SFS Signal of Screams—Campaign Mode (Inactive)

Game Master KingTreyIII

Seventhday, 2 Kuthona, 318 AG

Maps

Character Profiles

Inventory Tracking


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Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

"SEVEN DAYS!" Vocklon sounds worried. He sits down in one of the chairs, pushing the unconscious form out of it. "We are going to die here aren't we?" He says nearly defeated. He looks to Boron for a small bit of hopeful news. "There any clues on that computer where we can even start looking for this site?"


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

"Yes, the location of the back side is... on the darkside.
That narrows it down a bit.
As for dying, heh, who knows. I died before. It's not great, but not that bad."

Boron taps his symbol of Pharasma:
"The Boneyard is peaceful...
It's where you go after that can be less fun..."


| Strange Aeons | Hell's Rebels | ◆◇↻

EDIT 2: Forgot to mention, swiping one of the white Eclipse cards that the verthani had across the card reader opens the doors unless I say otherwise.

Through the Southern Double Doors

Off-white ceramic tiles speckled with green glint in the powerful light given off by rectangular fixtures built into the ceiling. Steel doors, some adorned with nameplates, branch off from the corridor, leading to the various rooms within the facility. Compact, black security cameras keep watch from the ceiling, spaced at 30-foot intervals.

From around the corner a white robot looks at you all, its shoulder-mounted gun loading itself.

”INTRUDER ALERT! INTRUDER ALERT!”

As the robot loudly alerts, the sound of similar voices echo throughout the hallway!

Initiative:
Boron: 1d20 + 1 ⇒ (19) + 1 = 20
Jacob: 1d20 + 3 ⇒ (6) + 3 = 9
Volcklon: 1d20 + 3 ⇒ (2) + 3 = 5
Xagyg: 1d20 + 13 ⇒ (18) + 13 = 31

Robots: 1d20 + 5 ⇒ (7) + 5 = 12

EDIT: Forgot about something:

ID Robots: Engineering 17:
Refer to the Engineering spoiler in this post.

INTRUDER ALERT
Round 1
==============
Xagyg
Boron

Robots
Jacob
Volcklon
==============


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Engineering: 1d20 + 18 ⇒ (5) + 18 = 23

Boron checks out the white robot: "That is a Patrol-class Security Robot. Every so often it can shoot an arc of electricity at up to four of us... but at the same time it is vulnerable to electricity itself."

Then Boron walks out and around the robot, before it can react because of the fight... and Boron swings at it, overcharging.
Nova vs. KAC: 1d20 + 14 ⇒ (10) + 14 = 24
Holy, Magic, F, s (Overcharged): 2d8 + 2d6 + 15 ⇒ (4, 6) + (5, 6) + 15 = 36

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

With a shrug, Xagyg turns *off* Stun mode...


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d4 ⇒ 2

”CRITICAL DAMAGE SUSTAINED. ACTIVATING NANITE SURGE.”

The security-bot in front of Boron has some of its cracks and damage close up.

Nanite Surge: 3d8 ⇒ (4, 1, 3) = 8

From around the other corner comes another similar robot. Out of its hand surges a bolt of electricity that arcs toward Xagyg and Volcklon!

Reflex Saves for Half:
E Damage: 1d8 ⇒ 1
Volcklon: 1d20 + 9 ⇒ (5) + 9 = 14
Xagyg: 1d20 + 12 ⇒ (7) + 12 = 19

But both of them evade it with little difficulty.

The further sound of footsteps echo throughout the hall; there’s more coming.

INTRUDER ALERT
Round 1/2
==============
Xagyg
Boron

Robots (Black: -28)
Jacob
Volcklon

==============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg steps out into the corridor, and calmly tries to turn Black into slag.

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (12) + 14 = 26, for 1d10 + 4 + 5d8 ⇒ (9) + 4 + (1, 3, 5, 2, 4) = 28 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.


| Strange Aeons | Hell's Rebels | ◆◇↻

Black turns into slag.

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

Jacob, silent and stoic, stands next to the inspector, guarding him and staring at white, daring him to try it.

Defense, Bodyguard on Xaygyg


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Moving into the hallway Volcklon raises his hand. A small surge of electricity leaps forth towards the robot.

