Wadi again manages to shake off the effects of the eerie moaning and shrugs at McKieg's words. I think it is too late for her... He still decides to finish off the creature, sending several magical bolts slamming into it.

Cast Magic Missile at Red. Force damage: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

Grand Lodge

NG Dwarf Male Warpriest-6 | HP 51/51 | AC 24 / 13 T / 22 FF; +4 Dodge vs Giants | CMD 19 (23 vs Bull Rush, Trip | Fort +9, Reflex +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 6/6 per day) | Blessings 6/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 3/3/day (DC 16, 2d6) | Sacred weapon (1d8, +1, 6/6 rounds/day) | Init +3 | Perception +9 (+11 vs devils, +11 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Struggling to strike with any accuracy, though the red-hued creature is blinded and preoccupied with its prey, McKieg moves to flank the monster with the air elemental and swings his axe once more.
+1 adamantine dwarven longaxe, divine favor & fate's favored, inspire courage, flank, unspecified penalty from Orange, vs blinded (and grappled?) foe; Damage: 1d20 + 11 + 2 - 2 ⇒ (6) + 11 + 2 - 2 = 171d12 + 11 - 2 ⇒ (9) + 11 - 2 = 18

(Does red suffer from the grappled condition as well as blinded?)

EDIT: Forgot to add the flank bonus from Aerie.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Red is already blind. Can I redirect that to Orange and Yellow?

The Exchange

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

Fort Save: 1d20 + 8 ⇒ (13) + 8 = 21
Tiffany shrugs. "Uh, yeah. Like, nice try. I've heard scarier groans from a PUPPY!" She mocks.

Waiting to see the results of the dust and whatnot before Tiffany acts...


Season of Ghosts

Sheela finishes summoning her friend Aerie, who pops up behind Red and immediately gets to work pummeling the strange beast. An airy fist slams into Red's hide - though not very strongly - and both Red and the engulfed woman seem to bruise slightly in response to the attack. The brave commander then unleashes a burst of glitter...

Redirecting is fine but Glitterdust is a 10 ft. radius burst so you can't quite tag Yellow and Orange at the same time. Decide which one you want and we'll go from there.

Meanwhile Luurg continues to flee while Wadi and Tiffany manage to shrug off the strange nausea induced by Yellow's moaning.

Just keep track of your movement for when you start to head back, Luurg.

Though he personally feels that the entrapped woman's life is a lost cause Wadi turns his focus back to Red and blasts it with a missile barrage. Once more the missile seem to inflict damage to both Red and its prey...but the group's efforts finally pay off as Red unfurls from the woman with an angry shriek! She remains frozen in place and appears heavily injured but at least she's alive - for now.

Now that Red has released its prey McKieg decides to take no chances and steps forward to try and strike it down! Still blinded by the dwarf's spell Red is wide open and vulnerable to the incoming axe strike which sinks deeply into its flesh! Blood flows freely from Red's many wounds and it now seems close to death...

Red is still Blinded but no longer suffers from the Grappled condition.
______________

Round 2/Round 3

Adyr (Pending Fort)
Luurg (Barkskin, Enlarge Person; Panicked 1r)
Wadi (Mage Armor; -1 Str, Pending Fort)
McKieg (Defending Bone)
==============
Red (-43; Blinded 2r)
Orange (Dazzled 2r)
Yellow (-21; Dazzled 2r)
==============
Sheela (Mage Armor) + Aerie
Tiffany

Active Conditions: Inspire Courage (+2 Morale vs. Charm/Fear, +2 Attack/Weapon Damage), Unnerving Moan (-2 Attack/Damage)

Sheela, Tiffany and Adyr are UP!

Current Map

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Adyr moves in order to try and get a clear shot at the creature which continues to feed upon the poor woman trapped in its clutches...

Then he enchants and fires another arrow.
Ranged Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage (magic): 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Adyr continues his bardic performance.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela blinds the Orange creature with her glitterdust, then draws her wand of burning hands and advances.

Meanwhile, Aerie continues slamming into the Red creature.
Slam: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Adyr Al'Abissi wrote:

Adyr moves in order to try and get a clear shot at the creature which continues to feed upon the poor woman trapped in its clutches...

Then he enchants and fires another arrow.
[dice=Ranged Attack]1d20+6
[dice=Damage (magic)]1d6+2+2

Adyr continues his bardic performance.

I know everyone likes to forget about applying inspire to their attack rolls, but I think this is the first time I've seen the bard forget about his own buff! Add +2 to that attack roll man!

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

The creature's unnerving moan cancels out Inspire Courage exactly.

The Exchange

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

Tiffany wiggles her well-manicured fingers, and a storm cloud forms above. "Hold on a minute, and I'll have lightning bolts reducing these stupid things to ash!"

Start casting call lightning

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Sheela Kolphan wrote:
The creature's unnerving moan cancels out Inspire Courage exactly.

Oh. But he did add it to damage. I should pay closer attention.. soon when I'm not running away and I can at least run towards!


Season of Ghosts

Sheela's glitter rains down on Orange...

