GM Khaoz - RetroCon - Legacy of the Stonelords 5-6 (Inactive)

Game Master KhaozKnight

Maps and Stuff
Jormurdun map


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Grand Lodge

Placeholder text, hopefully I'll edit this in time, if you can still read this, jump to post #2.

Grand Lodge

After a day of website woes, I'm finally able to post, uh, post #2.

Welcome to my piece of the action for the Retrocon Multitable special Legacy of the Stonelords!

We will be starting on January 14th, merely 10 days away. Your PCs will be busy from January 14 through March 8, so make sure they'll be free for that time frame. If you need to change which character you will bring, you can still do that up until just before we begin.

In a Multitable Special, I expect at least one post per day and one over the weekend, I'll try to be as active as possible throughout this period. If you have real-life throwing a wrench into your gaming schedule, please let me know, either here in Discussion or a PM.

Also make sure your alias has up-to-date character sheet info, (I recommend that you use the template found in this link) and let me know if you have any special abilities that I should be aware of up front.

Some Basic Rules of Engagement (ROE):
OOC Text: When mistakes are made or clarifications are necessary, just let us know in the discussion thread. Let's keep the ooc text in the gameplay thread to a minimum.

Conditions/Effects: Regarding penalties or bonuses/buffs/debuffs from conditions/effects, please, players, indicate any bonuses/penalties to attacks, damage, etc separately--to remind the GM and other players.

For example, [dice=Attack, Power Attack, Inspire Courage, Fatigued]d20-1+1-2; d8+2+1-2[/ dice].

Animal Companion/Mount/Familiar/Eidolon: Please create a separate alias for it, especially if it will act on its own.

Initiative: Animal Companions/Mounts/Familiars/Eidolons will have their own Initiative results, unless the PC is mounted on the creature. They can act independently or you can opt to have you and your companion act at the same time on the lower of the two Initiative results. The one with the higher result will be considered delayed, but not flat-footed. (If mounted, the mount acts on the PC's initiative.)

Miss Chance: I prefer that you roll miss chances when applicable; if you roll do, please use a d100, where a "miss" is less than or equal to the percentage chance.

Some time-tested resources:

From Hero Lab to Paizo alias:
For those using Hero Lab, it's quite simple:
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button. In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.

______________

Swiped about half of the above post mostly from GM Ladile, who swiped it from GM Lorenzo, we are a sharing community =)

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Just checking in; I'm here and ready for play!


So have a few PC options for this, unsure what will suit things best.

Including a rogue, investigator, brawler, an unchained summer, a telekineticist, a magus and a poor-healing cleric.

Do we have a lineup card yet? Only see a wizard, a monk, and an oracle to date.


hmm... not a lot of activity considering we start in a day and a bit...

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

My wizard is a illusion focused one. So don't worry about bringing any more magic!

Sovereign Court

CN Dwarf Rogue 8

No thoughts on what to fill in the blanks with?

Was going to grab a dwarf rogue, since we are going to a dwarven sky citadel... but not sure if we need more melee or ranged oriented stuff.

Hrm... and only 4 players checked in? That's not good. These things don't come with four player adjustments.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Here. Sorry! I appreciate the PM (as I don't spend much time in the recruitment forums anymore).

This is Edmund. He is purely ranged, and comes with a Jaguar friend.

The other option I have is a level 6 monk/paladin reach build. I am quite happy to play either one- depending on what the group is looking for.

Grand Lodge

Well, Evil Minion if you bring Smarmy as a melee rogue and RxGus brings Edmund for range, we are getting a nice round party.

Although we are still missing one last player, I'm confident that seat will be filled before the day's over. =)

Sovereign Court

CN Dwarf Rogue 8

Remains to be seen...

But unctuous rogue it will be then.

Sovereign Court

I have a urogue trapspotter 6 or a bloodrager 6. Which one do you guys need most?

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Looks like we have:

Wizard
UC Monk
Oracle w/ bear companion
Inquisitor w/ large cat companion (Range build)
Rogue (melee build)

Based on that, I would bet the bloodrager fits better? Though either could really work. We don't have a ton of healing/divine but enough of us can use wands to not have any real problem.

Selfishly, the more slashy-slashy types between me and the enemy, the happier I am :)

Sovereign Court

CN Dwarf Rogue 8

Whichever one *isn't* an elf! =)

Silver Crusade

2 people marked this as a favorite.
Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Hey, I resemble that remark!

Sovereign Court

ok going with bloodrager then - thanks!

Grand Lodge

Khaoz apologizes and vents here =>:
Apologies for being so late today, we are currently suffering for some fuel/gasoline/petrol shortage on my country, which meant I had to wait about 8 hours in my office (after hours) so I could start a queue that ended up lasting about 10 hours more! I've been awake for about 30 hours now, so I'll start Act 2 (not the popcorn) now, and will check on you later, after a quick power nap. (I hope it'll be quick)
Welcome Jeydahvu!