Target Red

Energy Ray (Electricity): 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d3 ⇒ 3

Status:

EAC: 22 KAC: 23 CM: 31
Stamina: 44/54 | HP: 49/49 | Resolve: 12/12 | DR/6 Kinetic
Spells Used:
(1) 7/7
(2) 5/6
(3) 4/4
Ghost Killer Immolation Flame Spinner 14/20
Arc Pistol Battery 0/20 | 20/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 1/1
Alternate Outcome 1/1


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron looks around, and, hearing robots coming, decides to move over and take the brunt of their attack.

So he moves up to the door and bashes at red with an overcharged Lava.
Lava vs. KAC: 1d20 + 14 ⇒ (18) + 14 = 32
Holy, Magic, F, s (Overcharged): 2d8 + 2d6 + 15 ⇒ (6, 4) + (5, 2) + 15 = 32

I thought the door was closed, but Boron sees a ray of electricity dart past...
In case the door IS closed, the action would instead be:

Boron hurls Lava at the white robot, before moving over to the door and Calling "Lava" back to his hand.
55 ft. away. for 20 ft. range (w. thrower arms) so -2 for two increments (from -1 per extra range increment from Far Shot) and another -4 from Cover I imagine, which means:
32-6=26 to hit (for 32 damage vs. white if it connects). Using the swift to used Called


| Strange Aeons | Hell's Rebels | ◆◇↻

Yeah, Sorry; that door was closed. Gonna pretend that Volcklon aimed at White. Thanks for saving the robots the action economy, Boron!

”CRITICAL DAMAGE SUSTAINED. ACTIVATING NANITE SURGE.”

White Nanite Surge: 3d8 ⇒ (5, 7, 5) = 17

Red, on the other hand, steps back and fires a cone of electricity upon Boron!

Red vs Boron EAC: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
E Damage: 2d4 + 8 ⇒ (3, 3) + 8 = 14

Blue likewise fires at Boron!

Blue vs Boron EAC: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
E Damage: 1d4 + 4 ⇒ (4) + 4 = 8

INTRUDER ALERT
Round 2/3
==============
Xagyg
Boron

Robots (White: -19)
Jacob
Volcklon

==============


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

So the door is open, now? (opened when Boron approached or something?)

Boron fries a bit, and remembers that when he had hair, it would stand on end with such electricity in the air.
"Ouch! That stings!"
So Boron goes into a full attack mode, swinging at red once--

Lava vs. KAC: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Holy, Magic, F, s: 2d8 + 15 ⇒ (2, 1) + 15 = 18

--and twice!

Lava vs. KAC: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Holy, Magic, F, s: 2d8 + 15 ⇒ (6, 1) + 15 = 22

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

"At least they don't seem truly dangerous; more of a simple impediment..."

Xagyg lines up a shot on Red, hoping to finish it off.

Unless Boron took it out, in which case, I will target White.

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (19) + 14 = 33, for 1d10 + 4 + 5d8 ⇒ (6) + 4 + (4, 3, 6, 2, 1) = 26 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

Jacob continues to stand, guarding the inspector until injuries are such that the team needs the use of his mystical powers... he also wanted to save his spells for the worst surely to come.

Bodyguard again, total defense again.


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Having a small bit more time to recollect his thoughts from the sudden robotic attack Volcklon raises his hand where a static arc pistol suddenly appears in it. He fires at the white plated robot.

Called static arc pistol: 1d20 + 9 ⇒ (6) + 9 = 15
Damage (Elec): 1d6 + 4 ⇒ (4) + 4 = 8

Status:

EAC: 22 KAC: 23 CM: 31
Stamina: 44/54 | HP: 49/49 | Resolve: 12/12 | DR/6 Kinetic
Spells Used:
(1) 7/7
(2) 5/6
(3) 4/4
Ghost Killer Immolation Flame Spinner 14/20
Arc Pistol Battery 18/20 | 20/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 1/1
Alternate Outcome 1/1


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d4 ⇒ 4

Sorry for not saying anything for some time, all; needed a bit of time to myself. Also, Boron: you don’t have a reach weapon; you can’t full-attack Red from there. Xagyg: you moved to a place where Red had cover from your attack (not that that means much when your attack roll was so high). Jacob: you’re not adjacent to Xagyg, so you couldn’t do Bodyguard. Volcklon:....you just missed.

Going to assume that Boron instead stepped and did one attack and that Jacob moved over to Xagyg.

Boron and Xagyg manage to team-up on Red, but the robot miraculously still stands.

