The Age of Progress; A Kingmaker Campaign (Inactive)

Game Master leinathan

Driven by destiny and ambition, a group seeks to form lawless wilderness into the beginnings of a great, modern empire.

Map of the Stolen Lands

Battlemap

Trolls Cooking a Halfling, round 3 -> 4

1. Aisha <--- You are up!
2. Marcus (grazed) <--- You are up!
3. Blue Troll (blinded 2 rounds)
4. Lyon (grazed)
5. Walthus (grazed)
6. Red Troll (wounded)
7. Melira
8. Ishana <--- You are up!
9. Pink Troll (KOd)
10. Kaussek <--- You are up!


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Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

Ishana follows Melira, running towards the group so that she could get a little closer to the action.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

Marcus swung again at the troll he was engaged with, then backed up, still warding the halfling.

Power Attack, targeting Red: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
Damage: 1d6 + 4 + 6 ⇒ (3) + 4 + 6 = 13


Male Lizardfolk Magus (Eldritch Scion) 4 | HP 47/48 | AC:17 T:8 Fl:17 | CMB: +7 CMD: 15 | F +9 R +0 W +5 | Init -2 | Perc: +0 | Fire Res 5
Per-Day Abilities:
1st level spells 3/4 | 2nd level spells 2/2 | Eldritch Pool 5/5
Current Effects:

Invisibly, Kaussek manuevers around the nearest troll.

Hammer: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

He takes his warhammer in a two handed grip and swings it at his target in a large arc, but a spasm takes hold of him at an inopportune moment. He appears just as his weapon makes its nearest approach to the troll.


Perception +07 (LLV, DV) | Init +05 | Android Egs 3/Brd 1 HP 40/42 | AC/Touch/Flat/CMD 20/15/15/18 | Fort/Ref/Will +05/09/06 / +4 v. Mind-Affecting, Paralysis, Poison, Stun | Evasion | Stalwart | DR 2/-
Trained Skills:
+11: Acro, Stealth; +10: A(Prose, Linguistics); +9: K(Society, Planes); +8: K(Other); +7: Perception, Spellcraft, Survival, Athletics; +5: Autohypnosis

Starknife Throw v. Red Troll (Bottom-left Square): 1d20 + 9 ⇒ (10) + 9 = 19
Starknife Damage: 1d4 + 6 ⇒ (3) + 6 = 9

When the first troll goes down, Aisha turns her attention to the other trolls, head tilting as she notes that the troll combating Marcus has wounds that are slowly healing over. She darts rapidly to the southwest towards Lyon to get a clear shot at the troll, slowing as she sees Kaussek appear across from her. She watches for a bare moment as she forms a new starknife, still out of reach of the bipedal monster, roiling light and dark coalescing into the familiar form. Wasting no time, she hurls it end-over-end at the exposed flank of the creature.


Global Buffs:

Ishana: Feel free to refer to the map and move your own token when it's your turn, or give me more descriptive guidance regarding where you'd like to be.

Kaussek: I'm assuming that the +2 you wrote in to hit comes from invisibility, but next time, please write it something like: Attack (Invisibility) 1d20+8+2. Clarity can only help me!

As Ishana closes in on the battle from behind, Kaussek appears from invisibility on the other side of one of the trolls and swings his hammer at it. Despite the fact it has no idea he is there, his attack is clumsy and the troll simply accidentally bashes his attack aside with a wild flail of one of its overly-long, freaky stretchy arms.

Aisha and Marcus team up against the same troll as Kaussek, with a one-two blow of thrown magical starknife and scimitar slice. The troll bellows as multiple new wounds open up along its body, even as they heal. Its eyes wildly flip between combatants, trying to decide which of them to try and eat first.

Roaring, the troll that Ishana blinded swings its claws and teeth at... the space where Marcus was a moment ago, meaning that it only strikes empty air. Frustrated and following its nose, it takes tentative steps towards Kaussek. As it slowly walks, the burn wounds created by Ishana's holy spell fade away.

Aisha and Marcus deal 22 damage to the Red troll, it is wounded. Lyon is up.


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

There's no grid section which makes it tough, but I was 35 feet off the map, and then double moved, which should put me 25 feet into the map (approximately, but I don't want to be right in the middle of melee combat. I *think* Melira has taken one (if not two) move actions in the last few rounds, so I should be near / next to here as an approximate guideline. If I have enough movement speed to be anywhere, then I'm probably positioning myself around where Aisha is. I'm sick with flu tho atm so its possible I'm missing something obvious


Female Human (Taldan) Gunslinger 1 / Warder (Hawkguard) 3 | HP 40/54 | AC 19, Touch 14, FF 15, CMD 19 | Fort +7, Refl +8, Will +4 | Init +4, Perception +7
Resources:
Grit: 1/1 | Armiger’s Mark: 4/4 | Called: 1/1 | Mythic Power: 0/0 | Ammo: 48

Lyon takes a step around Aisha, making sure she has a clear shot for her next shot. "Keep focusing them one at a time, we've got this." She wasn't the best at pep talks but after everything that has happened so far she was doing her best.

She lines up her next shots and empties both barrels at the red troll, hoping to injury it more before it could attack again.

To hit 1 (PBS, DA, Doubleshot): 1d20 + 10 + 1 - 2 - 4 ⇒ (10) + 10 + 1 - 2 - 4 = 15
Damage 1 (PBS, DA, SWS): 1d8 + 5 + 1 + 4 ⇒ (5) + 5 + 1 + 4 = 15 One point is fire damage.

