GL's Shattered Star. (Inactive)

Game Master Grandlounge

Maps

Loot


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Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai eyes the pool. "I don't know if I'm a strong enough swimmer to pass through that grate unaided, and any magical effects that would help would be dispelled the moment we were completely submerged. Maybe we should see where those doors lead, first."

Does the grate have holes in it?


Female Human Rogue

"Perhaps we should just use one of the doors?"


SSMap | Info | 0 GS Map | 0 GS Loot

There are holes in the grate which water passes freely through. The water is 5ft deep but darker than one would expect for the depth.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Just wondering, but I'd prefer to take a door. We can come back. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Let's go from left to right, shall we? Sevrus, can you see if there are any traps on the first door?"


Male High Azlanti DM

"Well I'll try"

Perception - take 10 for Perception 20- GM I'll check each of the doors in turn


SSMap | Info | 0 GS Map | 0 GS Loot

Sevrus find the doors to be safe and open the door to the left.

Stone counters line the walls of this chamber. An additional work slab sits in the center of the room—all of these countertops are cluttered with beakers, jars, tubes, tools, and all manner of ancient alchemical equipment, many of them caked with strange encrustations of crystals, stains, or other residues. A particularly large urn of corroded-looking metal sits in the center of the westernmost countertop.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai looks over the room, scanning for magical auras, as he says, "This appears to be some kind of alchemical laboratory. I suspect it hasn't been used in some time, but there may yet be volatile chemicals."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli nods, "Or usable ones.."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Yeah, I'd just blow myself up poking around. I'm touching nothing. "


SSMap | Info | 0 GS Map | 0 GS Loot

There are seven containers of magical fluids and powders in the room, of which three are dangerously unstable. Each of the three unstable containers can be identified as dangerous with a successful Craft (alchemy) Spellcraft. There is also a potion of displacement, an elixir of love, 1 dose of stone salve, and an urn containing 10 doses of wax of defiance.

Can I also get a perception check from everyone.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 9 ⇒ (5) + 9 = 14


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Female Human Rogue

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Sorry, I was traveling.

Von-Dai casts detect magic to identify everything. Spellcraft: 1d20 + 15 ⇒ (14) + 15 = 29


SSMap | Info | 0 GS Map | 0 GS Loot

Zeltyieli you find two urns that are particularly unusual. Von, you believe they are designed to hold a creature based on their shaoe it must me a slime or ooze. Should anything explode like those 'unstable containers' you are looking the oozes would be released.

Also sorry for my slow posting, I'm moving 3000km to a new city so there is a lot of stuff on my end.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zelytieli reports to the others what he's found, then muses, "I wonder if we could turn those against our opponents? I'd have to think the sudden appearance of an ooze would be quite the distraction.... Of course, I'm not sure that we could transport them safely."

He chuckles, "Too bad we can't ask them to come back here."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Yes, but the ooze would be just as likely to attack us as it would our opponents. That's the kind of double-edged sword that can end badly."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli nods, "I was suggesting it as a way to distract them so we could avoid having to fight them... or, at least, fight them afterward when they've been weakened."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"I'm with Von Dai, there's too many ways for it to go wrong, and I really don't like oozes. "


Female Human Rogue

"We'd have to be careful not to jostle them when we're carrying them if it's unstable though."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli nods, "Agreed. I said it, myself, even. Transporting them seems too dangerous."


SSMap | Info | 0 GS Map | 0 GS Loot

Having weighed the pros and cons of transporting oozes the group decides on caution and move on the next room.

Six stone platforms draped with white sheets stand in this room, with manacles affixed to the four corners of each. What appears to be a metallic bookstand stands at the foot of each platform—one of these stands still holds a large leather tome. The walls are painted a soft, soothing blue.

Von finds a faint abjuration aura on a book in the room.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Spellcraft: 1d20 + 15 ⇒ (16) + 15 = 31
Knowledge (arcana): 1d20 + 15 ⇒ (8) + 15 = 23

Von-Dai studies the aura, trying to identify it.


SSMap | Info | 0 GS Map | 0 GS Loot

It seems to be a preservation spell on the book itself. It is an ancient
Thassilonian text called Dreams and Desires that explores the mysterious link between dreams and enchantment magic. The book itself is magically preserved, and if used as an aid in any question involving dreams or enchantment magic, it grants a +2 circumstance bonuson Knowledge (arcana) checks.

In the book you find.
scroll of dream
scroll of symbol of sleep
scroll of mind fog

In the Next room K21.

The center of this domed chamber is dominated by a complex design painted on the floor in dozens of colors, which is oddly unsettling. Broken furniture and other debris is scattered across the room and a faint acidic odor tickles the nostrils, while an overturned bookstand with a large black tome sits near the far wall.

DC 25 Spellcraft check:
You identify the effects of the circle are worrisome and conjuration related.
DC 20 Knowledge (arcana)
Spoiler:
The magic of the circle is unstable as if it’s mid-conjuration. It is unclear what will trigger the circle.


Female Human Rogue

Sevrus will search for traps and be cautious around the magic circle, awaiting confirmation from the magic users regarding how to proceed.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26

Zeltyieli whistles, "Seems like something's being summoned. Or, at least, that a summoning started and was interrupted..."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Take 10 on Spellcraft for 25 total.

Knowledge (arcana): 1d20 + 15 ⇒ (18) + 15 = 33

Von-Dai nods in agreement. "You are correct, Zeltyieli. The magic in the circle is also highly unstable, and could easily be triggered - although I cannot say by what. I am also unsure of the precise effect if it is - it could complete the summoning or perhaps explode in a torrent of uncontrolled magic."