”CRITICAL DAMAGE SUSTAINED. ACTIVATING NANITE SURGE.”

Red Nanite Surge: 3d8 ⇒ (8, 1, 5) = 14

Blue, on the other hand, starts surging with electricity that it then chucks at Boron, Jacob, and Xagyg!

Reflex Saves for Half:
E Damage: 1d8 ⇒ 6
Boron: 1d20 + 7 ⇒ (20) + 7 = 27 Success
Jacob: 1d20 + 8 ⇒ (13) + 8 = 21 Success
Xagyg: 1d20 + 12 ⇒ (1) + 12 = 13 Fail

White steps up toward Volcklon and lets loose a cone of electricity!

White vs Volcklon EAC: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
E Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Xagyg:
Take 3 more damage.

Volcklon:
Take 2 more damage.

INTRUDER ALERT
Round 3/4
==============
Xagyg
Boron

Robots (White: -19; Red: -30)
Jacob
Volcklon

==============


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Wiping the sweat from his eyes, and thus having a better view of things, Boron now sees he is indeed facing the red robot, and so he takes has Vroni track the red robot's vitals, and then swings the overcharged blade.
Lava vs. KAC w. Combat Tracking: 1d20 + 16 ⇒ (10) + 16 = 26
Holy, Magic, F, s (Overcharged): 2d8 + 2d6 + 15 ⇒ (1, 4) + (6, 5) + 15 = 31

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg frowns, then scuttles forward, and tries to melt White.

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (7) + 14 = 21, for 1d10 + 4 + 5d8 ⇒ (7) + 4 + (4, 2, 2, 7, 5) = 31 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.


| Strange Aeons | Hell's Rebels | ◆◇↻

Red is sliced right down the middle by Boron, leaving little more than melted metal!

Botting Jacob and Volcklon:

Jacob moves to Xagyg and continues doing what he’s been doing Bodyguard and total defense.

Volcklon shoots White.

Called static arc pistol: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Damage (Elec): 2d6 + 8 ⇒ (6, 5) + 8 = 19

Called static arc pistol: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Damage (Elec): 1d6 + 4 ⇒ (6) + 4 = 10

White then falls to slag.

Blue steps back and shoots at Boron.

Blue vs Boron EAC: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
E Damage: 1d4 + 4 ⇒ (2) + 4 = 6

INTRUDER ALERT
Round 4/5
==============
Xagyg
Boron

Robot
Jacob
Volcklon

==============


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Thanks for the bot. I am in the middle of moving places and unpacking. Time definitely got away from me.

With the robot fallen Volcklon turns and runs to help Boron. "Hang on. We are coming!" His voice is muffled through the mask.

Double move.

Status:

EAC: 22 KAC: 23 CM: 31
Stamina: 44/54 | HP: 49/49 | Resolve: 12/12 | DR/6 Kinetic
Spells Used:
(1) 7/7
(2) 5/6
(3) 4/4
Ghost Killer Immolation Flame Spinner 14/20
Arc Pistol Battery 14/20 | 20/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 1/1
Alternate Outcome 1/1


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron takes a step past the door, and swings at the blue bot', overcharging Lava.

Lava vs. KAC: 1d20 + 14 ⇒ (3) + 14 = 17
Holy, Magic, F, s (Overcharged): 2d8 + 2d6 + 15 ⇒ (8, 5) + (6, 2) + 15 = 36

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg zooms forward, and takes a shot at Blue.

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (1) + 14 = 15, for 1d10 + 4 + 5d8 ⇒ (6) + 4 + (8, 2, 2, 3, 8) = 33 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.


| Strange Aeons | Hell's Rebels | ◆◇↻

Botting Jacob:

Jacob double-moves and Bodyguards Xagyg.

Boron swings at Blue, but the robot manages to barely dodge away from the dwarf’s swing AND the shirren’s shot! The robot steps back and lets loose another cone of electricity, catching both Boron and Xagyg into the area!

Blue vs Boron EAC: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Blue vs Xagyg EAC: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
E Damage: 1d4 + 4 ⇒ (4) + 4 = 8

INTRUDER ALERT
Round 5/6
==============
Xagyg
Boron

Robot
Jacob
Volcklon

==============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Sensing an opening, Xagyg zooms past the robot, and takes another shot.