I'm working on the Gameplay post as I typed this =)

Sovereign Court

CN Dwarf Rogue 8

Having played, and GMd the scenarios where the Pathfinders locate Jormurdun....

Just to clarify, the map is in 5' squares, not 10 or larger?

Al lot of the lead up ones were 10' maps. Were a b@&$@ to draw! =)

Grand Lodge

Just double checked and yes, this map has the "1 square = 5 ft." legend =)

Sovereign Court

CN Dwarf Rogue 8
Mun of Ashava wrote:
(Can't take 10 on Knowledge, Smarmy!)

Of course you can.

Within the usual restrictions for such things, of course.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

I'm not sure if we're maybe arguing the same point, but absent a class ability like Lore Master, you can't. Perhaps that's what you meant by the "usual restrictions," but Mun has no such ability. Mun most definitely cannot take 10 on a Knowledge check under any usual circumstance.

Lore Master wrote:
Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Sovereign Court

CN Dwarf Rogue 8

The text in the bard ability doesn't change how taking 10 works. It just changes how it works for bards.

That has been clarified many times, over the years.

Lore Master just allows the bard can take a 10 when others normally can not (in combat, et al).

Outside of those situations, anyone can (Mun included) as per normal.

see the following for at least a semi official word on it.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

James Jacobs is more than just semi-official. I'll note it!

Also, a minor edit to the text of Lore Master would clarify this without need for an FAQ and years of repeated questioning.

Revised Lore Master wrote:
At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in at any time.

It's actually the current text of Lore Master that creates the confusion.

Grand Lodge

To add a bit to this point, UMD has a restriction on Taking 10, while Knowledge has nothing of the sort. The usual "it's allowed because it's not forbidden" argument.

UMD wrote:
Special: You cannot take 10 with this skill. You can’t aid another on Use Magic Device checks. Only the user of the item may attempt such a check.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Hey. My wife and I are taking a mini vacation over the next 5 days. I am expecting to still be able to post, but probably only once day. Feel free to Bot me as needed.

Dark Archive

M NG Samsaran Wizard 6 | HP: 38/38 | AC: (17) (13 Tch, (14) FF) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +5 | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Spells: 3rd 9/4 2nd 6/6 1st 6/6 |

Similarly, I will be out of reception for about 48 hours, starting in 36 hours. Please bot as needed.

Grand Lodge

Understood, if/when we're in combat, I'll delay your actions as long as possible and bot you before the enemies act. Outside of combat I'll roll for you as needed. =)

Sovereign Court

CN Dwarf Rogue 8

OK, I'm a little unsure what's going on.

Been two days, and nothing has happened.
Nor much of anything to actually act on.

What am I missing? =)

Grand Lodge

Missing, not much? Jeeves grabbed the tome, something invisible happened that harmed Jeeves, some knowledge and spellcraft got thrown around, but basically, 4 rounds have passed since you got to the idol.

OH! And Paizo ate my gp post... redoing it now!

Grand Lodge

Back with you guys =)

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

This is my first time encountering a negative level in PFS. To what extent is this a condition that needs to be cleared at the end of the scenario? I'm guessing this is a temporary Neg level that Selune will eventually get a saving throw against? Is there anything else to it?

Sovereign Court

CN Dwarf Rogue 8

Assuming they don't kill you outright...

Its starts out temporary, and can be fixed up the same day via restoration (for 380 gp or 2 PP)... or you can let him try the save the next day, and hope it goes away, or else it becomes permanent (and costs 1280 gp, or 4 PP to fix with restoration).

Negative levels don't neccesarilly need to be cleared (though most people try to). But they are recorded, and carry through, if you don't.

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

What Smarmy said, but there's an option B: abandon your animal companion after the scenario is over and get a new one for free.

"If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished."

Sovereign Court

CN Dwarf Rogue 8

You'd then have to retrain all its tricks (except bonus tricks).

But ya, I suppose that's an option too =)

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

I think retrain the 6 tricks is free if you have handle animal - you just have to have the GM mark it on your chronicle yes? Spending that kind of money on a companion is a real wealth sink, so replace instead of revive...

Sovereign Court

CN Dwarf Rogue 8

Mun only has 1 rank in Handle Animal... so the retraining would take a fair bit longer. 1 trick per scenario.

I really don't know if that's a good option.

Not to mention the RP side of it!


Venture Lieutenant, Play by Post (online)

Hi, everyone.

I've noticed your GM has not posted in a few days (I hope he's OK...) and so I've asked a backup to come help you guys out until he returns.

Grand Lodge

Hey guys! How's everyone? Hope you're all good! Just wanted to let you know that the stuff at work that has been keeping me busier than I've been for the last year is wrapping up tomorrow, or about 12 hours from this post actually. So I can pick up the pace once again (even if I think our rhythm has been good)

Sovereign Court

CN Dwarf Rogue 8

Are those statues on the map blocking movement?
Not sure if we just have that little 5' wide bottleneck, or if we can move past on the sides.