Von-Dai attempts to see if there's a path to the overturned bookstand and the black tome without crossing the summoning circle.


SSMap | Info | 0 GS Map | 0 GS Loot

Any walking path puts you adjacent to the circle but does not go through it.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai walks around the circle, being careful not to cross the line, until he gets to the book. Once he does, he picks up the book to examine it and see if he can tell what was in the process of being summoned.


SSMap | Info | 0 GS Map | 0 GS Loot

As you approach the circle starts to flicker than glow. Suddenly before you is a worm-like monster that has a hideous face of eyes and hooked jaws. It wields a wand and a sword in its twin tentacle tails.

Attack on Von: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 3 ⇒ (4) + 3 = 7
Attack on Von: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (3) + 3 = 6

Bite: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 1 ⇒ (2) + 1 = 3 plus poison Fort DC 17 effect 1d2 ⇒ 1 Wis and deafness

Initiative:

Marcus: 1d20 + 2 ⇒ (11) + 2 = 13
Von-Dai: 1d20 + 2 ⇒ (20) + 2 = 22
Sevrus: 1d20 + 10 ⇒ (7) + 10 = 17
Zeltiyeli: 1d20 + 3 ⇒ (1) + 3 = 4
Seugathi: 1d20 + 9 ⇒ (7) + 9 = 16

Seugathi DC 20 Will save each round from all PCs or become confused for 1 round.
Von
Marcus
Sevrus
Zelti


Female Human Rogue

Will save: 1d20 + 4 ⇒ (13) + 4 = 17


SSMap | Info | 0 GS Map | 0 GS Loot

Confusion: 1d100 ⇒ 78 Attack the nearest creature.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

will: 1d20 + 3 ⇒ (13) + 3 = 16


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Will (w/ Elven Bonus v. Enchantment): 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Looks like the Bite misses - thanks, mage armor!

Will: 1d20 + 5 ⇒ (18) + 5 = 23

Knowledge (dungeoneering): 1d20 + 13 ⇒ (6) + 13 = 19

"Ahh!" Von-Dai cries out as he gets struck by the creature. He then backs away from the circle, trying to put distance between it and himself so he can cast spells.

Withdraw action, if at all possible.


SSMap | Info | 0 GS Map | 0 GS Loot

Marcus

Confusion: 1d100 ⇒ 92 Attack the nearest creature.

The creature is a Fiendish Seugathi. One piece of info what do you want?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

power attack
to hit: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d3 + 13 ⇒ (2) + 13 = 15


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

From his position, Zeltyieli quickly casts a spell, creating a bow of force to attack the strange creature.

Spiritual Weapon: 1d20 + 7 ⇒ (14) + 7 = 21 for 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Resistances, please.


Male High Azlanti DM

Sevrus attacks Marcus

dagger: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d4 + 4 + 3d6 ⇒ (3) + 4 + (2, 1, 3) = 13

dagger: 1d20 + 5 ⇒ (4) + 5 = 9

damage: 1d4 + 4 + 3d6 ⇒ (3) + 4 + (1, 3, 5) = 16


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Those are excellent rolls when attacking one's own party.


SSMap | Info | 0 GS Map | 0 GS Loot

DR 10/slashing or piercing and 5/good; Immune mind-affecting effects, poison; SR 17

Marcus target: 1d2 ⇒ 1 Sevrus based on initiative is the target.


SSMap | Info | 0 GS Map | 0 GS Loot

Von is able to run back without taking any more attacks. As he turns on his heels he watches his friends begin to attack each other. After the strike each other lucidity returns to their eyes just in time to watch several attacks come at Sevrus.

Attack on Von: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 3 ⇒ (6) + 3 = 9
Attack on Von: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (1) + 3 = 4

Bite: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 1 ⇒ (3) + 1 = 4 plus poison Fort DC 17 effect 1d2 Wis and deafness

Seugathi DC 20 Will save each round from all PCs or become confused for 1 round.
Von
Marcus
Sevrus
Zelti


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Did the creature attack me or Sevrus?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

will: 1d20 + 3 ⇒ (19) + 3 = 22

Marcus attacks the critter.

power attack
to hit: 1d20 + 12 ⇒ (15) + 12 = 27damage: 1d3 + 13 ⇒ (2) + 13 = 15


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Spiritual Weapon: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 1 ⇒ (8) + 1 = 9
Will (with Elven Bonus): 1d20 + 10 ⇒ (14) + 10 = 24

Zeltyieli keeps shaking off the strange aura, It's going after our minds... so maybe it needs to deal with something without one... and begins to cast a summoning spell.


SSMap | Info | 0 GS Map | 0 GS Loot

It attacked Severus. I assumed that you withdrew further away.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I did as well, but you still had my name in the attack rolls, so I got confused.

Will: 1d20 + 5 ⇒ (11) + 5 = 16

And so, apparently, did Von.


SSMap | Info | 0 GS Map | 0 GS Loot

Von Confusion: 1d4 ⇒ 4 Attack the nearest creature. Finish your turn and continue on to the next turn.

Two big hits land on the creature. The creature attacks Marcus in return.

Attack: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (5) + 3 = 8

Bite: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1 ⇒ (8) + 1 = 9 plus poison Fort DC 17 effect 1d2 Wis and deafness

Seugathi DC 20 Will save each round from all PCs or become confused for 1 round.
Von
Marcus
Sevrus
Zelti

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