To hit 2 (PBS, DA, Doubleshot): 1d20 + 10 + 1 - 2 - 4 ⇒ (14) + 10 + 1 - 2 - 4 = 19
Damage 2 (PBS, DA, SWS): 1d8 + 5 + 1 + 4 ⇒ (8) + 5 + 1 + 4 = 18 One point is fire damage.


Global Buffs:

Yeah, precision isn't as possible with no grid. The size of a single medium-size character's square is 5ft.

Red Troll Claw v. Lyon (Critical): 1d20 + 8 - 3 ⇒ (4) + 8 - 3 = 9
Red Troll Claw v. Lyon (Critical): 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24 Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Red Troll Bite v. Lyon (Critical): 1d20 + 8 - 3 ⇒ (17) + 8 - 3 = 22 Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Lyon unloads a pair of shells into the troll in between Kaussek, Aisha and Marcus, causing it to fall to one knee and groan with what could even be interpreted as fear. Its healing slows and then totally stops, and it struggles to maintain consciousness despite the several mounting wounds. It roars and steps towards Lyon, unleashing a savage attack against her. It catches her with a claw and then a light grazing with one of its tusks, drawing bleeding wounds that could be much worse.

Meanwhile, the captured halfling tries to wriggle away from the trolls, though he can't go far because he's totally tied up. "Help me! Someone cut me free!" he cries.

Melira lays a hand on Aisha, showing her potential future outcomes to her next actions, allowing her the opportunity to self-correct and avoid mistakes.

Lyon deals 33 damage to the red troll, who is critically-wounded now with no regeneration. The red troll deals 14 damage to Lyon, who is grazed. Melira uses diviner's fortune on Aisha, giving her a +2 to attack rolls, skill checks, ability checks, and saving throws. The rest of the party is up. On its turn the pink troll will heal 5, though it is still unconscious.


Male Lizardfolk Magus (Eldritch Scion) 4 | HP 47/48 | AC:17 T:8 Fl:17 | CMB: +7 CMD: 15 | F +9 R +0 W +5 | Init -2 | Perc: +0 | Fire Res 5
Per-Day Abilities:
1st level spells 3/4 | 2nd level spells 2/2 | Eldritch Pool 5/5
Current Effects:

Yes, sorry, the +2 was from invisibility

Kaussek moves a step over, following the badly injured troll. Snarling at his own weakness he takes another heavy swing with his warhammer.

Hammer: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

This swing is just as clumsy as the last, however.


Perception +07 (LLV, DV) | Init +05 | Android Egs 3/Brd 1 HP 40/42 | AC/Touch/Flat/CMD 20/15/15/18 | Fort/Ref/Will +05/09/06 / +4 v. Mind-Affecting, Paralysis, Poison, Stun | Evasion | Stalwart | DR 2/-
Trained Skills:
+11: Acro, Stealth; +10: A(Prose, Linguistics); +9: K(Society, Planes); +8: K(Other); +7: Perception, Spellcraft, Survival, Athletics; +5: Autohypnosis

Starknife Attack (Flanking): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

"I do not normally stay engaged for so long." Aisha says to no one in particular, "But I have already ruined my pattern." As she forms a starknife in her hand once more, she lashes out at the troll, a nearly perfect strike! She jams the blade upwards, deep into his torso, before pulling the blade back out with a squelching noise. "We are presently in the process of saving you. We will untie you after the things trying to eat you are dead. My name is Aisha, what is yours? Are you injured? Marcus passes for a doctor if you are injured."


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

GM will you give us a visual clue or notification if a troll is low enough to actually die should we stop regeneration? I have access to one flask of Alchemists Fire (given by Marcus) but I don't want to waste it on Pink unless its definitely "low' enough to be killed by it. Just needing to know this, because its the difference between me hitting it a few times or fully killing it this round with Alchemists Fire.


Perception +07 (LLV, DV) | Init +05 | Android Egs 3/Brd 1 HP 40/42 | AC/Touch/Flat/CMD 20/15/15/18 | Fort/Ref/Will +05/09/06 / +4 v. Mind-Affecting, Paralysis, Poison, Stun | Evasion | Stalwart | DR 2/-
Trained Skills:
+11: Acro, Stealth; +10: A(Prose, Linguistics); +9: K(Society, Planes); +8: K(Other); +7: Perception, Spellcraft, Survival, Athletics; +5: Autohypnosis

Pink is unconscious and was not regenerating due to fire. If it's regenerating now, alchemist fire is very unlikely to kill it as it's 5 higher than it was (which was 'not dead'). This will apply to any of them. If they start to heal after going unconscious during a round she shot them, you have at best a 1/6 shot of it killing them (and probably lower!).


Global Buffs:

I will not. I will specifically say when a troll has died, but it's up to you to pay attention and figure out what a good amount of damage is.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

The foolish halfling had opted to scramble away, and didn't realize he was now in more danger. Trolls were too large and dangerous a foe to be able to slip away from, so the halfling was on his own. That meant the best defense was a good offence.

Marcus continued hacking at the troll in front of him.

Power Attack targeting Red: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage: 1d6 + 4 + 6 ⇒ (6) + 4 + 6 = 16

Then he drew his dagger from his belt and slipped in front of the blind troll to block it's path to the halfling. Move action and 5' adjust.


Female Half-Elf Arcanist (Brown Fur) 4 | HP 32/32 | AC13 T11 FF12 | CMD 16 | F+4 R+4 W+4 (+2 to all saving throws against enchantment) |Init +2 | Perc +2 | Senses: Low Light Vision |Spells 1st - 6/6 2nd - 2/3 | Arcane Reservoir 4/11

Ishana moves closer to the downed and unconscious pink troll, and does her best to hit it a few more times, determined to reduce the impact of its regeneration.

Dagger + Power Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

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