GM Rolls:

Orange Will: 1d20 + 7 ⇒ (5) + 7 = 12

...and gets into whatever must pass for its eyes! Tiffany begins channeling her connection to the elements, preparing to call down the thunder and lightning. Adyr also ignores the strange surge of nausea, firing a shot at Red while stubbornly continuing his oratory. Though it's not the best of shots it's still enough to catch Red in its vulnerable state, piercing its heart (or roughly the place you think its heart might be) and sending it crashing into the dirt!

Though blinded and dazzled by the light and glitter, Orange continues its' eerie moaning against Adyr's oratory. If the situation weren't so perilous it might actually be funny, man and beast attempting to drown out the other with noise.

Orange continues with its' Unnerving Moan~

Yellow, on the other hand, seems to have had enough of things and swoops down out of the sky at...

1d4 ⇒ 3
Yellow Grapple vs. Sheela: 1d20 + 10 ⇒ (20) + 10 = 30

This does not provoke an AoO.

...Sheela, engulfing her much like Red did with the mysterious woman moments earlier!
______________

Round 3/Round 4

Adyr
Luurg (Barkskin, Enlarge Person)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)

==============
Orange (Blinded, Dazzled 1r)
Yellow (-21; Dazzled 1r, Grappled)
==============
Sheela (Mage Armor; Grappled) + Aerie
Tiffany

Active Conditions: Inspire Courage (+2 Morale vs. Charm/Fear, +2 Attack/Weapon Damage), Unnerving Moan (-2 Attack/Damage)

Everyone is UP!

Current Map

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

"Sheela!"

Quick as a flash Wadi summons another spell and a reddish hued coating of grease flows over Sheela's pretty dress.

Looks like I'll owe Sheela another outfit!

Cast Grease on Sheela's clothing. Sheela gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple (and a ruined dress he he.)

Grand Lodge

NG Dwarf Male Warpriest-6 | HP 51/51 | AC 24 / 13 T / 22 FF; +4 Dodge vs Giants | CMD 19 (23 vs Bull Rush, Trip | Fort +9, Reflex +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 6/6 per day) | Blessings 6/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 3/3/day (DC 16, 2d6) | Sacred weapon (1d8, +1, 6/6 rounds/day) | Init +3 | Perception +9 (+11 vs devils, +11 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Seeing the yellow creature swoop down to engulf Sheela, McKieg turns bringing his starmetal axe around in a mighty swing, flanking the creature with Tiffany.
+1 adamantine dwarven longaxe, divine favor & fate's favored, inspire courage, flank, Unnerving Moan penalty from Orange, vs grappled foe; Damage: 1d20 + 11 + 2 - 2 ⇒ (19) + 11 + 2 - 2 = 301d12 + 11 - 2 ⇒ (3) + 11 - 2 = 12
"Adyr, can you heal the fallen woman? She may be near death."


Season of Ghosts

Thinking quickly Wadi uses his magic to lube Sheela up good and proper, to help her in slipping free from the Yellow monster! A ruined outfit seems a small price to pay, at least as far as the sorcerer is concerned.

Taking a more pragmatic and practical approach McKieg simply spins about and hacks into Yellow with his axe, taking advantage of Tiffany's position to flank the beast. His axe slices into both Yellow and Sheela, sending droplets of crimson and ink flying!
______________

Round 3/Round 4

Adyr
Luurg (Barkskin, Enlarge Person)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)
==============
Orange (Blinded, Dazzled 1r)
Yellow (-27; Dazzled 1r, Grappled)
==============
Sheela (-6; Mage Armor; Grappled) + Aerie
Tiffany

Active Conditions: Inspire Courage (+2 Morale vs. Charm/Fear, +2 Attack/Weapon Damage), Unnerving Moan (-2 Attack/Damage)

Sheela + Aerie, Tiffany, Adyr and Luurg are UP!

Current Map

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg finally comes to his senses and nearly goes into another panic as he sees bossmang Sheelur wrapped up in the creature. He spreads his butterfly wings and takes off, swooping just up over the ruined buildings to get back in time to help. He draws out 'peeler' as he goes, zooming along as fast as he can.

"LUURG COMIN' BOSSLADY!" Rumbles over everyone's head, especially Adyr, as it seems like something is now blocking out the sun above him.

Use up 1min of his flight discovery, double move at 60' speed. Draw out dagger. Let's say he's 10' up so he can reach and threaten both of the remaining foes.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Aerie gives chase and tries to pummel the yellow thing.
Slam: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Wadi wrote:
Sheela!

"What?" Sheela turns to Wadi only to see him point up. She turns around much too late. "How yonic..." She muses as the cloaked figure scoops her up and starts biting.

Then she gets covered in slick grease. "Too many questions. Step one, Lighten up and start laughing!"

Melee Touch: 1d20 + 3 ⇒ (2) + 3 = 5

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

I'm hoping a laughing creature can't grapple.