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (18) + 14 = 32, for 1d10 + 4 + 5d8 ⇒ (8) + 4 + (2, 3, 8, 8, 6) = 39 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron takes a step forward, and swings an overcharged Lava once again, hoping that Xagyg's shot will help him hit the robot.
Lava vs. KAC: 1d20 + 14 ⇒ (14) + 14 = 28 (+2 from Flat Footed)
Holy, Magic, F, s (Overcharged): 2d8 + 2d6 + 15 ⇒ (8, 4) + (6, 6) + 15 = 39


| Strange Aeons | Hell's Rebels | ◆◇↻

Boron destroys the final security robot and the halls grow silent once more.

Each robot has an integrated tactical arc emitter and two batteries. Gonna decide that it takes an Engineering check of DC 15+1.5*CR of creature to safely get an integrated weapon off of a creature (which Boron happens to make automatically with these guys). Inventory Updated

A casual perusal of the rooms around the hallways shows one room near the northeast corner of particular interest: an office with a silver nameplate that says “Kaeon Rhyse.”

Into Kaeon’s Office

A matching chair sits behind a mahogany desk in this spacious office. A pair of filing cabinets stands against the eastern wall. A map of a vast city covers most of the western wall, studded with many silver pins in seemingly random locations.

A search of the desk finds an electronic frame haphazardly shoved into a drawer alongside other office detritus. When powered on, the frame cycles through holographic images of a young adult male verthani shaking hands with a gray-haired human man in medical scrubs, walking across the stage at a graduation ceremony, posing with verthani children in front of a school, and other happy-looking memories.

In addition, in another desk drawer is a black laminated key card. It displays a picture of a smiling verthani male in the equivalent in humans of late 20s—it is labeled “Kaeon Rhyse, Executive Director.” It is the face of the same man on the electronic frame and who left on that first day at New Elysium.

Culture 23:
The map on the west wall is of an aerial view of Cuvacara.

Perception 28:
Amidst the clutter and detritus are two spell chips: one of nondetection and one of probability prediction. I’ll update the inventory once I know someone’s succeeded at this check.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Perception: 1d20 + 19 ⇒ (13) + 19 = 32
After having tinkered with the robots, Boron will look around and then rest if he has time.
10 minute 1 RP rest for full SP

 »Oh, some spell chips. Can stuff them in a computer... »

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg nods, noting dryly:

"How fortunate, then, that we have no problems finding computers to use..."


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d20 + 19 ⇒ (17) + 19 = 36 1d20 + 19 ⇒ (18) + 19 = 37

I’m assuming you guys took a 10-minute rest.

Inventory Updated With no other labeled areas of note, the group decides to go through the rooms one-by-one going clockwise, starting with the northwesternmost room.

Through the northwesternmost door

This room has more cubicles with more not-very-portable computers on them. On the northern wall are two glass cases with comm units running the Penumbra app.

Boron Computers: 1d20 + 20 ⇒ (5) + 20 = 25
Boron Computers: 1d20 + 20 ⇒ (19) + 20 = 39

Boron hacks into the computer, but isn’t fooled by the fake shell once again and manages to get around it. The same email about relocation to the black site is on these computers as well. Additionally, there’s multiple spreadsheets of sales reports and projections—apparently the recent release of Penumbra was very well received, with 60% of Cuvacara inhabitants purchasing the app within 48 hours of its initial release. Otherwise there is nothing of interest.

Through the north-middle room

An oblong wooden table surrounded by cushioned swivel chairs takes up most of this room. A large vidscreen on the eastern wall currently displays an image of a black sphere limned by radiating golden light—Eclipse Innovations’s logo.

This seems to be some kind of meeting room. There is nothing of interest in here.

Through the northeasternmost door

To the east, metal cabinets provide storage for various food items and utensils. A large rectangular device labeled “Meal-o-Matic Deluxe” stands on the L-shaped counter to the southeast. A door exits to the south.

The cabinets are filled with nonperishable canned foods as well as packets labeled “Meal-o-Matic” that display pictures of a wide variety of cuisines from prime rib to tofu curry.

The Meal-o-Matic Deluxe is a non-portable mk 2 culinary synthesizer that creates meals from specially designed packets (instead of UPBs). Each packet inserted into the machine produces a common-quality meal in 1 minute. It also has a setting for different flavors of coffee and tea, but can’t produce any intoxicants. You can manage to salvage 20 weeks’ worth of field rations from here, but considering that’s 20 bulk for something worth 20 credits, I’m gonna assume that you guys just leave it.