Grand Lodge

Smarmy wrote:

Are those statues on the map blocking movement?

Not sure if we just have that little 5' wide bottleneck, or if we can move past on the sides.

Sorry Smarmy, didn't catch your post here earlier, you can pass below the statues, the arms do not impede movement. Only the squares where the front feet rest have solid objects. I'll make some white circles to represent the front feet, those wold be the only squares you can't pass through.

Sovereign Court

CN Dwarf Rogue 8

doh, let me adjust my post then!

Saw the white circles show up as I was typing it!

Grand Lodge

About the Plaza of the Brothers' Arches, your stupid GM (me) used the wrong slide, and didn't realize until you were way too deep in battle. (Remember those endless waves of Jey fodder, I mean, animated objects?)

This is what it should've looked like the first way through.

This is where you currently stand.

Grand Lodge

I need each player to roll a d20. A 19 or a 20 wins a boon. All boon winners need to roll 1d4 to see which one. I'll be bot-rolling on Monday at 11PM.

So... Boon roll time!

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Boon?: 1d20 ⇒ 7

Sovereign Court

CN Dwarf Rogue 8

Boon?: 1d20 ⇒ 19

Which one?: 1d4 ⇒ 3

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Boon please: 1d20 ⇒ 20
1d4 ⇒ 3

Sovereign Court

CN Dwarf Rogue 8
GM Khaoz wrote:
but you've done an amazing job sorting them out! Instead...

Just to comment on this. =)

I copied the tiles to another sheet, and was messing around trying to find a pattern...

To little avail.

So I went all meta...

Took all the tiles, and rotated them so they were all pointing with up the same way... that didn't help much either.

Then realized that all the tiles were not the same size. So looked at the height of the tiles, and tried to arrange them assuming they were cut up in rows, and all the tiles in each row would have roughly the same height.

That kinda started to show a pattern... but only worked to a certain point, then I hit a wall a wall again, with 4 pieces that didn't seem to fit.

Looks like someone else rotated a couple of those pieces, and fitted them in.

Not sure if that's the actual pattern they're in now, but if so, having just three tiles rotated differently, was mean! (if a good way to stop us overthinkers from attempting to reverse engineering the graphic =))

Heh.

Grand Lodge

Smarmy wrote:
Looks like someone else rotated a couple of those pieces, and fitted them in.

I did rotate the last two pieces, to show the success your PC's had in remembering the future.

Smarmy wrote:
Not sure if that's the actual pattern they're in now, but if so, having just three tiles rotated differently, was mean! (if a good way to stop us overthinkers from attempting to reverse engineering the graphic =))

I didn't cut out the pieces, just moved them around a bit to make space for a grid, but your meta analysis paid off =P

Grand Lodge

FUDGE!

Had you noticed I forgot to ask for sheet stuff? So I'll quietly leave this here.

Can you please provide me with the following for your CS?

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:

This Chronicle #:
Starting XP:
Initial Prestige:
Initial Fame:
Prestige Spent on this Chronicle:
Starting Gold:
Day Job Roll:
Gold Spent on this Chronicle:
Anything else you want me to note on your Chronicle:

Grand Lodge

Chronicle Boon wise, each of you can choose two different boons from the following list, the rest will be crossed.

Foes of the Forge Father (Monument District): Extensive wall carvings document the dwarves’ struggle against their ancestral enemies, and having read the atrocities committed by giants, goblins, and orcs, you have dedicated yourself to defeating them. You gain a +2 bonus on attack rolls made to confirm critical hits against humanoids with the giant, goblin, or orc subtype, and you deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit against such a foe; this additional damage is added to the final total, and is not multiplied by the critical hit modifier itself.

Shrine Savior (Temple District): Thanks to your efforts, the shrines of Jormurdun are better understood and cleansed of evil influence. You may use this boon to reduce the Prestige Point cost of a spellcasting service by 2 (minimum 0 Prestige Points). When you use this boon, cross it off your Chronicle sheet.

Sight of the Unseeing (Seer’s District): You exposure to Jormurdun’s prophecies and ancient cults has given you exceptional insight into future events. You gain a +1 insight bonus to AC and on saving throws when flat-footed or during a surprise round. You may cross this boon off your Chronicle sheet before rolling attack roll, initiative check, ability check, skill check, or saving throw to add 1d6 to the result. Alternatively, you may cross this boon off your Chronicle sheet before rolling d% as part of a divination spell (such as augury, divination, or contact other plane) to either add or subtract 1d6 from the result.

Grand Lodge

Con Boon rolling-bot

Barbo's Boon: 1d20 ⇒ 191d4 ⇒ 3
Kitajo's Boon: 1d20 ⇒ 9
Mun's Boon: 1d20 ⇒ 8
GM Khaoz' Boon: 1d20 ⇒ 4

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