Season of Ghosts

As Sheela finds herself engulfed by Yellow Aerie tries to swoop to her defense, attempting to pummel the creature like a small child might try to pummel someone for picking on their big brother or sister. Sheela remains surprisingly calm for being caught in Yellow's clutches, attempting to use one of her innate powers to force the creature to begin laughing. Sadly this proves harder to do than expected and she can't quite get her arms free to actually touch Yellow.

Meanwhile Luurg finally finds himself free of the strange panic that had overcome him and realizes that Sheela is in a bind, quite literally. Activating his powers of flight he zips back to the fray like a bat butterfly out of hell, ready to make the creatures pay for messing with his team!
______________

Round 3/Round 4

Adyr
Luurg (Barkskin, Enlarge Person)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)
==============
Orange (Blinded, Dazzled 1r)
Yellow (-27; Dazzled 1r, Grappled)
==============
Sheela (-6; Mage Armor; Grappled) + Aerie
Tiffany

Active Conditions: Inspire Courage (+2 Morale vs. Charm/Fear, +2 Attack/Weapon Damage), Unnerving Moan (-2 Attack/Damage)

Tiffany and Adyr are UP!

Current Map

The Exchange

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

Tiffany giggles as the storm clouds crackle and roar. She points at the yellow creature. "Like, leave Sheela alone, you big stupid excuse for a bird!"

Call Lightning: 3d6 ⇒ (2, 4, 1) = 7
DC 16 Reflex for half. It's not raining (for that nicer 3d10), is it?


Season of Ghosts

Hmm...the weather has been foul to middling ever since you got to Blackcove yesterday so yes, we'll say it's raining again.

Behind the Scenes:

Sheela Reflex: 1d20 + 5 - 3 ⇒ (20) + 5 - 3 = 22
Yellow Reflex: 1d20 + 5 - 3 ⇒ (7) + 5 - 3 = 9

Call Lightning: 3d10 ⇒ (10, 1, 9) = 20

Her spell complete, the sky above crackles with lightning as Tiffany calls down a mighty lightning bolt upon Yellow. Owing to the rainy skies above the bolt has more power than usual and Yellow, not expecting retribution from above, is too slow to dodge it!

*CRACK-BOOM*

The air smells of ozone and cooked flesh. Much of Yellow's skin and body are now blackened and burnt by the lightning but it still feebly clings to Sheela...who also seems to be smoking a bit, though she weathered the blast much better than her attacker.

Yellow takes 20 damage, Sheela only takes 10.

AdyrBot continues his oratory, taking a step back from Yellow and firing another shot from his bow...

Attack vs. Yellow: 1d20 + 6 ⇒ (18) + 6 = 24
Damage (Magic): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

...and even with it being a little difficult to target due to his companions crowding in around Sheela, the arrow flies true and sinks into Yellow's flesh! The tip protrudes out the other side and scratches Sheela's arm a little bit but it's a small price to pay as her attacker finally goes limp and falls to the ground.

Even though Orange is the only one that remains of the monstery trio it doesn't seem inclined to back down, though it does finally cease the irritating moaning.

1d2 ⇒ 2
1d2 ⇒ 1

Instead, it swoops in the general direction of where it can hear Luurg and Adyr. Diving, down it makes a clumsy attempt to try and engulf Adyr...

Concealment 50% (High is Bad for Me): 1d100 ⇒ 81

...and misses!
______________

Round 4/Round 5

Adyr
Luurg (Barkskin, Enlarge Person)
Wadi (Mage Armor; -1 Str)
McKieg (Defending Bone)

==============
Orange (Blinded)
==============
Sheela (-19; Mage Armor; Grappled) + Aerie
Tiffany

Active Conditions: Inspire Courage (+2 Morale vs. Charm/Fear, +2 Attack/Weapon Damage)

Everyone is UP!

Current Map

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg flaps his dainty wings like mad, moving over a bit to flank with McKeig then drops down to the ground with a heavy thud. "Luurg back. Sorry." He then proceeds to slash the thing with great gusto.

Mithril Dagger, PA, Enlarge, Inspire, Flank: 1d20 + 9 - 2 + 2 + 2 ⇒ (19) + 9 - 2 + 2 + 2 = 301d6 + 5 + 4 + 1 + 2 ⇒ (4) + 5 + 4 + 1 + 2 = 16
Crit? Mithril Dagger, PA, Enlarge, Inspire, Flank: 1d20 + 9 - 2 + 2 + 2 ⇒ (17) + 9 - 2 + 2 + 2 = 281d6 + 5 + 4 + 1 + 2 ⇒ (2) + 5 + 4 + 1 + 2 = 14

I don't think I've ever done 30 damage with a dagger without sneak attack.. dang.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela has Electricity Resist 5, so she takes 5 less damage.

Aerie flanks with Adyr. Bolsted by his music, Aerie continues to fight.
Slam: 1d20 + 4 + 2 + 2 ⇒ (16) + 4 + 2 + 2 = 24
Damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

"Ew. Off of me." Sheela sloughs the cloaker's remains. "I'm covered in... I hope this is magical grease." Sheela continues to run over to the fallen woman.

UMD, DC 20: 1d20 + 9 ⇒ (9) + 9 = 18
Sheela isn't able to get the wand working.

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