The group advances onward, toward the double doors to the far east…

Perception:
DC 36
Boron: 1d20 + 19 ⇒ (3) + 19 = 22
Jacob: 1d20 + 21 ⇒ (9) + 21 = 30
Volcklon can’t possibly succeed
Xagyg: 1d20 + 19 ⇒ (16) + 19 = 35

Before anyone can react, from around the corner appears a single longarm rifle that appears to be built into the arm of a Large, white construct. Peeking around the corner appears a sort of “head,” a single giant red visual sensor giving the imagery of a massive mechanical cyclops.

A deep, booming voice resonates from the robot’s direction. ”INTRUDER ALERT.”

A massive line of plasma shoots out from the robot’s weapon, aimed directly at Xagyg and Jacob!

Black vs Xagyg FF EAC, then Jacob FF EAC: 1d20 + 19 ⇒ (20) + 19 = 39
E & F Damage to Xagyg and Jacob: 2d10 + 10 ⇒ (7, 6) + 10 = 23
Crit E & F Damage to Xagyg: 2d10 + 10 ⇒ (7, 10) + 10 = 27

The blast nearly knocks Xagyg off of his feet, rushing past the shirren to also hit Jacob. As Xagyg regains his balance he realizes that he smells something burning—and that something is him!

Thus ends its surprise round.

Initiative:
Boron: 1d20 + 1 ⇒ (7) + 1 = 8
Jacob: 1d20 + 3 ⇒ (11) + 3 = 14
Volcklon: 1d20 + 3 ⇒ (10) + 3 = 13
Xagyg: 1d20 + 13 ⇒ (9) + 13 = 22

Robot: 1d20 + 5 ⇒ (8) + 5 = 13

Xagyg Burn: 1d8 ⇒ 5

ID Robot: Engineering 25:
This is a Terminator-class security robot! These massive brutes are usually favored by wealthy elites or government-funded corporations for their sheer price and effectiveness. They are not, however, without weakness. These robots, like their lesser models, are vulnerable to critical hits and electricity.

If you exceed the DC by 5+, open the spoiler below

Spoiler:
These class of security robots can, as a swift action, overclock their systems to grant them haste for 5 rounds.

If you exceed the DC by 10+, open the spoiler below

Spoiler:
All security robots have a nanite repair system that heals them damage after every hour that they can also overclock once per day as a full action to grant themselves or another technological construct touched instant healing. A Terminator-class security bot heals 5d8 when it overclocks its nanite repair systems.

Xagyg:
Take 6 more damage.

INTRUDER ALERT Redux
Round 1
=============
Xagyg
Jacob

Robot
Volcklon
Boron
=============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg frowns, then shrugs, and shoots at the construct...

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (1) + 14 = 15, for 1d10 + 4 + 5d8 ⇒ (8) + 4 + (3, 6, 7, 5, 6) = 39 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

...but, being on fire proves to be sufficient distraction for him to miss.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron stashes the spell chips while he rests.

While checking out the rooms, he mutters: "60% of Cuvacara inhabitants took the app'... that'll be a lot of disgusting zombies out to kill!"

At the Meal-o-Matic, Boron does try to see if he can get a helping of dwarven sausages and mashed potatoes: "No beer, but better than nothing."

But he sadly has to drop all this, splattering it across the floor, when something blasts plasma all over.
His mouth full, he calls out: "My meal!"

Seeing how badly it damaged his friends, Boron is quite impressed by the robot.
Engineering: 1d20 + 20 ⇒ (6) + 20 = 26
"WOW! That is a Terminator-class security robot! These massive brutes are usually favored by wealthy elites or government-funded corporations for their sheer price and effectiveness. They are not, however, without weakness. These robots, like their lesser models, are vulnerable to critical hits and electricity."

Boron is about to attack... but then just pushes his meal to the side of the corridor, with his boot.


| Strange Aeons | Hell's Rebels | ◆◇↻

Botting Jacob:

Jacob casts haste and Bodyguards Xagyg.

The security-bot once more shoots its plasma rifle at Xagyg and Jacob.

Robot vs Xagyg EAC then Jacob EAC: 1d20 + 19 ⇒ (17) + 19 = 36
E & F Damage to Xagyg and Jacob: 2d10 + 10 ⇒ (3, 2) + 10 = 15

Xagyg Burn: 1d8 ⇒ 3

Xagyg:
Take 6 more damage.

INTRUDER ALERT Redux
Round 1/2
=============
Xagyg
Jacob

Robot
Volcklon
Boron

=============


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron suddenly feels a magical boost to his thighs, and rushes off with this increased movement.
Haste for a move before full attack
He runs along the wall, and then turns in to confront the robot, hoping to leave enough space for his companions to shoot at it.
Boron ducks, hoping to avoid some elongated blade-arm or some such thing, before swinging Lava a couple times to see if it eats into this nice mechanical foe.

1st Lava vs. KAC: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
2nd Lava vs. KAC: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
1st Holy, Magic, F, s: 2d8 + 15 ⇒ (4, 7) + 15 = 26
2nd Holy, Magic, F, s: 2d8 + 15 ⇒ (3, 8) + 15 = 26
Crit Holy, Magic, F, s: 2d8 + 15 ⇒ (1, 7) + 15 = 23
Wound: 1d20 ⇒ 2

His first blow glances off the armor, but provides some information as to where to hit, so the second blow bites deep into the bot's circuitry, making it leak silicone.
49 damage + no save 1d6 Bleed

"As I said, this terminator-class security robot, like its lesser models, is vulnerable to critical hits!"


| Strange Aeons | Hell's Rebels | ◆◇↻

As Boron closes the gap between himself and the security-robot, a flash goes across the Terminator’s sensor as it raises its non-firearm hand and backhands the dwarf!

Terminator AoO: 1d20 + 22 ⇒ (18) + 22 = 40
B Damage: 2d10 + 18 ⇒ (3, 3) + 18 = 24

Boron then opens a massive hole in the robot’s chest—but despite this Boron can clearly see the leaks in its circuitry start to close ever so slowly flavorful way to say that it still has most of its hit points. Also, constructs are immune to bleeding, but considering you basically just did triple damage to the thing (double plus 50% extra), I think that’s a fair trade-off.

The Terminator, despite the massive opening in its external structure, stares menacingly at Boron with its single red “eye.”

”THREAT ACKNOWLEDGED. PREPARING COUNTERMEASURES.”

INTRUDER ALERT Redux
Round 1/2
=============
Xagyg
Jacob

Robot (-73)
Volcklon
Boron
=============


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron cushions the blow somewhat, but takes damage.

Just to double check: Boron's blade, "Lava", hits in Fire and slash, not electricity ; in case the 50% is a confusion w. electricity - but I am happy to deal that damage otherwise!


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| Strange Aeons | Hell's Rebels | ◆◇↻

”Vulnerability to crits” means 50% extra damage.

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg's burning flesh sizzles merrily, but ignoring it, nay, drawing strength from the pain, he lines up another shot...

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (1) + 14 = 15, for 1d10 + 4 + 5d8 ⇒ (10) + 4 + (4, 2, 1, 4, 4) = 29 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

...but he is once again far too distracted to accomplish anything worthwhile.


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

"60%! That is going to tear this whole planet apart..." Volcklon ducks as the terminator-class robot smashes Boron into the wall. Turning Volcklon runs the opposite way down the hall to try and circle back around.

Status:

EAC: 22 KAC: 23 CM: 31
Stamina: 44/54 | HP: 49/49 | Resolve: 12/12 | DR/6 Kinetic
Spells Used:
(1) 7/7
(2) 5/6
(3) 4/4
Ghost Killer Immolation Flame Spinner 14/20
Arc Pistol Battery 14/20 | 20/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 1/1
Alternate Outcome 1/1

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg tosses a puzzled look in the direction of Volcklon's retreating back.

"The robot is this way..."


| Strange Aeons | Hell's Rebels | ◆◇↻

Just so y’all are aware, Jacob’s player has been preoccupied recently because it’s Con season. He hasn’t abandoned the game, just had more readily apparent situations to take care of (like only having a few days to prep Siege of Gallowspire 15-16 hard mode). Thus, Botting Jacob:

Jacob moves up next to Xagyg, total defenses, and Bodyguards.

The Terminator’s single “eye” flashes rapidly.

”OVERCLOCK PROCEEDURE INITIATED.”

Terminator vs Boron: 1d20 + 22 ⇒ (13) + 22 = 35
B Damage: 2d10 + 18 ⇒ (2, 10) + 18 = 30

The robot then disengages Boron provokes from Boron and moves into the nearby double doors, which open automatically for it. It squeezes its way through the cubicles before turning about-face and aiming its blaster-arm toward the doorway.

INTRUDER ALERT Redux
Round 2/3
=============
Xagyg
Jacob

Robot (-73)
Volcklon
Boron

=============


| Strange Aeons | Hell's Rebels | ◆◇↻

Forgot something.

Xagyg Burn: 1d8 ⇒ 4

Xagyg:
Take 3 more damage.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Lava vs. KAC: 1d20 + 14 ⇒ (5) + 14 = 19
Holy, Magic, F, s: 2d8 + 15 ⇒ (2, 1) + 15 = 18

Boron lashes out against the retreating bot', but it is moving too fast.
Although he reduced the blow somewhat, Boron is bludgeoned.

His enhanced legs bouncing along, the dwarf pumps his arms and moves and moves all the way up to the robot.
If I provoke moving the last square, I will stop just before.

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg frowns.

"Now the construct is doing it, as well..."

With an exasperated sigh, he scuttles forward, chitinous legs moving furiously, and takes a shot...

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (2) + 14 = 16, for 1d10 + 4 + 5d8 ⇒ (7) + 4 + (6, 7, 4, 3, 5) = 36 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

...but he continues to be too distracted by the fire eating away at his useless flesh.

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

Thanks for putting up with my absence everyone. Hopefully, life should be a little more under control for a few months at least... then GENCON!

Jacob sees just how bad Xagyg is taking the damage and reaches his hand out, glowing through the flames as he hisses...

Put yourself out!

Mystic Cure 2: 3d8 + 6 ⇒ (8, 7, 7) + 6 = 28

Keep bodyguard up.


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Volcklon continues to run through door after door. "Just through here" Just as he slides the final door open Volcklon wees the backside of the large robot.

Double Move.


| Strange Aeons | Hell's Rebels | ◆◇↻

Glad to have you back, Jacob! Much of your character is still at 8, FYI. That said, you are too far away from Xagyg to get that mystic cure off, so I’m going to pretend you double-moved instead to get the Bodyguard off.

The Terminator glances at Boron then at Volcklon, then swings at the dwarf!

Terminator vs Boron: 1d20 + 22 - 4 ⇒ (13) + 22 - 4 = 31
B Damage: 2d10 + 18 ⇒ (3, 4) + 18 = 25

The robot then disengages Boron once more provokes from Boron and engages the witchwyrd!

Terminator vs Volcklon: 1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19
B Damage: 2d10 + 18 ⇒ (5, 2) + 18 = 25

But slams into the electronic door, causing various sparks to fly that indicate the door’s severe condition.

Xagyg Burn: 1d8 ⇒ 7

Xagyg:
Take 3 more damage

INTRUDER ALERT Redux
Round 3/4
=============
Xagyg
Jacob

Robot (-73)
Volcklon
Boron

=============


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Bashed again by the robot, Boron swings as it moves away--
Lava vs. KAC: 1d20 + 14 ⇒ (12) + 14 = 26
Holy, Magic, F, s: 2d8 + 15 ⇒ (7, 8) + 15 = 30
--hopefully connecting.
Then he moves in, imagining he will step into the bot's reach--
Provoking?
--and swings an overcharged Lava at him.
Lava vs. KAC: 1d20 + 14 ⇒ (12) + 14 = 26
Holy, Magic, F, s (Overcharged): 2d8 + 2d6 + 15 ⇒ (6, 6) + (4, 5) + 15 = 36


| Strange Aeons | Hell's Rebels | ◆◇↻

Both hits connect.

AoO vs Boron: 1d20 + 22 ⇒ (18) + 22 = 40
B Damage: 2d10 + 18 ⇒ (5, 2) + 18 = 25

INTRUDER ALERT Redux
Round 3/4
=============
Xagyg
Jacob

Robot (-139)
Volcklon
Boron
=============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

"You never feel so alive as when you are a hairs-breadth away from death..."

Foul-smelling smoke wafting up from his body, Xagyg determinedly tries to land a telling blow upon the Robot!

Trick Shot (auto if CR 13 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 14 ⇒ (19) + 14 = 33, for 1d10 + 4 + 5d8 ⇒ (5) + 4 + (2, 8, 8, 4, 3) = 34 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

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